HELL YEAH NEW JOB ABILITY

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フォーラム » FFXI » Jobs » Red Mage » HELL YEAH NEW JOB ABILITY
HELL YEAH NEW JOB ABILITY
 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2010-08-25 11:51:56  
From today's update notes:
Quote:
Red Mage: An ability that enhances the potency of enfeebling magic.

Before we get all excited, who thinks this new JA will be promising or lackluster?
 Cerberus.Kvazz
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By Cerberus.Kvazz 2010-08-25 11:54:27  
Leviathan.Quetzacoatl said:
From today's update notes:
Quote:
Red Mage: An ability that enhances the potency of enfeebling magic.

Before we get all excited, who thinks this new JA will be promising or lackluster?

Any form of potency boost is very welcome.

Idc if it's duration on sleep etc, or if it's a better slow/para.
 Bahamut.Zorander
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By Bahamut.Zorander 2010-08-25 12:01:25  
Enhanced potency is always welcome in my book...WILL THIS BRING BACK RDM TANKING!

Wait maybe that new Emnity controlling spell will be for rdm too and then maybe ppl can tank on rdm again.
 Caitsith.Heimdall
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By Caitsith.Heimdall 2010-08-25 12:01:56  
did rdm really need any more power in landing those..?
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 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2010-08-25 12:08:19  
Caitsith.Heimdall said:
did rdm really need any more power in landing those..?
afaik WHM and BLM can come close to matching Enfeebling power, but not by much. This is SE's way of telling us Red Mage will always be the specialist in this department.
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 Bahamut.Zorander
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By Bahamut.Zorander 2010-08-25 12:08:55  
Need? prolly not but will any rdm willingly take it? Of course..and who knows what lvl 85 will bring. High lvl's = harder mobs = harder to land spells. I personally welcome any added potency I can get.
 Cerberus.Kvazz
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By Cerberus.Kvazz 2010-08-25 12:09:57  
Bahamut.Zorander said:
Need? prolly not but will any rdm willingly take it? Of course..and who knows what lvl 85 will bring. High lvl's = harder mobs = harder to land spells. I personally welcome any added potency I can get.


^^^^^

GIMMEH 50% Slow II!
 Bismarck.Rinomaru
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By Bismarck.Rinomaru 2010-08-25 12:11:58  
Probably a new form of a "Seal"
10min cool down etc.
I mean they gave DRK a seal semi recently over the years.
 Leviathan.Ashaaman
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By Leviathan.Ashaaman 2010-08-25 12:12:21  
Hopefully they influence bind and gravity. For those of us who like to solo bigger type mobs... I can see enhanced bind or gravity really coming in handy.
 Ifrit.Darkanaseur
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By Ifrit.Darkanaseur 2010-08-25 12:12:23  
Caitsith.Heimdall said:
did rdm really need any more power in landing those..?

Increases strength of the debuff, not the accuracy. Ie: Para proc more often. Which will be awesome.
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 Asura.Braego
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By Asura.Braego 2010-08-25 12:12:51  
Leviathan.Quetzacoatl said:
Caitsith.Heimdall said:
did rdm really need any more power in landing those..?
afaik WHM and BLM can come close to matching Enfeebling power, but not by much. This is SE's way of telling us Red Mage will always be the specialist in this department.

As it should be.
 Bismarck.Rinomaru
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By Bismarck.Rinomaru 2010-08-25 12:25:01  
Increased s
Ifrit.Darkanaseur said:
Caitsith.Heimdall said:
did rdm really need any more power in landing those..?

Increases strength of the debuff, not the accuracy. Ie: Para proc more often. Which will be awesome.


So gravity will make mobs walk slower than before? That can be hilarious.
 Gilgamesh.Tirantus
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By Gilgamesh.Tirantus 2010-08-25 12:31:26  
While I'm still on the fence about lvling my rdm past 75, I'm all for this. Maybe this will drop the trend SE had over the past several years of hnm's and other big boss mobs being damn near immune to almost all forms of enfeebling magic.

Also "spells that increase the attributes of party members." This sounds like the kind of thing rdm's would get to counter everyone being able to convert, haste, and refresh /rdm.
 Cerberus.Eugene
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By Cerberus.Eugene 2010-08-26 15:19:14  
will be 10 minutes for a spell that lasts for like 3, failed. no refresh 2. rdm is a dead job
 Gilgamesh.Tirantus
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By Gilgamesh.Tirantus 2010-08-26 15:27:50  
Cerberus.Eugene said:
will be 10 minutes for a spell that lasts for like 3, failed. no refresh 2. rdm is a dead job
Wouldn't be so quick to jump to conclusions. This could be a 1 min recast ability that only slightly increases potency for all we know. Also rdm and sch are the only jobs that can aoe it with stratagems. It's a fairly minor thing but still worth mention IMO.

Also as I stated in my other post if rdm does get spells that buff str, dex, int, ect, we will still have a place in pt's. Particularly if these can be turned into aoe's with /sch.

