Stardiver Testing

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
users online
フォーラム » FFXI » Jobs » Dragoon » Stardiver Testing
Stardiver Testing
First Page 2 3 4
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-11-30 16:12:25  
Hi everyone. So I got a parser, and I was messing around with Stardiver for a while on the test server. Here's the information.

1 WS - 938 was done at 10% Doll life -_- sorry, so the average should be higher not considering it. Actual Average: 4,120.89

Soil Gorget + Soil Belt was used in this test. All WS's were done as close to 100% TP as possible. Atma used: SA VV RR - Wanted to use realitic Atma's that would not hinder damage potential, test.

49 WS sample size test ran for 30 mins duration of 1 Red Curry Bun with some minor distractions x.x;
Code
Damage Summary
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
Amador                  368588    90.76 %      106704           0      221572           0           0      40312              0
Oscar                    37506     9.24 %       25234           0       12272           0           0          0              0
Total                   406094   100.00 %      131938           0      233844           0           0      40312              0


Melee Damage
Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
Amador               106704          0    106704   28.95 %      160/3   98.16 %   98.16 %     0/848   404.42   404.42
Oscar                 25234          0     25234   67.28 %     129/10   92.81 %   92.81 %    92/170   137.10   137.10


Melee Crit Damage
Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
Amador                  105  614/1400    804.39   65.63 %
Oscar                    62   185/303    258.84   48.06 %


Other Physical Damage  (Counterattacks and Retaliations)
Player            CA.Dmg  CA.Hits-0  CA.Low/Hi  CA-0.Avg   Ret.Dmg  Ret.Hits-0  Ret.Low/Hi  Ret-0.Avg
Amador             40312         26   322/5939   1550.46         0           0         0/0       0.00


Ability Damage
Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
Amador                     221572          0    221572    60.11 %      72/1    98.63 %    655/5879  3077.39
 - Soul Jump                 5066          0      5066     2.29 %       7/1    87.50 %     655/753   723.71
 - Spirit Jump              13644          0     13644     6.16 %      15/0   100.00 %    673/1472   909.60
 - Stardiver               202862          0    202862    91.56 %      50/0   100.00 %    938/5879  4057.24
Oscar                       12272          0     12272    32.72 %      41/0   100.00 %     153/307   299.32
 - Lightning Breath         12272          0     12272   100.00 %      41/0   100.00 %     153/307   299.32
[+]
 Siren.Thoraeon
Offline
サーバ: Siren
Game: FFXI
user: Thoraeon
Posts: 2215
By Siren.Thoraeon 2011-11-30 16:14:40  
Ragnarok.Amador said: »
Hi everyone. So I got a parser, and I was messing around with Stardiver for a while ont he test server. Here's the information.

1 WS - 938 was done at 10% Doll life -_- sorry, so the average should be higher not considering it. Too lazy to do the average right now myself. Going to continue doing some additional testing with other things.

Soil Gorget + Soil Belt was used in this test. All WS's were done as close to 100% TP as possible. Atma used: SA VV RR - Wanted to use realitic Atma's that would not hinder damage potential, test.

49 WS sample size test ran for 30 mins duration of 1 Red Curry Bun with some minor distractions x.x;

Damage Summary
Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg
Amador 368588 90.76 % 106704 0 221572 0 0 40312 0
Oscar 37506 9.24 % 25234 0 12272 0 0 0 0
Total 406094 100.00 % 131938 0 233844 0 0 40312 0


Melee Damage
Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg
Amador 106704 0 106704 28.95 % 160/3 98.16 % 98.16 % 0/848 404.42 404.42
Oscar 25234 0 25234 67.28 % 129/10 92.81 % 92.81 % 92/170 137.10 137.10


Melee Crit Damage
Player #Crit C.Low/Hi C-0.Avg Crit%
Amador 105 614/1400 804.39 65.63 %
Oscar 62 185/303 258.84 48.06 %


Other Physical Damage (Counterattacks and Retaliations)
Player CA.Dmg CA.Hits-0 CA.Low/Hi CA-0.Avg Ret.Dmg Ret.Hits-0 Ret.Low/Hi Ret-0.Avg
Amador 40312 26 322/5939 1550.46 0 0 0/0 0.00


