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[Dev] Dragoon Adjustments
By Ophannus 2012-01-13 18:02:50
Shared timers don't count I think, otherwise DNC would have like 20-30 abilities.
By mortontony1 2012-01-13 18:12:35
Petrify>Disease? Or just me?
Phoenix.Radatz
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Game: FFXI
Posts: 148
By Phoenix.Radatz 2012-01-13 18:32:30
I think that a remove breath pet command could be pretty neat, i mean i know we can just remove ***every time we ws which a good drg can do but if youre subbing sam it would be nice to be able to remove ailments.
Ragnarok.Krystyl
サーバ: Ragnarok
Game: FFXI
Posts: 152
By Ragnarok.Krystyl 2012-01-13 19:53:39
Agreed, the addition of the commanded breaths have made /SAM so much more enjoyable. Looking forward to a bit of support abilities.
By Ophannus 2012-01-13 20:07:49
A "Soothing Breath" command that removes 1 ailment would be good. It could heal most ailments similar to Winds of Promyvion or Healing Waltz.
[+]
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By Valefor.Prothescar 2012-01-13 20:08:49
Winds of Promyvion is erase only
Ragnarok.Amador
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Posts: 409
By Ragnarok.Amador 2012-01-13 23:07:38
It's sad to still read things about "limits" when it comes down to FF11. I'm happy that DRG is getting some better updadtes, much appreciated.
Just lame that it kind of closes the door on thinking we'd have new things to look forward too. It sounds like they basically just said: We'll be revising, and changing a few things but nothing drastic.
(Ability wise that is)
In anycase, we'll see.
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By Siren.Kalilla 2012-01-17 09:14:53
Update on topic today:
01-13-2012 01:57 PM | Camate | Community Rep | |
| I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.
For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)
Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.
In order to add jumps to dragoon, which already had a large amount of abilities, we based the stats on the fact that the recasts would be shared, since we had no choice but to create shared recast timers. Had we actually eliminated the recast timer limitation problem and created unique recast timers for Spirit Jump and Soul Jump, I believe that their recast timers would be longer.
Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:
Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison
If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.
The development team is also looking into reducing the recast timer of Spirit Link as well as introducing items that will allow you to cure your Wyvern. | |
Found an update on the JP forums which basically said that they are going to raise the 12 ability cap but it will take some time. Also they responded that removing abilities could be done, but would be a last resort.
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By Siren.Kalilla 2012-01-17 16:17:25
01-17-2012 04:11 PM | Camate | Community Rep | |
| Greetings
Just wanted to give a bit more information in regards to recast timers and some other feedback we have been seeing.
Maximum recast timer slots
The maximum number of recast timers is currently set at 12 recast timers, but we do have plans to increase this number in the future. However, this adjustment requires quite a bit of time and we appreciate your understanding in the meantime while this is worked on.
Interchanging abilities
Next, in regards to the request to remove existing abilities and split recast timers.
It wouldn’t be impossible to remove abilities, but the following must take place in order to make it happen:
Reevaluate parameters and numerical values
If adjusting the numbers is not enough, reevaluate the effects themselves
If the abilities are still unsatisfactory, consider removing abilities
As such, removing an ability would be a last resort (removing abilities has that large of an impact).
Angon
In regards to Angon, the development team is looking into adjustments so that the lowered defense effect stacks with other defense lowering effects.
Call Wyvern Recast Timer
After discussing your feedback for a lower recast timer on Call Wyvern, the development team mentioned that they do not have plans to lower this any further and will be making adjustments to this via abilities and usable items. | |
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-01-17 16:21:22
Just what the hell is the problem with making call wyvern less than 20 minutes? On pup I can call my automaton every 45 damn seconds(though in a weak status).
Quetzalcoatl.Brayenn
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Posts: 306
By Quetzalcoatl.Brayenn 2012-01-17 16:33:02
drg does not rely as much on the pet..however 20min is still dumb 5min max(same as weakness)
サーバ: Asura
Game: FFXI
Posts: 60
By Asura.Chanceikin 2012-01-19 16:46:18
Soothing Breath
Commands the Wyvern to remove a status ailment.
