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Barspell Test
Carbuncle.Tweeek
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By Carbuncle.Tweeek 2011-08-23 15:30:54
jeez it's so crazy that it's getting the same % for set bonus @ 3/5 as it is @ 5/5... this REALLY is making me rethink my barspell set
Lakshmi.Byrth
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By Lakshmi.Byrth 2011-08-23 15:33:40
Your samples are not statistically different. This would go a lot faster if you'd just use the spikes.
Cerberus.Vaness
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By Cerberus.Vaness 2011-08-23 15:36:53
Your samples are not statistically different. This would go a lot faster if you'd just use the spikes. prolly but I prefer mobs that cannot move and just cast on me.It's technically easier and I can just run away from range in a wtf moment.
Lakshmi.Byrth
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By Lakshmi.Byrth 2011-08-23 15:42:29
Suit yourself of course, as I'm not doing the tests, but you can Haste yourself (40% total), get 30% Dual Wield with /NIN, toss on Regen Atma, pull out Lady Bells (D1 clubs), and crank out a thousand trials in the time it takes you to get 100 worm nukes.
Cerberus.Vaness
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By Cerberus.Vaness 2011-08-23 15:45:00
Suit yourself of course, as I'm not doing the tests, but you can Haste yourself (40% total), get 30% Dual Wield with /NIN, toss on Regen Atma, pull out Lady Bells (D1 clubs), and crank out a thousand trials in the time it takes you to get 100 worm nukes.
I avoided using any atmas/buff/cruor buffs in order of not messing up the test.I was pretty sure that some ppl would haved called this test inaccurate if I did so.
Lakshmi.Byrth
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By Lakshmi.Byrth 2011-08-23 15:48:15
Naw, if all you're looking for is the annul rate on AF3+2 you can use most Atma (no Annul's or Absorbs Atma) and Cruor buffs without fear. You can't resist spikes to 0 without some kind of annul proc. I'd recommend not getting STR/DEX Cruor buffs though, just because that'll let the Hecteyes last longer. xD
When I was testing Zanshin on RDM with a Lady Bell, I kept the same EM mandy alive for 2 hours <_<;
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By Sylph.Starstrukk 2011-08-23 16:10:17
Naw, if all you're looking for is the annul rate on AF3+2 you can use most Atma (no Annul's or Absorbs Atma) and Cruor buffs without fear. You can't resist spikes to 0 without some kind of annul proc. I'd recommend not getting STR/DEX Cruor buffs though, just because that'll let the Hecteyes last longer. xD
When I was testing Zanshin on RDM with a Lady Bell, I kept the same EM mandy alive for 2 hours <_<;
1/16 resist floors damage or something. D: Clickie
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By Cerberus.Wolfshadow 2011-08-23 16:15:53
Naw, if all you're looking for is the annul rate on AF3+2 you can use most Atma (no Annul's or Absorbs Atma) and Cruor buffs without fear. You can't resist spikes to 0 without some kind of annul proc. I'd recommend not getting STR/DEX Cruor buffs though, just because that'll let the Hecteyes last longer. xD
When I was testing Zanshin on RDM with a Lady Bell, I kept the same EM mandy alive for 2 hours <_<; reporting you for holding etc, you have 15 minutes to kill!
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By Asura.Pergatory 2011-08-23 16:25:24
Cool testing, thanks Vaness! Good to see real numbers to prove that I can finally sell my Blessed Briault. :)
I'm definitely more interested in the difference between 3/5 and 4/5, than between 4/5 and 5/5. Relic legs seem obvious to me, but Augur's Gloves seem unlikely to be worth it.
As far as the spikes, I think it's a good idea for set bonus proc rate, since you'll always see that even for low damage. However, it's no good for testing things like MDB or benefit from resistance levels, because the damage is too low. You might add 5 more MDB and the spikes are still doing the same damage, so I'm glad you did the initial testing the way you did it.
I'd be willing to take out the Kraken for some blaze spikes testing if someone can point me in the direction of a good parser for capturing this kind of thing? I once wrote an extension to KParser to test some avatar stats, but it was a lot of hassle and I'd rather not go through it again if I don't have to...
Phoenix.Bohgo
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By Phoenix.Bohgo 2011-08-23 16:32:07
I gain an additional 1 bar effect using Augur's over the AF+2. I'll take any additional increase in % proc on AF+2 over this. I overcure half the time in Abyssea anyway.
