NyZul Isle ???

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フォーラム » FFXI » Endgame » Salvage/Assault » NyZul isle ???
NyZul isle ???
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By Kingregg 2010-05-27 09:52:42  
Can someone please explain to me, how the lamp floors work?
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By Kingregg 2010-05-27 09:53:00  
 Unicorn.Idevlboy
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By Unicorn.Idevlboy 2010-05-27 09:55:12  
From Wiki:

Activate all lampsThis can mean one of three things:

1.There is only one lamp, and everyone needs to activate it.
When you use the lamp, it says "Your certification code has been registered." Further examination will yield "The certification code for all party members is required to activate this lamp." It is only necessary for each party member to check the lamp once.
If a member of the party leaves the zone (using the fireflies or returning to home point), they will not be allowed back in and this objective will fail if they had not already touched the lamp.
2.There are multiple (3-5) lamps which must be activated at the same time.
When you use a lamp, it says "This lamp cannot be activated unless all other lamps are activated at the same time." and gives you the option to activate it. Do not activate it yet; wait until there is someone at all lamps, then everyone select "Yes" at the same time.
Activated lamps remain lit for approximately 30 seconds. If some lamps are close to each other, it may be possible for one party member to activate more than one lamp by himself.
If you activate your lamp but the others aren't all activated at the same time, it says "All lamps on this floor are activated, but some other action appears to be necessary in order to activate the rune of transfer." This means you need to wait for them all to turn off (after ~30 sec), then try again.
Despite the wording of this message, it will also be displayed if several lamps are lit at the same time, but 1 or more remain unlit.
After a lamp turns off, there is a cooldown period of ~30 seconds before you can activate it again. It says "It appears you cannot activate this lamp for some time..."
3.There are multiple (3-5) lamps which must be activated in an unknown order. This is often the most difficult version, and good open lines of communication are essential.
When you use a lamp, it says "This lamp must be activated in a certain order..." and gives you the option to activate it.
Activating a lamp will not turn it on (light it up) immediately, it will only turn on after all the lamps on that floor have been activated by clicking on them and selecting "Yes".
Activated lamps will not and cannot be deactivated until each lamp has been activated. There is no time limitation for activating all of the lamps, other than the universal time limit placed on the Assault run.
When all lamps have been activated, they will all turn on. After approximately 10 seconds, any lamps that were not activated in the correct position in the order will turn off. Any lamps that were in the correct position in the order will remain on. Use this information to plan your next attempt.
Bear in mind that a previous correctly ordered lamp will need to be "activated" again (in the proper order) when making the next attempt, even though the lamp will still appear to be on.
For "same time" and "order" lamp floors, activating a lamp will cause you to lose aggro from any enemies that currently have you as their target. If you are in imminent danger of dying it may be wise to activate a lamp prematurely, but be sure to inform your party of having done so, especially on "order" lamp floors. Note that this will only function for enemies for which you have the most hate for -- if you are on an enemy's hate list but the enemy is currently pursuing someone else, activating a lamp will NOT shed aggro from that enemy and it can still change course and come after you, particularly if THAT person activates a lamp.
 Bismarck.Rellz
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By Bismarck.Rellz 2010-05-27 09:55:39  
Code: Every Member needs to hit the lamp (there is 1 very simple)
Order: 2-5 lamps Party Members Hit the lamps in the right order (Recommended someone call order)
Same time: Find all lamps then all hit the lamps at the same time (Rommended someone call time)
You find which lamp objective it is apon examining one
Edit: Yea when it comes to the order and same time floors communication is essential
 Ramuh.Dasva
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By Ramuh.Dasva 2010-05-27 09:57:07  
Depends on the lamp floor you wont know until you check one. There are 3 options.

1. Register- Everyone in pt just has to click it. Always just 1 lamp and often very far away

2. Order- Basically got to find all lamps and click them on in a certain order. Once all have been clicked the ones that were in the right order will stay on while others will turn off which gives you a clue on what the order should be and if you have found them all.

3. Same time. Like it says all lamps hae to be clicked at the same time.

For 2 I generally just have people click when they get to a lamp and say they did and that will be the first order so you know right away when you have them all since the number can be variable. Then based on what's lit up still play around with combinations till you get it right.

3 just look around for awhile when you think you found them all call out a time and everyone clicks.

Obviously making some kind of \ or whatever to let everyone know you clicked is important especially on order
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By Kingregg 2010-05-27 10:27:34  
Trying to read this and driving isn't safe lol
but Ty
 Cerberus.Carinde
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By Cerberus.Carinde 2010-05-27 11:32:36  
http://jaci-ryder.blogspot.com/2010/03/lessons-in-failure.html

Please pardon the sarcasm, but I was rather irate when I wrote that.

EDIT: I'm actually glad that you came out and asked for help with lamps. It would be so much easier if people were just upfront about these floors before starting a run. You really don't have the time to fully break down the workings of Nyzul in the middle of a run. >.<