Entropy Earrings

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フォーラム » FFXI » Jobs » Dark Knight » Entropy Earrings
Entropy Earrings
 Phoenix.Urteil
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By Phoenix.Urteil 2012-09-30 05:56:47  
Does 4INT from Aquilo's pearl beat moonshade +25tpbonus on Entropy.


Also please keep in mind from Liberator I have overflow TP for Entropy 99% of the time.
 Ramuh.Austar
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By Ramuh.Austar 2012-09-30 06:08:56  
No.
 Ragnarok.Hevans
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By Ragnarok.Hevans 2012-09-30 06:10:41  
Ramuh.Austar said: »
No.


yes
 Odin.Sheelay
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By Odin.Sheelay 2012-09-30 06:18:27  
oooooh grats on Liberator Urtell. Didn't see you get it. Awesome!
 Valefor.Prothescar
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By Valefor.Prothescar 2012-09-30 06:29:26  
While we don't always see eye to eye, grats on Liberator, it's quite an accomplishment. As for the question, I don't see 3~ WSC beating the extra fTP ever, however I haven't done any actual math to back that up.

Edit: passed it through my hastily made spreadhseet, should be accurate enough to verify which earring is superior, Moonshade by a mile.
 Odin.Creaucent
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By Odin.Creaucent 2012-09-30 07:45:17  
Obviously if its 300% tp moonshades 25tp bonus is void so make a set for 300% tp and a set for lower.

Unless ive got that totally wrong and the tp bonus still makes a difference.

Edit: forgot, congrats on liberator.
 Phoenix.Urteil
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By Phoenix.Urteil 2012-09-30 10:58:30  
Odin.Creaucent said: »
Obviously if its 300% tp moonshades 25tp bonus is void so make a set for 300% tp and a set for lower.

Unless ive got that totally wrong and the tp bonus still makes a difference.

Edit: forgot, congrats on liberator.

There won't be a time where Entropy will be used at 300% TP, it will be always be insurgency at 300 then Entropy as soon as I am able.

Even in VW, where I don't use wings because it is actually counterproductive, I will not Entropy at 300% if but once in a very seldom blue moon.

I've been using moonshade/aquilo for quite some time but since I have managed to get a hold of a second aquilo I'm wondering if Aquilo's(2)might possibly edge out the moonshade.


Even for a person who plays only Dark Knight, I find it hard to be able to justify this 4INT/3m/-1inventory space earring.
It seems I am going to have to try and pawn this earring off as the consensus seems to be abundantly clear.


PS: Thank you for the congratulations everyone, I've had the scythe for a couple of months now, but it still has not set in. Even when gazing upon it in my inventory.
 Odin.Creaucent
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By Odin.Creaucent 2012-09-30 11:21:26  
Phoenix.Urteil said: »
Odin.Creaucent said: »
Obviously if its 300% tp moonshades 25tp bonus is void so make a set for 300% tp and a set for lower.

Unless ive got that totally wrong and the tp bonus still makes a difference.

Edit: forgot, congrats on liberator.

There won't be a time where Entropy will be used at 300% TP.

Just answered your own question then only time aquilos will beat moonshade is when tp is capped.
 Ragnarok.Connavarr
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By Ragnarok.Connavarr 2012-09-30 11:48:26  
Off-topic since the question was answered:

How does Insurgency perform with the Mythic scythe? I always loved seeing the weaponskill, was sad it was weaker then Guillotine. I use it from time to time just because it looks great, low damage be damned lol.

Also, grats on the Liberator!
 Phoenix.Urteil
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By Phoenix.Urteil 2012-09-30 11:50:47  
Odin.Creaucent said: »
Phoenix.Urteil said: »
Odin.Creaucent said: »
Obviously if its 300% tp moonshades 25tp bonus is void so make a set for 300% tp and a set for lower.

Unless ive got that totally wrong and the tp bonus still makes a difference.

Edit: forgot, congrats on liberator.

There won't be a time where Entropy will be used at 300% TP.

Just answered your own question then only time aquilos will beat moonshade is when tp is capped.

The thread was obviously for when TP isn't capped.
 Phoenix.Urteil
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By Phoenix.Urteil 2012-09-30 12:03:14  
Ragnarok.Connavarr said: »
Off-topic since the question was answered:

How does Insurgency perform with the Mythic scythe? I always loved seeing the weaponskill, was sad it was weaker then Guillotine. I use it from time to time just because it looks great, low damage be damned lol.

Also, grats on the Liberator!

I don't see insurgency outperforming entropy ever in PvE, Entropy consistently does more damage. I only use it to activate Aftermath, I was hoping it would be more powerful as I really like the way it looks.
(It doesn't even have a cool enfeebling effect -_-)
**I will continue to keep an eye on this.

