Warrior: DW/Fencer/Polearm/H2H/Ranged.

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
users online
フォーラム » FFXI » Jobs » Warrior » Warrior: DW/Fencer/Polearm/H2H/Ranged.
Warrior: DW/Fencer/Polearm/H2H/Ranged.
First Page 2 ... 15 16 17
 Asura.Mysticzero
Offline
サーバ: Asura
Game: FFXI
user: Mysticboi
Posts: 26
By Asura.Mysticzero 2019-10-20 18:04:07  
Other than Great Axe/ Great Sword Guide.

The purpose of this guide is to explore other uses for Warrior such as Dual Wielding, Fencer, Polearm, H2H and possible Ranged Builds(Later on).

Warrior is the master of weaponry as described. With access to a variety of weapons and weapon skills and skill chains. If you know two-step to five-step skill chains I would like to have a log built into this guide so that players in the community can have quick access to skill chains. I’m definitely not going to try and figure out every chain cause… you know… I don’t know how to read that sh*t lol.

If you are looking for Great Axe and Great Sword sets you are in the wrong forum and please refer to The Parthenon: A Warrior’s Kyklos as the players who made that guide did a great deal of work and a great job making that forum. I just don’t want to read through 165+ pages for these builds.

The objective of this guide is to present viable options for said builds up top. I’m not going to say what is best in slot and I will present many options or “alternative sets.” Let us begin with… Drum roll please!!! “Sound effects” “Player hitting clubs on various pieces of armor!”

Dual Wield Builds.
Naegling Zantetsuken Barbarity +1 Dolichenus tanmogayi +1 Reikiko Digirbalag Farsha
TP Sets FR Down (Fighter’s Roll Down)
ItemSet 369182 ItemSet 369183

TP Sets FR Up
ItemSet 369186 ItemSet 369185 ItemSet 369184

Hybrid TP Sets FR Up
ItemSet 369189 ItemSet 369188 ItemSet 369190 ItemSet 369187

Fencer Builds.
TP Sets FR Down
ItemSet 369194 ItemSet 369195 ItemSet 369196

TP Sets FR Up
ItemSet 369197 ItemSet 369198 ItemSet 369199

Hybrid TP Sets FR Up
ItemSet 373187 ItemSet 373186 ItemSet 369201 ItemSet 369202 ItemSet 369203 ItemSet 369204 ItemSet 369205


Polearm Builds.

TP Sets FR Down
ItemSet 369233 ItemSet 369234

TP Sets FR Up
ItemSet 369236 ItemSet 369237

Scythe Builds.
TP Sets FR Down
ItemSet 369840
3 Attack rounds or 6 Hits to 1k+ TP

TP Sets FR Up
ItemSet 369831
True 4 Hit (Based on Wsd Set)

H2H Builds.
TP Sets FR Down
ItemSet 369163
TP Sets FR Up
ItemSet 369164 ItemSet 369230

Hybrid TP Set
ItemSet 369165
Subtle Blow Set
ItemSet 369166 ItemSet 369485 ItemSet 369486
[+]
 Asura.Mysticzero
Offline
サーバ: Asura
Game: FFXI
user: Mysticboi
Posts: 26
By Asura.Mysticzero 2019-10-20 18:39:11  
Weapon Skills (Quick Notes) and Sets.
Sword Weapon Skills
Savage Blade: Delivers an aerial attack comprised of two hits. Damage varies with TP.
Physical > 50% STR / 50% MND > TP 1000 fTP:4.0 > 2000 fTP: 10.25 > 3000 fTP: 13.75
https://www.bg-wiki.com/bg/Savage_Blade
ItemSet 373183 ItemSet 369276 ItemSet 369279 ItemSet 369278

I favor using Renaud's axe +2 in the sub hand unless accuracy becomes an issue. It works great for Ambuscade and Wave 1+2 for Dyna D.
Vorpal Blade: Delivers a fourfold attack. Chance of critical hit varies with TP.
Physical > 60% STR fTP 1.375 > fTP Transfers across all hits. Much is Unlisted.
https://www.bg-wiki.com/bg/Vorpal_Blade
ItemSet 369348
Requiescat: Delivers a fivefold attack, non-elemental damage. Attack power varies with TP.
Physical > 73-85% MND fTP 1.0 > TP 1000 (-20%) TP 2000 (-10%) TP 3000 (-0%). fTP Transfers across all hits.
https://www.bg-wiki.com/bg/Requiescat

