Asura.Ladyofhonor said:
»but need a lot of JSE and any relevant abjuration HQ's still.
Not sure there's a lot of "vital" JSE for Ninja.
Useful/situational pieces sure, but "vital"? Hmmm... Only Vital piece I can think of is Empyfeet for the Utsu+1 bonus.
Well and Ambu cape(s) of course.
My breakdown of JSE for NIN
AF head+3 => BiS for 1hit WSs, BiS for enfeebling Ninjutsu. Wouldn't call it "vital" but one of the most useful for sure.
AF body+3 => ***
AF hands+3 => Got some use but it's mostly a cool situational sidegrade tipically inferior to other available options.
AF legs+3 => Got some use in hybrid low-haste builds where you want acc, but kinda meh.
AF feet+3 => BiS for nuking and enfeebling. Not really "vital" eh
Relic head+3 => Will likely be BiS for nuking. +1 already is BiS for San nuking. Again, not really a vital part of NIN gameplay.
Relic body => Used to have an use for Sange and for DW builds. With Adhemar+1 body around though it kinda lost its purpose. Need to see what the +3 version will be.
Relic Hands+3 => BiS for self-ninjutsu casting because of NTE. Not really what I'd call "vital"
Relic legs => Meh. Need to see what the +3 version will be, likely will cover a similar spot to AF legs+3
Relic feet+3 => Meh.
Empy head+1 => Used to be hot for Innin, kinda meh these days. Not gonna see +3 version before November 2018 anyway, long time.
Empy body+1 => As above. Migawari aug was cool but need to keep it equipped so meh.
Empy hands+1 => Probably BiS for nuking with Futae up. Cheap but not BiS option for nuking otherwise. Again not vital but it's cheap at least
Empy legs+1 => Used to be a very nice acc option but meh nowadays
Empy Feet+1 => Vital piece for +1 Utsusemi shadows.
As far as Abj are concerned, you probably want Adhemar+1 head/body/hands, but I'm sure you already have those.
Ryuo+1 Hands are cool but debateable for Ninja-only.
You want Mummu+2 set for sure though.
Also Samnuha Legs, Samnuha Coat (for nuking, not vital at all) and Hizamaru+2 legs.
Other Hizamaru+2 pieces can be a nice inventory-saving compromise for multiple purpose, but knowing the type of player you are I'm sure you got better options for all the slots save legs.
Quote:
Which ninjitsu to use? STP one always keep up? Anything else?
Subtle Blow one is a novelty. STP is cool but tipically you need to keep it up during the off-times, like before engaging or while swapping targets and so on.
In most situations using it during engage/fights is a DPS loss.
I seem to recall there are exceptions according to the overall STP value you have etc. You can calculate this, approximately, on the spreadsheet.
Quote:
Any JA's worth using other than Innin/Yonin as direction allows?
Sange is a nice DPS JA to use on cooldown but it's very annoying since it consumes shurikens. Since most cool shurikens aren't easy to obtain in large quantities you need to decide how to approach this and which shuriken to use during Sange.
Each use of Sange consumes a variable amount of shurikens. On average I would say ~30?
Innin is awesome. I would say refresh it every time the cooldown is up (since the potency degrades over time) but that causes the Ja-use-attack-delay so in some circumstances it might generate a DPS loss, you need to see for yourself.
Yonin is tipically only useful if you're in a situation where you're supposed to keep hate.
Use Innin and Yonin in conjunction with their related enmity ninjutsu.
Yain reduces enmity gain, Gekka increses them.
You can use them too boost the respective bonuses from Innin/Yonin, or mix them up to find a hybrid compromise.
Don't forget Yonin is a loss of ~30 accuracy.
NIN SP2 "Mikage" is a very moderate DPS increase, due to the huge amount of Multiattack we get and the 8hits per round cap.
Paradoxically I think someone showed how single wielding produces better results during Mikage lol.
Can use it, but don't expect your DPS to go miles up.
WS-wise these are the options you should consider:
Blade: Hi => Only for SC or specific purposes, unless you mainhand a Kannagi
Blade: Metsu => Only available to Kikoku, which is not the BiS katana but it's really good. Very nice overall option, kinda replaces Hi for SC purposes
Blade: Ten => Your best WS when you're superbuffed, especially if you have a Heishi Shorinken (overall BiS MH katana)
Blade: Shun => Best WS to use, only Light property one (with Aeonic AM up), it's especially the best when you're not attack capped because of the att bonus it bears. When superbuffed, as I said above, Ten is tipically better.
Blade: Kamu => supershitty WS, useful for solo multistepping.
Not sure what else to add, I'm not the best NIN around myself, hopefully other people will add key aspects I forgot about.