New Update QQ: Smn Version

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フォーラム » FFXI » Jobs » Summoner » new update QQ: smn version
new update QQ: smn version
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By Siren.Screamingbabies 2010-06-17 16:24:25  
It honestly seems okay for Summoners. I kind of like the conserve mp trait for BPs. I think it would have been cool to be included in Stout Servant, but I can understand not getting it since we can just desummon and resummon a fresh avatar.

I'm also kind of glad Fenrir will finally get a magical based BP too. It sounds like it anyway. Anyone elses thoughts?
 Leviathan.Dubont
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By Leviathan.Dubont 2010-06-17 16:24:58  
COR > all
 Shiva.Weewoo
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By Shiva.Weewoo 2010-06-17 16:25:15  
Would be cool if they made Odin and Alexander conventional avatars that stayed out to attack and had their own list of BPs available for battle. But due to their size/standing in the story, it's somewhat understandable they're 2hr only.
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By Siren.Screamingbabies 2010-06-17 16:26:21  
Shiva.Weewoo said:
Would be cool if they made Odin and Alexander conventional avatars that stayed out to attack and had their own list of BPs available for battle. But due to their size/standing in the story, it's somewhat understandable they're 2hr only.

Ya, I'm kind of hoping they may do this in future updates. But undertsandable if they don't.
 Siren.Itachi
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By Siren.Itachi 2010-06-17 16:27:08  
Siren.Screamingbabies said:
I think it would have been cool to be included in Stout Servant
Avatar's already have 50% DMG reduction which is cap. Anymore won't apply.
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By Siren.Screamingbabies 2010-06-17 16:32:30  
ho, dang. forgot about that. Nvm that then.
 Sylph.Spiriel
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By Sylph.Spiriel 2010-06-17 17:07:55  
Conserve MP on pacts, three new elemental nukes, including the rare light and dark elements.

No QQ needed.
 Leviathan.Niniann
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By Leviathan.Niniann 2010-06-17 17:12:36  
Sylph.Spiriel said:
Conserve MP on pacts, three new elemental nukes, including the rare light and dark elements.

No QQ needed.

This. I'm a pretty *** happy camper, and I'm hoping they are in fact Magic and not Phys pacts. The names sound magical, at any rate.
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By Siren.Screamingbabies 2010-06-17 17:15:50  
Sylph.Spiriel said:
Conserve MP on pacts, three new elemental nukes, including the rare light and dark elements.

No QQ needed.

The QQ part was mainly to kind of make fun of every other job thread dealing with the update.

I honestly am quite happy. Especially the conserve mp thing. Hopefully it has a better proc rate than the regular one...
 Leviathan.Niniann
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By Leviathan.Niniann 2010-06-17 17:19:09  
Only thing I'd wish they'd fix was give us better control over our avatar's actions. I'd like a 'stay'. Sucks when I'm trying to refresh *** Diabolos and he runs after worms. :<
 Odin.Tenshu
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By Odin.Tenshu 2010-06-20 06:05:45  
Does anyone know what the update is going to do as far as mp/tick for avatars? I am just curious.
 Asura.Ophiucus
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By Asura.Ophiucus 2010-06-20 08:24:54  
Actually avatar's appear to not have a -phy. damage cap, or atleast the -50% trait they have isn't included in the cap. The -10% damage augment from moogle addon stacks with avatar's already -50% damage. Except for that any "outside" damage taken- is not combined with the -50% trait, instead it's calculated after the -50% trait(The moogle hat will actually reduce damage taken by avatar's by about 5% or 55% total when combined with their -50% trait).
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By Siren.Screamingbabies 2010-06-21 13:17:05  
Odin.Tenshu said:
Does anyone know what the update is going to do as far as mp/tick for avatars? I am just curious.

I hope it's not much in the long run. I'm praying for a second tier of auto-refresh. Doubt it though.
 Gilgamesh.Samuraiking
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By Gilgamesh.Samuraiking 2010-06-21 13:21:20  
Siren.Screamingbabies said:
Odin.Tenshu said:
Does anyone know what the update is going to do as far as mp/tick for avatars? I am just curious.

I hope it's not much in the long run. I'm praying for a second tier of auto-refresh. Doubt it though.

I'm positive you will get it, not now, but by 99. Avatars will take too much mp per tick at 99 if not. I'm sure the scale won't stop 75+.

Also, ITT: Understanding.
 Alexander.Gib
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By Alexander.Gib 2010-06-21 13:21:39  
only thing I'm QQ'ing about is that I'm betting Prep Cost will go up.

Right when I get Free Garuda ;_;
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By Siren.Screamingbabies 2010-06-21 13:31:29  
eh, at least you had free garuda. im still lame and only have carby free, along with diabolos if i have favor up.
 Alexander.Trixan
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By Alexander.Trixan 2010-06-21 13:59:05  
I know this if kinda off topic but it deals with Summoner but, is it me or in the version update pic Holy Mist is going to be like Holy II? If so I'm kinda disappointed. I was kinda hoping for like a beam of light or something >_>.
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By Siren.Screamingbabies 2010-06-21 14:40:00  
Alexander.Trixan said:
I know this if kinda off topic but it deals with Summoner but, is it me or in the version update pic Holy Mist is going to be like Holy II? If so I'm kinda disappointed. I was kinda hoping for like a beam of light or something >_>.

Idk, it's called Holy Mist so it doesn't seem very beamyish, but you never know. I just hope it's decent.
 Alexander.Trixan
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By Alexander.Trixan 2010-06-21 19:30:12  
:P well in the pic it showed like holy II animation but i would hate it if it was like that....
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By Vlorsutes 2010-06-22 00:36:16  
Holy Mist's animation is basically nothing more than Holy II. Damage wise, with +11 pet magic attack bonus gear and 5/5 for magic attack merits, damage for Holy Mist was around 760 on a Worker Pephredo in Wajaom Woodlands. Currently TP doesn't seem to affect it, but I wasn't able to test it out very much.