SC XML For Magian Trial Staffs

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SC XML for Magian Trial Staffs
 Fenrir.Bricent
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サーバ: Fenrir
Game: FFXI
Posts: 64
By Fenrir.Bricent 2012-10-06 06:52:28  
Anyone done the trial staffs for perp cost and if so anyone have an xml that works for this. Any help would be great thank you.
 Valefor.Lisamarie
Offline
サーバ: Valefor
Game: FFXI
user: Kej
Posts: 211
By Valefor.Lisamarie 2012-10-06 21:15:25  
Code
<spellcast>
    <config
        Debug = "True"
        HideErrors = "False"
        ShowGearSwaps = "False"
        quickcommands = "True"
        showspellinfo = "False"/>
	<sets>
		<group name = "Standard" Default = "Yes">
		
		<!--Base gear that all sets are built from anything that will be used for all sets put in here-->
			<set name = "Basic">
				<main>Owleyes</main>
				<ammo>Esper Stone</ammo>
				<head>Caller's Horn +2</head>
				<neck>Twilight Torque</neck>
				<rear>Moonshade Earring</rear>
				<body>Pluviale</body>
				<hands>Serpentes Cuffs</hands>
				<lring>Dark Ring</lring>
				<back>Cheviot Cape</back>
				<rring>Dark Ring</rring>
				<waist>Mujin Obi</waist>
				<lear>Merman's Earring</lear>
				<legs>Nares Trews</legs>
				<sub>Genbu's Shield</sub>
				<feet>Herald's Gaiters</feet>
			</set>
		
		<!--Standard Avatar Perp Cost Gear for all Spirits and Avatars except Carbuncle-->
			<set name = "Avatar" Baseset = "Basic">
				<body>Call. Doublet +2</body>
				<main>Chatoyant Staff</main>
				<head>Caller's Horn +2</head>
				<sub>Vox Grip</sub>
				<neck>Caller's Pendant</neck>
				<lear>Diamond Earring</lear>
				<rear>Moonshade Earring</rear>
				<lring>Evoker's Ring</lring>
				<rring>Fervor Ring</rring>
				<feet>Caller's Pgch. +2</feet>
				<ammo>Esper Stone</ammo>
				<back>Tiresias' Cape</back>
				<legs>Nares Trews</legs>
				<waist>Mujin Obi</waist>
				<hands>Nashira Gages</hands>
            </set>
			
		<!-- Carbuncle gets his own gear sets -->
		<!-- First his non-Avatar's Favor set -->
			<set name = "Carbuncle" BaseSet = "Basic">
				<body>Pluviale</body>
				<main>Chatoyant Staff</main>
				<head>Caller's Horn +2</head>
				<sub>Vox Grip</sub>
				<neck>Caller's Pendant</neck>
				<lear>Diamond Earring</lear>
				<rear>Moonshade Earring</rear>
				<lring>Evoker's Ring</lring>
				<rring>Fervor Ring</rring>
				<feet>Smn. Pigaches +2</feet>
				<ammo>Esper Stone</ammo>
				<back>Tiresias' Cape</back>
				<legs>Nares Trews</legs>
				<waist>Mujin Obi</waist>
				<hands>Carbuncle Mitts</hands>
            </set>
		<!-- Carbuncle with Avatar's Favor on -->
			<set name = "CarbuncleFavor" BaseSet = "Basic">
                <hands>Carbuncle Mitts</hands>
				<main>Chatoyant Staff</main>
            </set>
		
			
		<!--Elemental Gear Sets for Avatars and Day/Weather WITHOUT FAVOR-->
			<!--Light Based Gear-->
            <set name = "Light" BaseSet = "Avatar">
				<main>Chatoyant Staff</main>
			</set>
			
			<set name = "LightDay" BaseSet = "Light">
				<body>Call. Doublet +2</body>
            </set>
            <set name = "LightWeather" BaseSet = "Light">
				<head>Caller's Horn +2</head>
            </set>
            <set name = "LightFull" BaseSet = "Light">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
            </set>
		<!--Dark Based Gear-->
            <set name = "Dark" BaseSet = "Avatar">
				<main>Yama's Staff</main>
				