This would be the DRG equivalent to Healing Waltz and it would remove a single status ailment(not limited to the ones the wyvern can remove with Remove Breaths, meaning it can remove Attack Down/Silence/Defense Down/Slow etc)
^that
and.. one of the biggest things about DRG that annoys me is I can't make the Wyvern heel.
So on an NM or VWNM.. you run in, WS and run out, and your wyvern is still over there feeding it TP until it gets wiped out by AoEs while you helplessly watch.
Carbuncle.Ianpyst
サーバ: Carbuncle
Game: FFXI
Posts: 231
By Carbuncle.Ianpyst 2012-01-19 16:49:26
Soothing Breath
Commands the Wyvern to remove a status ailment.
This would be the DRG equivalent to Healing Waltz and it would remove a single status ailment(not limited to the ones the wyvern can remove with Remove Breaths, meaning it can remove Attack Down/Silence/Defense Down/Slow etc)
^that
and.. one of the biggest things about DRG that annoys me is I can't make the Wyvern heel.
So on an NM or VWNM.. you run in, WS and run out, and your wyvern is still over there feeding it TP until it gets wiped out by AoEs while you helplessly watch.
Just disengage.
Edit: To further expand on this, your Wyvern will disengage when you do.
[+]
サーバ: Asura
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By Asura.Chanceikin 2012-01-19 16:52:08
Nice to know, I'm sure Max will appreciate the help.
Still would be cool to have the ability to make it back off even if you're engaged.
サーバ: Fairy
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By Fairy.Ghaleon 2012-01-19 17:01:51
:O would be really nice if gungnir's def down effect stacked with angon lol D:
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Posts: 11680
By Fenrir.Nightfyre 2012-01-19 17:06:05
Just what the hell is the problem with making call wyvern less than 20 minutes? On pup I can call my automaton every 45 damn seconds(though in a weak status). They'd rather cramp our inventory further than just fix something, that way we can grind more for less work on their part.
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By Siren.Kalilla 2012-01-20 08:28:58
Update on topic today:
01-20-2012 06:37 AM | Gildrein | Community Rep | |
| [dev1070] Job Adjustments: Dragoon
Ability adjustments
- Spirit Surge
- The "Haste" effect granted by Spirit Surge will be stackable with similar effects granted by spells and equipment.
- Jump
- Recast time shortened from 90 to 60 seconds.
- High Jump
- Recast time shortened from 180 to 120 seconds.
- Expanded range.
- Will also remove enmity from the nearest party member behind the dragoon.
- Super Jump
- Expanded range.
- Will also remove enmity from the nearest party member behind the dragoon.
- Spirit Jump
- Recast time shortened from 90 to 60 seconds.
- Soul Jump
- Recast time shortened from 180 to 120 seconds.
- Spirit Link
- Recast time shortened from 180 to 90 seconds.
To maintain balance in light of the above recast time reductions, dragoon group one merit point enhancements will be adjusted as follows:
- Jump Recast: Shortens recast time by 2 seconds (previously 3 seconds).
- High Jump Recast: Shortens recast time by 4 seconds (previously 6 seconds).
- Spirit Link Recast : Shortens recast time by 3 seconds (previously 6 seconds).
| |
[+]
Phoenix.Sehachan
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By Phoenix.Sehachan 2012-01-20 08:38:25
Cool stuff. Surprised at the increase in skills ranking.
サーバ: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2012-01-20 08:38:27
That's kinda cool
Fenrir.Dibble
サーバ: Fenrir
Game: FFXI
Posts: 141
By Fenrir.Dibble 2012-01-20 08:38:56
Jump for my love.
サーバ: Phoenix
Game: FFXI
Posts: 4195
By Phoenix.Lillicarnage 2012-01-20 08:50:13
"Will also remove enmity from the nearest party member behind the dragoon."