If you choose to use Augur's, a Zenith Crown with 8 enhancing magic augmented on it would be useful in the head slot.
Fenrir.Aleste
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By Fenrir.Aleste 2011-08-23 16:33:44
I tested the 5/5 set bonus in Abys-Atto, still had my kparse file if you wanted to have a look at it (http://www.megaupload.com/?d=LUP2XBRZ)...
I'm just missing Augur body (for complete enhancing set), although I could test 3/5, 4/5 and 5/5 again next time I'm on.
5/5 set bonus procrate w/ aff:misery (so that I can confirm there was no cureskin on at any time). Spoilered below. Code
Spell Damage Taken
Player Spell Dmg Spell % #Spells #Fail S.Low/Hi S.Avg #MBurst MB.Low/Hi MB.Avg
Aleste 31468 99.52 % 203 0 0/419 155.01 0 0/0 0.00
- Quake 12065 38.34 % 64 0 0/419 188.52 0 0/0 0.00
- Stone IV 8451 26.86 % 69 0 0/274 122.48 0 0/0 0.00
- Stonega III 10952 34.80 % 70 0 0/316 156.46 0 0/0 0.00
Spells
Quake
0: 9
51: 15
104: 8
^ 209: 14
+ 419: 18
Stone IV
0: 7
34: 17
68: 9
+^ 137: 19
274: 17
Stonega III
0: 5
39: 22
78: 8
^ 157: 10
+ 316: 25
EDIT:// Derp derp, Anhur robe.. not augur
Cerberus.Vaness
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By Cerberus.Vaness 2011-08-23 16:40:04
I tested the 5/5 set bonus in Abys-Atto, still had my kparse file if you wanted to have a look at it (http://www.megaupload.com/?d=LUP2XBRZ)...
I'm just missing Augur body (for complete enhancing set), although I could test 3/5, 4/5 and 5/5 again next time I'm on.
5/5 set bonus procrate w/ aff:misery (so that I can confirm there was no cureskin on at any time). Spoilered below. Code
Spell Damage Taken
Player Spell Dmg Spell % #Spells #Fail S.Low/Hi S.Avg #MBurst MB.Low/Hi MB.Avg
Aleste 31468 99.52 % 203 0 0/419 155.01 0 0/0 0.00
- Quake 12065 38.34 % 64 0 0/419 188.52 0 0/0 0.00
- Stone IV 8451 26.86 % 69 0 0/274 122.48 0 0/0 0.00
- Stonega III 10952 34.80 % 70 0 0/316 156.46 0 0/0 0.00
Spells
Quake
0: 9
51: 15
104: 8
^ 209: 14
+ 419: 18
Stone IV
0: 7
34: 17
68: 9
+^ 137: 19
274: 17
Stonega III
0: 5
39: 22
78: 8
^ 157: 10
+ 316: 25
this takes me to the point where I think the set bonus rate is totally random.Those are on big numbers of spell casted and isn't as effective when you fight a monster that will cast 4 to 6 spell max.
So you have to wonder if you want to rely on the total randomness of the set procc rate or go for resist.I personally would go for the set #2 or #3.
Augur's hands only add 1 resist, but it looks like it bring it to Tier 2 or something. 1/2 resist are alot more frequent then others.
Lakshmi.Byrth
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By Lakshmi.Byrth 2011-08-23 16:40:59
Naw, if all you're looking for is the annul rate on AF3+2 you can use most Atma (no Annul's or Absorbs Atma) and Cruor buffs without fear. You can't resist spikes to 0 without some kind of annul proc. I'd recommend not getting STR/DEX Cruor buffs though, just because that'll let the Hecteyes last longer. xD
When I was testing Zanshin on RDM with a Lady Bell, I kept the same EM mandy alive for 2 hours <_<;
1/16 resist floors damage or something. D: Clickie
Sorry, but did you have Phalanx up? I only ever got full and half damage spikes when I went out to test, I think.
Cerberus.Vaness
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By Cerberus.Vaness 2011-08-23 16:41:11
oh and augur's body doesn't give you enhancing <.<
As far as I know? >.>
Fenrir.Aleste
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Posts: 75
By Fenrir.Aleste 2011-08-23 16:44:01
I've never put any faith in the set-bonus proc rate... it's kinda lame.
