Items Updated - 2011-05-09

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Items Updated - 2011-05-09
 Asura.Malekith
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By Asura.Malekith 2011-05-09 18:20:06  
BLM got a lot of new interesting toys... Damn it all to hell I sense macro rewritting in my future.

Nice to see SE add more MAB gear that can be used by more jobs, just wish that they'd finally give BLU a nice nuking hat, I mean aside from the one I could make from MKE...
 Lakshmi.Cesil
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By Lakshmi.Cesil 2011-05-09 18:26:25  
Thanks for the update, was waiting for this ^^ Good work!
 Carbuncle.Lynxblade
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By Carbuncle.Lynxblade 2011-05-09 18:29:01  
how long till maint is done?
 Caitsith.Neonracer
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By Caitsith.Neonracer 2011-05-09 18:33:47  
Nice Scragg!
 
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By 2011-05-09 18:47:45
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 Caitsith.Heimdall
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By Caitsith.Heimdall 2011-05-09 18:48:01  
soo basically all those old non used god seals prices just shot up by 1000%...
 Odin.Sheelay
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By Odin.Sheelay 2011-05-09 18:49:29  
Brb making a Sky LS and farm spamming Sky
 Lakshmi.Glaciont
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By Lakshmi.Glaciont 2011-05-09 18:49:41  
did they add new trials ; ;?
 
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By 2011-05-09 18:50:36
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 Cerberus.Zandra
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By Cerberus.Zandra 2011-05-09 18:53:59  
Fenrir.Nightfyre said:
Ramuh.Leif said:
I was unaware Nidhogg liked Sweet Tea.

You learn something new everyday.
Honey Wine makes sense for Fafnir (it's mead). I have absolutely no idea why tea would draw out Nidhogg though...

Should have been pipe tobacco.... but after I saw this I can see either working.



Nidhogg def has an English accent.
 Bahamut.Dasva
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By Bahamut.Dasva 2011-05-09 18:57:35  
Asura.Wilsor said:
Carbuncle.Lynxblade said:
job adjustments isnt until next month is it :(?
These were the Job Adjustments for this update.

Edit: These too...
Quote:
The effects of the following job abilities have been adjusted: Divine Caress / Saboteur / Spur / Tenuto / Mana Cede / Efflux / Striking Flourish / Perpetuance / Immanence

The following job traits and attributes will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.

Critical Hit Rate / Critical Hit Damage / Beast Killer / Plantoid Killer / Vermin Killer / Lizard Killer / Bird Killer / Amorph Killer / Aquan Killer / Undead Killer / Arcana Killer / Demon Killer / Dragon Killer / Fast Cast / Kick Attacks / Skillchain Bonus / Conserve MP / Magic Burst Bonus / Snap Shot / Recycle / Ninja Tool Expertise
God I hope those jas aren't being gimped.

And what's with those traits and attributes? Almost sounds like changing/adding caps to them
 Odin.Sheelay
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By Odin.Sheelay 2011-05-09 18:59:45  
Bahamut.Dasva said:
Asura.Wilsor said:
Carbuncle.Lynxblade said:
job adjustments isnt until next month is it :(?
These were the Job Adjustments for this update.

Edit: These too...
Quote:
The effects of the following job abilities have been adjusted: Divine Caress / Saboteur / Spur / Tenuto / Mana Cede / Efflux / Striking Flourish / Perpetuance / Immanence

The following job traits and attributes will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.

Critical Hit Rate / Critical Hit Damage / Beast Killer / Plantoid Killer / Vermin Killer / Lizard Killer / Bird Killer / Amorph Killer / Aquan Killer / Undead Killer / Arcana Killer / Demon Killer / Dragon Killer / Fast Cast / Kick Attacks / Skillchain Bonus / Conserve MP / Magic Burst Bonus / Snap Shot / Recycle / Ninja Tool Expertise
God I hope those jas aren't being gimped.

And what's with those traits and attributes? Almost sounds like changing/adding caps to them

I'm hoping for gear and status effects that actually break the cap on some of those (like 50 Crit dmg etc )
 Caitsith.Heimdall
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By Caitsith.Heimdall 2011-05-09 19:01:57  
Bahamut.Dasva said:
Asura.Wilsor said:
Carbuncle.Lynxblade said:
job adjustments isnt until next month is it :(?
These were the Job Adjustments for this update.