Was just thinking about this and I think a majority of the time the closest thing behind me is usually my wyvern. Do they count as a party member when it comes to hate mechanics? I know they can take hate and become the target but can you manipulate the hate via things like trick attack?
By Chyula 2012-01-20 09:01:27
I can see it now during Botulus Rex fight.
Blm&Cor: God damn drg stand in front and JUMP.
Drg: dump *** BLM & Cor stand together for Jump.
Botulus: Thanks you for gathering my prey(incoming fart).
Blm&Cor: Who the hell let a loldrg in.
Drg: ............
[+]
Ragnarok.Sekundes
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Posts: 4189
By Ragnarok.Sekundes 2012-01-20 09:16:50
So the only jumps getting range boost is High and super? I suppose I can't really complain with everything else given but that's not going to see much use.
Bahamut.Mizuharu
サーバ: Bahamut
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By Bahamut.Mizuharu 2012-01-20 14:48:40
Quote: Evasion skill will be raised from C- to B.
Incoming EVA set. >_>;;
Quetzalcoatl.Brayenn
サーバ: Quetzalcoatl
Game: FFXI
Posts: 306
By Quetzalcoatl.Brayenn 2012-01-20 15:07:50
hp boost better healing breath and faster recast on jumps, honestly all around great update for drg..the parry and evasion boost seem pointless but whatever
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By Siren.Kalilla 2012-01-20 15:29:17
Update on topic again today:
01-20-2012 02:55 PM | Camate | Community Rep | |
| Howdy!
Just wanted to pass along some insight into some of the changes that were made to the previously outlined dragoon adjustments.
Cure Breath Adjustments
We’ve decided to remove “Petrification (Lv 99)” from the list of possible status ailments that Cure Breath can remove.
At first, since there were comments asking to increase the status ailments that could be cured with Cure Breath, we were looking into improving the benefits to the party when white mage is your support job; however, at the same time we thought that there are almost no cases that you would not be petrified when the rest of your party was petrified.
After releasing the information and reflecting these changes on the test server, we received the same feedback on the forum and as a result made this decision.
We will be adjusting the priority order of the status ailments that Cure Breath cures at another time, so again, if you have request for this please let us know.
Dragoon Adjustments
With the shortened recasts on Jump/High Jump/Spirit Jump/Soul Jump, the damage was also increased. Also, with the addition of Heal Breath IV, there will be a good deal of healing power.
However, in the window to activate Heal Breath, you need to stop attacking (mainly auto-attack) and cannot deal damage. In other words, the more frequently you activate Heal Breath, the less damage you deal, so because of this we enhanced dragoons’s defenses.
Just wanted to note that I edited my post above for clarity.
It's not that each Jump was made more powerful, but the overall damage output of dragoon. | |
[+]
Ragnarok.Ashman
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Posts: 4251
By Ragnarok.Ashman 2012-01-20 15:43:04
Update on topic again today: 01-20-2012 02:55 PM | Camate | Community Rep | | | Howdy! Just wanted to pass along some insight into some of the changes that were made to the previously outlined dragoon adjustments. Cure Breath Adjustments We’ve decided to remove “Petrification (Lv 99)” from the list of possible status ailments that Cure Breath can remove. At first, since there were comments asking to increase the status ailments that could be cured with Cure Breath, we were looking into improving the benefits to the party when white mage is your support job; however, at the same time we thought that there are almost no cases that you would not be petrified when the rest of your party was petrified. After releasing the information and reflecting these changes on the test server, we received the same feedback on the forum and as a result made this decision. We will be adjusting the priority order of the status ailments that Cure Breath cures at another time, so again, if you have request for this please let us know. Dragoon Adjustments With the shortened recasts on Jump/High Jump/Spirit Jump/Soul Jump, the damage was also increased. Also, with the addition of Heal Breath IV, there will be a good deal of healing power. However, in the window to activate Heal Breath, you need to stop attacking (mainly auto-attack) and cannot deal damage. In other words, the more frequently you activate Heal Breath, the less damage you deal, so because of this we enhanced dragoons’s defenses. | |
Feel these nipples!
