[Dev] Dragoon Adjustments

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フォーラム » FFXI » Jobs » Dragoon » [Dev] Dragoon Adjustments
[Dev] Dragoon Adjustments
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 Siren.Kalilla
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By Siren.Kalilla 2012-01-03 14:32:51  
Lucky Dragoon gets the first update of the new year!

01-03-2012 02:27 PM
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Camate
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As 2012 is the year of the dragon, it would be appropriate to disclose some information I have regarding dragoon adjustments.

*Currently these features are in-development and testing and are subject to change.

  • Wyvern Adjustments

    • Addition of Healing Breath IV (Lv80~)

    • Additional status ailment cures for Remove Breath depending on level
      • Curse/Bane (Lv60~)
      • Disease/Plague (Lv80~)
      • Petrification (Lv99~)


  • Ability Adjustments

    • Jump
      • Reduce recast time from 90 seconds → 60 seconds

    • High Jump
      • Reduce recast time from 180 seconds → 120 seconds
      • Increase the maximum range
      • Reduce the enmity of the closest party member behind you

    • Super Jump
      • Increase the maximum range
      • Reduce the enmity of the closest party member behind you

    • Spirit Jump
      • Reduce recast time from 90 seconds → 60 seconds

    • Soul Jump
      • Reduce recast time from 180 seconds → 120 seconds

     
    Along with the reduced recast times for each ability, we will be simultaneously adjusting dragoon’s group 1 merit points for “Jump Recast” and “High Jump Recast.”

    • Jump Recast 3 seconds → 2 seconds
    • High Jump Recast 6 seconds → 4 seconds

  • Spirit Surge Adjustment

    • Increase effect duration from 60 seconds → 90 seconds


As long as there are no major development/testing problems, we are planning to introduce these changes on the test server middle or late January.
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01-11-2012 06:07 PM
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Camate
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Hey everyone

I bring some more news about dragoon adjustments. These are some responses to questions/requests that have been seen on the Japanese forum.

Quote:
Are there any plans to adjust the haste category for Spirit Surge?
Haste is split into two categories, magical and equipment. Spirit Surge currently falls into the magical category, but in order for this to be changed so it is treated neither as magical nor equipment, it’s necessary to edit the programming itself and this takes some time to do.

We weren’t able to inform you the other day at the same time as the other adjustments, but we’ve completed the work to make it possible to make Spirit Surge’s haste effect be in its own category similar to Hasso and we would like to implement this on the test server along with the Jump/Breath adjustments.

Due to this adjustment the number of attack rounds in a given time frame will increase, so we are planning to keep the effect duration of Spirit Surge at 60 seconds.

Quote:
Curse/Bane (Lv60~)
Will this Cursna Breath have any effect on Doom?
Similar to the effect of the white magic spell Cursna, it will have a chance to cure Death (though there is a chance it will miss).

Quote:
High jump
If you are going to add stats to High Jump, you should remove the shared recast timer with Soul Jump.
Soul Jump and Spirit Jump’s usage interval were set on the basis that they share recast timers.
Since we have reached the limit system wise for recast timers, it will not be possible to split any more. We have been exploring other possibilities, but a short term solution is rather difficult and we apologize that we haven’t finalized anything as of yet.

Quote:
Remove Breath
What about the order of use for status cures? Will it be possible to use multiple times? Can we choose?
In the case that you are inflicted with multiple status ailments, Remove Breath will cure only one of them. The status ailments cured will be selected based on level, but there is still room to look into priority, so please let us know your feedback.
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01-13-2012 01:57 PM
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Camate
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I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.

For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)

Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.

In order to add jumps to dragoon, which already had a large amount of abilities, we based the stats on the fact that the recasts would be shared, since we had no choice but to create shared recast timers. Had we actually eliminated the recast timer limitation problem and created unique recast timers for Spirit Jump and Soul Jump, I believe that their recast timers would be longer.

Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:

Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison

If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.

The development team is also looking into reducing the recast timer of Spirit Link as well as introducing items that will allow you to cure your Wyvern.
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01-17-2012 04:11 PM
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Camate
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Greetings

Just wanted to give a bit more information in regards to recast timers and some other feedback we have been seeing.