            </set>
			
            <set name = "DarkDay" BaseSet = "Dark">
				<body>Call. Doublet +2</body>
				
            </set>
            <set name = "DarkWeather" BaseSet = "Dark">
                <head>Caller's Horn +2</head>
				<body>Yinyang Robe</body>
            </set>
            <set name = "DarkFull" BaseSet = "Dark">
				<head>Caller's Horn +2</head>
                <body>Yinyang Robe</body>
            </set>
		<!--Fire Based Gear-->
            <set name = "Fire" BaseSet = "Avatar">
				<main>Chatoyant Staff</main>
            </set>
            <set name = "FireDay" BaseSet = "Fire">
				<body>Call. Doublet +2</body>
            </set>
            <set name = "FireWeather" BaseSet = "Fire">
                <head>Caller's Horn +2</head>
            </set>
            <set name = "FireFull" BaseSet = "Fire">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
            </set>
		<!--Earth Based Gear-->
            <set name = "Earth" BaseSet = "Avatar">
				<main>Chatoyant Staff</main>
            </set>
            <set name = "EarthDay" BaseSet = "Earth">
				<body>Call. Doublet +2</body>
            </set>
            <set name = "EarthWeather" BaseSet = "Earth">
				<head>Caller's Horn +2</head>
            </set>
            <set name = "EarthFull" BaseSet = "Earth">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
            </set>
		<!--Water Based Gear-->
            <set name = "Water" BaseSet = "Avatar">
				<main>Chatoyant Staff</main>
            </set>
            <set name = "WaterDay" BaseSet = "Water">
                <body>Call. Doublet +2</body>
            </set>
            <set name = "WaterWeather" BaseSet = "Water">
				<head>Caller's Horn +2</head>
            </set>
            <set name = "WaterFull" BaseSet = "Water">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
            </set>
		<!--Wind Based Gear-->
            <set name = "Wind" BaseSet = "Avatar">
				<main>Vayu's Staff</main>
				<head>Caller's Horn +2</head>
            </set>
            <set name = "WindDay" BaseSet = "Wind">
				<body>Call. Doublet +2</body>
				<head>Caller's Horn +2</head>
            </set>
            <set name = "WindWeather" BaseSet = "Wind">
				<head>Caller's Horn +2</head>
            </set>
            <set name = "WindFull" BaseSet = "Wind">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
            </set>
		<!--Ice Based Gear-->
            <set name = "Ice" BaseSet = "Avatar">
				<main>Chatoyant Staff</main>
            </set>
            <set name = "IceDay" BaseSet = "Ice">
				<body>Call. Doublet +2</body>
            </set>
            <set name = "IceWeather" BaseSet = "Ice">
				<head>Caller's Horn +2</head>
            </set>
            <set name = "IceFull" BaseSet = "Ice">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
            </set>
        <!--Thunder Based Gear-->
            <set name = "Thunder" BaseSet = "Avatar">
				<main>Chatoyant Staff</main>
            </set>
            <set name = "ThunderDay" BaseSet = "Thunder">
				<body>Call. Doublet +2</body>
            </set>
            <set name = "ThunderWeather" BaseSet = "Thunder">
				<head>Caller's Horn +2</head>
            </set>
            <set name = "ThunderFull" BaseSet = "Thunder">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
            </set>
		
		<!-- Avatar sets with Avatar's Favor active. Light Sets are currently unused as Carbuncle uses his own set.  But here for possible future avatars (lawl) -->
		
		<!--Light Based Gear-->
            <set name = "LightFavor" BaseSet = "Avatar">
				<main>Chatoyant Staff</main>
			</set>
			
			<set name = "LightDayFavor" BaseSet = "Light">
            </set>
            <set name = "LightWeatherFavor" BaseSet = "Light">
				<head>Smn. Horn +2</head>
            </set>
            <set name = "LightFullFavor" BaseSet = "Light">
            </set>
		<!--Dark Based Gear-->
            <set name = "DarkFavor" BaseSet = "Avatar">
				<main>Yama's Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Summoning Belt</waist>
				<legs>Nares Trews</legs>
				<feet>Caller's Pgch. +2</feet>
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
            </set>
			