The best thing about Liberator is being able to steal +69INT with NetherVoid or lower a monsters AGI/VIT by that amount for zerging. I usually choose AGI to boost the accuracy of my alliance and crit rate. (Unless I want to be selfish and take INT.)

Capping accuracy is a concern (where the rest of my armory has allowed me to neglect this), without capped accuracy the weapon loses (I suppose any weapon) much of its power. The only event I have had to make a concentrated effort is legion. I have a lowAcc/HighAcc set, the OAT/OATh makes it well worth it to sacrifice some multi hit pieces to achieve capped accuracy. (When Agressor/DEye(1merit) is down.)

It performs well on Odin II as the Aftermath Lv3. Cannot be dispelled.




In PvP because insurgency gets a 35% boost, it bypasses DT and allows one to more easily hit the damage cap for single attacks (999) and sometimes break a 1000 if I get lucky. However it pales in comparison to the power of the other Relic one hitters Weaponskills such as Scoourge/Cata/Kaiten etc as they get the ability to bypass 45% DT.

Liberator is actually a lackluster weapon in (1v1) more often than not as I do not use it to fight melee jobs that much. Liberator does not possess the ability to heal me, superior WS offense power, augment my defensive sets with 10% haste aftermath for a deadly 20~s after my WS, nor the unbridled ODD that my weapon of choice Apocalypse does.

The jobs that it does perform well on are wizard classes with enfeebling ability, I can manifest absorb-mnd/int to reduce potency/accuracy of deadly enfeebles by usually maximizing dInt/dMnd at 50 (break/bind), and the +35macc when used in conjunction with sandstorm/hailstorm/klimaform makes my break/bind very accurate. This is of course assuming SCH sub.

In team play with access to regain it is quite potent, but the power of Apocalypse is still a force to be reckoned with.





Who knows what will happen to my spell selection or what spells updates may bring. The neat thing about this weapon (and a reason why I was compelled to make it) was it seems to echo aspects of my job that I feel are lost on many. Liberator has the ability to augment the job in powerful ways if its magic side is developed further, in addition to being a respectable DD weapon.

It is unfortunate that to feel like more of a "Magic Knight" outside of PvP I had to make a mythic, I hope in time this aspect of my job will shine true again and the mythic will simply augment it.



INT merits for life ***.
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 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-09-30 12:24:27  
Ragnarok.Connavarr said: »
Off-topic since the question was answered:

How does Insurgency perform with the Mythic scythe? I always loved seeing the weaponskill, was sad it was weaker then Guillotine. I use it from time to time just because it looks great, low damage be damned lol.

Also, grats on the Liberator!
Damage should be pretty similar between the two thanks to the 30% WSD bonus. Which comes out on top will depend on pDIF (Entropy sets will have a bit less attack, but this doesn't matter if you're capped) and gear selection (Huginn legs offer a more substantial boost to Entropy than Insurgency). Since we're talking about a weapon that's well suited to low-eva targets that last less than three minutes, I'd generally stick to Entropy.

EDIT: I forgot Absorb spells are actually kind of useful with Liberator. Entropy obviously wins by a long shot with Abs-INT up.
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 Cerberus.Detzu
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By Cerberus.Detzu 2012-09-30 16:54:25  
Dark specific spells should be instant cast.
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 Diabolos.Raelia
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By Diabolos.Raelia 2012-09-30 17:01:56  
If anything just carry Strophadic Earring instead of an Aquillo's Pearl. Much easier to justify -1 inventory with multipurpose for just one less INT.

Edit: Hmm, thought that was +Macc on it, not +Ele skill. Perhaps a 'nevermind'.
 Cerberus.Taint
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By Cerberus.Taint 2012-10-01 09:19:46  
Definitely moonshade.
 Phoenix.Urteil
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By Phoenix.Urteil 2012-10-09 02:37:58  
Twilight Mail or Phorcys?

Been hearing this actually come up assumed due to multi hit nature of Entropy/100% mod, twilight wins.
 Ramuh.Austar
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By Ramuh.Austar 2012-10-09 04:47:28  
Twilight last I checked.
 Cerberus.Detzu
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By Cerberus.Detzu 2012-10-09 05:02:55  
I hate shinryu more and more.
 Diabolos.Raelia
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By Diabolos.Raelia 2012-10-09 05:39:25  
7% on first hit only is then 1.75%, but 5% attack is nothing to sneeze at if accuracy is capped.

It's closer than it seems. 15 INT is maybe 5% more WSC, so if attack is uncapped too it's the Accuracy that really makes the difference.
 Cerberus.Taint
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By Cerberus.Taint 2012-10-09 07:11:21  
Diabolos.Raelia said: »
7% on first hit only is then 1.75%, but 5% attack is nothing to sneeze at if accuracy is capped.


If ACC is capped, ATT better be capped. Last I checked ATT was the last thing DRK had to worry about.