Axe Weapon Skills
Decimation: Delivers an aerial attack comprised of three hits. Accuracy varies with TP.
Physical > 50% STR > fTP 1.75 > fTP Transfers across all hits.
https://www.bg-wiki.com/bg/Decimation
ItemSet 369694 ItemSet 369370

Cloudsplitter: Deals lightning elemental damage. Damage varies with TP.
Magical > 40% STR / 40% MND > TP 1000 fTP 3.75 > TP 2000 fTP 6.69 > TP 3000 fTP 8.5.
https://www.bg-wiki.com/bg/Cloudsplitter
ItemSet 369692 ItemSet 369349 ItemSet 369350

Calamity: Delivers a single-hit attack. Damage varies with TP.
Physical > 50% STR / 50% VIT > TP 1000 fTP:2.5 > 2000 fTP: 6.5 > 3000 fTP: 10.375
https://www.bg-wiki.com/bg/Calamity
ItemSet 369368
Mistral Axe: Delivers a single-hit attack. Damage varies with TP.
Physical > 50% STR > TP 1000 fTP:4.0 > 2000 fTP: 10.5 > 3000 fTP: 13.625
https://www.bg-wiki.com/bg/Mistral_Axe
ItemSet 369368
Rampage: Delivers a five-hit attack. Chance of critical varies with TP.
Physical > 50% STR fTP 1.0 TP 1000 (+0%?) TP 2000 (+20%?) TP 3000 (+40%?) fTP Transfers across all hits.
https://www.bg-wiki.com/bg/Rampage
ItemSet 369369
Polearm Weapon Skills
Impulse Drive: Delivers a twofold attack. Damage varies with TP.
Physical > 100% STR > TP 1000 fTP:1.0 > 2000 fTP: 3.0(?) > 3000 fTP: 5.5(?)
https://www.bg-wiki.com/bg/Impulse_Drive
ItemSet 373182 ItemSet 369345 ItemSet 369346 ItemSet 369347

Stardiver: Delivers a fourfold attack. Decreases enemy critical hit evasion. Damage varies with TP.
Physical > 73%-85% > TP 1000 fTP: 0.75 > 2000 fTP: 1.25 > 3000 fTP: 1.75 fTP Transfers across all hits.
https://www.bg-wiki.com/bg/Stardiver
ItemSet 369388 ItemSet 369389

Scythe Weapon Skills
Spiral Hell: Delivers a single attack. Damage varies with TP.
Physical > 50% STR / 50% INT > TP 1000 1.375 TP 2000 2.75 TP 3000 4.75.
https://www.bg-wiki.com/bg/Spiral_Hell
ItemSet 373185
Hand-to-Hand Weapon Skills
Raging Fists: Delivers a five-fold attack. Damage varies with TP.
Physical > 30% STR / 30% DEX > TP 1000 fTP: 0.975 > 2000 fTP: 2.25 > 3000 fTP: 3.75.
https://www.bg-wiki.com/bg/Raging_Fists
ItemSet 369372
Tornado Kick: Delivers a threefold attack. Damage varies with TP.
Physical > 40% STR / 40% VIT > TP 1000 fTP: 1.68 > 2000 fTP: 2.8 > 3000 fTP: 4.575.
https://www.bg-wiki.com/bg/Tornado_Kick
ItemSet 369372

Club Weapon Skills
Judgment: Delivers a single hit attack. Damage varies with TP.
Physical > 50% STR / 50% MND > TP 1000 fTP: 3.5 > 2000 fTP: 8.75 > 3000 fTP: 12.
https://www.bg-wiki.com/bg/Judgment
ItemSet 369431
Black Halo: Delivers a twofold attack. Damage varies with TP.
Physical > 30% STR / 70% MND > TP 1000 fTP: 3.0 > 2000 fTP: 7.25 > 3000 fTP: 9.75.
https://www.bg-wiki.com/bg/Black_Halo
ItemSet 369431
Hexa Strike: Delivers a sixfold attack. Critical hit chance varies with TP.
https://www.bg-wiki.com/bg/Hexa_Strike
Physical > 30% STR / 30% MND > fTP 1.125 transferred across all hits.
ItemSet 369478 ItemSet 369428

