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about the GOV crafting torque's
By maxdecphoenix 2012-09-09 01:09:57
about a year ago i did some testing with the tanner's torque i'd got while dicking around farming soil geodes/building pet pdt axes. Infact, i didn't even know it existed nor realize i got it til later in moghouse was like "where this come from?." not really relevant, but whatever. shortly after that I did some testing with it and posted the findings on wiki. I was on the site tonight and realized i never posted them here and figured i'd do so just to reach a larger audience even though these things are still pretty rare (according to search there are only 12 people on phoenix with tanner's). i'm interested if the other torques operate the same, and this seems to be about 1 of 2 ffxi forums that still has some life to it.
also, i've not seen anyone else post anything about the other torque's but here's what i wrote on the talk page after my tests, people may or may not know, but just passing it along:
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After noticing anecdotal evidence this peice wasn't helping, i decided to do a bit of testing on it, to see what, if anything, is happening. My findings are this:
This piece doesn't function as a straight skill increase, like support does. What i mean is that @x skill, one can attempt recipes that cap @x+15. with paid crafting support, this barrier is broken, and gives a +3 enhancement to skill (although it isn't indicated in the craft skills menu, it is testable, by incrementally increasing attempted craft levels). this allows for attempting recipes that cap @x+18. The tanner's torque doesn't operate this way.
My research was with the Tanners Torque and leathercraft lvl 62
@62 (no torque/support), i could attempt crafts up to a lvl 77cap, a 78 cap will give the notice "blah blah beyond.. skill level." I equipped the torque and attempted a 78 cap again, still recieve the "beyond skill level" notice. with support however (unequipping torque), you can attempt a 78, 79, 80 cap synth. at 81 I received the "beyond skill level" notice. Then I let the imagery wear off.
I then equipped torque, got paid support (al zhabi), and reattempted a lvl 81 synth. it allowed me to attempt the synth. i then unequipped the torque, and tried the synth again. just to check, and i recieved the "beyond skill level" notice.
All testing was done with paid support.
I then tried with free support. With free support i attempted a lvl 78 cap, i recieved the "beyond skill" notice. I then let the support wear off. I equipped the torque, recieved free support again, and again tried a lvl 78 synth. Again, i recieved the "beyond skill" notice.
free support itself DOES NOT increase the cap. So even with free support you are still capped @x+15. For years everyone has believed free support gives a +1 skill, however since performing this test, I have begun to doubt this. This test shows free/paid support act differently, which causes me to believe free support doesn't actually give a straight skill bonus, but probably just increases the Success rate (which is a now known variable thanks to the Crafters Rings) by a percentage. Although... I'm not inclined/willing to test this.
So, one function of the torques' apparently works ONLY in conjunction with paid support. That's not to say empirically it doesn't function in some other way by itself, or with free support, just that I can't, at this time, test if it does. But this does show, clearly, that a function does activate specifically in conjunction with Paid support.
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I'd also like to point out that this thing still works in this fashion at lvl 73 skill so I'm not sure if there is a lower/upper bound for function like the 'trainee's items'
I didn't mention this in the above comment, but, and I'm just making a blind assumption, they all would most likely operate in this fashion. Anyway, take it as you want.
[+]
Garuda.Chanti
サーバ: Garuda
Game: FFXI
Posts: 12376
By Garuda.Chanti 2012-09-09 09:56:27
Torque = singular.
Torques = plural.
Torques' = possessive plural. Usage example: the torques' properties.
Interesting read.
Leviathan.Hohenheim
サーバ: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-09-09 10:19:51
well the thing is it does give a straight skill bonus, as seen in breaking hq tiers. according to your research, +skill from items just simply doesnt allow you to break the x+15 skill limitation. that seems to be the only difference.
By maxdecphoenix 2012-09-09 11:53:00
Leviathan.Hohenheim said: »well the thing is it does give a straight skill bonus
I haven't seen this. Infact, it was the expectation that it should be that originally prompted me to test it. I was leveling on some leather synth at skill 60-62 and was expecting a specific result % and wasn't getting it. that's what i meant by "After noticing anecdotal evidence this peice wasn't helping." and it wasn't just like 2 or 3 synths it was upward of 20-30.
I know when my effective skill is 5 below a synth i have basically a 50% success rate, i'll look into another test tomorrow or something. probably try a hard 7 below + torque, then level skill 2 point for a hard 5 and see if there's a difference.
Leviathan.Hohenheim said: » according to your research, +skill from items just simply doesnt allow you to break the x+15 skill limitation. that seems to be the only difference. except it did. when combined with paid support. the results were x+15 base, x+15 with torque, x+18 with paid support, x+20 with paid support & torque.
Leviathan.Hohenheim
サーバ: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-09-09 11:55:28
it doesnt allow you to break it by normal means without support then*
and +skill items helps break hq tiers. 20-30 synths isnt a relevant sample size by any means, especially with t1 hq rates. break rates are always ***, i broke two lvl84 synths (im 112) in a row, thats .05 x .05 chance of happening.
By maxdecphoenix 2012-09-10 03:03:07
Leviathan.Hohenheim said: »20-30 synths isnt a relevant sample size by any means
i didn't say it was. in fact i specifically said it was anecdotal. alas, i misspoke anyway as it was actually two sessions of between 20-30 synth each.
having said that however, since it was enough data to form a theory which was, by testing, shown to be correct (that the peice does *** all for skill synths w/o being coupled with paid support) I'll say yes. that makes it pretty relevant.