Maximum recast timer slots
The maximum number of recast timers is currently set at 12 recast timers, but we do have plans to increase this number in the future. However, this adjustment requires quite a bit of time and we appreciate your understanding in the meantime while this is worked on.

Interchanging abilities
Next, in regards to the request to remove existing abilities and split recast timers.
It wouldn’t be impossible to remove abilities, but the following must take place in order to make it happen:

  • Reevaluate parameters and numerical values

  • If adjusting the numbers is not enough, reevaluate the effects themselves

  • If the abilities are still unsatisfactory, consider removing abilities


As such, removing an ability would be a last resort (removing abilities has that large of an impact).

Angon
In regards to Angon, the development team is looking into adjustments so that the lowered defense effect stacks with other defense lowering effects.

Call Wyvern Recast Timer
After discussing your feedback for a lower recast timer on Call Wyvern, the development team mentioned that they do not have plans to lower this any further and will be making adjustments to this via abilities and usable items.
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01-20-2012 06:37 AM
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Gildrein
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[dev1070] Job Adjustments: Dragoon

  • New Wyvern Breath Abilities

    • Healing Breath IV (Lv. 80)

    • Remove Breath will now cure additional status ailments at the following levels:
      • Curse, bane and doom (Lv. 60)
      • Disease and plague (Lv. 80)
        *In the event that a character is afflicted with multiple status ailments, Remove Breath will cure only one.
        The effect cured will be determined by learnable level, with higher-level cure effects being prioritized over lower-level ones.
        This ability is still under development, and adjustments to priority may be implemented in a future update.


  • Ability adjustments

    • Spirit Surge
      • The "Haste" effect granted by Spirit Surge will be stackable with similar effects granted by spells and equipment.

    • Jump
      • Recast time shortened from 90 to 60 seconds.

    • High Jump
      • Recast time shortened from 180 to 120 seconds.
      • Expanded range.
      • Will also remove enmity from the nearest party member behind the dragoon.

    • Super Jump
      • Expanded range.
      • Will also remove enmity from the nearest party member behind the dragoon.

    • Spirit Jump
      • Recast time shortened from 90 to 60 seconds.

    • Soul Jump
      • Recast time shortened from 180 to 120 seconds.

    • Spirit Link
      • Recast time shortened from 180 to 90 seconds.
     
    To maintain balance in light of the above recast time reductions, dragoon group one merit point enhancements will be adjusted as follows:

    • Jump Recast: Shortens recast time by 2 seconds (previously 3 seconds).
    • High Jump Recast: Shortens recast time by 4 seconds (previously 6 seconds).
    • Spirit Link Recast : Shortens recast time by 3 seconds (previously 6 seconds).

  • Attribute Ranking Adjustments :

    • HP will be raised from C to C+.
    • Evasion skill will be raised from C- to B.
    • Parrying skill will be raised from C to B-.

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01-20-2012 02:55 PM
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Camate
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Howdy!

Just wanted to pass along some insight into some of the changes that were made to the previously outlined dragoon adjustments.

Cure Breath Adjustments
We’ve decided to remove “Petrification (Lv 99)” from the list of possible status ailments that Cure Breath can remove.

At first, since there were comments asking to increase the status ailments that could be cured with Cure Breath, we were looking into improving the benefits to the party when white mage is your support job; however, at the same time we thought that there are almost no cases that you would not be petrified when the rest of your party was petrified.

After releasing the information and reflecting these changes on the test server, we received the same feedback on the forum and as a result made this decision.

We will be adjusting the priority order of the status ailments that Cure Breath cures at another time, so again, if you have request for this please let us know.
 
 
Dragoon Adjustments
With the shortened recasts on Jump/High Jump/Spirit Jump/Soul Jump, the damage was also increased. Also, with the addition of Heal Breath IV, there will be a good deal of healing power.

