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[Dev] Nyzul Isle Uncharted Adjustments
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2012-10-26 15:56:51
That's not very comforting, considering how many 95/99 relic holders running around without a clue what they're doing.
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2693
By Bismarck.Snprphnx 2012-10-26 16:10:10
10-26-2012 8:27 AM | Slycer | BG Translator | |
| | Regarding Nyzul Isle Uncharted Area Survey
Adjusting the Reaction Time of Runic Lamps
So that lamps inhibit the run time as little as possible, we will make the following changes to waiting time:
*"Same Time" lamps: Reduce waiting time for reactivation from 30 seconds to 15 seconds
*"Order" lamps: Reduce judgment time of correct order from 12 seconds to 7 seconds
Translated by: Slycer | |
i dont read this as the system doing a faster confirmation once all lamps are activated. i read this as the time from one lamp being triggered until the next lamp needs to be triggered. i know the Same Time lamp window is large once the first person triggers their lamp, but once triggered, i have never seen a delay of 30 secs until the floor lamp activates
Phoenix.Zohno
サーバ: Phoenix
Game: FFXI
Posts: 83
By Phoenix.Zohno 2012-10-26 16:20:37
Bismarck.Snprphnx said: » 10-26-2012 8:27 AM | Slycer | BG Translator | |
| | Regarding Nyzul Isle Uncharted Area Survey
Adjusting the Reaction Time of Runic Lamps
So that lamps inhibit the run time as little as possible, we will make the following changes to waiting time:
*"Same Time" lamps: Reduce waiting time for reactivation from 30 seconds to 15 seconds
*"Order" lamps: Reduce judgment time of correct order from 12 seconds to 7 seconds
Translated by: Slycer | |
i dont read this as the system doing a faster confirmation once all lamps are activated. i read this as the time from one lamp being triggered until the next lamp needs to be triggered. i know the Same Time lamp window is large once the first person triggers their lamp, but once triggered, i have never seen a delay of 30 secs until the floor lamp activates
after an error you need to wait 30s before you can light them again
Lakshmi.Mental
サーバ: Lakshmi
Game: FFXI
Posts: 11
By Lakshmi.Mental 2012-10-26 16:24:40
Now all the peasants will have NNI gear :(
Now the Legit players can finish there Nyzul Isle gear sets.
If anything this event brought the worst out in people, not that you can overall blame the player base, for one it shouldn't of been feasible & more importantly SE made Nyzul Isle to much of a grind, the obvious was going to happen.
Yes, all of the player base can collect there gear now, though I believe SE has learn't a lesson here, you get the feeling they've washed there hands with the intended rarity & time investment for these gear sets. So many arrogant Muppets have 15/15, like... months ago bro.
I personally can't wait to move onto Salvage & to be done with this event & it's Primark rewards.
Cheers,
Menty
Fenrir.Camiie
サーバ: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2012-10-26 16:30:07
Now all the peasants will have NNI gear :(
As a card-carrying peasant, I approve!
サーバ: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2012-10-26 16:33:43
I'm glad they did this, it will open up more jobs to NNI instead of just 2 sch and 4 dd's. Not everyone wants to take the time to lvl sch and get all the gear that comes with it.
I use SCH as an example, because it's the only job people shout for or need when they put these groups together.
As someone already pointed out 1 piece every week (legit) Is probably the better change.
I think it's fine opening anything up to more jobs, but 1 to 99 sch and getting the necessary +2 literally took me 3 days. If that ~15 hours of effort combined with overnight afk leveling is too much to ask then how great are your other jobs?
For sure you didn't bother in getting enh 500+
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-10-26 16:38:34
Before this update there was very little point in getting 500 Enhancing Magic Skill, and there was never any point in the +.
サーバ: Sylph
Game: FFXI
Posts: 694
By Sylph.Decimus 2012-10-26 16:40:50
I started at around 400, but I got to 15+/15 before I hit 500. I think it's sitting around 497.
