as a mage where/when those 2 spells matter, im still stuck in a level 75 lowman sea state of mind where those spells were spammed every time they were up and haste/macc/skill balance sets were very reliable lol.
Even back when I played BLM at 75, I didn't always cast them precisely at recast. Pretty close when I needed them, especially Aspir, but any gap between cooldown and starting your next cast devalues the recast reduction. MDMG staff on the other hand is a 28.57% increase in per-cast damage over the macc staff.
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but if i was to do a trial, would prolly be the macc one so I could use for sleeps as well, cuz I damn sure wouldnt do them both lol.
I don't understand this logic. I can count the number of currently relevant monsters that are both susceptible and resistant to sleep on one hand without using any fingers. Even at 75 cap it wasn't really a concern, as the resistant monsters either encouraged use of ES or you brought a RDM or BRD to sleep them instead. There's monsters with resist sleep traits, but macc doesn't do ***for that and other jobs (hello WHM) have sleep spells that outright ignore that anyway.