Anyone Have A Working Apoc.xml

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anyone have a working apoc.xml
 Cerberus.Stalkster
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By Cerberus.Stalkster 2010-12-09 16:01:06  
As the subject says, anyone have a working apoc.xml? Kinda driving me crazy never had a issue making my own for other jobs/pre apoc, but now with aftermath havin issues. Narse's.xml dont work anymore, tryed to edit it up some. Cant seem to get my rules right, tryed about 7 so far and no luck=/

here's a link to pastebin

any help fixing it/a working one would be awsome.
 Bismarck.Nevill
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By Bismarck.Nevill 2010-12-09 16:19:16  
What is this?
Code
<set name = "MiscCollectionGear">
142. <main>Ridill</main>
143. <sub>Januwiyah</sub>
144. <main>Algol</main>
145. <sub>Rose Strap</sub>
146. <lring>Toreador's Ring</lring>
147. <body>Gloom Breastplate</body>
148. <rring>Bomb Queen Ring</rring>
149. </set>


 Cerberus.Stalkster
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By Cerberus.Stalkster 2010-12-09 16:33:47  
Misc. gear for Gear collector(altho it's broke atm). Also idk why it's spaced out like that on pastebin, dont look like that on notepad++
 Caitsith.Xiong
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By Caitsith.Xiong 2010-12-09 16:59:27  
Are you using AutoExec as well? From the looks of your xml file, it doesn't appear as though you are for this. Narse's file uses AutoExec.
 Cerberus.Stalkster
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By Cerberus.Stalkster 2010-12-09 18:00:48  
Ya it's there. I have not really messed with it tho, not sure gonna do more research on it i guess.

Cause atm cast stun you get stuck in drk skill gear. Gear dose not change when you /attack. Hasso dont drop when you cast Stun. When you use Cata it puts you in TP gear, and no gear change when it wears off.

Anyways gonna try to read up more on autoexec might need some then in autoexec to see when aftermath is active/off.
 Caitsith.Xiong
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By Caitsith.Xiong 2010-12-09 19:42:04  
AutoExec uses xml as well.

This would be in your AutoExec file saved as a xml as far as Aftermath for Apoc is concerned.

<?xml version="1.0" ?>

<autoexec>

<register event="gainbuff_aftermath" silent="true">input /ma "Fire V" <t></register>

<register event="losebuff_aftermath" silent="true">input /ma "Water V" <t></register>




</autoexec>

This is for the SpellCast portion. I'm sure the <cancelspell /> & <return /> may work as well, I'm not entirely familiar with all of the syntax'.

<!-- Dummy spell for AutoExec to switch to Melee set if/when aftermath wears off. -->

<if spell="Water V">

<if status="engaged">

<action type="equip" set="Melee" when="precast" />

</if>

<action type="cancelspell" />

<action type="return" />

</if>

<!-- Dummy spell for AutoExec to switch to Aftermath Set if/when aftermath takes effect. -->

<if spell="Fire V">

<if status="engaged">

<if BuffActive="Aftermath">

<action type="equip" set="MeleeAftermath" when="precast" />

</if>

</if>

<action type="cancelspell" />

<action type="return" />

</if>

Also, I'm sure you can take out the <else> in your portion of SpellCast if you're running AutoExec.

Edited the dummy spell to match correctly
 Cerberus.Stalkster
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By Cerberus.Stalkster 2010-12-09 21:56:18  
It's getting there, assuming the "Stone V" is suppose to be Fire V. Still a few issues with it tho, cleaned it up some Here is the new xml.
Current issues:
1:It dose not switch to melee/AM gear from idle, when you /attack it keeps w/e gear was equipped when the mob died+W.legs on.

2:Gear dose not go back to melee set(non-aftermath gear) when it wears off. But if you cast a spell it will put you in the proper gear(melee or aftermath set, if aftermath is active).

Thanks alot for the advice so far Xiong^
 Cerberus.Stalkster
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By Cerberus.Stalkster 2010-12-09 22:32:23  
added:
<action type="equip" when="Idle" set="Standard" />
<if status="engaged" NotBuffActive="Aftermath">
<action type="equip" when="engaged" set="Melee" />
<action type="DefaultTarget" Target="<t>" />
</if>
<if status="engaged" BuffActive="Aftermath">
<action type="equip" when="engaged" set="MeleeAftermath" />
<action type="DefaultTarget" Target="<t>" />
</if>

Fixed the 1st issue, now for the 2nd open for suggestions.

Edit: currentPastebin
 Caitsith.Xiong
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By Caitsith.Xiong 2010-12-10 01:46:06  
Anytime. Yeah sorry about the Water V Stone V mix up. Really you just need to make sure whatever dummy spell you're using matches up with the Melee and Aftermath sets respectively.
 Phoenix.Excelior
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By Phoenix.Excelior 2010-12-10 01:47:06  
You really don't need spell cast for AM o.O
 Caitsith.Xiong
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By Caitsith.Xiong 2010-12-10 01:49:42  
Yes, you don't need it for AfterMath. There are many ways of doing it, even old school PS2 Macros would work. I'm merely trying to help him fix his issue at hand.
 Cerberus.Stalkster
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By Cerberus.Stalkster 2010-12-10 01:51:01  
Phoenix.Excelior said:
You really don't need spell cast for AM o.O
Why not? Do not have to hit a macro every time AM is up/down.

Still having a issue with it not seeing AM wearing off/Switching to melee gear.
 Phoenix.Excelior
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By Phoenix.Excelior 2010-12-10 01:53:05  
Cerberus.Stalkster said:
Phoenix.Excelior said:
You really don't need spell cast for AM o.O
Why not? Do not have to hit a macro every time AM is up/down. Still having a issue with it not seeing AM wearing off/Switching to melee gear.

IDK I guess I just think SC is more complicated lol. Then again if you're good at this type of thing go for it.

EDIT: Actually, you're the only apoc on cerberus now who uses aftermath gear. That pretty much stopped when I left and taint stopped playing. CG on not being a tool like 99% of the owners.