However, in the window to activate Heal Breath, you need to stop attacking (mainly auto-attack) and cannot deal damage. In other words, the more frequently you activate Heal Breath, the less damage you deal, so because of this we enhanced dragoons’s defenses.
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01-25-2012 06:42 PM
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Camate
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Howdy!

I have some comments about dragoon adjustments in regards to some feedback we have received.

  • Wyverns
    In response to the issue of feeling weaker when a wyvern is defeated, we will look into increasing the overall endurance of wyverns. There was also an idea to shorten the recast timer for “Call Wyvern” since wyverns are defeated relatively frequently, but we decided that it would be better if players tried to keep their wyverns alive as long as possible.

    Thus, our main objective is to adjust wyverns so that they are not easily defeated in relation to their 20 minute recast time. This will involve adjustments to endurance, healing methods and other tweaks to keep wyverns alive.

    • Healing methods
      We have previously mentioned that we will shorten the recast time for Spirit Link, but we are also looking into some other adjustments. In order to further increase the survival rate of wyverns, we are looking into doubling the healing amount of Spirit Link and adding a regen effect. We have previously stated that we are considering recovery items for wyverns, but we will re-evaluate this idea after the adjustments to Spirit Link.
       
    • Leveling wyverns
      The spec for wyverns leveling up from repeating battles is valid in situations where there are many battles, but is not valid for NM battles and zones where EXP cannot be gained. This may be a modest adjustment, but we are looking into adding the effect “Wyvern levels up with a certain probability” to Empathy.
       
    • AoE damage
      Regarding the issue of wyverns not being able to approach monsters because they are instantly knocked out from AoE attacks, the same can be said for other pets and player characters. This issue is not resolved by simply adjusting characters and pets. Instead, it would be necessary to adjust the damage dealt by AoE attacks. We are currently looking into adjusting certain AoE attacks in Voidwatch.
       
    • Breath weakness in Voidwatch
      We acknowledge that it is difficult to proc weakness due to the fact that it is not possible to select which breath is used. However, we will not make a job adjustment to add abilities just so that it becomes easier to proc weakness. Rather, we look into adjustments to make content more enjoyable.

      Also we are not looking into allowing players to select which breath is used. This would go against the concept of pets. Wyverns simply aid player characters in battle, so it should not be possible for players to freely control all aspects of wyverns.
       
    • Cure Breath
      Cure Breath only cures status ailments that affect the character’s ability to battle in the front-line, which is why we did not include silence or mute. It would be convenient if Cure Breath can cure a wider variety of status ailments as an AoE spell, but we decided on the current specs considering its balance with other jobs’ status ailment curing spells and waltzes.

  • Jump
    Regarding Jump and High Jump, we decided to restrict the adjustments to increasing damage dealt, so we will only be shortening the recast timer for now. (We are scrapping the idea of allowing High Jump to lower hate for the party member closest to the player from behind.)

    We want to avoid players only using Spirit Jump and Soul Jump because they have a wyvern. Rather, we would like players to choose between “Jump and High Jump” or “Soul Jump and Spirit Jump” based on the circumstances.

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02-03-2012 05:04 AM
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Gildrein
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[dev1070] Job Adjustments: Dragoon

  • New Wyvern Breath Abilities

    • Healing Breath IV (Lv. 80)

    • Remove Breath will now cure additional status ailments at the following levels:
      • Curse and doom (Lv. 60)
      • Disease and plague (Lv. 80)
        *In the event that a character is afflicted with multiple status ailments, Remove Breath will cure only one.
        The effect cured will be determined by learnable level, with higher-level cure effects being prioritized over lower-level ones.
        This ability is still under development, and adjustments to priority may be implemented in a future update.

  • Ability adjustments

    • Spirit Surge
      • The "Haste" effect granted by Spirit Surge will be stackable with similar effects granted by spells and equipment.

    • Jump
      • Recast time shortened from 90 to 60 seconds.

    • High Jump
      • Recast time shortened from 180 to 120 seconds.
      • Expanded range.
      • Will also remove enmity from the nearest party member behind the dragoon.

    • Super Jump
      • Expanded range.
      • Will also remove enmity from the nearest party member behind the dragoon.