Up and Coming >>> Skillchains
Sword > Sword
Sword > Axe
Sword > Polearm
Sword > Great Axe
Sword > Scythe
Sword > Ranged
Sword > H2H
Sword > Great Sword
Sword > Great Katana
Sword > Club
Sword > Staff
Sword > Dagger
This is just the start....
[+]
 Bahamut.Negan
Offline
サーバ: Bahamut
Game: FFXI
user: Negan
Posts: 1860
By Bahamut.Negan 2019-10-20 19:01:58  
woah, nice.
[+]
 Odin.Nappy
Offline
サーバ: Odin
Game: FFXI
user: Nappypup
Posts: 147
By Odin.Nappy 2019-10-21 19:09:40  
Plans on WS sets or they mostly generic?
 Asura.Mysticzero
Offline
サーバ: Asura
Game: FFXI
user: Mysticboi
Posts: 26
By Asura.Mysticzero 2019-10-21 21:59:35  
Yes the plan is to build on top of the guide through player input. Collective information from the community would be helpful and players will be cited for the progress in helping to build this guide up. Weapon Skill sets will be put in place.
 Asura.Sirris
Offline
サーバ: Asura
Game: FFXI
user: Safiyyah
Posts: 728
By Asura.Sirris 2019-10-21 23:08:32  
Hey, this is really neat, as a warrior who is focused on 1h axes (started WAR as an addition to BST). Axe is a balanced weapon category, not as strong as some, but with nice skillchain coverage and weapon choices.


Can you add WS sets? Also sets for Farsha Cloudsplitter build?
Offline
Posts: 420
By BlaTheTaru 2019-10-29 11:06:40  
Care to take a shot at hexa strikes using beryllium mace +1?
Offline
Posts: 152
By Unzero 2019-10-29 11:12:17  
Wow, thank you for this, I was looking for something exactly like this!
 Asura.Mysticzero
Offline
サーバ: Asura
Game: FFXI
user: Mysticboi
Posts: 26
By Asura.Mysticzero 2019-10-29 19:19:29  
@BlaTheTaru
Hexa Strike is a pretty tough weapon skill to get decent numbers on.
Delivers a sixfold attack. Critical hit chance varies with TP.
Physical > 30% STR / 30% MND fTP 1.125. Transfers across all hits.

So far i have tested a few different builds but have only managed 18k Hexa vs Apex Crabs. I don't i have the right gear just yet to give it an optimal set. The lack of mnd and Valo/Odyssean Augs with MND/Crit DMG might be what im missing to get possible 15-20ks on Apex crabs.

Thus far this is what i have come up with.
ItemSet 369428

However, Judgment and Black Halo proved to be pretty good weaponskills. Ill put those up here soon.
Offline
Posts: 420
By BlaTheTaru 2019-11-01 11:29:33  
Sweet thanks! I just love using Hexastrikes on warrior more or less. I always just geared for crit and didn't both much with the modifiers.
 Phoenix.Capuchin
Offline
サーバ: Phoenix
Game: FFXI
user: Anza
Posts: 3475
By Phoenix.Capuchin 2019-11-01 11:55:53  
Asura.Mysticzero said: »
The purpose of this guide is to explore other uses for Warrior such as Dual Wielding, Fencer, Polearm, H2H and possible Ranged Builds(Later on).

You have truly motivated me to mess with my 1h/pole/h2h WAR, have been playing with it all week and having a blast. Thank you for the work of putting this together!
[+]
Offline
Posts: 1273
By FaeQueenCory 2019-11-01 12:16:17  
Asura.Mysticzero said: »
@BlaTheTaru
Hexa Strike is a pretty tough weapon skill to get decent numbers on.
Delivers a sixfold attack. Critical hit chance varies with TP.
Physical > 30% STR / 30% MND fTP 1.125. Transfers across all hits.