            <set name = "DarkDayFavor" BaseSet = "Dark">
				<main>Yama's Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Summoning Belt</waist>
				<legs>Nares Trews</legs>
				<feet>Caller's Pgch. +2</feet>
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
            </set>
            <set name = "DarkWeatherFavor" BaseSet = "Dark">
				<main>Yama's Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Summoning Belt</waist>
				<legs>Nares Trews</legs>
				<feet>Caller's Pgch. +2</feet>
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
            </set>
            <set name = "DarkFullFavor" BaseSet = "Dark">
				<main>Yama's Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Summoning Belt</waist>
				<legs>Nares Trews</legs>
				<feet>Caller's Pgch. +2</feet>
				<head>Caller's Horn +2</head>
				<body>Call. Doublet+2</body>
            </set>
		<!--Fire Based Gear-->
            <set name = "FireFavor" BaseSet = "Avatar">
				<main>Chatoyant Staff</main>
				<head>Caller's Horn +2</head>
				<neck>Caller's Pendant</neck>
				<waist>Mujin Obi</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
				<body>Call. Doublet +2</body>
            </set>
            <set name = "FireDayFavor" BaseSet = "Fire">
				<head>Caller's Horn +2</head>
				<main>Chatoyant Staff</main>
				<body>Call. Doublet +2</body>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "FireWeatherFavor" BaseSet = "Fire">
				<head>Caller's Horn +2</head>
				<main>Chatoyant Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "FireFullFavor" BaseSet = "Fire">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
				<main>Chatoyant Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
		<!--Earth Based Gear-->
            <set name = "EarthFavor" BaseSet = "Avatar">
				<main>Chatoyant Staff</main>
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
				<feet>Caller's Pgch. +2</feet>
				<legs>Evoker's Spats</legs>
				<waist>Caller's Sash</waist>
				<neck>Caller's Pendant</neck>
            </set>
            <set name = "EarthDayFavor" BaseSet = "Earth">
				<body>Call. Doublet +2</body>
				<main>Chatoyant Staff</main>
				<head>Caller's Horn +2</head>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "EarthWeatherFavor" BaseSet = "Earth">
				<head>Caller's Horn +2</head>
				<main>Chatoyant Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "EarthFullFavor" BaseSet = "Earth">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
				<main>Chatoyant Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
		<!--Water Based Gear-->
            <set name = "WaterFavor" BaseSet = "Avatar">
				<main>Chatoyant Staff</main>
				<head>Caller's Horn +2</head>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
				<waist>Caller's Sash</waist>
				<neck>Caller's Pendant</neck>
				<body>Call. Doublet +2</body>
            </set>
            <set name = "WaterDayFavor" BaseSet = "Water">
				<body>Call. Doublet +2</body>
				<main>Chatoyant Staff</main>
				<head>Caller's Horn +2</head>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "WaterWeatherFavor" BaseSet = "Water">
				<head>Caller's Horn +2</head>
				<main>Chatoyant Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "WaterFullFavor" BaseSet = "Water">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
				<main>Chatoyant Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
		<!--Wind Based Gear-->
            <set name = "WindFavor" BaseSet = "Avatar">
				<main>Vayu's Staff</main>
				<head>Caller's Horn +2</head>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
				<neck>Caller's Pendant</neck>
				<body>Call. Doublet +2</body>
            </set>
            <set name = "WindDayFavor" BaseSet = "Wind">
				<body>Call. Doublet +2</body>
				<main>Vayu's Staff</main>
				<head>Caller's Horn +2</head>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "WindWeatherFavor" BaseSet = "Wind">
				<head>Caller's Horn +2</head>
				<main>Vayu's Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "WindFullFavor" BaseSet = "Wind">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
				<main>Vayu's Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
		<!--Ice Based Gear-->
            <set name = "IceFavor" BaseSet = "Avatar">
 				<main>Chatoyant Staff</main>
				<waist>Caller's Sash</waist>
				<head>Caller's Horn +2</head>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
				<body>Call. Doublet +2</body>
				<neck>Caller's Pendant</neck>
            </set>
            <set name = "IceDayFavor" BaseSet = "Ice">
				<body>Call. Doublet +2</body>
				<main>Chatoyant Staff</main>
				<head>Caller's Horn +2</head>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "IceWeatherFavor" BaseSet = "Ice">
				<head>Caller's Horn +2</head>
				<main>Chatoyant Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<body>Call. Doublet +2</body>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "IceFullFavor" BaseSet = "Ice">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
				<main>Chatoyant Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
        <!--Thunder Based Gear-->
            <set name = "ThunderFavor" BaseSet = "Avatar">
				<main>Chatoyant Staff</main>
				<head>Caller's Horn +2</head>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
				<body>Call. Doublet +2</body>
            </set>
            <set name = "ThunderDayFavor" BaseSet = "Thunder">
				<body>Call. Doublet +2</body>
				<head>Caller's Horn +2</head>
				<main>Chatoyant Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "ThunderWeatherFavor" BaseSet = "Thunder">
				<head>Caller's Horn +2</head>
				<main>Chatoyant Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<body>Call. Doublet +2</body>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
            <set name = "ThunderFullFavor" BaseSet = "Thunder">
				<head>Caller's Horn +2</head>
				<body>Call. Doublet +2</body>
				<main>Chatoyant Staff</main>
				<neck>Caller's Pendant</neck>
				<waist>Caller's Sash</waist>
				<legs>Evoker's Spats</legs>
				<feet>Caller's Pgch. +2</feet>
            </set>
	<!-- Bloodpact Gear Sets -->
		<!--Gear to reduce Bloodpact delay-->
            <set name = "BPTime">
				<head>Smn. Horn +2</head>
				<body>Yinyang Robe</body>
				<back>Tiresias' Cape</back>
				<legs>Summoner's Spats</legs>
				<hands>Smn. Bracers +2</hands>
				<feet>Smn. Pigaches +2</feet>
            </set>
		<!--Max Summoning Magic Skill set -->
            <set name = "BPSkill">
				<head>Caller's Horn +2</head>
				<body>Anhur Robe</body>
				<neck>Caller's Pendant</neck>
				<sub>Vox Grip</sub>
				<ammo>Esper Stone</ammo>
				<main>Soulscourge</main>
				<rear>Gifted Earring</rear>
				<rring>Fervor Ring</rring>
				<lring>Evoker's Ring</lring>
				<legs>Caller's Spats +2</legs>
				<waist>Summoning Belt</waist>
				<hands>Smn. Bracers +2</hands>
				<feet>Zenith Pumps</feet>
			</set>
		<!--Gear for Physical Blood Pacts -->
			<set name = "BPPhysical">
				<head>Caller's Horn +2</head>
				<hands>Smn. Bracers +2</hands>
				<legs>Caller's Spats +2</legs>
				<back>Tiresias' Cape</back>
				<main>Soulscourge</main>
				<sub>Vox Grip</sub>
				<rring>Fervor Ring</rring>
				<lring>Evoker's Ring</lring>
				<rear>Gifted Earring</rear>
				<body>Call. Doublet +2</body>
				<waist>Mujin Obi</waist>
				<neck>Sacrifice Torque</neck>
				<feet>Smn. Pigaches +2</feet>
			</set>
		<!--Gear for Magical Blood Pacts -->
			<set name = "BPMagical">
				<head>Smn. Horn +2</head>
				<neck>Eidolon Pendant</neck>
				<waist>Caller's Sash</waist>
				<sub>Vox Grip</sub>
				<main>Tuahjebat</main>
				<rear>Gifted Earring</rear>
				<rring>Fervor Ring</rring>
				<ammo>Esper Stone</ammo>
				<lring>evoker's Ring</lring>
				<back>Tiresias' Cape</back>
				<hands>Nares Cuffs</hands>
				<legs>Caller's Spats +2</legs>
				<lear>Diamond Earring</lear>
				<feet>Zenith Pumps</feet>
				<body>Call. Doublet +2</body>
			</set>
            <set name = "Siphon">
				<head>Caller's Horn +2</head>
				<neck>Caller's Pendant</neck>
				<hands>Smn. Bracers +2</hands>
				<body>Anhur Robe</body>
                <legs>Caller's Spats +2</legs>
				<main>Soulscourge</main>
				<sub>Vox Grip</sub>
				<rring>Fervor Ring</rring>
				<lring>Evoker's Ring</lring>
				<rear>Smn. Earring</rear>