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2693
By Bismarck.Snprphnx 2012-10-26 16:41:33
Bismarck.Snprphnx said: » 10-26-2012 8:27 AM | Slycer | BG Translator | |
| | Regarding Nyzul Isle Uncharted Area Survey
Adjusting the Reaction Time of Runic Lamps
So that lamps inhibit the run time as little as possible, we will make the following changes to waiting time:
*"Same Time" lamps: Reduce waiting time for reactivation from 30 seconds to 15 seconds
*"Order" lamps: Reduce judgment time of correct order from 12 seconds to 7 seconds
Translated by: Slycer | |
i dont read this as the system doing a faster confirmation once all lamps are activated. i read this as the time from one lamp being triggered until the next lamp needs to be triggered. i know the Same Time lamp window is large once the first person triggers their lamp, but once triggered, i have never seen a delay of 30 secs until the floor lamp activates
after an error you need to wait 30s before you can light them again
didnt know you could get an error on same time lamps
Phoenix.Valory
サーバ: Phoenix
Game: FFXI
Posts: 153
By Phoenix.Valory 2012-10-26 16:46:01
Leviathan.Comeatmebro said: »The players who just got their first group together because of these issues and have to deal with a much tougher nyzul than everyone else has had to do are upset, perhaps rightfully so. I kinda disagree, although not disrespectfully. I just started Nyzul a few weeks ago and I have never complained about it. I'm 4/5 Thaumas after just a few weeks of legit runs which I'm proud of.
I don't think there's a reason to be upset, especially when these changes are more favorable for a win. Perhaps they aren't the changes everyone wants, but I think complaining that there weren't even more changes is just immature and it annoys me.
To me, complaining about these changes is similar to this: If I were to bring my son an ice cream and he looked at me and said "wtf dude? where's my sprinkles?"
Anyway, to me, these changes are welcome. Yes, there are still situations that are going to bone you. SE wants it so that not every run can be legitimately won. With that in mind, your group needs to have the patience to realize this.
Before I joined my current group, they used to run with dat mods and had a pretty high success rate. I literally joined the group the day the dats were rendered useless. After only 1 win in 8 runs, some pretty heated drama ensued. This is what I told them:
"Look guys, we need to stop having the expectation that every run is a possible win. It's not. If we get screwed, we get screwed. All we can do is take advantage of the runs that ARE possible wins."
With this attitude, we've been having a LOT more fun. (we actually won the last 2/3 runs). I actually love running nyzul. It's my favorite thing to do in this game. I will continue to do it long after I'm 15/15 if people need me to.
The bolded part is what makes NNi a stupidly designed event. You could run with 100% maximum efficiency, clear your lamp orders first try every time (or hell, never get a single lamp). Jump 40 times in your 30 minutes and still not be on floor 90. Albeit that is a really low probability, it still is a possibility. Something you have 0 possible control over.
In legion if you had a perfect run and stunned/avoided/gear swapped every dangerous move and had maximum damage output from your DDs with clutch status cures & heals, you're going to succeed and you'll succeed every single time you can reproduce this level of play.
NNi has no such guarantee, even if tho the proposed measures are a step in the right direction.
サーバ: Sylph
Game: FFXI
Posts: 694
By Sylph.Decimus 2012-10-26 16:50:12
But when you succeed in Nyzul every single person gets at least 1 mildly awesome to awesome thing + alex which isn't something you can say about most other events.
By sprinkles84 2012-10-26 16:56:52
Bismarck.Snprphnx said: »Bismarck.Snprphnx said: » 10-26-2012 8:27 AM | Slycer | BG Translator | |
| | Regarding Nyzul Isle Uncharted Area Survey
Adjusting the Reaction Time of Runic Lamps
So that lamps inhibit the run time as little as possible, we will make the following changes to waiting time:
*"Same Time" lamps: Reduce waiting time for reactivation from 30 seconds to 15 seconds
*"Order" lamps: Reduce judgment time of correct order from 12 seconds to 7 seconds
Translated by: Slycer | |
i dont read this as the system doing a faster confirmation once all lamps are activated. i read this as the time from one lamp being triggered until the next lamp needs to be triggered. i know the Same Time lamp window is large once the first person triggers their lamp, but once triggered, i have never seen a delay of 30 secs until the floor lamp activates
after an error you need to wait 30s before you can light them again
didnt know you could get an error on same time lamps
you dont do them at the same time? aka you find 4 u click same time.. 20 secs later u find a 5th who clicks.. ahh all active but not at same time.. wait 30 seconds
Fenrir.Camiie
サーバ: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2012-10-26 17:20:34
But when you succeed in Nyzul every single person gets at least 1 mildly awesome to awesome thing + alex which isn't something you can say about most other events.
