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Making hexa better
Fenrir.Camaroz
サーバ: Fenrir
Game: FFXI
Posts: 320
By Fenrir.Camaroz 2011-02-14 18:28:42
yeah but this isnt about acc its about finding better gear to make hexa better
Bahamut.Dasva
サーバ: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-02-14 18:28:51
Ramuh.Lorzy said: so would stacking mods be better than using attack? nobody's really said much about attack gear. Depends on amounts really and whm gets kinda jipped on attack gear. But yes attack gear is useful especially since the stat mods are kinda low
Bahamut.Dasva
サーバ: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-02-14 18:29:56
Fenrir.Camaroz said: yeah but this isnt about acc its about finding better gear to make hexa better Except for all we know your tests are being skewed by just happening to land more hits at one test then the other. Also if you aren't capping acc it would make your hexa better
Fenrir.Camaroz
サーバ: Fenrir
Game: FFXI
Posts: 320
By Fenrir.Camaroz 2011-02-14 18:30:29
that helm looks fantastic ty whoever posted that
Fenrir.Camaroz
サーバ: Fenrir
Game: FFXI
Posts: 320
By Fenrir.Camaroz 2011-02-14 18:31:45
ok my club is 357 peacock and virtuoso im good acc wise
By Islamish 2011-02-14 18:35:40
What stats affect crits that should be what really effects the WS right?
Ramuh.Lorzy
サーバ: Ramuh
Game: FFXI
Posts: 1356
By Ramuh.Lorzy 2011-02-14 18:44:27
Bahamut.Dasva said: Ramuh.Lorzy said: so would stacking mods be better than using attack? nobody's really said much about attack gear. Depends on amounts really and whm gets kinda jipped on attack gear. But yes attack gear is useful especially since the stat mods are kinda low yeah but everyone's using like aqua rings, seems like keen ring might be better. i use virtuoso belt (only 4 att, no elemental belt) and whm haub from acp. resilient mantle can get really good, but i haven't gotten any of those mantles at all yet >_> and not really actively doing the fight to get it. there's also aesir and bellicose (i skimp on inventory space here and just use aslan).
there's backlash torque from yacumama (i use pcc, no gorget... i should probably get one though). i'd use gnadbhod's if i had it, using hachimaki. i think my blessed trousers have +3str, -2 dex. not sure on taru rse feet vs marduk. i'd also use aesir earring if i had it, saw some brutal/+2mod. i think i use ethereal + brutal (i dw next to never).
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-02-14 18:55:49
I would rather favor Dextriety over Attack, at least outside of Abyssea. The sad part with Hexa is it's a critical hit weaponskill without DEX as WS modifier.
In Abyssea, since Atmas already cover for them, you could swap some base stat gear in favor of some extra attack, but the options WHM gets are really, really poor, and compared to the more traditional options, only testing could tell if they'd actually benefit the WS or not. (Edit: even then, I still would favor a light belt for the Acc/Dmg+ and conserve TP over a Virtuoso, for example)
Outside of Abyssea it wouldn't be bad to drop some STR or MND in favor of some extra DEX to try raise your crit rate, since that's when the WS really gets high.
Ramuh.Lorzy
サーバ: Ramuh
Game: FFXI
Posts: 1356
By Ramuh.Lorzy 2011-02-14 19:04:36
i said i didn't have a belt, and there's really not a lot of gear with large amounts of dex either.
サーバ: Odin
Game: FFXI
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By Odin.Sheelay 2011-02-14 19:06:58
I said it was an example
Ramuh.Lorzy
サーバ: Ramuh
Game: FFXI
Posts: 1356
By Ramuh.Lorzy 2011-02-14 19:10:44
fair enough, but off the top of my head the only decent dex gear for hexa i can think of is rajas and gnadbhod's/voyagersallet. jupiter's ring maybe?
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-02-14 19:17:05
thunder ring, Jupiter's ring, zilant ring, thundersoul ring
marine M boots (meh, -MND), goliard clogs
adroit earring, thunder earring, hollow earring, Jupiter's earring, thunder pearl, Jupiter's pearl
hoeroa +2 Dex path (ew fugly)
Idk what else, gonna give a look rq
Ramuh.Lorzy
サーバ: Ramuh
Game: FFXI
Posts: 1356
By Ramuh.Lorzy 2011-02-14 19:25:31
zilant ring pretty much the same as jupiter's, and you'd use whichever of those + rajas i guess if doing the dex thing. and never noticed the dex on goliard, lol. hollow earring is still a pretty marginal dex increase, not worth it imo. a dex offhand would be at the potential loss of a lot of str and attack, and that's assuming having an offhand.
maybe it's worth it to use some dex gear, but there seems to be so little that it might be better to just use more consistent stuff.
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-02-14 19:27:07
Yea, probably best to stick with base stats.
