I was really hoping that SE wouldn't put their foot in their mouths by releasing on a console that was already several years old again.
The game was made in 2010. They're just releasing now because it flopped so hard in 2010 they had no chance to release it when the PS3 was RELEVANT. So there's no "put their foot in their mouths" on this. Only them trying to not waste the money they already spent on developing it.
I was really hoping that SE wouldn't put their foot in their mouths by releasing on a console that was already several years old again.
There's another difference in that XIV was designed for the PC, XI was designed for PS2. There's an entire world of difference in between the two.
You both have missed my point of the physical hardware limitations that SE now has to keep in mind since they released to the PS3 crowd. Instead of PC and the PS4 which was in development at the time of the redesign. I played ffxi on the PS2 when it was a 6GB install on AoL dial-up and was able to get along fine. Now the game files have doubled in size since release, if I try to run it on a DSL connection it is virtually unplayable. With every update late in the franchise SE was hoping the PS2 would hold together. Seeing as how I am running off of a 7200 RPM HDD and my PC is not top of the line yet my load times are a fraction of what is in the video, I believe I can see the same pattern happening again. FFXIV: ARR had such a complete redesign that it even has a new graphics engine. Remember that the PS3 is 7 years old now, for comparison the PS2 was 2 years old when FFXI launched on it.
I didn't miss that point, I just ignored that point as you missed the point that the two aren't comparable.
The main thing holding back XI is it's code, not "PS2 support."
To say XIV will be in the same boat because of the PS3 is a severely ignorant statement.