Either way, no matter what event you do, you're intended to walk away without meeting your goal the vast majority of the time. Whether it's low probability of getting a drop or low probability of getting to the boss, SE's preference is for you to fail time and time again. You can't really blame someone if that leaves a bad taste in their mouth at times.
[+]
Cerberus.Celll
サーバ: Cerberus
Game: FFXI
Posts: 79
By Cerberus.Celll 2012-10-26 17:48:30
I'm glad they did this, it will open up more jobs to NNI instead of just 2 sch and 4 dd's. Not everyone wants to take the time to lvl sch and get all the gear that comes with it.
I use SCH as an example, because it's the only job people shout for or need when they put these groups together.
As someone already pointed out 1 piece every week (legit) Is probably the better change.
I think it's fine opening anything up to more jobs, but 1 to 99 sch and getting the necessary +2 literally took me 3 days. If that ~15 hours of effort combined with overnight afk leveling is too much to ask then how great are your other jobs?
For sure you didn't bother in getting enh 500+
Huge difference in burning a job to 99 overnight and getting +2 items within ~3 days. And knowing how to play the job and getting your skill @ or above 500.
[+]
Bismarck.Altar
サーバ: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2012-10-26 17:52:38
You could run with 100% maximum efficiency, clear your lamp orders first try every time (or hell, never get a single lamp). Jump 40 times in your 30 minutes and still not be on floor 90. Albeit that is a really low probability, it still is a possibility. Something you have 0 possible control over.
In legion if you had a perfect run and stunned/avoided/gear swapped every dangerous move and had maximum damage output from your DDs with clutch status cures & heals, you're going to succeed and you'll succeed every single time you can reproduce this level of play.
NNi has no such guarantee, even if tho the proposed measures are a step in the right direction.
Luck is & always has been a huge part of ff. It's in EVERY event, just in different forms. Look at legion, you can have a perfect run, stunned/avoided/gear swapped every dangerous move and had maximum damage output from your DDs with clutch status cures & heals and STILL not get good drops. I swear we've done over 30 of the fking ironclads and still not seen an Esper Earring. Back in the day people camped hundreds of Behemoths without seeing a single DRing off of KB. All NNI did was take the luck factor from the end of the event (loot pool) and change it so it was during the event.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10457
By Ramuh.Austar 2012-10-26 17:55:50
I'm glad they did this, it will open up more jobs to NNI instead of just 2 sch and 4 dd's. Not everyone wants to take the time to lvl sch and get all the gear that comes with it.
I use SCH as an example, because it's the only job people shout for or need when they put these groups together.
As someone already pointed out 1 piece every week (legit) Is probably the better change.
I think it's fine opening anything up to more jobs, but 1 to 99 sch and getting the necessary +2 literally took me 3 days. If that ~15 hours of effort combined with overnight afk leveling is too much to ask then how great are your other jobs?
For sure you didn't bother in getting enh 500+
Huge difference in burning a job to 99 overnight and getting +2 items within ~3 days. And knowing how to play the job and getting your skill @ or above 500. Yeah, about 30 wasted hours.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-10-26 17:57:17
The sixth tick is the key.
By Chyula 2012-10-26 18:01:48
Why can't they just let us save the god damn floor and put a very low drop rate on the gears. We can still use the old system of making goal to stop the jump at 100 or try our luck to get a few more jumps after floor 100. Hey they can even lower the jumps from 1-3 max and require multiple run to reach 100, but at least I can see the end of the tunnel without dealing with that god awful RNG.
Cerberus.Sephrin
サーバ: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2012-10-26 18:05:32
Good God, yes! This event has caused minor drama with some of my friends.
Cerberus.Sephrin
サーバ: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2012-10-26 18:09:59
Well I'm a little happy about the change to the asteria. At least the 4 80s I have stored up won't go to complete waste. I get to keep 1! Huzzah!
By Jassik 2012-10-26 18:21:34
Simply starting the timer when you hit F1 would do wonders for less than perfect groups. Would definitely level the playing field for legit players.
[+]
Sylph.Peldin
サーバ: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2012-10-26 18:25:07
I'm glad they did this, it will open up more jobs to NNI instead of just 2 sch and 4 dd's. Not everyone wants to take the time to lvl sch and get all the gear that comes with it.
