Ragnarok.Connavarr said:
»Off-topic since the question was answered:
How does Insurgency perform with the Mythic scythe? I always loved seeing the weaponskill, was sad it was weaker then Guillotine. I use it from time to time just because it looks great, low damage be damned lol.
Also, grats on the Liberator!
I don't see insurgency outperforming entropy ever in PvE, Entropy consistently does more damage. I only use it to activate Aftermath, I was hoping it would be more powerful as I really like the way it looks.
(It doesn't even have a cool enfeebling effect -_-)
**I will continue to keep an eye on this.
The best thing about Liberator is being able to steal +69INT with NetherVoid or lower a monsters AGI/VIT by that amount for zerging. I usually choose AGI to boost the accuracy of my alliance and crit rate. (Unless I want to be selfish and take INT.)
Capping accuracy is a concern (where the rest of my armory has allowed me to neglect this), without capped accuracy the weapon loses (I suppose any weapon) much of its power. The only event I have had to make a concentrated effort is legion. I have a lowAcc/HighAcc set, the OAT/OATh makes it well worth it to sacrifice some multi hit pieces to achieve capped accuracy. (When Agressor/DEye(1merit) is down.)
It performs well on Odin II as the Aftermath Lv3. Cannot be dispelled.
In PvP because insurgency gets a 35% boost, it bypasses DT and allows one to more easily hit the damage cap for single attacks (999) and sometimes break a 1000 if I get lucky. However it pales in comparison to the power of the other Relic one hitters Weaponskills such as Scoourge/Cata/Kaiten etc as they get the ability to bypass 45% DT.
Liberator is actually a lackluster weapon in (1v1) more often than not as I do not use it to fight melee jobs that much. Liberator does not possess the ability to heal me, superior WS offense power, augment my defensive sets with 10% haste aftermath for a deadly 20~s after my WS, nor the unbridled ODD that my weapon of choice Apocalypse does.
The jobs that it does perform well on are wizard classes with enfeebling ability, I can manifest absorb-mnd/int to reduce potency/accuracy of deadly enfeebles by usually maximizing dInt/dMnd at 50 (break/bind), and the +35macc when used in conjunction with sandstorm/hailstorm/klimaform makes my break/bind very accurate. This is of course assuming SCH sub.
In team play with access to regain it is quite potent, but the power of Apocalypse is still a force to be reckoned with.
Who knows what will happen to my spell selection or what spells updates may bring. The neat thing about this weapon (and a reason why I was compelled to make it) was it seems to echo aspects of my job that I feel are lost on many. Liberator has the ability to augment the job in powerful ways if its magic side is developed further, in addition to being a respectable DD weapon.
It is unfortunate that to feel like more of a "Magic Knight" outside of PvP I had to make a mythic, I hope in time this aspect of my job will shine true again and the mythic will simply augment it.
INT merits for life ***.