I normally barspell in 4/5 af3+2 w/ cleric pants (beneficus, coll torque, augmenting earring, merciful cape, cascade belt)... I don't honestly feel the (predicted) 2% procrate would be worth the loss of the extra potency...
EDIT:// Derp derp, Anhur robe.. not augur
Phoenix.Bohgo
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Game: FFXI
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By Phoenix.Bohgo 2011-08-23 16:44:32
Vaness said: Augur's hands only add 1 resist, but it looks like it bring it to Tier 2 or something. 1/2 resist are alot more frequent then others.
If this brought you up a tier, you could get a Merciful Cape to get you there and utilize the +2 gloves.
Cerberus.Vaness
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By Cerberus.Vaness 2011-08-23 16:46:40
Vaness said: Augur's hands only add 1 resist, but it looks like it bring it to Tier 2 or something. 1/2 resist are alot more frequent then others.
If this brought you up a tier, you could get a Merciful Cape to get you there and utilize the +2 gloves. I don't haz =(
and never any augmenting earring on AH lol
Otherwise I prolly would do the switch.
Cerberus.Vaness
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By Cerberus.Vaness 2011-08-23 16:48:43
I've never put any faith in the set-bonus proc rate... it's kinda lame.
I normally barspell in 4/5 af3+2 w/ cleric pants (beneficus, coll torque, augmenting earring, merciful cape, cascade belt)... I don't honestly feel the (predicted) 2% procrate would be worth the loss of the extra potency...
EDIT:// Derp derp, Anhur robe.. not augur I though so!
But that robe wouldn't be better the af3 body +2
Since af3 +2 gives + 10MDB on the barspell.
That robe would just had like 3-4 resist =(
Would be great for rdm phalanx though!
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By Sylph.Starstrukk 2011-08-23 16:48:49
Naw, if all you're looking for is the annul rate on AF3+2 you can use most Atma (no Annul's or Absorbs Atma) and Cruor buffs without fear. You can't resist spikes to 0 without some kind of annul proc. I'd recommend not getting STR/DEX Cruor buffs though, just because that'll let the Hecteyes last longer. xD
When I was testing Zanshin on RDM with a Lady Bell, I kept the same EM mandy alive for 2 hours <_<;
1/16 resist floors damage or something. D: Clickie
Sorry, but did you have Phalanx up? I only ever got full and half damage spikes when I went out to test, I think.
Nope, WHM/NIN.
Fenrir.Aleste
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By Fenrir.Aleste 2011-08-23 16:54:07
Thats true, if anything I'd collect it for boost-spells ;D
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By Asura.Pergatory 2011-08-23 18:07:20
I though so!
But that robe wouldn't be better the af3 body +2
Since af3 +2 gives + 10MDB on the barspell.
That robe would just had like 3-4 resist =(
Would be great for rdm phalanx though! Plus Boost spells and maybe Auspice!
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By Fenrir.Motenten 2011-08-24 15:59:59
Quote: this takes me to the point where I think the set bonus rate is totally random.Those are on big numbers of spell casted and isn't as effective when you fight a monster that will cast 4 to 6 spell max.
It's just statistically uncertain.
Aleste's test: 21 procs out of 203 samples = 10.3% proc rate with a CI range of 6.9% to 15.3%.
Vaness's test: 13 procs out of 104 samples = 12.5% proc rate with a CI range of 7.5% to 20.2%.
Combining the two tests: 34 procs out of 307 samples = 11.1% proc rate with a CI range of 8.0% to 15.1%.
You'd need about 3000 samples total to get down to about +/- 1% (need a relatively low sample size because the proc rate is so low).
If we assume that the actual proc rate is 10%, and that the proc rate scales at twice the rate as is assumed for other sets (ie: rather than 1%/2%/3%/5%, it's 2%/4%/6%/10%) then the gain of going form 4/5 to 5/5 is an increase in proc rate of 4%.
This in turn reduces damage from 94% D to 90% D, where D is the average damage taken after factoring in spell resists, MDB, etc. That works out to a 4.25% reduction in average damage taken.
Then you'd need to determine the effect of +20 resist on average D, and whether it's more than 4.25%.
If we assume that the +resist rate (m.eva applied to a single element) is used directly counter to the mobs +m.acc, and make use of the m.acc tests that used enspells to determine resist rates (not sure these tests were ever completed, so going off of vague semi-conclusions), we can evaluate the value of +20 resist.
