By Odin.Calipso 2012-05-22 04:26:00
Valk is by far my favorite zone out of any. My duo partner and I have been going daily since pretty much the day of the dyna change and (for us) Valk is the only zone we've been able to get over 500 coins in (without relying on 100s) on a regular basis.
Jeuno is probably the worst city TE wise =P Even farming can be tricky, it's a huge clusterfuck in there. On the flip side, if you have a few people and can handle adds, Jeuno probably has the most concentration of NMs in one small area than any other zone.
Bastok isn't bad, the MNK nm shouldn't link. The other TES there are more troublesome then the one near the MNK nm. Right behind the AH is a really good spot to farm.
Sandy I personally despise, I've had several times (and watched it happen to many other people doing TES as well) where Orcs will link from straight underneath on bridges, and the AH te can be a complete death trap, too.
Windy was my personal favorite before they added CoP zones into the mix, a couple of the te's there can be hard as a non bst soloer, though. (One is right near 2 smns, and another is right in a cluster of 4 DC mobs). There's a house with a MNK nm and many ja mobs that's decent for a soloer. The ne bridge also has a decent amount of ja/ws mobs, too.
Glacier can be decent if you can find a camp that isn't taken - forgotten thoughts drop there, and they generally sell for at least 2.5x more (at least on odin) than any CoP forgotten. There's at least 1-2 nms in each little beastmen area, so sooner or later you'll get lucky with a 100. If I have to go there for whatever reason, I personally prefer to farm Quadav (the ones right before where Orcs start). There's a BST, NIN, RNG, and DRG nm all in a really small area (SMN too as well if you can handle it), as well as a decent amount of JA mobs.
Xarc is another zone I just personally don't like. Demons suck in general, good EP camps/mobs are pretty limited and people will sit and camp on top of each other a lot there.
Should try to stick to CoP zones (fighting nightmare mobs) if at all possible. They don't 2hr, they don't hit as hard (I get owned by EP city beastmen harder than I do DC CoP nightmare mobs). The TES are generally a LOT easier to get to - they all have huge wander paths, unlike city TEs, so if you're over paranoid (or can't handle adds) it's a lot easier to find a safe time to pull them.