    • Spirit Jump
      • Recast time shortened from 90 to 60 seconds.

    • Soul Jump
      • Recast time shortened from 180 to 120 seconds.

    • Spirit Link
      • Recast time shortened from 180 to 90 seconds.

    • Ancient Circle
      • Recast time reduced from ten minutes to five.
      • Duration increased from one minute to three.

    • Dragon Breaker
      • Recast time reduced from ten minutes to five.
     
    To maintain balance in light of the above recast time reductions, dragoon group one merit point enhancements will be adjusted as follows:


    • Jump Recast: Shortens recast time by 2 seconds (previously 3 seconds).
    • High Jump Recast: Shortens recast time by 4 seconds (previously 6 seconds).
    • Spirit Link Recast : Shortens recast time by 3 seconds (previously 6 seconds).
    • Ancient Circle Recast : Shortens recast time by 10 seconds (previously 20 seconds).

  • Attribute Ranking Adjustments :

    • HP will be raised from C to B.
    • Evasion skill will be raised from C- to B.
    • Parrying skill will be raised from C to B-.

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02-13-2012 07:12 PM
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Camate
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Greetings!

Apologies that this announcement is being made post-version update.

In regards to the effect that will reduce the enmity of the closest party member behind you, which was planned for this version update, we have received a lot of comments stating that it is not very convenient and we have decided to push this back. We would like to receive a bit more feedback from both dragoons as well as players who use other jobs.

Similar to the above, we would also like to hear the opinions of more players on the topic of priority for Cure Breath.

Originally, the status ailment that would be healed was selected based on the order of the level it was learned. As we are thinking of adjusting the priority of this, if there are any particular status effects which you would like to be prioritized for healing, please share your thoughts.

  • Paralyzed

  • Curse & Doom

  • Disease & Plague

  • Blind

  • Poison


Example of a post
----------------------------
1. Paralyzed
2. Disease & Plague
3. Curse & Doom
4. Blind
5. Poison
----------------------------
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 Odin.Moondaddy
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By Odin.Moondaddy 2012-01-03 14:39:30  
Sweet
 
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By 2012-01-03 14:56:49
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 Bismarck.Luces
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By Bismarck.Luces 2012-01-03 15:03:58  
How am I going to ws while I'm petrified is what I want to know. Also, really it took them like 3 weeks to translate this
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 Siren.Kalilla
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By Siren.Kalilla 2012-01-03 15:05:00  
Bismarck.Luces said: »
How am I going to ws while I'm petrified is what I want to know. Also, really it took them like 3 weeks to translate this
They were on break for family >.>

It was only 12 days too
 Ragnarok.Ashman
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By Ragnarok.Ashman 2012-01-03 15:07:24  
Bismarck.Luces said: »
How am I going to ws while I'm petrified is what I want to know.

You remove petrify from a party member.

Siren.Kalilla said: »
As you might notice I now have a subscribe button on my new template. It is an RSS Feed of the updates posted on this site. Enjoy <3

*Squeee*
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 Siren.Kalilla
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By Siren.Kalilla 2012-01-03 15:08:41  
:D!
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By volkom 2012-01-03 15:22:34  
Drg op
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By Ophannus 2012-01-03 15:48:37  
We knew these like almost 2 weeks ago from the JP forums.
 Siren.Kalilla
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By Siren.Kalilla 2012-01-03 15:58:06  
Ophannus said: »
We knew these like almost 2 weeks ago from the JP forums.
Then you would of also read the update that they wouldn't be back until January 3rd too right?
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By Artemicion 2012-01-03 16:00:24  
Bismarck.Josiahkf said: »
I wonder if they call zombie "bane" but sweet, will be fun to play with this