A 'missed' spell does reduced damage rather than no damage. A 95% m.acc rate would mean 95% hit for full damage while 5% hit for half or quarter damage. +20 m.eva should reduce m.hit rate by 10%.
Worst case is that it does nothing. That is, the mobs have capped acc even with the better resist, or floored accuracy without the better resist.
In general, can expect it to reduce magic accuracy rate from 95% to 85% at the top end, down to 30% to 20% at the bottom end.
Overall damage at 95% should be (working only with full/half/quarter damage) 0.974375. At 85%, it should be 0.919375. Overall, 5.65% reduction in damage.
Overall damage at 30% should be 0.5275. At 20%, it should be 0.44. Overall, 16.6% reduction in damage.
So it would appear (assuming my understanding of resist effects and damage rates is correct) that as long as the additional resist from the relic legs has an effect, they're better than af3+2 pants. However for extremely accurate mobs, or mobs that have floored m.hit rates without the extra bar strength, the af3+2 legs would be better.
Other notes: Reduction from 95% to 20% m.hit rate (perfect application of 150 resist) would reduce damage taken by 55%. The model I used does not appear to adequately explain the damage from focused resist sets (eg: 300+ resist vs Tiamat, etc), though it might work out if I included 1/8 and 1/16 resists as well.
Cerberus.Vaness
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By Cerberus.Vaness 2011-08-24 17:22:07
Quote: this takes me to the point where I think the set bonus rate is totally random.Those are on big numbers of spell casted and isn't as effective when you fight a monster that will cast 4 to 6 spell max.
It's just statistically uncertain.
Aleste's test: 21 procs out of 203 samples = 10.3% proc rate with a CI range of 6.9% to 15.3%.
Vaness's test: 13 procs out of 104 samples = 12.5% proc rate with a CI range of 7.5% to 20.2%.
Combining the two tests: 34 procs out of 307 samples = 11.1% proc rate with a CI range of 8.0% to 15.1%.
You'd need about 3000 samples total to get down to about +/- 1% (need a relatively low sample size because the proc rate is so low).
If we assume that the actual proc rate is 10%, and that the proc rate scales at twice the rate as is assumed for other sets (ie: rather than 1%/2%/3%/5%, it's 2%/4%/6%/10%) then the gain of going form 4/5 to 5/5 is an increase in proc rate of 4%.
This in turn reduces damage from 94% D to 90% D, where D is the average damage taken after factoring in spell resists, MDB, etc. That works out to a 4.25% reduction in average damage taken.
Then you'd need to determine the effect of +20 resist on average D, and whether it's more than 4.25%.
If we assume that the +resist rate (m.eva applied to a single element) is used directly counter to the mobs +m.acc, and make use of the m.acc tests that used enspells to determine resist rates (not sure these tests were ever completed, so going off of vague semi-conclusions), we can evaluate the value of +20 resist.
A 'missed' spell does reduced damage rather than no damage. A 95% m.acc rate would mean 95% hit for full damage while 5% hit for half or quarter damage. +20 m.eva should reduce m.hit rate by 10%.
Worst case is that it does nothing. That is, the mobs have capped acc even with the better resist, or floored accuracy without the better resist.
In general, can expect it to reduce magic accuracy rate from 95% to 85% at the top end, down to 30% to 20% at the bottom end.
Overall damage at 95% should be (working only with full/half/quarter damage) 0.974375. At 85%, it should be 0.919375. Overall, 5.65% reduction in damage.
Overall damage at 30% should be 0.5275. At 20%, it should be 0.44. Overall, 16.6% reduction in damage.
So it would appear (assuming my understanding of resist effects and damage rates is correct) that as long as the additional resist from the relic legs has an effect, they're better than af3+2 pants. However for extremely accurate mobs, or mobs that have floored m.hit rates without the extra bar strength, the af3+2 legs would be better.
Other notes: Reduction from 95% to 20% m.hit rate (perfect application of 150 resist) would reduce damage taken by 55%. The model I used does not appear to adequately explain the damage from focused resist sets (eg: 300+ resist vs Tiamat, etc), though it might work out if I included 1/8 and 1/16 resists as well. Rofl, not sure I got everything.But TY for doing the maths I can't xD lol
Ramuh.Austar
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By Ramuh.Austar 2011-08-24 17:25:04
He's basically saying on higher level NMs, using the AF3+2 legs would be better as opposed to relic legs. Supranational, basically.
