Mote's XMLs

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Mote's XMLs
 Cerberus.Koyote
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By Cerberus.Koyote 2013-04-30 22:50:45  
trying to figure out how to make Mote's XMLs working, copied/pasted all 7 .xsd into spellcast folder, and idk why jobs XML's doesnt launch. did i missed something special, or any special program/plugin i miss ? if someone know .. drives me crazy
 Cerberus.Diabolique
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By Cerberus.Diabolique 2013-04-30 23:04:40  
Mote-Config-Include
Mote-Rules-Include
Salvage-Include(For Mnk at least, not sure if others use it)
You don't need the .xsd. I don't have any of them at least.
 Cerberus.Koyote
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By Cerberus.Koyote 2013-04-30 23:06:56  
and then i just load those r3 xmls like usual xml in spellcast ?
 Cerberus.Diabolique
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By Cerberus.Diabolique 2013-04-30 23:15:59  
Yeah just load them like any other job xml, it should work fine as long as you have those three includes in the folder.
 Cerberus.Koyote
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By Cerberus.Koyote 2013-04-30 23:20:44  
seems to doesnt work
for instance : //sc load blm_r3 >> spellcast parsing error : line 0...
 Cerberus.Koyote
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By Cerberus.Koyote 2013-04-30 23:24:21  
i figure those 3 includes must be in .xml right ?
if so , then mines are
 Cerberus.Diabolique
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By Cerberus.Diabolique 2013-04-30 23:34:41  
Yeah they need to be named exactly as they appear
Mote-Config-Include.xml, Mote-Rules-Include.xml, Salvage-Include.xml

The Job xml should be named like, Koyote_BLM or something, the R3 doesn't need to be in there anywhere. This will make it autoload whenever you switch to the job as well.
 Cerberus.Koyote
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By Cerberus.Koyote 2013-04-30 23:50:38  
ok thank you, modified the r3 at the end. works well now. ty again