Ability Damage
Player Abil. Dmg Abs'd.Dmg Net Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg
Amador 221572 0 221572 60.11 % 72/1 98.63 % 655/5879 3077.39
- Soul Jump 5066 0 5066 2.29 % 7/1 87.50 % 655/753 723.71
- Spirit Jump 13644 0 13644 6.16 % 15/0 100.00 % 673/1472 909.60
- Stardiver 202862 0 202862 91.56 % 50/0 100.00 % 938/5879 4057.24
Oscar 12272 0 12272 32.72 % 41/0 100.00 % 153/307 299.32
- Lightning Breath 12272 0 12272 100.00 % 41/0 100.00 % 153/307 299.32
summary plz
[+]
 Bismarck.Cicada
Offline
サーバ: Bismarck
Game: FFXI
user: Narshee
Posts: 8472
By Bismarck.Cicada 2011-11-30 16:15:33  
stick with Drakesbane.
 Siren.Thoraeon
Offline
サーバ: Siren
Game: FFXI
user: Thoraeon
Posts: 2215
By Siren.Thoraeon 2011-11-30 16:17:12  
yay drakesbane :D
[+]
 Ragnarok.Martel
Offline
サーバ: Ragnarok
Game: FFXI
Posts: 2163
By Ragnarok.Martel 2011-11-30 16:17:21  
Take all that parse data, and re-paste it under the [/code] tags. Then all the columns will line up, and it won't be so hard to read.
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-11-30 16:18:00  
Inside of abyssea, sure. However this may actually pull ahead in Voidwatch and other such content where you can't push critical hits etc.

There's also the idea of being able to use this on a monster for increased critical hit rate due to it's critical hit evasion debuff on the Enemy.

I'm gonna run more tests and see where they go/match up.
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-11-30 16:19:41  
Thanks for tip, reposted.
 Cerberus.Irohuro
Offline
サーバ: Cerberus
Game: FFXI
user: Irohuro
Posts: 6583
By Cerberus.Irohuro 2011-11-30 16:21:28  
let me go find the BG post real quick...

edit: nvm, i thought there was a more indepth test of its damage on bg, but i guess i was just remembering the dagger tests
 Ragnarok.Martel
Offline
サーバ: Ragnarok
Game: FFXI
Posts: 2163
By Ragnarok.Martel 2011-11-30 16:31:28  
Another suggestion. There's a lot of irrelevant info posted there atm. This is a ws test thread. Really the only thing needed from there is the WS info. Totals, melee, counters all have no impact on this.

So, like:
Code
Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
 - Stardiver               202862          0    202862    91.56 %      50/0   100.00 %    938/5879  4057.24


That's pretty much all the data from the parse that has any bearing on this atm.
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-11-30 16:49:26  
Well, another thing I'm trying to figure out is how much of a benefit "Lowers Enemy Critical Hit Evasion" is. Notice my Wyverns Crit Rate, I'm trying to get more samples. However, yeah I see there's a lot of irrelevant information.
 Ragnarok.Martel
Offline
サーバ: Ragnarok
Game: FFXI
Posts: 2163
By Ragnarok.Martel 2011-11-30 17:15:20  
The crit rate is a good point.

But it'd probly be better to test that separately, in a more controlled situation. Were you opening every fight with a Stardiver(before landing any melee hits)? If not, then you're getting a mixed sample. Most hits were probly the crit eva- up, but no doubt some were with it down. This will skew the crit eva- value downward. You can still get a ballpark figure, but it should be tested more precisely at some point.

But still, keeping that in mind, the relevant info would now be:
Code
Melee Crit Damage
Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
Amador                  105  614/1400    804.39   65.63 %
Oscar                    62   185/303    258.84   48.06 %

Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
 - Stardiver               202862          0    202862    91.56 %      50/0   100.00 %    938/5879  4057.24

Plus maybe the total # of melee hits, to show the acc of the sample.(160 hits)

btw, Atmas. SA = ??. No DD atmas that would fit that come to mind. Unless it was a typo of SS.

Anyway, unless you've got some crit rate+gear going.. Crit rate=dDEX+merits+RR. 20%+5%+30%=55%.

You had a 65.63% crit rate, so 65.63 - 55 = 10.65%. So, Very roughly(and from a very small melee sample size) 10% change in crit rate from Stardiver.
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-11-30 17:18:30  
SA = Stout Arm

As for extra crit rate gear, I only have a Claymore Grip as well.
 Ragnarok.Martel
Offline
サーバ: Ragnarok
Game: FFXI
Posts: 2163
By Ragnarok.Martel 2011-11-30 17:22:09  
So that'd drop it down to 7% from the crit eva-. It could still really be 10%, depending on how many hits landed without it up. But there's really no telling how often that happened.