                <feet>Caller's Pgch. +2</feet>
                <waist>Summoning Belt</waist>
            </set>
		<!--Gear for Physical Blood Pacts with Garuda (she needs her own for headband if not using Critical Selenian Cap)-->
			<set name = "BPPhysicalGaruda">
				<head>Caller's Horn +2</head>
				<hands>Smn. Bracers +2</hands>
				<sub>Vox Grip</sub>
				<main>Soulscourge</main>
				<rring>Fervor Ring</rring>
				<lring>Evoker's Ring</lring>
				<rear>Gifted Earring</rear>
				<legs>Caller's Spats +2</legs>
				<body>Call. Doublet +2</body>
				<back>Tiresias' Cape</back>
				<waist>Mujin Obi</waist>
				<feet>Smn. Pigaches +2</feet>
				<neck>Sacrifice Torque</neck>
			</set>
		<!--This is your Idle set-->
			<set name = "Standard" BaseSet = "Basic">
				<main>Owleyes</main>
				<ammo>Esper Stone</ammo>
				<head>Caller's Horn +2</head>
				<neck>Twilight Torque</neck>
				<rear>Moonshade Earring</rear>
				<body>Pluviale</body>
				<hands>Serpentes Cuffs</hands>
				<lring>Dark Ring</lring>
				<back>Cheviot Cape</back>
				<rring>Dark Ring</rring>
				<waist>Slipor Sash</waist>
				<lear>Merman's Earring</lear>
				<legs>Nares Trews</legs>
				<sub>Genbu's Shield</sub>
				<feet>Herald's Gaiters</feet>
            </set>			
		<!--Resting Set: Gear that has HMP+ stats and MP+ -->
			<set name = "Resting" BaseSet = "Basic">
                <neck>Eidolon Pendant</neck>
				<body>Chelona Blazer</body>
				<head>Caller's Horn +2</head>
				<lring>star Ring</lring>
				<lear>Antivenom Earring</lear>
				<hands>Nares Cuffs</hands>
				<legs>Nares Trews</legs>
				<back>Felicitas Cape</back>
				<ammo>Clarus Stone</ammo>
				<feet>Chelona Boots</feet>
				<waist>Austerity Belt</waist>
				<rring>star ring</rring>
                <main>Chatoyant Staff</main>
            </set>
		<!--Gear for Curing/Removing debuffs for party members (Cure Potency and MND+ gear)-->
            <set name = "Healing">
				<main>Arka IV</main>
				<neck>Fylgja Torque +1</neck>
				<body>Heka's Kalasiris</body>
				<lear>Novia Earring</lear>
				<rear>Gifted Earring</rear>
				<waist>Witful Belt</waist>
				<back>Oretania's Cape</back>
				<hands>Serpentes Cuffs</hands>
				<legs>Nares Trews</legs>
				<feet>Serpentes Sabots</feet>
				<sub>PAx Grip</sub>
            </set>
		<!--Sneak and Inivable gear for maximising buff time-->
            <set name = "EnhancingMagic">
            </set>
		<!--Stoneskin gear-->
			<set name = "Stoneskin">
				<neck>Ajari Necklace</neck>
				<lring>Star Ring</lring>
				<main>Chatoyant Staff</main>
				<body>Anhur Robe</body>
				<head>Caller's Horn +2</head>
				<rring>star Ring</rring>
				<waist>Siegel Sash</waist>
				<legs>Haven Hose</legs>
				<lear>Earthcry Earring</lear>
				<rear>Loquac. Earring</rear>
				<neck>Ajari Necklace</neck>
				<feet>Chelona Boots</feet>
				<ammo>Aqua Sachet</ammo>
				<hands>Augur's Gloves</hands>
				<sub>Reign Grip</sub>
			</set>
		<!--Fastcast/Conserve MP gear for your subjob spells not affected by above sets-->
			<set name = "Fastcast">
				<body>Anhur Robe</body>
				<back>Swith Cape</back>
				<head>Nares Cap</head>
				<neck>Jeweled Collar</neck>
				<feet>Chelona Boots</feet>
				<waist>Witful Belt</waist>
				<lear>Loquac. Earring</lear>
			</set>
		</group>
	</sets>
	<variables clear = "yes">
        <!--Set this to True before casting a spirit will check for best Spirit to Elemental Siphon-->
        <var name = "ES">1</var>
        <!--This is the current avatar gear set and what gear you will revert back to after magic's or BP's that change gear -->
        <var name = "Avatar">Standard</var>
        <!--Variables for Elemental Spirit Names used for changespells for Elemental Siphon-->
        <var name = "Light">light</var>
        <var name = "Dark">dark</var>
        <var name = "Fire">Fire</var>
        <var name = "Earth">Earth</var>
        <var name = "Wind">Air</var>
        <var name = "Water">Water</var>
        <var name = "Ice">Ice</var>
        <var name = "Thunder">Thunder</var>
        <var name = "Ring">Conjurer's Ring</var>
         <var name = "BPMOON">0</var>
        <var name = "ShowBPStat">1</var>
    </variables>
	<rules>
        <if status = "Dead">
            <action Type = "cancelspell"/>
            <action Type = "return"/>
        </if>
		<if Spell= "Cure*">
			<action type = "equip" when = "precast" set = "Fastcast"/>
			<action type = "equip" when = "midcast" set = "Healing"/>
		</if>
		<if skill= "HealingMagic">
			<action type = "equip" when = "precast" set = "Fastcast" />
		</if>
		<if MPPLT="60">
			<equip when="Idle|Aftercast">
				<legs lock="true">Nares Trews</legs>
			</equip>
		</if>
        <if Skill= "EnhancingMagic">
			<action type = "equip" when = "precast" set = "Fastcast" />
            <if spell = "Sneak">
                <if TargetType = "SELF">
                    <action type = "Command" when = "Precast">cancel 71</action>
                </if>
            </if>
            <action
                type = "equip"
                when = "precast"
                set = "EnhancingMagic"/>
        </if>
		<if Spell = "Stoneskin">
            <action
                type = "equip"
                when = "precast"
                set = "Fastcast"/>
            <action
                type = "equip"
                when = "midcast"
                set = "Stoneskin"/>
			<action 
				type = "ChangeTarget" 
				target = "<me>"/>	
		</if>
		<action type = "aftercastdelay" Delay = "3.5"/>
		<else>
            <action type = "equip" when = "idle|aftercast" Set = "$Avatar"/>
        </else>
		<action
            type = "equip"
            when = "resting"
            Set = "Resting"/>
		<if type = "SummonerPact">
            <action type = "AddToChat" Color = "204">Day = %Day (%DayElement) Weather = %Weather (%WeatherElement)</action>
            <!--Create Alias for BloodPacts-->
            <if Spell = "Carbuncle">
                <action type = "Command">alias 75Nuke /;</action>
                <action type = "Command">alias 65Nuke /;</action>
                <action type = "Command">alias atkPact /;</action>
                <action type = "Command">alias bufPact input /pet "Healing Ruby II" <me></action>
                <action type = "Command">alias abfPact input /pet "Shining Ruby" <me>;</action>
                <action type = "Command">alias debPact input /pet "Poison Nails" <t>;</action>
                <action type = "Command">alias a70Pact input /pet "Meteorite" <t>;</action>
            </if>
            <elseif Spell = "Diabolos">
                <action type = "Command">alias 75Nuke input /pet "Camisado" <t></action>
                <action type = "Command">alias 65Nuke input /pet "Ultimate Terror" <t></action>
                <action type = "Command">alias atkPact input /pet "Somnolence" <t></action>
                <action type = "Command">alias bufPact input /pet "Noctoshield" <me></action>
                <action type = "Command">alias abfPact input /pet "Dream Shroud" <me></action>
                <action type = "Command">alias debPact input /pet "Nightmare" <t></action>
                <action type = "Command">alias a70Pact input /pet "Nether Blast" <t></action>
            </elseif>
            <elseif Spell = "Fenrir">
                <action type = "Command">alias 75Nuke /;</action>
                <action type = "Command">alias 65Nuke /;</action>
                <action type = "Command">alias atkPact input /pet "Lunar Roar" <t></action>
                <action type = "Command">alias bufPact input /pet "Ecliptic Growl" <me></action>
                <action type = "Command">alias abfPact input /pet "Ecliptic Howl" <me></action>
                <action type = "Command">alias debPact input /pet "Lunar Cry" <t></action>
                <action type = "Command">alias a70Pact input /pet "Eclipse Bite" <t></action>
            </elseif>
            <elseif Spell = "Garuda">
                <action type = "Command">alias 75Nuke input /pet "Wind Blade" <t>;</action>
                <action type = "Command">alias 65Nuke input /pet "Aero IV" <t>;</action>
                <action type = "Command">alias atkPact /;</action>
                <action type = "Command">alias bufPact input /pet "Aerial Armor" <me>;</action>
