Did SAM Get A New Store Tp Trait At 90?

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フォーラム » FFXI » Jobs » Samurai » Did SAM get a new store tp trait at 90?
Did SAM get a new store tp trait at 90?
 Unicorn.Bladerah
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By Unicorn.Bladerah 2010-12-08 13:51:54  
Was wondering if sam got a new store tp trait to follow along with a new trait per 20 lvls starting at 10 (10, 30, 50, 70 90).
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 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-12-08 13:55:08  
nope
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 Unicorn.Bladerah
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By Unicorn.Bladerah 2010-12-09 02:50:00  
i quit
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 Odin.Blazza
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By Odin.Blazza 2010-12-09 03:34:59  
kbye
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 Gilgamesh.Cardinalgate
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By Gilgamesh.Cardinalgate 2010-12-09 04:12:22  
ROFL
 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2010-12-09 04:59:52  
You guys got a pretty cool circle II ability
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 Odin.Zicdeh
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By Odin.Zicdeh 2010-12-09 05:08:45  
Sylph.Tigerwoods said:
You guys got a pretty cool circle II ability


Don't forget about the best EAF hands in teh world.
 Ifrit.Eikechi
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By Ifrit.Eikechi 2010-12-09 05:42:12  
those AF3+2 hands arent THAT bad for WS..they are only 3 str under heafoc's ... how is that so terrible?
 Asura.Alkimi
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By Asura.Alkimi 2010-12-09 05:46:02  
Still worse than Alkyoneus, which are less than 200k.

They do seem to be better for using Sekkanoki WS. Seems you gain a TP bonus of 50% of the remaining TP when you WS. So using Sekkanoki at 300% TP will give you a 200% TP WS followed by another 200% TP WS although you have to keep the gloves on for the first WS. Hope that makes sense. Definetly worth using.

They seemed to be pushing the Archery with these hands though, whilst forgetting that SAM/RNG died about 5 years ago.
 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2010-12-09 05:48:34  
Ifrit.Eikechi said:
those AF3+2 hands arent THAT bad for WS..they are only 3 str under heafoc's ... how is that so terrible?
Well, considering the work you have to do to get them. Take a look at alkies, and re-evaluate your question
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 Sylph.Kimble
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By Sylph.Kimble 2010-12-09 05:53:22  
Well this is from Failure on BG:

Assume it's correct to use this thread as opposed to starting a new one!

Thanks to Muhnjob for testing with me since I didn't plan to make these gloves (though I may now).

Unkai Kote +1 Enhances Sekkanoki:

~1191hp Spirits Within
300tp - Sekka (gloves remain on for WS), 223 dmg. Equivalent to a 200TP WS.
200tp - Sekka (gloves for JA and WS), 186dmg.
200tp - Sekka (gloves for JA, removed for WS), 148dmg.

Seems that when you use Sekka, you gain 50% of the remaining TP as bonus TP.
Attempt to confirm:

260tp - Sekka (gloves for JA+WS).
Expected dmg = 1191/8 + 1191*.8/16 = 148.875+59.55 = 207~208 (give or take another few depending on rounding)
Result: 204 dmg
Close enough, I'm sure I'm off on rounding.


TLDR:
Unkai Kote +1 gives you 50% of the remainder TP as bonus TP on your WS, but must be left on for the WS for it to work.

So im sure they are going to beat out the +3 str you would get. And the +1 from alky.
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 Odin.Zicdeh
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By Odin.Zicdeh 2010-12-09 06:03:00  
Would be awesome if Sekkanoki was a job trait and not ability.
 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2010-12-09 06:09:25  
The +2 probably give 100% tp bonus then, aka hagun for hands. Bitchin, really

Edit: every 5 mins that is
 Sylph.Kimble
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By Sylph.Kimble 2010-12-09 06:12:58  
Still, its not bad, and far from trash with that kinda boost.
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 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2010-12-09 06:18:19  
Yea, I'd still keep heafoc's though for all the other ws you do within the 5 min period.
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