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By Siren.Kalilla 2012-01-20 15:47:16
<.<!
By Ophannus 2012-01-20 16:08:00
Damage is not increased, the JP version of the post says "With the lowered recast, [Dragoon's] overall damage output will increase."
By Artemicion 2012-01-20 16:11:24
I'm not quite sure I understand what they mean by the window activation for Healing Breath IV where you need to stop attacking/dealing damage.
Will it not activate until you stop hitting the target? Or is it possible to get it off within the window of delay between attacks? Might be as simple as simply turning the other way as you macro it.
Lucky Dragoon gets the first update of the new year!
01-03-2012 02:27 PM | Camate | Community Rep | |
| As 2012 is the year of the dragon, it would be appropriate to disclose some information I have regarding dragoon adjustments.
*Currently these features are in-development and testing and are subject to change.
Wyvern Adjustments
- Addition of Healing Breath IV (Lv80~)
- Additional status ailment cures for Remove Breath depending on level
- Curse/Bane (Lv60~)
- Disease/Plague (Lv80~)
- Petrification (Lv99~)
Ability Adjustments
- Jump
- Reduce recast time from 90 seconds → 60 seconds
- High Jump
- Reduce recast time from 180 seconds → 120 seconds
- Increase the maximum range
- Reduce the enmity of the closest party member behind you
- Super Jump
- Increase the maximum range
- Reduce the enmity of the closest party member behind you
- Spirit Jump
- Reduce recast time from 90 seconds → 60 seconds
- Soul Jump
- Reduce recast time from 180 seconds → 120 seconds
Along with the reduced recast times for each ability, we will be simultaneously adjusting dragoon’s group 1 merit points for “Jump Recast” and “High Jump Recast.”
- Jump Recast 3 seconds → 2 seconds
- High Jump Recast 6 seconds → 4 seconds
Spirit Surge Adjustment
- Increase effect duration from 60 seconds → 90 seconds
As long as there are no major development/testing problems, we are planning to introduce these changes on the test server middle or late January. | |
01-11-2012 06:07 PM | Camate | Community Rep | |
| Hey everyone
I bring some more news about dragoon adjustments. These are some responses to questions/requests that have been seen on the Japanese forum.
Quote: Are there any plans to adjust the haste category for Spirit Surge? Haste is split into two categories, magical and equipment. Spirit Surge currently falls into the magical category, but in order for this to be changed so it is treated neither as magical nor equipment, it’s necessary to edit the programming itself and this takes some time to do.
We weren’t able to inform you the other day at the same time as the other adjustments, but we’ve completed the work to make it possible to make Spirit Surge’s haste effect be in its own category similar to Hasso and we would like to implement this on the test server along with the Jump/Breath adjustments.
Due to this adjustment the number of attack rounds in a given time frame will increase, so we are planning to keep the effect duration of Spirit Surge at 60 seconds.
Quote: Curse/Bane (Lv60~)
Will this Cursna Breath have any effect on Doom? Similar to the effect of the white magic spell Cursna, it will have a chance to cure Death (though there is a chance it will miss).
Quote: High jump
If you are going to add stats to High Jump, you should remove the shared recast timer with Soul Jump. Soul Jump and Spirit Jump’s usage interval were set on the basis that they share recast timers.
Since we have reached the limit system wise for recast timers, it will not be possible to split any more. We have been exploring other possibilities, but a short term solution is rather difficult and we apologize that we haven’t finalized anything as of yet.
Quote: Remove Breath
What about the order of use for status cures? Will it be possible to use multiple times? Can we choose? In the case that you are inflicted with multiple status ailments, Remove Breath will cure only one of them. The status ailments cured will be selected based on level, but there is still room to look into priority, so please let us know your feedback. | |
01-13-2012 01:57 PM | Camate | Community Rep | |
| I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.