Thus far this is what i have come up with.
ItemSet 369428
Niqmaddu should be better than Refuscent for Hexa Strike.
6STR 6MND => 1.8*2 = 3.6 + ~1 (fSTR) = 4.6 (floored to 4) base damage
10STR => 3 + ~2 (fSTR) = 5 base damage
Plus a chance for a QA proc and a little more crit rate from the additional 10 DEX.
 Asura.Mysticzero
Offline
サーバ: Asura
Game: FFXI
user: Mysticboi
Posts: 26
By Asura.Mysticzero 2019-11-02 12:42:19  
Today i went back down to Dho Gates Apex Crabs/Jagils to test Hexa Strike further more. After various builds i was able to pin a set to a consistent set. With Trusts: Koru/Apuru/Qult/Ulmia/August
ItemSet 369478
This build with Cich Mant: 30STR Att/Acc 20 Crit Rate 10
I tried out WSD +10 and it spiked it to 19k but less consistent.
This build with war buffs: Restraint/Zerk/Aggress and warcry or Bloodrage was pushing mid 17k's quite often.
 Phoenix.Capuchin
Offline
サーバ: Phoenix
Game: FFXI
user: Anza
Posts: 3475
By Phoenix.Capuchin 2019-11-02 15:18:00  
For Naegling builds, struggling to decide: Fencer build with Blurred Shield +1, or DW with Barbarity +1?

I don't have great data, just some low impact experimentation in the past few days on stuff like Omen farming, Ambu, Lilith... totally unscientific eyeballing and a few short parses (comparing the two builds) that may not be super meaningful.

I had assumed that the TP Bonus from Fencer (along with +100 from the Fencer+1 on each of JSE neck and Shield) would be the better approach, but in practice the faster TP gain of DW and STR+28/WSD+1% edge from offhand axe has "felt" better to me.

Also: Fencer/1h Savage Blade build, how do people feel /DRG stacks up since last update's changes providing an extra WSD+7% (all hits)?

Asura.Mysticzero said: »
Subtle Blow Set
ItemSet 369166

For any Subtle Blow/low TP feed setup, you likely have Auspice (SB+25 with WHM Empy feet), so only need SB+25 in gear to cap. Therefore, can drop one of the Chirich+1 Rings in the default SB set in favor of Niqmaddu for Subtle Blow II +5 assuming Auspice.
 Asura.Mysticzero
Offline
サーバ: Asura
Game: FFXI
user: Mysticboi
Posts: 26
By Asura.Mysticzero 2019-11-02 17:22:55  
Phoenix.Capuchin said: »
For Naegling builds, struggling to decide: Fencer build with Blurred Shield +1, or DW with Barbarity +1?

I don't have great data, just some low impact experimentation in the past few days on stuff like Omen farming, Ambu, Lilith... totally unscientific eyeballing and a few short parses (comparing the two builds) that may not be super meaningful.

I had assumed that the TP Bonus from Fencer (along with +100 from the Fencer+1 on each of JSE neck and Shield) would be the better approach, but in practice the faster TP gain of DW and STR+28/WSD+1% edge from offhand axe has "felt" better to me.

Also: Fencer/1h Savage Blade build, how do people feel /DRG stacks up since last update's changes providing an extra WSD+7% (all hits)?

Asura.Mysticzero said: »
Subtle Blow Set
ItemSet 369166

For any Subtle Blow/low TP feed setup, you likely have Auspice (SB+25 with WHM Empy feet), so only need SB+25 in gear to cap. Therefore, can drop one of the Chirich+1 Rings in the default SB set in favor of Niqmaddu for Subtle Blow II +5 assuming Auspice.
That is a nice find, may require a react to auspice then. Also brings me to another idea.
WHM Auspice with Empy +1 is 15 Subtle Blow. /MNK is 15 Subtle blow. Which could make the body slot open up. 15+15+20(Chich+1 x2). Dagon Brst plt is +5 II or could fit in Hja Brst Plt. I'll see if i can come up with a couple other builds!

As for DW Vs Fencer it was proven at some point DW out does Fencer on the parse. That being said its not my intention to make one build better then another but rather to create opportunities for different play styles and strategies. To be well rounded.

WAR/DRG also brings up ideas! I shall take a look into Jump builds.

Also I use toggles normally when /nin Ill sub hand Barbarity +1 and when fights go south I'll toggle into Fencer until the party can recoop. A bonus with sword is Sanguine blade when your all on your own and need hp.
[+]
Offline
Posts: 1584
By Felgarr 2019-11-02 17:42:25  
Did you mean to include Naegling (sword) in Hexastrike (club WS) sets? also Zentetsuken in main hand for Club WS section? What main club did you mean to add?
 Asura.Mysticzero
Offline
サーバ: Asura
Game: FFXI
user: Mysticboi
Posts: 26
By Asura.Mysticzero 2019-11-02 18:48:47  
Felgarr said: »
Did you mean to include Naegling (sword) in Hexastrike (club WS) sets? also Zentetsuken in main hand for Club WS section? What main club did you mean to add?