I use SCH as an example, because it's the only job people shout for or need when they put these groups together.
As someone already pointed out 1 piece every week (legit) Is probably the better change.
I think it's fine opening anything up to more jobs, but 1 to 99 sch and getting the necessary +2 literally took me 3 days. If that ~15 hours of effort combined with overnight afk leveling is too much to ask then how great are your other jobs?
For sure you didn't bother in getting enh 500+
Huge difference in burning a job to 99 overnight and getting +2 items within ~3 days. And knowing how to play the job and getting your skill @ or above 500. Yeah, about 30 wasted hours. Pretty sure the time portion is irrelevant. It's probably more like "Not everyone wants to fill the INVENTORY SPACE with another job just for one event." Especially when they may have another, or multiple other jobs that can do the event.
[+]
サーバ: Sylph
Game: FFXI
Posts: 694
By Sylph.Decimus 2012-10-26 18:35:32
I'm glad they did this, it will open up more jobs to NNI instead of just 2 sch and 4 dd's. Not everyone wants to take the time to lvl sch and get all the gear that comes with it.
I use SCH as an example, because it's the only job people shout for or need when they put these groups together.
As someone already pointed out 1 piece every week (legit) Is probably the better change.
I think it's fine opening anything up to more jobs, but 1 to 99 sch and getting the necessary +2 literally took me 3 days. If that ~15 hours of effort combined with overnight afk leveling is too much to ask then how great are your other jobs?
For sure you didn't bother in getting enh 500+
Huge difference in burning a job to 99 overnight and getting +2 items within ~3 days. And knowing how to play the job and getting your skill @ or above 500. Yeah, about 30 wasted hours. Pretty sure the time portion is irrelevant. It's probably more like "Not everyone wants to fill the INVENTORY SPACE with another job just for one event." Especially when they may have another, or multiple other jobs that can do the event. My only point was if you don't have a job that can do the event it's not hard to get one. Win rate definitely increases as you get better/skill increases, but it doesn't take much to get started and get a few wins at least. The same could be said for multiple jobs for NNI, but I think sch is the easiest in this case.
Bismarck.Altar
サーバ: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2012-10-26 18:38:26
Simply starting the timer when you hit F1 would do wonders for less than perfect groups. Would definitely level the playing field for legit players. How do you figure? What on earth are non legit players doing in the entrance floor that would give legit players a level playing field?
Ragnarok.Hotkarl
サーバ: Ragnarok
Game: FFXI
Posts: 520
By Ragnarok.Hotkarl 2012-10-26 18:39:55
They could just change the asteria to a trade up system like battle trophy's in Abby.... Can't beat 100 , do 200 floor 20 runs lol. It will be a time sink but I can't imagine anybody being unhappy.
サーバ: Sylph
Game: FFXI
Posts: 694
By Sylph.Decimus 2012-10-26 18:43:03
They could just change the asteria to a trade up system like battle trophy's in Abby.... Can't beat 100 , do 200 floor 20 runs lol. It will be a time sink but I can't imagine anybody being unhappy.
This already exists for NNI
Ragnarok.Zeromega
サーバ: Ragnarok
Game: FFXI
Posts: 400
By Ragnarok.Zeromega 2012-10-26 18:44:58
All things considered, this is a fair adjustment. Fair because now, 90% of groups will probably be able to collect 80 clears (far more consistantly) and get a new piece of gear every 5-7 tags or so.
That being said, 2-11 is a nice improvement, but is there any way to alter the chances of getting the lower floor jumps? like on the 2-11 scale it so maybe the average jump is more in the 5-7 range with 11 being a nice bonus and 2 floor jump being like 5% chance? or at the very least make it so you dont get more than X 2 floor jumps in a row? the other day we went like this: 1, 3, 5, 7, 9, 11, 13, 17, 23, 25, 27 (embrava wore and we said screw it)
also, not QQing, done nni but still like to help people get clears
By Jassik 2012-10-26 18:56:28
Simply starting the timer when you hit F1 would do wonders for less than perfect groups. Would definitely level the playing field for legit players. How do you figure? What on earth are non legit players doing in the entrance floor that would give legit players a level playing field?
