By Ragnarok.Returner 2012-01-25 13:26:30
Didn't misread.
First of all, it is higher base damage. Higher base damage doesn't mean much, but it means you WS slightly higher, in this case 2-3% higher.
Second of all, higher delay, very easy to 6 hit even with /war meaning higher WS frequency even if just slightly in a VW zerg.
Third of all, 10 dex helps with accuracy, which is great for high tier VW, and when you are not capped, that's 3-4% of your hit rate (don't forget that it is also for your WS unless you decided to spam Torcleaver)
Fourth of all, in a VW zerg you will always never use Torcleaver. You can argue that you can always start with it @300% tp. But you can also SE at the start and use resolution as your first WS. The difference of 4 hits worth of SE and superiority of resolution is significant enough to at least offset a small chunk of the ODD damage that you would be piling up the next 90 secs. The problem is really that you will maybe swing once or twice in between each WS, so the benefit is really small from ODD.
So in the end, you WS more because hit build and accuracy, and you WS harder cuz base damage, and you are losing out on ODD. In a VW zerg, I would rather go with WS harder and more.
Correct me if calculation shows otherwise tho, I have never been a big fan of ODD outside of Abyssea. It is nice and all that, but in the end it is really a small difference.