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By Cerberus.Wolfshadow 2011-08-24 17:26:35
Austar
If I keep my relic legs in storage forever
Will the world end?
nvm, forgot my whole whm atm is in storage forever :(
Ramuh.Austar
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By Ramuh.Austar 2011-08-24 17:27:06
Cerberus.Wolfshadow said: »Austar
If I keep my relic legs in storage forever
Will the world end?
nvm, forgot my whole whm atm is in storage forever :( 2012
Cerberus.Vaness
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By Cerberus.Vaness 2011-08-24 17:30:04
Maybe my comon sense is ***.
5/5 +2 10% procc rate
on a mob that may cast 5 to 6 max heavy spell, that aprox give you a 0.8% chance that set procc in those 6 spell.
*** it, I'm just gonna use Cleric's pants.
Carbuncle.Tweeek
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By Carbuncle.Tweeek 2011-08-24 17:40:06
Maybe my comon sense is ***.
5/5 +2 10% procc rate
on a mob that may cast 5 to 6 max heavy spell, that aprox give you a 0.8% chance that set procc in those 6 spell.
*** it, I'm just gonna use Cleric's pants.
keep in mind, watching your tank nomnom a Thundaga V for 0 is priceless.
Cerberus.Vaness
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By Cerberus.Vaness 2011-08-24 17:42:13
Maybe my comon sense is ***.
5/5 +2 10% procc rate
on a mob that may cast 5 to 6 max heavy spell, that aprox give you a 0.8% chance that set procc in those 6 spell.
*** it, I'm just gonna use Cleric's pants.
keep in mind, watching your tank nomnom a Thundaga V for 0 is priceless. true, but if only it would happen more often =(
VIP
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By Fenrir.Motenten 2011-08-24 18:12:34
Vaness said: Maybe my comon sense is ***.
5/5 +2 10% procc rate
on a mob that may cast 5 to 6 max heavy spell, that aprox give you a 0.8% chance that set procc in those 6 spell.
Incorrect.
Chance of at least one set proc with 4/5 AF3 vs 6 spellcasts: 31% (maybe one proc every 3 fights)
Chance of at least one set proc with 5/5 AF3 vs 6 spellcasts: 47% (maybe one proc every other fight)
Assuming 6% proc rate with 4/5 and 10% proc rate with 5/5.
Ok so we had a discussion onGW and I've decid to test some set.
RACE: Mithra
Job:90WHM/45SCH
Related merits: 5/5 barspell
8/8 INT
8/8 Enhancing Magic skill
Target:Ectozoon
Abyssea - Ulegerand
Decent Challenge
Atma used: None
Cruor Buffs: MP/HP only
Spell used: Stonega III
All done with Light arts on.
Test no1.
Enhancing Magic skill: 357
Earth resist: 124
No solace
Set:
1.477 dmg
2.237 dmg
3.477 dmg
4.477 dmg
5.477 dmg
6.477 dmg
7.238 dmg
8.477 dmg
9.478 dmg
10.475 dmg
Test no.2
(this one was out of curiosity wondered if the MDB was a hidden effect from body only or absolutly needed solace as well)
Enhancing Magic skill: 357
Earth resist: 124
No solace
Set:
1.496 dmg
2.505 dmg
3.505 dmg
4.505 dmg
5.502 dmg
6.502 dmg
7.502 dmg
8.502 dmg
9.499 dmg
10.502 dmg
Conclusion:After doing x10 stonega 3 with blessed only and 10x totally naked, I came to the conclusion that the body doesnt have any MDB if you don't have solace on.
Test no.3
Enhancing Magic skill: 357
Earth resist: 124
With solace on
set:
Note: This one has been done during eartsday hence why the DMG spike.
1.444 dmg
2.487 dmg
3.442 dmg
4.487 dmg
5.442 dmg
6.221 dmg
7.210 dmg
8.442 dmg
9.485 dmg
10.442 dmg
Conclusion: Since the test wit blessed has been done during fireday, I can pretty much confirm that blessed is indeed 5 mdb and orison bliaud +2 is 10 mdb paired with solace.Wich means that orison +2 is better then blessed.
Now to full set test.