For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)
Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.
In order to add jumps to dragoon, which already had a large amount of abilities, we based the stats on the fact that the recasts would be shared, since we had no choice but to create shared recast timers. Had we actually eliminated the recast timer limitation problem and created unique recast timers for Spirit Jump and Soul Jump, I believe that their recast timers would be longer.
Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:
Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison
If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.
The development team is also looking into reducing the recast timer of Spirit Link as well as introducing items that will allow you to cure your Wyvern. | |
01-17-2012 04:11 PM | Camate | Community Rep | |
| Greetings
Just wanted to give a bit more information in regards to recast timers and some other feedback we have been seeing.
Maximum recast timer slots
The maximum number of recast timers is currently set at 12 recast timers, but we do have plans to increase this number in the future. However, this adjustment requires quite a bit of time and we appreciate your understanding in the meantime while this is worked on.
Interchanging abilities
Next, in regards to the request to remove existing abilities and split recast timers.
It wouldn’t be impossible to remove abilities, but the following must take place in order to make it happen:
Reevaluate parameters and numerical values
If adjusting the numbers is not enough, reevaluate the effects themselves
If the abilities are still unsatisfactory, consider removing abilities
As such, removing an ability would be a last resort (removing abilities has that large of an impact).
Angon
In regards to Angon, the development team is looking into adjustments so that the lowered defense effect stacks with other defense lowering effects.
Call Wyvern Recast Timer
After discussing your feedback for a lower recast timer on Call Wyvern, the development team mentioned that they do not have plans to lower this any further and will be making adjustments to this via abilities and usable items. | |
01-20-2012 06:37 AM | Gildrein | Community Rep | |
| [dev1070] Job Adjustments: Dragoon
Ability adjustments
- Spirit Surge
- The "Haste" effect granted by Spirit Surge will be stackable with similar effects granted by spells and equipment.
- Jump
- Recast time shortened from 90 to 60 seconds.
- High Jump
- Recast time shortened from 180 to 120 seconds.
- Expanded range.
- Will also remove enmity from the nearest party member behind the dragoon.
- Super Jump
- Expanded range.
- Will also remove enmity from the nearest party member behind the dragoon.
- Spirit Jump
- Recast time shortened from 90 to 60 seconds.
- Soul Jump
- Recast time shortened from 180 to 120 seconds.
- Spirit Link
- Recast time shortened from 180 to 90 seconds.
To maintain balance in light of the above recast time reductions, dragoon group one merit point enhancements will be adjusted as follows:
- Jump Recast: Shortens recast time by 2 seconds (previously 3 seconds).
- High Jump Recast: Shortens recast time by 4 seconds (previously 6 seconds).
- Spirit Link Recast : Shortens recast time by 3 seconds (previously 6 seconds).
| |
01-20-2012 02:55 PM | Camate | Community Rep | |
| Howdy!
Just wanted to pass along some insight into some of the changes that were made to the previously outlined dragoon adjustments.
Cure Breath Adjustments
We’ve decided to remove “Petrification (Lv 99)” from the list of possible status ailments that Cure Breath can remove.
At first, since there were comments asking to increase the status ailments that could be cured with Cure Breath, we were looking into improving the benefits to the party when white mage is your support job; however, at the same time we thought that there are almost no cases that you would not be petrified when the rest of your party was petrified.
After releasing the information and reflecting these changes on the test server, we received the same feedback on the forum and as a result made this decision.
We will be adjusting the priority order of the status ailments that Cure Breath cures at another time, so again, if you have request for this please let us know.
Dragoon Adjustments
With the shortened recasts on Jump/High Jump/Spirit Jump/Soul Jump, the damage was also increased. Also, with the addition of Heal Breath IV, there will be a good deal of healing power.
