Quetzalcoatl.Volkom said:
but isn't zerging with souleater and bloodweaon on more ideal cuz the bloodweapon dmg gets boosted from souleater no?
like with souleater on lets say you smack the mob for 200, then bloodweapon procs and drains for 200... but if you did bloodweapon seperate it just goes off normal dmg of weapon/skill right?
What is "ideal" depends on the situation. Is your 2hr timer up? Did you just use your 2hr for a 30sec zerg but the mob in question is still alive somehow and since souleater is 1 minute duration, next question would be: do you have enough support/healers to keep going without bloodweapon 2hr? etc. etc.
What do you mean by "bloodweapon dmg gets boosted" ?
Bloodweapon does not damage the mob unfortunately, it only heals you for the amount of damage that your melee swing did to the mob. (and this "healing", aka your 2hr ability, lasts for 30 seconds.)
In your example, you say: you smack the mob for 200, then bloodweapon procs and drains for 200, but that is technically incorrect.
What really happens is: you smack the mob for 200, then Bloodweapon "heals" you for 200. You only hurt the mob for 200 dmg in that case.
DRK's bloodweapon 2hr can be use as a healing tool: every hit you do to the mob heals you for that amount. And it can be used to let you use Souleater more effectively, that is, it will allow you to use Souleater without you losing the 10% HP you lose each time you normally use Souleater.
Then of course, combine this with a multi-hit weapon such as: Kraken club or M.Kris, plus a good "zerg set" (haste and +HP gear)and some outside support: marches, haste, healing etc. ...and you got yourself a drk zerg.
Furthermore, bloodweapon, if used with souleater will also..in a way, boost your souleater damage because if you were to perform souleater without bloodweapon (and with no healers curing you for this example) then each hit you do, you will have 10% less HP than your previous hit, and we know that souleater's damage gets boosted the more HP you currently have, and Bloodweapon will keep you at max HP because it will heal you each time. Now on a real situation, you would normally still need healers if the mob is on you.
Edit:
And to get on topic, I still think that that was just Manifestation + stun, and not an actual "Stunga" spell...