Bane is simply a more potent form of curse. I remember getting hit by it from some skele in the necropolis and having it last six hours. Yeah, death or cursna woulda been easier but I wanted to see how bad it really could have been.
 Alexander.Almostunsane
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By Alexander.Almostunsane 2012-01-03 18:22:12  
This makes me sad I quit.
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 Lakshmi.Sirafiinikkusu
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By Lakshmi.Sirafiinikkusu 2012-01-03 18:58:00  
SE keeps giving me reasons to unlock DRG
 Bismarck.Upgrayedd
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By Bismarck.Upgrayedd 2012-01-03 19:15:18  
Ewww if you actually needed adjustments to want to play drg then please stay away from the job lol.
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 Lakshmi.Sirafiinikkusu
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By Lakshmi.Sirafiinikkusu 2012-01-03 19:32:08  
Bismarck.Upgrayedd said: »
Ewww if you actually needed adjustments to want to play drg then please stay away from the job lol.
i generally do not enjoy heavy jobs, but me getting alot of "heavy" specific gear has made me want to level a "heavy" job, and i've been leaning more and more towards drg. if you payed more attention to my posts instead of just seeing that one liner you would not be so quick to assume that. additionally please dont even try to make it seem like these updates would affect anyone's "skill" because if that is your reasoning for your reply, you probably should just lurk more.
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 Bismarck.Sylow
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By Bismarck.Sylow 2012-01-03 20:21:45  
Lakshmi.Sirafiinikkusu said: »
i generally do not enjoy heavy jobs, but me getting alot of "heavy" specific gear has made me want to level a "heavy" job, and i've been leaning more and more towards drg.

Actually, I feel the same way o_O
 Lakshmi.Sirafiinikkusu
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By Lakshmi.Sirafiinikkusu 2012-01-03 20:55:53  
so many butthurt closet drgs
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 Ragnarok.Amador
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By Ragnarok.Amador 2012-01-03 21:23:41  
The lovely part about it all is that unless they add a Remove Ailment ability like Smiting Breath or Restoring Breath. The Wyvern adjustments will be pretty underwhelming.

Sure. When you're mage sub great...

However, when is the job ever utilized in that fashion anymore? It isn't.

Back in the day you had options, and certain fights required specific roles and there were things you could do to help speed things up for a group of people.

Now however, aside of potentially some Dynamis in which you'd be better off with a Mage, THF/DNC, DNC/THF. It's barely even applicable.

It would be nice if we could set a type of combat style of our Wyvern, on if you wanted him to be Defensive or Offensive while you perform with any Sub-job combination.

IE: If you wanted Healing Breaths/Ailment removal after every WS or if you wanted it to focus on Elemental Breaths, or even go as far as to have a combination that checked

HP over ***% HP = Check, No Ailments = Check, Elemental Breath = OK.
HP under ***% HP = OK, Ailments = Check, Elemental Breath = NO.
HP over ***% HP = Check, Ailments Removal: OK, Elemental Breath = No.

Something like that -SURE- would make it so freaking nice. Because then it could TRUELY work with your WS/Play style/Situation.

Regardless, and hopefully there is some application of /Mage for DRG in future content that is worth having/utilizing on a regular basis.

That would be really appreciated. Yay for Restoring Breath -> Healing Breath IV though. That at least can be applied everywhere.

Jumps, nuff said. Good stuff.
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By Ophannus 2012-01-04 10:25:27  
On the official forums I have proposed -many- times that we should get the following 2 pet commands:

Refrain
Commands the wyvern to not use breaths automatically.
Increases attack and attack speed.

This would be awesome for keeping the wyvern's TP intact for either a stronger Restoring Breath when needed or for that sweet +150% TP when you use Spirit Link every 3 minutes.

Soothing Breath
Commands the Wyvern to remove a status ailment.