And 160 hits is a pretty small sample too, so there's room for this to go either way.
 Odin.Eikechi
Offline
サーバ: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2011-11-30 17:22:43  
Abyssea skews builds too much. Do we have any decent outside tests?
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-11-30 17:42:24  
Got curious about the STR being 85%, so I took off Atheling and Elemental Gorget/Belt. Replaced with Cerberus +1, Lancer's Torque and Pipilaka Belt, but the results came back lower than expected.
Code
Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg 
Stardiver               185679          0    185679    90.43 %      57/0   100.00 %   1571/4721  3257.53


Again these were as close to 100% as possible, and with more than enough monster HP.

I also just noticed that KParser is doing something funky in which it's putting some Stardivers into the Counter pool and not counting them into WS <_<;
Code
       2829:    1
       2942:    1
       3106:    1
       3217:    1
       3244:    1
       3443:    1
       3522:    1
       4076:    1
       4096:    1
       4189:    1


So...

this impies Average: 3,288.70

I wasn't watching crits this time, however they came out much lower due to the way I was killing. However, these are the numbers.
Code
Melee Crit Damage
Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
Amador                  133  616/1389    843.36   59.64 %
Oscar                    76   198/313    266.20   41.76 %


Going to do a more controlled test in which Stardiver is the first action as engaged followed by melee strikes.

On this note, does anyone know if Pets benefit from Critical Hit Rate merits?
 Odin.Eikechi
Offline
サーバ: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2011-11-30 17:50:31  
They don't benefit from merits at all, unless the merit clearly states as such. And I dont think its 85%. I think the starting mod is 0% isn't it? and then +17 for each other upgrade? so 17x4 = 68% str mod, no? 85 would be WAY too strong, I think.
 Ragnarok.Sekundes
Offline
サーバ: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4162
By Ragnarok.Sekundes 2011-11-30 17:55:52  
Odin.Eikechi said: »
They don't benefit from merits at all, unless the merit clearly states as such. And I dont think its 85%. I think the starting mod is 0% isn't it? and then +17 for each other upgrade? so 17x4 = 68% str mod, no? 85 would be WAY too strong, I think.
Nightfyre had mentioned something about the mods:

Quote:
5/5 is 100% WSC, 1/5 is probably ~20% (earlier test suggested 17% iirc). 20% would allow it to scale by 20% for each merit.
 Odin.Eikechi
Offline
サーバ: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2011-11-30 18:03:24  
Ragnarok.Sekundes said: »
Odin.Eikechi said: »
They don't benefit from merits at all, unless the merit clearly states as such. And I dont think its 85%. I think the starting mod is 0% isn't it? and then +17 for each other upgrade? so 17x4 = 68% str mod, no? 85 would be WAY too strong, I think.
Nightfyre had mentioned something about the mods:

Quote:
5/5 is 100% WSC, 1/5 is probably ~20% (earlier test suggested 17% iirc). 20% would allow it to scale by 20% for each merit.

I was hearing the merits themselves describe it at +17 per upgrade..
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-11-30 18:10:55  
It states that further upgrades = +17%.

That doesn't state nor describe the base %.

I got the WS first, then I went to test it at 1/5 before I got the parser sadly. It was doing damage, so it couldn't of been 0% WSC at all. It for sure, 100% has a starting base of WSC. So be it 17% or 20% I don't know which. However, it did infact do damage. Crap, but damage none the less.

Current controlled crit test is going well, getting more and more samples.
Code
Melee Crit Damage
Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
Amador                   49  616/1439    758.73   66.22 %
Oscar                    27   228/298    263.19   50.00 %


WS is going off first 100%, then I switch into TP gear and begin swingging.

Elemental Gorgets, and Belt seem to have a huge effect on this WS. I still can't understand why.
Code
Ability Damage
Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
Stardiver                      52984          0     52984    39.48 %      14/0   100.00 %   2126/4796  3784.57


I was under the impression that for Multi Hit WS's gorgets loss to decent attribute increases of 5+

Oh well, need more #s...
 Odin.Eikechi
Offline
サーバ: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2011-11-30 18:18:57  
I wasn't saying it would do 0 lol. Meaning like 0% of your STR went into the WS (in the case of polearm). Meaning the WS would do dmg, but wasn't moded by STR/DEX/AGI/etc, until further merited lol
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-11-30 18:25:13  
No yeah I understand what you mean by what you said.

