Equipviewer - Making Everything Larger

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フォーラム » Windower » Support » equipviewer - making everything larger
equipviewer - making everything larger
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By ceinwyn 2018-05-01 18:06:38  
anyone use equipviewer? i tried to make the view larger, and it worked to some extent.
i doubled the 128s to 256, and the 32's to 64s.

but not all the icons changed to 64s. half of them are 32x32 and the other half are 64x64. and its random which ones got larger.

looking through the code, the function used is 'setSize'.
anyone have experience with that?

thanks.
 Sylph.Reain
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By Sylph.Reain 2018-05-04 19:58:32  
Equipviewer and the icon files have been updated to allow for this.

https://github.com/ProjectTako/ffxi-addons/issues/8

https://github.com/ProjectTako/ffxi-addons/tree/master/equipviewer
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By Schah 2018-07-14 00:39:12  
Can anyone explain to me how to move this addon. I have installed it per directions on the read me file, but when I load it, it doesn’t show up on screen. Any help would be appreciated. Thank you.
 Sylph.Reain
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By Sylph.Reain 2018-07-14 00:55:58  
//equipviewer pos x y

e.g. //equipviewer pos 100 100
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By Schah 2018-07-14 14:20:24  
Awesome thank you very much!!
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 Asura.Chaostaru
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By Asura.Chaostaru 2019-02-16 20:05:16  
Bump, Is there a update pack for latest ambu weapons yet?
 Quetzalcoatl.Commencal
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By Quetzalcoatl.Commencal 2019-02-17 11:45:36  
Also for Epaminondas's ring? Assuming other trove items as well.
 Ragnarok.Visper
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By Ragnarok.Visper 2019-02-19 21:08:52  
Yes, dont get me wrong. I like white boxes, just not all white!!

Hoping the icon pack gets updated soon.
 Cerberus.Dougg
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By Cerberus.Dougg 2019-02-20 17:20:32  
You can update them yourself by saving the small icon images from bgwiki's item header.

Just rename the image file to its item ID.

ie. Kaja lance: save https://www.bg-wiki.com/images/2/22/Kaja_Lance_icon.png into the icons folder as 21882.png.

You can find the item ID in bgwiki's link to ah.com's item page:

http://www.ffxiah.com/item/21882/kaja-lance is the link, so 21882 is the item ID.
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 Sylph.Reain
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By Sylph.Reain 2019-02-22 13:28:33  
Tako updated the icon files yesterday.

https://github.com/ProjectTako/ffxi-addons/blob/master/equipviewer/icons.7z
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 Asura.Vienner
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By Asura.Vienner 2019-02-22 15:54:28  
Does it make bulges larger?
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By alamihgo 2019-03-07 11:02:19  
Just piggybacking off this thread -
Is there any way to incrementally update equipviewer files rather than downloading the entire package every patch?
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 Phoenix.Bunas
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By Phoenix.Bunas 2019-05-12 03:55:20  
I was wondering if there was a way to save settings so you can run it on different places on the screen for different resolutions, for example I run mules on way less of a resolution then I so my main. Is it possible to change the pos without forcing it everytime?
 Asura.Yuush
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By Asura.Yuush 2019-05-12 09:15:10  
Phoenix.Bunas said: »
I was wondering if there was a way to save settings so you can run it on different places on the screen for different resolutions, for example I run mules on way less of a resolution then I so my main. Is it possible to change the pos without forcing it everytime?

I'm not sure if there is a way to save it for different resolutions. I personally use gearswap to do this for my alt boxes. I just add this line inside the user_setup:
Code
send_command('input //equipviewer pos 925 575')
 Asura.Chaostaru
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By Asura.Chaostaru 2019-05-12 09:33:10  
Create folders in Windower4 with all your characters names. then copy all addons/plugins into each folder, then you can have different setting for every addon that doesn't natively support multiple characters with a settings.xml file.
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necroskull Necro Bump Detected! [42 days between previous and next post]
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By interceptor 2019-06-23 16:05:21  
Hi all

does anyone know how to make it show the new gear & ambu weapons

icons? I'm not sure where to find the png files for them or under

which folder to add it,thanks.
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By interceptor 2019-06-23 16:32:50  
Cerberus.Dougg said: »
You can update them yourself by saving the small icon images from bgwiki's item header.