However, in the window to activate Heal Breath, you need to stop attacking (mainly auto-attack) and cannot deal damage. In other words, the more frequently you activate Heal Breath, the less damage you deal, so because of this we enhanced dragoons’s defenses. | |
01-25-2012 06:42 PM | Camate | Community Rep | |
| Howdy!
I have some comments about dragoon adjustments in regards to some feedback we have received.
Wyverns
In response to the issue of feeling weaker when a wyvern is defeated, we will look into increasing the overall endurance of wyverns. There was also an idea to shorten the recast timer for “Call Wyvern” since wyverns are defeated relatively frequently, but we decided that it would be better if players tried to keep their wyverns alive as long as possible.
Thus, our main objective is to adjust wyverns so that they are not easily defeated in relation to their 20 minute recast time. This will involve adjustments to endurance, healing methods and other tweaks to keep wyverns alive.
- Healing methods
We have previously mentioned that we will shorten the recast time for Spirit Link, but we are also looking into some other adjustments. In order to further increase the survival rate of wyverns, we are looking into doubling the healing amount of Spirit Link and adding a regen effect. We have previously stated that we are considering recovery items for wyverns, but we will re-evaluate this idea after the adjustments to Spirit Link.
- Leveling wyverns
The spec for wyverns leveling up from repeating battles is valid in situations where there are many battles, but is not valid for NM battles and zones where EXP cannot be gained. This may be a modest adjustment, but we are looking into adding the effect “Wyvern levels up with a certain probability” to Empathy.
- AoE damage
Regarding the issue of wyverns not being able to approach monsters because they are instantly knocked out from AoE attacks, the same can be said for other pets and player characters. This issue is not resolved by simply adjusting characters and pets. Instead, it would be necessary to adjust the damage dealt by AoE attacks. We are currently looking into adjusting certain AoE attacks in Voidwatch.
- Breath weakness in Voidwatch
We acknowledge that it is difficult to proc weakness due to the fact that it is not possible to select which breath is used. However, we will not make a job adjustment to add abilities just so that it becomes easier to proc weakness. Rather, we look into adjustments to make content more enjoyable.
Also we are not looking into allowing players to select which breath is used. This would go against the concept of pets. Wyverns simply aid player characters in battle, so it should not be possible for players to freely control all aspects of wyverns.
- Cure Breath
Cure Breath only cures status ailments that affect the character’s ability to battle in the front-line, which is why we did not include silence or mute. It would be convenient if Cure Breath can cure a wider variety of status ailments as an AoE spell, but we decided on the current specs considering its balance with other jobs’ status ailment curing spells and waltzes.
Jump
Regarding Jump and High Jump, we decided to restrict the adjustments to increasing damage dealt, so we will only be shortening the recast timer for now. (We are scrapping the idea of allowing High Jump to lower hate for the party member closest to the player from behind.)
We want to avoid players only using Spirit Jump and Soul Jump because they have a wyvern. Rather, we would like players to choose between “Jump and High Jump” or “Soul Jump and Spirit Jump” based on the circumstances.
| |
02-03-2012 05:04 AM | Gildrein | Community Rep | |
| [dev1070] Job Adjustments: Dragoon
| |
02-13-2012 07:12 PM | Camate | Community Rep | |
| Greetings!
Apologies that this announcement is being made post-version update.
In regards to the effect that will reduce the enmity of the closest party member behind you, which was planned for this version update, we have received a lot of comments stating that it is not very convenient and we have decided to push this back. We would like to receive a bit more feedback from both dragoons as well as players who use other jobs.
Similar to the above, we would also like to hear the opinions of more players on the topic of priority for Cure Breath.
Originally, the status ailment that would be healed was selected based on the order of the level it was learned. As we are thinking of adjusting the priority of this, if there are any particular status effects which you would like to be prioritized for healing, please share your thoughts.
Paralyzed
Curse & Doom
Disease & Plague
Blind
Poison
Example of a post
----------------------------
1. Paralyzed
2. Disease & Plague
3. Curse & Doom
4. Blind
5. Poison
---------------------------- | |
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