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サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-02-14 19:31:10
Haha, I actually forgot about Maat's cap XD
Ramuh.Lorzy
サーバ: Ramuh
Game: FFXI
Posts: 1356
By Ramuh.Lorzy 2011-02-14 19:35:00
Bismarck.Josiahfk said: or you could start here
http://www.ffxiah.com/search/item?&races[]=2&jobs[]=8&description=DEX%2B#adv
linking doesnt work or else I'd make it clickable, scragg knows why would i want to look ***up for making a dex build i'm not interested in testing? i know how to use the search function, but it wasn't really worth my time looking it up to confirm the fact that there was probably not a lot of dex that was really viable to put into a hexa build. and sheelay is probably using the search function.
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サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-02-14 19:40:45
We were discussing about gear options, so the fact you were replying should also imply you had some interest in what was being posted.
Josia was simply trying to add up to the research in case any of us were unaware of the search function.
Anyways, forget Rokugo Bandana and Orc helm, it's Maat cap FTW!
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-02-14 19:47:43
Yeh, that was added around the time ToMs came out, along with those other NMs that dropped the seals to augment stuff via Synery I think.
In the end, nothing special, sort of a Spike necklace + 1/2
Bahamut.Dasva
サーバ: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-02-14 19:53:20
Kick *** gear is better search anyways...
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サーバ: Asura
Game: FFXI
Posts: 36553
By Asura.Ludoggy 2011-02-14 19:54:10
Bahamut.Dasva said: Kick *** gear is better search anyways... no
Ramuh.Lorzy
サーバ: Ramuh
Game: FFXI
Posts: 1356
By Ramuh.Lorzy 2011-02-14 19:55:56
oh dasva's here, cool you can do all the maths and find out what we should all be hexaing in. seems to be a lot less set-in-stone than ws gear for other jobs.
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Bahamut.Dasva
サーバ: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-02-14 20:09:18
Bismarck.Josiahfk said: Ramuh.Lorzy said: oh dasva's here, cool you can do all the maths and find out what we should all be hexaing in. seems to be a lot less set-in-stone than ws gear for other jobs. I bet you 1000 gil you just made him smile and feel like the bat man right now lol
and I bet 5000 he wouldn't admit it : p Naw batman gets all the cool ***.... and the hot girls. I wish I was rich and crazy.
Really though comparing att/stats is hard anyways so I'd say unless you can get significant amounts of att in a slow go with str and mnd putting str slighlty higher than mnd.
サーバ: Fenrir
Game: FFXI
Posts: 11680
By Fenrir.Nightfyre 2011-02-14 20:45:19
Odin.Sheelay said: Fenrir.Nightfyre said: Odin.Sheelay said: You should also opt for a Brutal earring One of the few cases where I wouldn't, actually. You get at most 1 DA with a DW Hexa, so the value of DA gear is much diminished.
That depends on whether you are playing in Abyssea with Atmas or outside of Abyssea with just gear and traditional buffs imo, not to mention the ammount of new DA gear available. Absolute best case scenario for 5% DA (no other DA gear, no gorget/belt) is a 0.714% increase in average damage. You'd need upwards of 700 attack for even a Spike Earring to be worse. Maybe WHM attack is higher than I'm guessing, but I just don't see it.
Bahamut.Dasva
サーバ: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-02-14 21:57:14
Fenrir.Nightfyre said: Odin.Sheelay said: Fenrir.Nightfyre said: Odin.Sheelay said: You should also opt for a Brutal earring One of the few cases where I wouldn't, actually. You get at most 1 DA with a DW Hexa, so the value of DA gear is much diminished. That depends on whether you are playing in Abyssea with Atmas or outside of Abyssea with just gear and traditional buffs imo, not to mention the ammount of new DA gear available. Absolute best case scenario for 5% DA (no other DA gear, no gorget/belt) is a 0.714% increase in average damage. You'd need upwards of 700 attack for even a Spike Earring to be worse. Maybe WHM attack is higher than I'm guessing, but I just don't see it. Maybe if they sub war and eat curry buns and use att drink in abyssea
サーバ: Asura
Game: FFXI
Posts: 1907
By Asura.Matzilla 2011-02-14 21:58:16
Bahamut.Dasva said: Fenrir.Nightfyre said: Odin.Sheelay said: Fenrir.Nightfyre said: Odin.Sheelay said: You should also opt for a Brutal earring One of the few cases where I wouldn't, actually. You get at most 1 DA with a DW Hexa, so the value of DA gear is much diminished. That depends on whether you are playing in Abyssea with Atmas or outside of Abyssea with just gear and traditional buffs imo, not to mention the ammount of new DA gear available. Absolute best case scenario for 5% DA (no other DA gear, no gorget/belt) is a 0.714% increase in average damage. You'd need upwards of 700 attack for even a Spike Earring to be worse. Maybe WHM attack is higher than I'm guessing, but I just don't see it. Maybe if they sub war and eat curry buns and use att drink in abyssea
and have a corsair and a dark and a bard and another bard for str etudes
I am always looking for ways to improve this ws, sadly we dont have to much gear to work with. If i am missing anything please feel free give me some pointers. Club is 357 capped. My hexa's have gone as high as 2500~ outside abyssea (not on skele or dmg prone mobs) As far as accuracy i dont miss much and generally all 6 hits from hexa land. Thanks for your time!!
Item set is on my profile: Molva maul is main makhila is 2nd
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