For what ever reason site wouldnt let me place the club in main hand. So Main hand Club sub hand Naegling.

As far as clubs go from what i found Beryllium Mace +1 is the highest DPS club.
 Phoenix.Capuchin
Offline
サーバ: Phoenix
Game: FFXI
user: Anza
Posts: 3475
By Phoenix.Capuchin 2019-11-03 13:11:47  
Asura.Mysticzero said: »
That is a nice find, may require a react to auspice then. Also brings me to another idea.
WHM Auspice with Empy +1 is 15 Subtle Blow. /MNK is 15 Subtle blow. Which could make the body slot open up. 15+15+20(Chich+1 x2). Dagon Brst plt is +5 II or could fit in Hja Brst Plt. I'll see if i can come up with a couple other builds!

WHM Ebers +1 feet actually add 15 Subtle Blow to the base SB+10, for a total of 25. Which as you said, really helps to open up some possibilities. Ideally, a SB+65 build taking advantage of both Dagon and Niqmaddu...

One of the difficulties is that you really need a SB subjob, either /MNK or /NIN give SB+15. Otherwise it's not very practical to find SB+25 on WAR when you can't use the body and one ring slot (which are dedicated to the SBII pieces), outside of maybe the Volte set. I have no Dagon or Volte, so this hasn't been a problem I've needed to focus on too much ;)

There are some other pieces requiring some sacrifice that could be used. Bathy Choker +1 for SB+10 (but man, that hurts to give up JSE neck), perhaps use Ranged slot for a Failnaught (SB+5), etc.

The struggle for WAR is that the job lends itself so well to a "kill the mob fast before it kills you" strat (especially when helping the whole party spam strong WS with Warcry/Savagery), as opposed to wanting to go with a more controlled low TP feed setup. But it's interesting to have as a possibility!

/NIN or /MNK with full strength Auspice is pretty darn easy though! A Chirich+1 and you're capped on SB, so can use Niq. Ring and Dagon (or your normal TP body instead of Flamma). I could see this working pretty well in a party with a low number of DDs, like a MNK+WAR setup, where you're trying to make a real effort to limit mob TP moves.

Quote:
Also I use toggles normally when /nin Ill sub hand Barbarity +1 and when fights go south I'll toggle into Fencer until the party can recoop. A bonus with sword is Sanguine blade when your all on your own and need hp.

Very good suggestion, I'm going to borrow that one.
[+]
 
Offline
Posts:
By 2019-11-03 14:10:29
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
Offline
Posts: 1273
By FaeQueenCory 2019-11-03 14:43:06  
Asura.Mysticzero said: »
For what ever reason site wouldnt let me place the club in main hand. So Main hand Club sub hand Naegling.
That's a random old bug that's easy enough to work around, you just have to put whatever you want in the item set for the main hand in after you put in the offhand.
However things can derp if you try to fix it with the same weapons as you have in it now. What I like to do is "clear" the set by adding in two dummy weapons, delete the old pair, save and back out, open it and put them back in in in the reverse order.
That fixes things most of the time.
[+]
 Asura.Mysticzero
Offline
サーバ: Asura
Game: FFXI
user: Mysticboi
Posts: 26
By Asura.Mysticzero 2019-11-03 15:33:56  
Asura.Yojimmbo said: »
Naegling fencer build fr down, war fencer tp3
Which augment are on the Valorous Body?

ItemSet 369196
This build has a base of 62% DA falling short of 5% DA to cap.
I also made this set with the intention of finding some sort of a hit build but i havent gotten that far with it just yet.

I hope you everyone keeps in mind this guide is building over time.
Trying my best lol. I am happy with everyones input tho, Thank you!

Also if you click on the set title it will send you to the build which will normally have a small description with it and the cost of that build.
[+]
 Asura.Mysticzero
Offline
サーバ: Asura
Game: FFXI
user: Mysticboi
Posts: 26
By Asura.Mysticzero 2019-11-03 15:40:01  
Phoenix.Capuchin said: »
WHM Ebers +1 feet actually add 15 Subtle Blow to the base SB+10, for a total of 25. Which as you said, really helps to open up some possibilities. Ideally, a SB+65 build taking advantage of both Dagon and Niqmaddu...

Ah i must have misread that when i was looking it up. I'll adjust it.
Credit to you Capuchin! Thank you!
 
