AF2+2 Discussion

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フォーラム » FFXI » Jobs » Dark Knight » AF2+2 Discussion
AF2+2 Discussion
 Phoenix.Urteil
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user: Urteil89
By Phoenix.Urteil 2012-01-12 22:15:55  
Perhaps the boots give something like -damage taken during Last Resort?
By volkom 2012-01-12 23:11:00  
no
 Cerberus.Taint
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By Cerberus.Taint 2012-01-13 09:54:57  
Sylph.Lorax said: »
Haven't finished my gloves yet, which piece augments Blood weapon? I may work on that next, as some of the other job 2hr enhance pieces increase duration. Which wouldn't at all be bad for BW. Also, I see no noticable difference in haste with +2 feet DB augment. Massive waste of time that was. Didn't use exp rings or anything, got like 6.5-7k exp/run doing flytrap>hippo>treant @ dyna-valkurm on the west side. To those of you hard headed enough to put a useless aug on your feet (like me).


The augment is "Feet are now safe to put in storage"

I had fun doing my trial, got 30 some forgotten touches.
necroskull Necro Bump Detected! [35 days between previous and next post]
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By fyreus 2012-02-17 17:39:35  
Nothing on hands yet?
 Ragnarok.Rezeak
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By Ragnarok.Rezeak 2012-02-17 20:06:14  
Abyss Burgeonet +2: Adds "Enhances 'Dark Seal' effect"
Adds 10% Duration to Absorb spells per merit

Abyss Cuirass +2: Adds "Enhances 'Blood Weapon' effect"
Adds 10 seconds

Abyss Gauntlets +2: Adds "Enhances 'Diabolic Eye' effect"
Adds 6 secs to duration per merit

Abyss Flanchard +2: Adds "Enhances 'Muted Soul' effect"
Adds 3% Zanshin per merit

Abyss Sollerets +2: Adds "Enhances 'Desperate Blows' effect"
Add subtle blow per merit i guess 3-5

lolololollegs
 Diabolos.Raelia
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By Diabolos.Raelia 2012-02-27 10:07:48  
Head isn't just Absorb spells, but affects Dread Spikes too. Strangely doesn't affect Drain II though.