                <action type = "Command">alias abfPact input /pet "Hastega" <me>;</action>
                <action type = "Command">alias debPact input /pet "Whispering Wind" <me>;</action>
                <action type = "Command">alias a70Pact input /pet "Predator Claws" <t>;</action>
            </elseif>
            <elseif Spell = "Ifrit">
                <action type = "Command">alias 75Nuke input /pet "Meteor Strike" <t>;</action>
                <action type = "Command">alias 65Nuke input /pet "Fire IV" <t>;</action>
                <action type = "Command">alias atkPact input /pet "Double Punch" <t>;</action>
                <action type = "Command">alias bufPact input /pet "Burning Strike" <t>;</action>
                <action type = "Command">alias abfPact input /pet "Crimson Howl" <me>;</action>
                <action type = "Command">alias debPact /;</action>
                <action type = "Command">alias a70Pact input /pet "Flaming Crush" <t>;</action>
            </elseif>
            <elseif Spell = "Leviathan">
                <action type = "Command">alias 75Nuke input /pet "Grand Fall" <t>;</action>
                <action type = "Command">alias 65Nuke input /pet "Water IV" <t>;</action>
                <action type = "Command">alias atkPact input /pet "Tail Whip" <t>;</action>
                <action type = "Command">alias bufPact input /pet "Spring Water" <me>;</action>
                <action type = "Command">alias abfPact /;</action>
                <action type = "Command">alias debPact input /pet "Slowga" <t>;</action>
                <action type = "Command">alias a70Pact input /pet "Spinning Dive" <t>;</action>
            </elseif>
            <elseif Spell = "Ramuh">
                <action type = "Command">alias 65Nuke input /pet "Thunder IV" <t>;</action>
                <action type = "Command">alias 75Nuke input /pet "Thunderstorm" <t>;</action>
                <action type = "Command">alias atkPact input /pet "Thunderspark" <t>;</action>
                <action type = "Command">alias bufPact input /pet "Lightning Armor" <me>;</action>
                <action type = "Command">alias abfPact input /pet "Rolling Thunder" <me>;</action>
                <action type = "Command">alias debPact /;</action>
                <action type = "Command">alias a70Pact input /pet "Chaotic Strike" <t>;</action>
            </elseif>
            <elseif Spell = "Shiva">
                <action type = "Command">alias 75Nuke input /pet "Heavenly Strike" <t>;</action>
                <action type = "Command">alias 65Nuke input /pet "Blizzard IV" <t>;</action>
                <action type = "Command">alias atkPact input /pet "Double Slap" <t>;</action>
                <action type = "Command">alias bufPact input /pet "Frost Armor" <me>;</action>
                <action type = "Command">alias abfPact /;</action>
                <action type = "Command">alias debPact input /pet "Sleepga" <t>;</action>
                <action type = "Command">alias a70Pact input /pet "Rush" <t>;</action>
            </elseif>
            <elseif Spell = "Titan">
                <action type = "Command">alias 65Nuke input /pet "Stone IV" <t>;</action>
                <action type = "Command">alias 75Nuke input /pet "Geocrush" <t>;</action>
                <action type = "Command">alias atkPact input /pet "Megalith Throw" <t>;</action>
                <action type = "Command">alias bufPact input /pet "Earthen Ward" <me>;</action>
                <action type = "Command">alias abfPact /;</action>
                <action type = "Command">alias debPact input /pet "Rock Buster" <t>;</action>
                <action type = "Command">alias a70Pact input /pet "Mountain Buster" <t>;</action>
            </elseif>
            <if
                mode = "AND"
                hpplt = "75"
                tplt = "100">
                <action Type = "Var" cmd = 'set Ring "Conjurer&apos;s Ring"'/>
                <action type = "AddToChat" Color = "204">HP < 75% Equiping Conjurer's Ring</action>
            </if>
            <elseif
                mode = "or"
                hppgt = "74"
                tpgt = "100">
                <action Type = "Var" cmd = 'set Ring "Tamas Ring"'/>
                <action type = "AddToChat" Color = "204">HP > 75% Equiping Tamas Ring</action>
            </elseif>
            <!-- If casting spirit we make sure to cast the lowest cost spirit.  We ignore if Light Spirit as it has useful functions. We will use Dark Spirit for Siphon macro as it is useless on its own.-->
            <if Spell = "Fire Spirit|Water Spirit|Wind Spirit|Ice Spirit|Thunder Spirit|Earth Spirit">
                <action Type = "Var" cmd = "set Avatar %SpellElementDay"/>
				<action type = "ChangeSpell" Spell = "$%DayElement Spirit"/>
				<if advanced = '"%SpellElement" = "%WeatherElement" and "%SpellElement" = "%DayElement"'>
					<action type = "Var" cmd = "set Avatar %SpellElementFull"/>
				</if>
				<elseif advanced = '"%SpellElement" ="%WeatherElement"'>
					<action Type = "Var" cmd = "set Avatar %SpellElementWeather"/>
				</elseif>
				<elseif advanced = '"%SpellElement" ="%DayElement"'>
					<action Type = "Var" cmd = "set Avatar %SpellElementDayFavor"/>
				</elseif>
				<elseif advanced = '"%Weather"="%WeatherElement x2"'>
                    <action type = "ChangeSpell" Spell = "$%WeatherElement Spirit"/>
					<action type = "Var" cmd = "set Avatar %SpellElementFull"/>
                </elseif>
            </if>
			<elseif Spell = "Light Spirit">
				<action Type = "Var" cmd = "set Avatar %SpellElement"/>
				<if advanced = '"%SpellElement" = "%WeatherElement" and "%SpellElement" = "%DayElement"'>
					<action type = "Var" cmd = "set Avatar %SpellElementFull"/>
				</if>
				<elseif advanced = '"%SpellElement" ="%WeatherElement"'>
					<action Type = "Var" cmd = "set Avatar %SpellElementWeather"/>
				</elseif>
				<elseif advanced = '"%SpellElement" ="%DayElement"'>
					<action Type = "Var" cmd = "set Avatar %SpellElementDay"/>
				</elseif>
			</elseif>
			<elseif Spell = "Dark Spirit" advanced = '"$ES"="1"'>
				<if advanced = '"%Weather"="%WeatherElement x2"'>
                    <action type = "ChangeSpell" Spell = "$%WeatherElement Spirit"/>
					<action type = "Var" cmd = "set Avatar %SpellElementFull"/>
                </if>
				<else>
					<action type = "ChangeSpell" Spell = "$%DayElement Spirit"/>
				</else>
				<action Type = "Command" when = "aftercast">wait 2; input /ja "Elemental Siphon" <me></action>
                <action type = "AddToChat" Color = "204">Starting Siphon Process</action>
			</elseif>
			<if Buffactive = "Avatar's Favor">
				<action Type = "Var" cmd = "set Avatar %SpellElementFavor"/>
				<!--Checks to see if DayElement is same as Avatar/Spirits and equips Afv2 body-->
				<if advanced = '"%SpellElement" ="%DayElement"'>
					<!--Sets gear to the elemant and afv2 body-->
					<action Type = "Var" cmd = "set Avatar %SpellElementDayFavor"/>
				</if>
				<!--Checks to see if WeatherElement is same as Avatar/Spirits and equips Afv2 Head-->
				<if advanced = '"%SpellElement" ="%WeatherElement"'>
					<action Type = "Var" cmd = "set Avatar %SpellElementWeatherFavor"/>
				</if>
				<!--Weather Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
				<if advanced = '"%SpellElement"="Dark"'>
					<if Area = "Dynamis*|*Apollyon*">
						<action Type = "Var" cmd = "set Avatar DarkWeatherFavor"/>
					</if>
				</if>
				<!--Checks for both Day and Weather to see if it is the same as Avatar/spirit and Equips both Afv2 Body and Head-->
				<if advanced = '"%SpellElement" ="%WeatherElement" and "%SpellElement" ="%DayElement"'>
					<action Type = "Var" cmd = "set Avatar %SpellElementFullFavor"/>
				</if>
				<!--Full Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
				<if
					mode = "and"
					Area = "Dynamis*|*Apollyon*"
					advanced = '"%SpellElement"="Dark" and "%SpellElement" ="%DayElement"'>
					<action Type = "Var" cmd = "set Avatar %SpellElementFullFavor"/>
				</if>
				<!--Carbuncle does not need afv2 so has it's own gear set -->
				<if Spell = "Carbuncle">
					<action Type = "Var" cmd = "set Avatar CarbuncleFavor"/>
				</if>
				<action type = "AddToChat" Color = "204">--== Avatar's Favor is active! ==--</action>
			</if>
			