Offline
Posts:
By 2019-11-03 16:43:20
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Asura.Mysticzero
Offline
サーバ: Asura
Game: FFXI
user: Mysticboi
Posts: 26
By Asura.Mysticzero 2019-11-03 17:08:45  
Felgarr said: »
Did you mean to include Naegling (sword) in Hexastrike (club WS) sets? also Zentetsuken in main hand for Club WS section? What main club did you mean to add?
FaeQueenCory said: »
Asura.Mysticzero said: »
For what ever reason site wouldnt let me place the club in main hand. So Main hand Club sub hand Naegling.
That's a random old bug that's easy enough to work around, you just have to put whatever you want in the item set for the main hand in after you put in the offhand.
However things can derp if you try to fix it with the same weapons as you have in it now. What I like to do is "clear" the set by adding in two dummy weapons, delete the old pair, save and back out, open it and put them back in in in the reverse order.
That fixes things most of the time.

Awesome thank you I was able to fix it for the most part!
Hopefully that clears up some confusion.
 Sylph.Brahmsz
Offline
サーバ: Sylph
Game: FFXI
user: Khronos
By Sylph.Brahmsz 2019-11-08 17:14:29  
Would a Magian TP Bonus+ hand axe work better than Barbarity/+1? Warrior should be able to make up the accuracy difference similar to Blue Mage.
 Asura.Mysticzero
Offline
サーバ: Asura
Game: FFXI
user: Mysticboi
Posts: 26
By Asura.Mysticzero 2019-11-08 17:46:13  
Sylph.Brahmsz said: »
Would a Magian TP Bonus+ hand axe work better than Barbarity/+1? Warrior should be able to make up the accuracy difference similar to Blue Mage.
Wow that is crazy, I just started making that axe this morning after discussing it with another dw war on asura today. I'm only on stage three at this time. I can't wait to try it out tho!

Edit: I do know that it wont help with Decimation. For SB, Calamity
and Mistral Axe on the other hand it "should" be better. Further testing is required.
[+]
 Phoenix.Capuchin
Offline
サーバ: Phoenix
Game: FFXI
user: Anza
Posts: 3475
By Phoenix.Capuchin 2019-11-08 20:21:02  
You're still giving up quite a lot swapping out Barbarity +1 for Magian TP Bonus. Magian is only TP Bonus +270 over Blurred +1 (which is itself prob worse than Barbarity for DPS?), and Blurred +1 also gives you WSD+7% and no need to deal with potential offhand acc struggles. Yeah, DW adds something for TP speed, but enough to offset the losses? I'd be interested to see some testing or more mathematical breakdown, but I have a little skepticism.

It breaks down to:

Barbarity +1: DW (280 delay), STR+28, Atk+50, WSD+8%, skill+242, whatever white damage you get from offhand (not totally insignificant, but relatively minor)

Magian TP Bonus: DW (268 delay), TP Bonus +1000, no skill (potential offhand acc struggles), and minimal white damage on offhand

Blurred +1: no DW, TP Bonus +730 (Fencer with max gifts and assuming JSE neck), WSD+7%, no offhand white damage
 Sylph.Brahmsz
Offline
サーバ: Sylph
Game: FFXI
user: Khronos
By Sylph.Brahmsz 2019-11-08 20:42:23  
Just a lingering question that popped into my head this afternoon... Personally I haven't done a DW build since ToAU colibri canp days pre-Two Hander buff.

I tend to forget about Single Wield Fencer TP bonus. But isn't the inherant problem with Single Wield builds that you are trading higher fTP WS damage for slower melee swings?
Offline
Posts: 2231
By Nariont 2019-11-08 21:18:27  
Basically, you can't hit capped delay reduction with 1h builds, even with a dnc giving you samba you're short i think 5~10%, so if you can take the acc hit like capu said depending on how long whatever the fight is the dw build will pull ahead
 Asura.Sirris
Offline
サーバ: Asura
Game: FFXI
user: Safiyyah
Posts: 728
By Asura.Sirris 2019-11-08 21:45:49  
Sylph.Brahmsz said: »
Would a Magian TP Bonus+ hand axe work better than Barbarity/+1? Warrior should be able to make up the accuracy difference similar to Blue Mage.

Yes but I think Decimation with Dolichenus will still be ahead or on-par, while being easier to gear/buff around. If you are looking for something different but fun, though, something like Barbarity +1/TP Bonus should be a workable combo.
First Page 2 ... 15 16 17