This would be the DRG equivalent to Healing Waltz and it would remove a single status ailment(not limited to the ones the wyvern can remove with Remove Breaths, meaning it can remove Attack Down/Silence/Defense Down/Slow etc)
 Ragnarok.Ashman
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By Ragnarok.Ashman 2012-01-04 10:29:53  
Ophannus said: »
On the official forums I have proposed -many- times that we should get the following 2 pet commands: Refrain Commands the wyvern to not use breaths automatically. Increases attack and attack speed. This would be awesome for keeping the wyvern's TP intact for either a stronger Restoring Breath when needed or for that sweet +150% TP when you use Spirit Link every 3 minutes. Soothing Breath Commands the Wyvern to remove a status ailment. This would be the DRG equivalent to Healing Waltz and it would remove a single status ailment(not limited to the ones the wyvern can remove with Remove Breaths, meaning it can remove Attack Down/Silence/Defense Down/Slow etc)

Not bad. I was going to post that they should add a forced status breath similar to smiting etc. I like the restraint Idea but could live without it.
 Ragnarok.Zapxthebest
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By Ragnarok.Zapxthebest 2012-01-04 11:06:01  
These are all nice but when will they lower the recast on wyvern summon? :(
 Odin.Elmodfz
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By Odin.Elmodfz 2012-01-04 11:39:24  
Higher curing breath and lower recast for jumps, pretty much all I want from DRG really. Since the addition of Restoring breath I have found myself venturing out on it more without /whm sub just to test.

It's nice to see DRG getting some timers lowered and not just being palmed off with Spirit Jump or some other thing that doesn't really do much or serve much purpose.

I don't use DRG much these days since I levelled DNC but after these updates are done I think it might come out a bit more often.
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By Lakshmi.Sirafiinikkusu 2012-01-04 11:47:31  
Ragnarok.Zapxthebest said: »
These are all nice but when will they lower the recast on wyvern summon? :(
pup got deus ex, perhaps propose a similar idea for drg?
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 Fenrir.Curty
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By Fenrir.Curty 2012-01-04 11:48:14  
I am less interested on what this update will do for drg main, and more interested in what it will do for drg sub. A minute lower recast on high jump for rng/drg would be amazing...
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By esdain 2012-01-04 13:04:43  
Ninja edit.

Dragoons will now be able to choose from a variety of 8 different colors for their wyvern by completing the quest "A Rainbow, Bright". Upon completion of the quest, you will be given the option of picking between 8 colors, based on the elemental wheel, of red, yellow, blue (original current wyvern color), green, light-blue, purple, black, and white. A fee of 8,000 gil will be charged, per color change. Color changes can be done an unlimited number of times.
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 Bismarck.Eburo
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By Bismarck.Eburo 2012-01-04 13:06:18  
esdain said: »
Ninja edit.

Dragoons will now be able to choose from a variety of 8 different colors for their wyvern by completing the quest "A Rainbow, Bright". Upon completion of the quest, you will be given the option of picking between 8 colors, based on the elemental wheel, of red, yellow, blue (original current wyvern color), green, light-blue, purple, black, and white. A fee of 8,000 gil will be charged, per color change. Color changes can be done an unlimited number of times.

I actually got excited, and I don't even have DRG unlocked.
 Fenrir.Yuriki
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By Fenrir.Yuriki 2012-01-04 13:07:23  
I hate you. I was getting excited about getting my DRG back up to level until I saw your spoiler.

It was too good to be true!

Really though, that'd be really neat!
 Odin.Eikechi
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By Odin.Eikechi 2012-01-04 13:09:47  
Ragnarok.Zapxthebest said: »
These are all nice but when will they lower the recast on wyvern summon? :(

Do you not realize it used to be drg's TWO-HOUR?
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 Ragnarok.Ashman
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By Ragnarok.Ashman 2012-01-04 13:15:54  
esdain said: »
Ninja edit. Dragoons will now be able to choose from a variety of 8 different colors for their wyvern by completing the quest "A Rainbow, Bright". Upon completion of the quest, you will be given the option of picking between 8 colors, based on the elemental wheel, of red, yellow, blue (original current wyvern color), green, light-blue, purple, black, and white. A fee of 8,000 gil will be charged, per color change. Color changes can be done an unlimited number of times.

I want my wyvern to get a glowing horn and a personality/name based tattoo on her cute little derriere.
[+]
 Ragnarok.Mylittlepony
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サーバ: Ragnarok
Game: FFXI
user: Ashman
Posts: 6
By Ragnarok.Mylittlepony 2012-01-04 13:16:53  
^Seconded.

*Clop, clop*
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