			<elseif NotBuffActive = "Avatar's Favor">
				<action Type = "Var" cmd = "set Avatar %SpellElement"/>
				<!--Checks to see if DayElement is same as Avatar/Spirits and equips Afv2 body-->
				<if advanced = '"%SpellElement" ="%DayElement"'>
					<!--Sets gear to the elemant and afv2 body-->
					<action Type = "Var" cmd = "set Avatar %SpellElementDay"/>
				</if>
				<!--Checks to see if WeatherElement is same as Avatar/Spirits and equips Afv2 Head-->
				<if advanced = '"%SpellElement" ="%WeatherElement"'>
					<action Type = "Var" cmd = "set Avatar %SpellElementWeather"/>
				</if>
				<!--Weather Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
				<if advanced = '"%SpellElement"="Dark"'>
					<if Area = "Dynamis*|*Apollyon*">
						<action Type = "Var" cmd = "set Avatar DarkWeather"/>
					</if>
				</if>
				<!--Checks for both Day and Weather to see if it is the same as Avatar/spirit and Equips both Afv2 Body and Head-->
				<if advanced = '"%SpellElement" ="%WeatherElement" and "%SpellElement" ="%DayElement"'>
					<action Type = "Var" cmd = "set Avatar %SpellElementFull"/>
				</if>
				<!--Full Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
				<if
					mode = "and"
					Area = "Dynamis*|*Apollyon*"
					advanced = '"%SpellElement"="Dark" and "%SpellElement" ="%DayElement"'>
					<action Type = "Var" cmd = "set Avatar %SpellElementFull"/>
				</if>
				<!--Carbuncle does not need afv2 so has it's own gear set -->
				<if Spell = "Carbuncle">
					<action Type = "Var" cmd = "set Avatar Carbuncle"/>
				</if>
				<action type = "AddToChat" Color = "204">--== Avatar's Favor is inactive ==--</action>
			</elseif>
		</if>
		