Just rename the image file to its item ID.

ie. Kaja lance: save https://www.bg-wiki.com/images/2/22/Kaja_Lance_icon.png into the icons folder as 21882.png.

You can find the item ID in bgwiki's link to ah.com's item page.

thanks a lot that's really helpful,I was able to find the item header in BGwiki but I still can't find each item's ID number.just to be clear,is it the same number that's shown in ffxiah URL? thanks again

edit : figured it out,sorry for the necro :D
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By aashafox 2019-08-07 13:18:28  
Anyone know how to make this larger so it is easier to see? My resolution is 1920x1020 that I play in.



https://cl.ly/856c5a6d504b
 Ragnarok.Blindphleb
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By Ragnarok.Blindphleb 2019-08-07 14:15:10  
Open the equipviewer.lua in a text editor
navigate to this code block.
Code
local default_config = 
{
	position = { 2200, 1230 },
	color = 0xFFFFFFFF,
	background_color = 0x40000000,
	size = 48
};


Size options are 16, 32, 48, or 64.
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 Ragnarok.Blindphleb
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By Ragnarok.Blindphleb 2019-08-07 18:50:47  
DirectX said: »
I get an error for missing core.dll when I load it - what do I need to get to make it work?
Github link

From the Readme:
To use:
The addon uses a dependency injection model to allow the core logic and work to be in a shared file that both the Windower and Ashita version uses. This allows any major changes that happen to be done in a single file without having to update a version for both applications.
Since both the Windower and the Ashita version use the same core files, and the whole point is to not have to update the same file in multiple places, there is a bit of work involved to get all the files in the right place. For both Windower and Ashita, you start by creating a folder in your addons folder called equipviewer. Then, take the files located in the core folder and place them there. Finally, take the equipviewer.lua file located in EITHER the Windower or Ashita folder and place it in your equipviewer folder. You can then unzip the icons.7z folder into your equipviewer folder. From there, you should be able to load the addon.
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By Galkapryme 2019-10-08 04:46:24  
It doesn't seem to matter what size or position I make it, it loads, but I can't see it on the screen. I was able to get it to show up on my other computer, but not this one.
 Asura.Nebohh
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By Asura.Nebohh 2019-10-08 08:50:21  
Because depending on the resolution you are using (which maybe be different depending on the size of your screen and/or config), you may not see the default position. Most basic resolutions have 800x600 as the lowest setting. Adjust accordingly. That and don’t forget the r...
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 Bismarck.Xurion
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By Bismarck.Xurion 2021-02-15 00:01:28  
Code
//ev pos 0 0

If you can't see it, that will bring it to the very top left of the HUD, so you can validate that it actually loaded and at least is displaying. The default position is position 900 800.

Edit: wtf why was this on the latest posts? :/
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By Tathamet 2021-03-17 23:39:09  
I wanted to bump the size of my icons a bit from 32 to 48. Is it supposed to look this pixilated? By chance does anyone out there have a set of icons that are a little higher quality?

 Asura.Chiaia
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By Asura.Chiaia 2021-03-18 01:25:13  
I don't use this but did help someone fix their equipviewer2 last month.
This icon pack has different sizes: https://github.com/ProjectTako/ffxi-addons/blob/master/equipviewerv2/windower/icons.7z

If you are using equipviewer2 he it coded wrong when selecting size so it still always points to the default size.

This line in EV2:
local icon_path = string.format("%sicons/' .. equipViewer('Size').. '/%d.png", windower.addon_path, value['item_id']);

Needs to be changed to this:
local icon_path = string.format("%sicons/%d/%d.png", windower.addon_path, default_settings['size'], value['item_id']);

If for whatever reason you're using EV1 just replace the 32 with 48 or 64 pixel icons depending on what you settle with,
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