FFXI AH Excalibur Knight Of The Round Max Damage

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FFXI AH Excalibur Knight of the Round Max Damage
 Asura.Materdark
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Game: FFXI
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By Asura.Materdark 2024-02-02 05:32:04  
Since I'm holding this bad boy I would like to know whats the Max Damage output can I do on it for Knight of the Round?

I know I spoken about this years ago things change lol

Augments - R15 (Max)

Hidden Effect: Knights of Round damage +40%
At Rank 15 Augment level, total damage bonus is +68% because they are different terms in the equation that get multiplied together.
Hidden Effect: Does Triple Damage on the first swing of an attack round 13% of the time.
Will never activate on hits from Double Attack, Triple Attack, etc.

Equipment: Aligned with flame equipment (Flame Gorget & Flame Belt).
Aligned with light equipment (Light Gorget & Light Belt).

Modifiers: STR:40% ; MND:40%

I apologize if this is not the thing but as i'm going that route anyways.

Also how come we can't link item set for Excalibur (119-3)?
 Asura.Lunafreya
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user: Lunafreya
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By Asura.Lunafreya 2024-02-02 07:13:29  
Pretty sure you want to use something like this set. All Nyame path B obviously. Str/acc/atk/wsd cape.

ItemSet 394646
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By Beau 2024-02-02 07:56:29  
use item ID number instead of Excalibur to show correct Excalibur in your itemset:

20685

as in https://www.ffxiah.com/item/20685/excalibur

ID number found in url
 Asura.Materdark
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By Asura.Materdark 2024-02-02 08:02:36  
This does not show the max out Augments - R15 (Max) tho. Thank you guys :P
 Asura.Materdark
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By Asura.Materdark 2024-02-02 08:06:05  
Asura.Lunafreya said: »
Pretty sure you want to use something like this set. All Nyame path B obviously. Str/acc/atk/wsd cape.

ItemSet 394646


you don't have Excalibur? to show us Knight of the Round ws
I wish they had limit break off like in final fantasy 10 lol.

They have somthing like that for sam i belive here.