		<!--Job Abillity related Rules -->
        <!--Equips Smn Skill gear to maximise mp gained -->
        <if spell = "Elemental Siphon">
            <action
                type = "equip"
                when = "Precast"
                set = "Siphon"/>
            <action type = "command" When = "Aftercast">wait 2; input /pet release <me></action>
        </if>
		<!--Checks if your doing a BloodPact Ward and swaps gear for each calculation (Time - >
        SMN Skill+/Dmg + > Back to Original Gear before BP) -->
        <if Type = "BloodPactWard">
            <if spell = "Ecliptic Howl">
                <if advanced = "%MOONPCT > 89">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 25 - Evasion 1"/>
                </if>
                <elseif advanced = "%MOONPCT > 74">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 21 - Evasion 5"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 59">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 17 - Evasion 9"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 39">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 13 - Evasion 13"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 24">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 9 - Evasion 17"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 9">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 5 - Evasion 21"/>
                </elseif>
                <else>
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 1 - Evasion 25"/>
                </else>
                <if advanced = '%PartyCount > 1 and "$ShowBPStat" = "1"'>
                    <action type = "command" When = "Precast">input /echo $BPMOON</action>
                </if>
                <else>
                    <action type = "AddToChat" color = "204">$BPMOON</action>
                </else>
            </if>
            <if spell = "Ecliptic Growl">
                <if advanced = "%MOONPCT > 89">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 7 - INT/MND/CHR/AGI 1"/>
                </if>
                <elseif advanced = "%MOONPCT > 74">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 6 - INT/MND/CHR/AGI 2"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 59">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 5 - INT/MND/CHR/AGI 3"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 39">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 4 - INT/MND/CHR/AGI 4"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 24">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 3 - INT/MND/CHR/AGI 5"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 9">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 2 - INT/MND/CHR/AGI 6"/>
                </elseif>
                <else>
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 1 - INT/MND/CHR/AGI 7"/>
                </else>
                <if advanced = '%PartyCount > 1 and "$ShowBPStat" = "1"'>
                    <action type = "command" When = "Precast">input /echo $BPMOON</action>
                </if>
                <else>
                    <action type = "AddToChat" color = "204">$BPMOON</action>
                </else>
            </if>
            <if spell = "Lunar Cry">
                <if advanced = "%MOONPCT > 89">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 31 - Enemy Eva Down 1"/>
                </if>
                <elseif advanced = "%MOONPCT > 74">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 26 - Enemy Eva Down 6"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 59">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 21 - Enemy Eva Down 11"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 39">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 16 - Enemy Eva Down 16"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 24">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 11 - Enemy Eva Down 21"/>
                </elseif>
                <elseif advanced = "%MOONPCT > 9">
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 6 - Enemy Eva Down 26"/>
                </elseif>
                <else>
                    <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 1 - Enemy Eva Down 31"/>
                </else>
                <if advanced = '%PartyCount > 1 and "$ShowBPStat" = "1"'>
                    <action type = "command" When = "Precast">input /echo $BPMOON</action>
                </if>
                <else>
                    <action type = "AddToChat" color = "204">$BPMOON</action>
                </else>
            </if>
            <action
                type = "equip"
                when = "precast"
                set = "BPTime"/>
            <action
                type = "equip"
                when = "midcast"
                set = "BPSkill"/>
        </if>
		<!--Checks if your doing a BloodPact Rage - Magical and swaps gear for each calculation (Time - >
        SMN Skill+/Dmg + > Back to Original Gear before BP) -->
        <if Spell = "Hastega|Sleepga|Slowga|Fleet Wind|Ultimate Terror|Lunar Cry|Lunar Roar|Camisado|Somnolence|Rolling Thunder|Nightmare|Earthenward|Earthen Armor|Tidal Roar|">
			<action
                type = "equip"
                when = "precast"
                set = "BPTime"/>
            <action
                type = "equip"
                when = "midcast"
                set = "BPSkill"/>
        </if>
		<!--Checks if your doing a BloodPact Rage - Physical and swaps gear for each calculation (Time - >
        SMN Skill+/Dmg + > Back to Original Gear before BP) -->
        <if Spell = "Punch|Rock Throw|Barracuda Dive|Axe Kick|Shock Strike|Poison Nails|Moonlit Charge|Crescent Fang|Rock Buster|Burning Strike|Tail Whip|Double Punch|Megalith Throw|Double Slap|Eclipse Bite|Flaming Crush|Mountain Buster|Spinning Dive|Rush|Chaotic Strike|Moonlit Charge|Crescent Fang">
			<action
                type = "equip"
                when = "precast"
                set = "BPTime"/>
            <action
                type = "equip"
                when = "midcast"
                set = "BPPhysical"/>
        </if>
		<!--Checks if your doing a BloodPact Rage - Magical and swaps gear for each calculation (Time - >
        SMN Skill+/Dmg + > Back to Original Gear before BP) -->
        <if Spell = "Meteorite|Fire I*|Aero I*|Thunder I*|Stone I*|Water I*|Blizzard I*|Wind Blade|Night Terror|Diamond Dust|Grand Fall|Nether Blast|Heavenly Strike|Grand Fall|Geocrush|Thunderstorm|Meteor Strike|Thunderspark|Tail Whip|Dream Shroud|Noctoshield|Lunar Bay|Holy Mist">
			<action
                type = "equip"
                when = "precast"
                set = "BPTime"/>
            <action
                type = "equip"
                when = "midcast"
                set = "BPMagical"/>
        </if>
		<!--Checks if your doing a BloodPact Rage - Garuda and swaps gear for each calculation (Time - >
        SMN Skill+/Dmg + > Back to Original Gear before BP) -->
        <if Spell = "Claw|Predator Claws">
			<action
                type = "equip"
                when = "precast"
                set = "BPTime"/>
            <action
                type = "equip"
                when = "midcast"
                set = "BPPhysicalGaruda"/>
        </if>
		<!--Changes gear to Refresh,Fastcast and dmg -% gear when Avatar/Spirit is released-->
        <if Spell = "Release">
            <action type = "DefaultTarget" target = "<me>"/>
            <action Type = "Var" cmd = "set Avatar Standard"/>
            <action type = "Command">alias 75Nuke /;</action>
            <action type = "Command">alias 65Nuke /;</action>
            <action type = "Command">alias atkPact /;</action>
            <action type = "Command">alias bufPact /;</action>
            <action type = "Command">alias abfPact /;</action>
            <action type = "Command">alias debPact /;</action>
            <action type = "Command">alias a70Pact /;</action>
        </if>
		