Test no.4
Enhancing Magic skill: 407
Earth resist: 161
With solace on
Set:
1.427 dmg
2.429 dmg
3.427 dmg
4.0 (set procc)
5.214 dmg
6.106 dmg
7.429 dmg
8.0 (set procc)
9.214 dmg
10.429 dmg
Overall damage taken:2675
The rasp resist rate was alot higher then the other 2.
Test no.5
Enhancing Magic skill: 402
Earth resist: 140
With solace on
Set:
1.429 dmg
2.0 (set procc)
3.429 dmg
4.431 dmg
5.384 dmg
6.429 dmg
7.431 dmg
8.384 dmg
9.388 dmg
10.429 dmg
Overall Damage Taken:3434
The difference Between 5/5 +2 and 3/5 +2 isn't huge but we can see it a lil.
Also what the hell, set procc'd more often at 3/5 then 5/5 +2 -_-.
Test no.6
(for the septics)
Enhancing Magic skill: 407
Earth resist: 161
With solace on
Set:
1.469 dmg
2.469 dmg
3.199 dmg
4.469 dmg
5.452 dmg
6.469 dmg
7.452 dmg
8.469 dmg
9.469 dmg
10.469 dmg
Overall Damage taken: 4386
AF3 +2 set effect rate test
Calculated with Kparser with an aprox of 100 spells.All days are neutral.Aggain no atma or cruor buff use aside HP/MP for my own survival @_@
Target:
Ectozoon
Abyssea - Ulegerand
Tough
Test no.1
Enhancing Magic skill: 402
Earth resist: 140
With solace on
Vanadiel day: Iceday
Set:
Spells
Quake
0 dmg: 5 times
581 dmg: 5 times
604 dmg: 21 times
Total quake casted : 31
Stone IV
0 dmg: 4 times
209 dmg: 2 times
401 dmg: 4 times
419 dmg: 23 times
525 dmg: 1 time
Total stone IV casted: 34
Stonega III
0 dmg: 4 times
109 dmg: 1 times
437 dmg: 5 times
454 dmg: 29 times
Total stonega III casted: 39
Total SET Bonus procc: 13/104
Total overall Damage: 43233 for 104 spell casted.
Test no.2
For this test, worms went down to decent challenge, since I am testing procc rate mainly, I didn't bother redoing the first test.
Vanadiel day: Thundersday
Enhancing Magic skill: 402
Earth resist: 160
With solace on
Set:
Spell
Quake
0 dmg: 1 times
142 dmg: 1 time
288 dmg: 1 time
570 dmg: 2 times
572 dmg: 3 times
578 dmg: 9 times
Total Quake casted: 17
Stone IV
0 dmg: 4 times
48 dmg: 1 time
97 dmg: 1 time
131 dmg: 1 time
194 dmg: 1 time
195 dmg: 1 time
198 dmg: 2 times
390 dmg: 4 times
392 dmg: 7 times
397 dmg: 20 times
Total stone IV casted: 42
Stonega III
0 dmg: 3 times
106 dmg: 2 times
133 dmg: 1 time
214 dmg: 1 time
216 dmg: 1 time
429 dmg: 3 times
430 dmg: 12 times
434 dmg: 24 times
Total Stonega III casted: 47
Total set bonus procc: 8/103
Total overall damage taken: 39436 for 103 spells
Test no.3
Enhancing Magic skill: 407
Earth resist: 161
With solace on
Vanadiel day: Lightsday
Set:
Spell
Quake
0 dmg: 4 times
70 dmg: 4 times
141 dmg: 3 times
142 dmg: 2 times
283 dmg: 3 times
284 dmg: 1 time
298 dmg: 1 time
568 dmg: 7 times
570 dmg: 1 time
Total Quake casted: 31
Stone IV
0 dmg: 4 times
47 dmg: 2 times
96 dmg: 4 times
97 dmg: 1 time
193 dmg: 5 times
388 dmg: 12 times
487 dmg: 1 time
Total stone IV casted: 38
Stonega III
0 dmg: 5 times
53 dmg: 4 times
106 dmg: 1 time
213 dmg: 5 times
214 dmg: 1 time
427 dmg: 10 times
429 dmg: 4 times
total stonega III casted: 35
Total set bonus procc: 13/104
Total overall damage taken: 26551 for 104 spells
Thoughs?
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