If anything this update may push rdm back into the support role they were in oh so many years ago. Strictly focusing on buff/debuff for the most part, and spot healing if things get bad.
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By Titan.Darkestknight 2010-08-27 11:11:20  
Cerberus.Eugene said:
will be 10 minutes for a spell that lasts for like 3, failed. no refresh 2. rdm is a dead job
It does get Refresh II.
 Cerberus.Vraelia
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By Cerberus.Vraelia 2010-08-28 12:33:31  
Last update, it had me so freaking saddened. I thought RDMs would die off, and never get used much in EXP PTs again....it is good to have more things for us RDMs...

Refresh II, is what I was hoping for. I am hoping it will be like 6mp/tick or more. Not like it would matter much but, WHMs and RDMs needs another Haste spell. :D lol

An ability that will enhance potency for Enfeebs, heck yes. I want my Enfeebs sticking better against mobs. I have capped Enfeebling skill, and some mobs still resists my spells. I am glad SE is putting this into consideration for us RDMs.

And, one other thing....Addle.

What is Addle going to do? It is a RDM-only spell.
 Cerberus.Kayatani
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By Cerberus.Kayatani 2010-08-29 05:12:40  
Cerberus.Vraelia said:
An ability that will enhance potency for Enfeebs, heck yes. I want my Enfeebs sticking better against mobs. I have capped Enfeebling skill, and some mobs still resists my spells. I am glad SE is putting this into consideration for us RDMs.
Potency has nothing to do with the stick rate of enfeebles.


SE said:
Saboteur (RDM Lv.83 Ability Delay: 5 min. Effect Duration: 1 min.)
If the next spell you cast is enfeeblement magic, its effect and duration will be enhanced.
Even if it's only 50% increase in duration, with a recast of 5 mins you could keep a boosted potency slow II up 100% of the time with this JA


Cerberus.Kvazz said:
GIMMEH 50% Slow II!
50% fulltime Slow II + Elegy = :3
 Bahamut.Paulus
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By Bahamut.Paulus 2010-08-29 15:37:26  
As RDMs we can already do much of what this ability does. Take casting gravity on King Vinergaroon for instance. In that case the amount of enfeebling magic skill you have directly effects the duration of gravity on him.

As for paralyze II I've been able to make it proc more by using death blossom and using Shamshir with with magic evasion down to get it to proc more too.

Saboteur is definitely going to make us more balanced as it won't be necessary to use death blossom, special weapons or even stack nearly 400 enfeebling magic skill to increase potency and duration respectively.

My main problem here is weather or not Saboteur will supplement what we can already do vs replacing it. It still doesn't answer the basic question of how to land the spell without using elemental seal in the most difficult of circumstances.

It's certainly going to be interesting though. I can't wait to see how it all works out!

 Bismarck.Enzoe
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By Bismarck.Enzoe 2010-08-29 15:40:26  
Sab seems like it will be usefull for people with underskilled enfeebling to land one like the way elemental seal works. This will be great for fighting high lvl NMs that resist magic.
 Bahamut.Paulus
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By Bahamut.Paulus 2010-08-29 15:47:40  
I'd have to agree there. The chances of a RDM with 307 skill and 371 skill having the same duration is scary. How they go about getting it to land is going to be different being one may be more of a back line mage vs one who wants to use tier II enspells/death blossom for potency.

With this I'm kinda wondering if we're done seeing the making of enfeebling+ skill gear. Maybe they'll start treating our abilities more like the specialized jobs. Ya know how sch gets gear that helps their sublimation ability. I can see our new AF giving a bonus to this ability instead of raw enfeebling magic as was the trend up until now.
 Cerberus.Kayatani
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By Cerberus.Kayatani 2010-08-30 05:54:27  
What.

Bahamut.Paulus said:
As RDMs we can already do much of what this ability does.
Unless this ability doesn't increase potency or duration past the normal cap for each spell (hint: it will), no we can't already do what it does.

Bahamut.Paulus said:
As for paralyze II I've been able to make it proc more by using death blossom and using Shamshir with with magic evasion down to get it to proc more too.
No, you haven't. If you can show that you did, I'd like to see it.

Bahamut.Paulus said:
Saboteur is definitely going to make us more balanced as it won't be necessary to use death blossom, special weapons or even stack nearly 400 enfeebling magic skill to increase potency and duration respectively.
No. Magic evasion down will make it easier to land spells (and by extension in some circumstances, improve average duration by reducing resists), not improve potency. But the problem is on any monster high level enough to NEED magic evasion down to land an enfeeble, you aren't going to be able to melee effectively.

Bismarck.Enzoe said:
Sab seems like it will be usefull for people with underskilled enfeebling to land one like the way elemental seal works.
That's not how it works

Bahamut.Paulus said:
The chances of a RDM with 307 skill and 371 skill having the same duration is scary.
The thing is, you don't need 371 skill to land spells on the vast majority of content in this game


Once again; Potency has nothing to do with the stick rate of enfeebles (ie. magic accuracy)