When I got it the WS was doing 2.3-2.8kish some lower numbers due to missed hits etc as well as higher due to double attacks.

If it was 0%WSC, I'd imagine the damage would be in the low 1600's to low 1900's. Assuming the fTP is 1.0 @ 100%, I can't really see the fTP being more than 1.0 @ 100%. However that is another thing I want to figure out.

Damage definitely goes up as it states: Damage Varries with TP, 200% and 300% have mucher harder hits, but that's the only thing I think which would further skew the damage of 1.0 fTP/0%WSC weaponskill.
 Odin.Eikechi
Offline
サーバ: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2011-11-30 18:27:31  
time to make a TP bonus polearm? lol
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-11-30 18:33:26  
Nah no way, I'd never recommend that.

To this day I still recommend Empyrean Lv. 90, Corsesca +3, or w/e mew little creative toy SQEX comes out with that may have some high damage, and crazy attributes/status effects.
 Odin.Eikechi
Offline
サーバ: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2011-11-30 19:30:54  
Ragnarok.Amador said: »
Nah no way, I'd never recommend that.

To this day I still recommend Empyrean Lv. 90, Corsesca +3, or w/e mew little creative toy SQEX comes out with that may have some high damage, and crazy attributes/status effects.

You didn't mention Ryunohige or Gungnir? Why? :p I was only playin lol, though this WS does look promising.
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-11-30 19:32:46  
www32.atwiki.jp/studiogobli/pages/115.html

looks like they find that the base is 20% and merits up to 100%.

fTP seems to be low however, at 1.0fTP

Person on test server, stated he believed fTP on Stardiver was .75

I'd say that's somewhat reasonable.
Code
Ability Damage
Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
Stardiver                     220810          0    220810    43.58 %      54/0   100.00 %   2126/5774  4089.07


This is with Elemental Gorget/Belt and Cerberus +1, will switch back to Atheling Mantle eventually. These numbers are without any type of Defence Down on the monsters at all.
Code
Melee Crit Damage
Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
Amador                  163  604/1451    768.44   66.26 %
Oscar                    99   225/312    263.41   47.83 %


8% Critical Difference in this one so far. So it's looking as if it may very well be 10% if not 9.

A cool bit I just learned... 24% of my hits were x2.5 from Gungnir and or 2.0 damage from wearing 3/5 pieces of AF3+2. 57 hits out of 253.
 Diabolos.Raelia
Offline
サーバ: Diabolos
Game: FFXI
user: Raelia
Posts: 1707
By Diabolos.Raelia 2011-11-30 19:45:49  

Skip to 0:36 for Polearm.

Mithra wins for 'poledancer' flair.
 Ragnarok.Athina
Offline
サーバ: Ragnarok
Game: FFXI
user: Athina
Posts: 8
By Ragnarok.Athina 2011-11-30 20:03:02  

Hell yeah
Offline
Posts: 44
By Foldypaws 2011-11-30 20:30:32  
Ragnarok.Amador said: »
Person on test server, stated he believed fTP on Stardiver was .75

I'd say that's somewhat reasonable.

That was me. And yeah, at 1/5 merits, all 5 of my SA Stardrivers were *lower* in damage (~380) than my normal critical hits (~440).

This was just random trash outside bastok.

First hit is absolutely below 1 fTP, I didn't have SC properties to try to nail down exactly what it was with gorgets. Might go back and test now that I have them.
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-11-30 20:45:41  
Hey good to hear from you, would be very interested in your findings on that.

I actually like this WS a lot and think it has a lot of potential.
Offline
Posts: 44
By Foldypaws 2011-11-30 20:54:25  
If it stays like it is, it's definitely worth using between some drakesbanes to increase crit rate.

Would beat drakesbane on trash mobs outside abyssea, doubt it would on important stuff.

Stardiver has an extra ~25% damage from WSC (drakesbane is ~225 * 4 fTP, stardiver is ~300*3.75, assuming 180 str.)

With rancor/merits and assuming drakes has a 10% crit bonus, that's a floor of 25%, so unless your cRatio is over 1 after level correction (doubtful), drakes is going to be better, even ignoring crit damage from legs.

stardiver *is* going to have some more str in gear, since you don't need to use e.g. rancor collar, and there are probably some other places you could pick up extra STR. Still think it's going to win, and it's no contest if you have Ryu, which is the best polearm anyway.
First Page 2 3 4