Edit: These too...
Quote:
The effects of the following job abilities have been adjusted: Divine Caress / Saboteur / Spur / Tenuto / Mana Cede / Efflux / Striking Flourish / Perpetuance / Immanence

The following job traits and attributes will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.

Critical Hit Rate / Critical Hit Damage / Beast Killer / Plantoid Killer / Vermin Killer / Lizard Killer / Bird Killer / Amorph Killer / Aquan Killer / Undead Killer / Arcana Killer / Demon Killer / Dragon Killer / Fast Cast / Kick Attacks / Skillchain Bonus / Conserve MP / Magic Burst Bonus / Snap Shot / Recycle / Ninja Tool Expertise
God I hope those jas aren't being gimped.

And what's with those traits and attributes? Almost sounds like changing/adding caps to them

sunds like the worst gimp gonna be to the pup h2h that gives pet regain, was at 10tp a tick can only asumke being lowered to 5 or even 1...if anything they should been increaseing the tp regain on the bst axe instead.

now Perpetuance / Immanence on that list makes me nervious they both needed improvements not nerfs. Immanence needed a longer window between spells for chains and perp needed longer duration.
 Bahamut.Dasva
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By Bahamut.Dasva 2011-05-09 19:02:03  
Hell half of those didn't even have a cap or at least not a reachable one
 Asura.Karbuncle
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By Asura.Karbuncle 2011-05-09 19:08:43  
SE said that the above mentioned things you're afraid of are only going to receive increases, not nerfs.

They could have changed their mind?

It was posted... I can't find it now. Can check Devtracker on official forums :X its there somewhere.
 Bahamut.Dasva
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By Bahamut.Dasva 2011-05-09 19:13:14  
I don't even remember those jas/traits/attributes even being mentioned before as being changed
 Asura.Karbuncle
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By Asura.Karbuncle 2011-05-09 19:13:34  
Bahamut.Dasva said:
I don't even remember those jas/traits/attributes even being mentioned before as being changed

Give me a second. I'll find it for you.
 Asura.Karbuncle
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By Asura.Karbuncle 2011-05-09 19:15:48  
http://forum.square-enix.com/ffxi/threads/5969-dev1010-Job-Adjustments-VIT-Adjustment-and-THF?p=83082#post83082

Its in regards to "Certain Job somethingsomething will see their effectiveness adjusted".

This Reflects on Fast cast/etc. However, Critical hit Rate/Damage is not mentioned, so its a toss up.

Edit: For the lazy

Quote:
Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger
 Fenrir.Saeki
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By Fenrir.Saeki 2011-05-09 19:17:15  
Pretty sexy new items, I'm digging it!
Eyeing that Oneiros lance, and all the new armour looks pretty spiffy.
 Bahamut.Dasva
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By Bahamut.Dasva 2011-05-09 19:23:12  
Ah I see wasn't in the actual original post but scattereed thru the thread on it.

Hmmm still most of those didn't have caps so idk just making some of them stronger? And if I can get 100% recycle between gear and merits I'm so gunna just throw artic winds on rng all day long :).

Hmm wonder if that means sanguine scythe is usable again
 Cerberus.Eugene
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By Cerberus.Eugene 2011-05-09 20:32:58  
New place to start your zanshin build wars and drks
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 Bahamut.Dasva
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By Bahamut.Dasva 2011-05-09 20:36:43  
3 hit zanshin build?
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 Cerberus.Eugene
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By Cerberus.Eugene 2011-05-09 20:40:50  
mhm because you get tp in 3 hits, it is the best build you can hope for
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 Asura.Vyre
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By Asura.Vyre 2011-05-09 20:51:27  
What are you talking about with a Zanshin build on War and Drk? :o The only job that can get increased TP gain from Zanshin attacks is SAM.
 Bahamut.Dasva
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By Bahamut.Dasva 2011-05-09 20:53:51  
It's a joke about an old thread
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 Asura.Vyre
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By Asura.Vyre 2011-05-09 20:54:30  
Bahamut.Dasva said:
It's a joke about an old thread
Curses, and I can't even claim that I was being classy like Anti-joke Chicken. Q,Q
 Cerberus.Eugene
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By Cerberus.Eugene 2011-05-09 20:56:34  
I'll class it up real good here:
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