Ok I need a hand if possible please. Normally I research and plug but I am coming up empty. What is everyone using for their death sets for MB? Getting ready to start Aminon and wondering if the guide is still up to date on that. Also looking for absorb tp sets for blm.
I figured they would be readily posted but I guess not and I didn't find any absorb sets posted here or in any of the guides.
Thanks a ton!
This is what I use for my Death casts and it seems to work rather well. Generally as long as MP is above 1600 or so should be 99 999 with standard support:
sets.magic_burst.DeathAccuracy = {
main={ name="Hvergelmir", augments={'Path: A',}},
sub="Khonsu",
ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
head="Pixie Hairpin +1",
body="Wicce Coat +3", --0/5
hands={ name="Agwu's Gages", augments={'Path: A',}}, --8/5
legs="Wicce Chausses +3", --15/0
feet={ name="Agwu's Pigaches", augments={'Path: A',}}, --6/0 --+mAcc
neck={ name="Src. Stole +2", augments={'Path: A',}}, --10/0
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Malignance Earring", --+mAcc/FC
right_ear="Barkaro. Earring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}}, --+mAcc
right_ring="Archon Ring",
back={ name="Taranus's Cape", augments={'MP+60','Mag. Acc+20 /Mag. Dmg.+20','MP+20','Haste+10','Phys. dmg. taken-10%',}}, --5/0
} --44/12, cap of 40 MBBI, 2242 Idle / 2254 FC / 2239 No MB / 2234 or [2072] MB, 28/25 Gear Haste + 64FC
Now there are a few optimizations that could be had here depending on your set up. Aminon is quite a funny fight because you not only want to factor in your Death damage, but also Death frequency, which is why I made a note of haste and FC to ensure I maximize recast. This set will not do it actually and be 8 FC short of capped recast without some help from Valiance, which will be noticeable by a few seconds, but not overly punishing.
Ultimately, if you are able to ride Valiance from your RUN full time, then you can drop the Khonsu and not be gear haste capped for a higher damage output. This will actually not help out on Death too much, you tend to have easy 99 999 anyways, but it will push your Comet damage higher which will not cap outside of Rayke/Gambit.
If you want to get really fancy, then you can ask your RUN how many Inspiration merits they have and optimize a set that way too for full time Valiance. If you can remove the Empy staff with it's hefty 50FC, still nearly cap Death recast, and replace it with something like AM3 Prime Staff, it can push Comet damage even higher. Won't make a big difference for Comet during Rayke/Gambit, that will often be 99 999, but outside those windows it can help. Once caveat is by dropping Empy staff, if Valiance does fall and you are unaware, it will plummet your recast significantly. Will just take some timing and practice, but it's very conceivable to kill him within a Valiance on engage, and reapplied via a mid fight Wild Card. Our first kill was far off that mark (25+mins), but with practice it's amazing how much progress can be made.
Anywhoo, gearing for Death is kind of funny because you need to make sure your Idle and Precast also have enough MP to not deplete your pool. And then Aminon is even funnier because you need to factor in recast timers and Comet damage, which can be very significant too. Keep in mind you will often be casting Comet just before Death, so factor that in for what sets you are using for Comet too so your MP pool isn't depleted too much from that too, as I personally don't have time to Aspir in between Comet and Death to replenish since we use aa 4 step to kill it and that last Darkness window is tight.