		<!--Magic Related Rules-->
        <!--If Sneak is being cast equips gear to maximise buff time and then removes sneak if buff already present if SneakMe variable is set to true-->

        <action
            type = "equip"
            when = "idle|aftercast"
            Set = "$Avatar"/>
    </rules>
</spellcast>


Thats my XML, allows for specific staves/builds per avatar dependant on day/weather - though i could remove all of those rules since I don't use my AF2 anymore.
 Fenrir.Bricent
Offline
サーバ: Fenrir
Game: FFXI
Posts: 64
By Fenrir.Bricent 2012-10-06 22:58:31  
thank you so much for your help
necroskull Necro Bump Detected! [128 days between previous and next post]
 Ragnarok.Tarusofo
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サーバ: Ragnarok
Game: FFXI
user: Neptune
Posts: 67
By Ragnarok.Tarusofo 2013-02-12 06:55:48  
Sorry for the necro bump, but I started trying to personalize Lisamarie's Spellcast, and I was wondering, how do you use Aliases? For exemple, I really like the idea of using them so I wouldn't need so many macros. Problem is, I left everything untouched, and I've tried all possible combinations in the in-game macros, but it doesn't work.

Question is, what should I write on the in-game macros for it to trigger an alias? Say Leviathan's Spring Water, and I want to use it on a macro, usinh you spellcast would the macro line be like this?

/console bufPact

?

Sorry again, just never worked with alias and extensive search and many minutes trying different combinations haven't proved successful. Thanks again!
 Bismarck.Tragedie
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サーバ: Bismarck
Game: FFXI
Posts: 322
By Bismarck.Tragedie 2013-02-28 10:57:37  
Ragnarok.Tarusofo said: »
Question is, what should I write on the in-game macros for it to trigger an alias? Say Leviathan's Spring Water, and I want to use it on a macro, usinh you spellcast would the macro line be like this?

/console bufPact

That's correct. You can also test this by typing //bufPact into the chat line to make sure it's working.

(I know it's an old post, but was just reading through SMN stuff and saw no one replied to it.)
 Cerberus.Tzaellia
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サーバ: Cerberus
Game: FFXI
user: Tzaellia
Posts: 56
By Cerberus.Tzaellia 2013-03-03 01:32:59  
All those Aliases were originally design by Dakpluto (Wolftamer) for use on Logitech Keyboards that have "G-Keys". The atkPact and related things were supposed to be placed in your init.txt file. So that one button push would activate said blood pact depending on which avatar you currently had out.

So it would look like this at the bottom of you init.txt file:

// *** G-KEYS ***
alias g15v2_m1g1 70Pact;
alias g15v2_m1g2 75Nuke;
alias g15v2_m1g3 bufPact;
alias g15v2_m1g4 abfPact;
alias g15v2_m1g5 atkPact;
alias g15v2_m1g6 debPact;

What's sad is that 80% of that .xml file is from either Dakpluto, Shalafi or myself and not a single point of credit is given.