Regardless, I don't need to do 10,000 synths to be comfortable acknowledging a difference in doing a synth @x+n and the same synth done @x+n+1,2,3,4>. at a soft cap of 5 you'll have a 50% success rate, 3 skill later that same synth will be 85-90%. results which are clearly evident before reaching 50 synths at either level. If you need 100, 1000, or 10000 synth to accept a difference between 50% and 90% pack a lunch and let me know how it turns out.
Leviathan.Hohenheim said: »break rates are always ***, i broke two lvl84 synths (im 112) in a row, thats .05 x .05 chance of happening. ah yes, 30 (really 50~) synths i did = not relevant. 2 synths you did = somehow relevant. Oh internet, i lub you.
Before this gets derailed any further, I want to reiterate the point of the OP, which is: the neck peice operates weirdly, take notice... or don't. w/e.
サーバ: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2012-09-10 03:10:30
The biggest issue facing these torques is that half of them haven't been released yet.
I don't know many people who skill up on things 15+ due to the higher fail rates, and even if it just gave success/HQ rate, it'd still be worth picking up if your main skill has one (QQ'ing over no WW torque T~T)
[+]
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2012-09-10 03:21:44
Has there even been any testing confirming it breaks HQ tiers without support? I can only imagine if you were trying to break a tough tier, you'd have support anyway.
By maxdecphoenix 2012-09-10 18:20:18
Leviathan.Comeatmebro said: »Has there even been any testing confirming it breaks HQ tiers without support? I can only imagine if you were trying to break a tough tier, you'd have support anyway. From what hohenheim said, it sounds like someone did. I haven't seen it and don't care to look. from his wording though, it sounded like whoever did it DIDN'T have support. which to me.. seems umm odd.
I don't know many people who skill up on things 15+ due to the higher fail rates, and even if it just gave success/HQ rate, it'd still be worth picking up if your main skill has one (QQ'ing over no WW torque T~T) This response alone makes me want to delete this entire thread. dude you need to work on comprehension or something.
Garuda.Chanti
サーバ: Garuda
Game: FFXI
Posts: 12376
By Garuda.Chanti 2012-09-10 18:38:50
The biggest issue facing these torques is that half of them haven't been released yet.
Total agreement.
Quote: I don't know many people who skill up on things 15+ due to the higher fail rates....
Breaksynthing. One does it to level the main craft with an underleveled subcraft. A common if expensive way to get through "gold hell" in Goldsmithing. But cheaper than actually MAKING the Gold Armor set.
about a year ago i did some testing with the tanner's torque i'd got while dicking around farming soil geodes/building pet pdt axes. Infact, i didn't even know it existed nor realize i got it til later in moghouse was like "where this come from?." not really relevant, but whatever. shortly after that I did some testing with it and posted the findings on wiki. I was on the site tonight and realized i never posted them here and figured i'd do so just to reach a larger audience even though these things are still pretty rare (according to search there are only 12 people on phoenix with tanner's). i'm interested if the other torques operate the same, and this seems to be about 1 of 2 ffxi forums that still has some life to it.
also, i've not seen anyone else post anything about the other torque's but here's what i wrote on the talk page after my tests, people may or may not know, but just passing it along:
------------
After noticing anecdotal evidence this peice wasn't helping, i decided to do a bit of testing on it, to see what, if anything, is happening. My findings are this:
This piece doesn't function as a straight skill increase, like support does. What i mean is that @x skill, one can attempt recipes that cap @x+15. with paid crafting support, this barrier is broken, and gives a +3 enhancement to skill (although it isn't indicated in the craft skills menu, it is testable, by incrementally increasing attempted craft levels). this allows for attempting recipes that cap @x+18. The tanner's torque doesn't operate this way.
My research was with the Tanners Torque and leathercraft lvl 62
@62 (no torque/support), i could attempt crafts up to a lvl 77cap, a 78 cap will give the notice "blah blah beyond.. skill level." I equipped the torque and attempted a 78 cap again, still recieve the "beyond skill level" notice. with support however (unequipping torque), you can attempt a 78, 79, 80 cap synth. at 81 I received the "beyond skill level" notice. Then I let the imagery wear off.
I then equipped torque, got paid support (al zhabi), and reattempted a lvl 81 synth. it allowed me to attempt the synth. i then unequipped the torque, and tried the synth again. just to check, and i recieved the "beyond skill level" notice.
All testing was done with paid support.
I then tried with free support. With free support i attempted a lvl 78 cap, i recieved the "beyond skill" notice. I then let the support wear off. I equipped the torque, recieved free support again, and again tried a lvl 78 synth. Again, i recieved the "beyond skill" notice.
free support itself DOES NOT increase the cap. So even with free support you are still capped @x+15. For years everyone has believed free support gives a +1 skill, however since performing this test, I have begun to doubt this. This test shows free/paid support act differently, which causes me to believe free support doesn't actually give a straight skill bonus, but probably just increases the Success rate (which is a now known variable thanks to the Crafters Rings) by a percentage. Although... I'm not inclined/willing to test this.
So, one function of the torques' apparently works ONLY in conjunction with paid support. That's not to say empirically it doesn't function in some other way by itself, or with free support, just that I can't, at this time, test if it does. But this does show, clearly, that a function does activate specifically in conjunction with Paid support.
------
I'd also like to point out that this thing still works in this fashion at lvl 73 skill so I'm not sure if there is a lower/upper bound for function like the 'trainee's items'
I didn't mention this in the above comment, but, and I'm just making a blind assumption, they all would most likely operate in this fashion. Anyway, take it as you want.
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