[dev1090] Job Adjustments: Dragoon

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フォーラム » FFXI » Jobs » Dragoon » [dev1090] Job Adjustments: Dragoon
[dev1090] Job Adjustments: Dragoon
 Siren.Kalilla
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By Siren.Kalilla 2012-02-16 19:39:56  
02-16-2012 05:56 AM
[source]
Gildrein
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[dev1090] Job Adjustments: Dragoon

  • Job ability adjustments

    • Spirit Surge
      • The Super Jump enmity reduction granted to the closest party member behind the dragoon will be adjusted.

    • Super Jump
      • Will also reduce enmity of the closest party member behind the dragoon.
        *This adjustment is still under consideration and may be postponed for balancing purposes.

    • Spirit Link
      • Will also grant Regen to the wyvern.


  • Restoring Breath adjustments

    • The priority by which status ailments are cured will be adjusted as follows:
       
      (Pre-Adjustment)
      1. Disease/Plague
      2. Curse/Bane/Doom
      3. Paralysis
      4. Blindness
      5. Poison
      (Post-Adjustment)
      1. Paralysis
      2. Disease/Plague
      3. Curse/Bane/Doom
      4. Blindness
      5. Poison

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02-21-2012 02:16 PM
[source]
Camate
Community Rep

Greetings.

There have been some requests for a bit more information in regards to the adjustments. While this content is still being looked into, I’d like to give you an overview of the current status and values.

  • Super Jump enmity reduction while under the effects of Spirit Surge
    The closest party member behind the dragoon will have their enmity reduced to the lowest value
    ※Even if the below adjustments to Super Jump are put off, adjustments will still be made to Super Jump while under the effects of Spirit Surge.
     

  • Super Jump will reduce enmity of closest party member behind the dragoon
    The closest party member behind the dragoon will have their enmity reduced by half.
    ※Currently planning to put this on hold. If we decide to put this off, we will be proceeding with adjustments on the basis that this will not be implemented.
     

  • Spirit Link granting Regen to the Wyvern
    HP recovered by Regen: Player’s level divided by 3, every 3 seconds
    Regen effect duration: 90 sec.
    ※Example: If you are level 99, 33/3 sec. is thirty ticks amounting to 990 HP recovered.

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03-22-2012 04:10 PM
[source]
Camate
Community Rep

Greetings!

In the upcoming version update we will be making the aforementioned dragoon adjustment which can be found here: [dev1090] Job Adjustments: Dragoon.

However, as a result of the feedback we received, we have decided to push back the enmity reduction for party members standing behind the dragoon when using Super Jump.

Additionally, due to the time it took for Meteor adjustments, the priority for status ailment cures from wyvern’s breath will also be pushed back.

We will do our best after the version update to get it ready for implementation.
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 Quetzalcoatl.Brayenn
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By Quetzalcoatl.Brayenn 2012-02-16 19:56:10  
why exactly was the enmity reduction for high/super(non-2hred) jump for players behind DRg postponed/being removed? or did i misread the initial notes when this was mentioned?
Can't see the downside to having a way to help other players stay down on the haste list when it doesn't hurt us in any way.
 Lakshmi.Kolvar
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By Lakshmi.Kolvar 2012-02-17 16:39:37  
Siren.Kalilla said: »
I apologize for the 13 hour delay, I wasn't available to post anything.
<Please forgive me.> ._.

I am not sure I will ever be able to forgive you for this injustice. It will take time for your trust to come back. Sorry.

In other news, I want the Enmity thingy damnit. Sounds like a fun thing to do to tanks to screw them up!
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-17 16:45:46  
lol :o
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 Valefor.Mithano
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By Valefor.Mithano 2012-02-17 17:20:34  
Lakshmi.Kolvar said: »
In other news, I want the Enmity thingy damnit. Sounds like a fun thing to do to tanks to screw them up!

Balance! BALANCE!!!!
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-21 14:27:24  
02-21-2012 02:16 PM
[source]
Camate
Community Rep

Greetings.

There have been some requests for a bit more information in regards to the adjustments. While this content is still being looked into, I’d like to give you an overview of the current status and values.

  • Super Jump enmity reduction while under the effects of Spirit Surge
    The closest party member behind the dragoon will have their enmity reduced to the lowest value
    ※Even if the below adjustments to Super Jump are put off, adjustments will still be made to Super Jump while under the effects of Spirit Surge.
     

  • Super Jump will reduce enmity of closest party member behind the dragoon
    The closest party member behind the dragoon will have their enmity reduced by half.
    ※Currently planning to put this on hold. If we decide to put this off, we will be proceeding with adjustments on the basis that this will not be implemented.
     

  • Spirit Link granting Regen to the Wyvern
    HP recovered by Regen: Player’s level divided by 3, every 3 seconds
    Regen effect duration: 90 sec.
    ※Example: If you are level 99, 33/3 sec. is thirty ticks amounting to 990 HP recovered.

Subscribe
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 Phoenix.Terasan
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By Phoenix.Terasan 2012-02-21 14:40:00  
@ Spirit Link adjustment: *fapfapfapfapfapfap*

@ Kal for being awesome: Thank you :D I don't have to read the OF now~ <3
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-21 14:42:37  
Now my post feels dirty :(

*sets it on fire and runs away* D:
 Bismarck.Markas
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By Bismarck.Markas 2012-02-21 14:49:14  
Siren.Kalilla said: »
Now my post feels dirty :(
necroskull Necro Bump Detected! [30 days between previous and next post]
 Siren.Kalilla
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By Siren.Kalilla 2012-03-22 16:47:11  
03-22-2012 04:10 PM
[source]
Camate
Community Rep

Greetings!

In the upcoming version update we will be making the aforementioned dragoon adjustment which can be found here: [dev1090] Job Adjustments: Dragoon.

However, as a result of the feedback we received, we have decided to push back the enmity reduction for party members standing behind the dragoon when using Super Jump.

Additionally, due to the time it took for Meteor adjustments, the priority for status ailment cures from wyvern’s breath will also be pushed back.

We will do our best after the version update to get it ready for implementation.
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 Bahamut.Raenryong
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By Bahamut.Raenryong 2012-03-22 16:47:52  
Priority orders are really hard.
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 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-03-22 17:17:35  
All this talk of having to push stuff back due to only Meteor adjustment makes me think there is like 3-4 people total working in the team.
 Bismarck.Sylow
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By Bismarck.Sylow 2012-03-22 17:19:02  
Idk, the system for meteor was completely new and unlike anything else they've added.

It was probably a total *** to implement.
 Lakshmi.Sirafiinikkusu
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By Lakshmi.Sirafiinikkusu 2012-03-23 01:48:50  
Why does disease and plague take priority of doom lol?
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By Wardeniii 2012-03-23 02:04:56  
Lakshmi.Sirafiinikkusu said: »
Why does disease and plague take priority of doom lol?

I don't always die, but when I do, I am disease free.
 Ragnarok.Arcalimo
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By Ragnarok.Arcalimo 2012-03-23 03:12:03  
Lakshmi.Sirafiinikkusu said: »
Why does disease and plague take priority of doom lol?

It was a mistake, they rectified it in some ninja post i can't see now, but anyways, their main post is updated with the real info:
Quote:
The priority by which status ailments are cured will be adjusted as follows:
 
(Pre-Adjustment)
1. Disease/Plague
2. Curse/Bane/Doom
3. Paralysis
4. Blindness
5. Poison

(Post-Adjustment)
1. Paralysis
2. Curse/Bane/Doom
3. Disease/Plague
4. Blindness
5. Poison

Should fix that in the OP to avoid confusion kali :P