Obviously someone using spellcast or windower macros will be faster at engaging and changing gear, etc. Its a ratio. The time spent from choosing the assault till you are off and rinning is constant, the rest of the time is not. Giving legit players slightly more time actually doing the assault will offset the extra time it takes to do actions without tools.
Bahamut.Bojack
サーバ: Bahamut
Game: FFXI
Posts: 2076
By Bahamut.Bojack 2012-10-26 19:21:14
Simply starting the timer when you hit F1 would do wonders for less than perfect groups. Would definitely level the playing field for legit players. How do you figure? What on earth are non legit players doing in the entrance floor that would give legit players a level playing field?
Obviously someone using spellcast or windower macros will be faster at engaging and changing gear, etc. Its a ratio. The time spent from choosing the assault till you are off and rinning is constant, the rest of the time is not. Giving legit players slightly more time actually doing the assault will offset the extra time it takes to do actions without tools.
I don't think it should even be about giving any certain people an advantage. The whole process is stupid. Why should the timer even be started, you're not at Floor 1 yet. It would make more sense to have a separate 5 minute time limit in the lobby and start the timer after you pick Floor 1. Hell, I'd even be satisfied if there was an auto-purchase option with Sorrowful Sage that caused the items in your 'preferred list' to be in your inventory when you appear in the lobby prepaid for.
[+]
サーバ: Sylph
Game: FFXI
Posts: 694
By Sylph.Decimus 2012-10-26 19:36:47
For some people using the lobby efficiently is actually skillful. Being able to use a body boost and a sprinter's drink and obtain another of each before setting off in the least amount of time gives you an advantage over other players. It's cases like this where I can see SE wanting the lobby clock to count against you (besides the obvious wanting you to fail so you pay for more months of service) so it's better to make the time worth it.
10-26-2012 8:27 AM | Slycer | BG Translator | |
| | Regarding Nyzul Isle Uncharted Area Survey
In addition to reducing the number of required astraria at each hierarchy, we have also decided to perform the following adjustments to increase the likelihood of clears. These adjustments are not yet reflected on the test server.
Raising the upper limit on "Advance ??? floors"
To slightly increase the opportunity to advance to floor 100, we will increase the maximum number of levels warped from 9 to 11.
Adjusting the Reaction Time of Runic Lamps
So that lamps inhibit the run time as little as possible, we will make the following changes to waiting time:
*"Same Time" lamps: Reduce waiting time for reactivation from 30 seconds to 15 seconds
*"Order" lamps: Reduce judgment time of correct order from 12 seconds to 7 seconds
Adjusting the Astraria in Possession to the New Amount
The test server currently reflects the following numbers (see post above this one, the one where you divide by 5 and round down).
We plan to change this to:
0 > 0
1~6 > 1
7~12 > 2
13~18 > 3
19~24 > 4
25 > 5
Changing Jobs that Can Use Powder Boots
There is a concern that the jobs on Powder Boots influence the jobs utilized for this assault and we have received a lot of feedback on this. We plan to change Powder Boots to "All Jobs" on a trial basis. This adjustment is not yet reflected on the test server.
Translated by: Slycer | |
11-08-2012 08:01 AM | Slycer | BG Translator | |
| | Regarding Powder Boots for All Jobs
Hello-
Thank you for the various suggestions regarding putting all jobs on Powder Boots. There were a lot of pros and cons, and we want to let you know that we will forgo this adjustment in the next version update.
This is because that there is a possibility that other problems may be caused by changing Powder Boots before first seeing the results of the adjustments to the content itself, and also because there were many suggestions that any adjustments to ease content should be made to the content itself.
Once we reflect on the effects of the content adjustment, we can take another look at whether we want to make changes to Powder Boots or adjust the content further.
Translated by: Slycer | |
11-08-2012 02:20 PM | Camate | Community Rep | |
| | Greetings!
As there has been a large amount of feedback and requests to make direct adjustments to end-game content, and there is also a concern that making changes to Powder Boots before seeing the results of content adjustments could cause separate issues to arise, the development team has decided that they will not be making adjustments to Powder Boots to enable all jobs to equip them in the next version update.
With that said, we will first be making adjustments to content, and based on what we see from that we will look into whether more content adjustments are needed, if Powder Boots should be changed after all, or if jobs need to be addressed. | |
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