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Return of MNK/THF????
サーバ: Garuda
Game: FFXI
Posts: 464
By Garuda.Feifongwong 2009-10-12 23:30:46
Hit said: Speaking if the effects of h2h during footwork, Now that this martial knuckle thing is settled.. What about Useshi? They have a "Kick attacks" +3 bonus, is there anyway to test if this is still active during footwork? It would effect the rate in which you kick twice. If kick attacks activates while using footwork, you kick a 2nd time. Same with melee hose.
Asura.Hit
サーバ: Asura
Game: FFXI
Posts: 765
By Asura.Hit 2009-10-12 23:38:57
Right.. but melee hose aren't in your h2h slot, i'm curious as to whether or not its still active after footwork is activated. It would be stupid it it wasn't.. but i've seen worse.
サーバ: Garuda
Game: FFXI
Posts: 464
By Garuda.Feifongwong 2009-10-12 23:45:48
Hit said: Right.. but melee hose aren't in your h2h slot, i'm curious as to whether or not its still active after footwork is activated. It would be stupid it it wasn't.. but i've seen worse. Yes, it is. Kick attacks job trait is active during footwork and this enhances it. It should be active.
サーバ: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2009-10-12 23:54:29
Hit said: Right.. but melee hose aren't in your h2h slot, i'm curious as to whether or not its still active after footwork is activated. It would be stupid it it wasn't.. but i've seen worse. I don't see why they wouldn't. Martial weps are very particular in only working for that weapon, and as stated before, your feet count as your weapon. Kick attacks+3 on the otherhand, it'd be like having double triple attack on a dagger, which can proc on both daggers to my knowledge.
サーバ: Alexander
Game: FFXI
Posts: 581
By Alexander.Ultrarichard 2009-10-13 08:18:51
I've been having a wonder about Asuran Fists recently, am I right when I see there is a kick attack added into the animation? If so, I was wondering whether Dune boots, or other kick att+ give this attack extra damage? I can't imagine it would boost your damage by much, but could be a little extra help?
サーバ: Ifrit
Game: FFXI
Posts: 24692
By Ifrit.Kungfuhustle 2009-10-13 08:19:59
Ultrarichard said: I've been having a wonder about Asuran Fists recently, am I right when I see there is a kick attack added into the animation? If so, I was wondering whether Dune boots, or other kick att+ give this attack extra damage? I can't imagine it would boost your damage by much, but could be a little extra help? all punches, no kicks
サーバ: Alexander
Game: FFXI
Posts: 581
By Alexander.Ultrarichard 2009-10-13 08:22:34
Ah, nevermind then. Not even with footwork up? Maybe the leg just lifts up then lol.
サーバ: Ifrit
Game: FFXI
Posts: 24692
By Ifrit.Kungfuhustle 2009-10-13 08:23:05
Ultrarichard said: Ah, nevermind then. Not even with footwork up? Maybe the leg just lifts up then lol. naw, SE decided to keep Asuran Fists strictly fisting.
サーバ: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-13 08:24:48
It depends on the race. Obviously tarus do a backflip kick so they do have a kick in the animation and I believe Mithra does also.
That being said, I know all races have a kick in their Combo animation so yeah. Even so, it's all hand damage, no kick.
サーバ: Alexander
Game: FFXI
Posts: 581
By Alexander.Ultrarichard 2009-10-13 08:31:10
Enternius said: It depends on the race. Obviously tarus do a backflip kick so they do have a kick in the animation and I believe Mithra does also.
That being said, I know all races have a kick in their Combo animation so yeah. Even so, it's all hand damage, no kick. Tarutaru do gay backflips.
サーバ: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-13 08:32:13
Ultrarichard said: Tarutaru...gay... Fixed.
サーバ: Ifrit
Game: FFXI
Posts: 24692
By Ifrit.Kungfuhustle 2009-10-13 08:39:22
Enternius said: Ultrarichard said: Tarutaru...gay...really gay Fixed.
Caitsith.Heimdall
サーバ: Caitsith
Game: FFXI
Posts: 1318
By Caitsith.Heimdall 2009-10-13 08:45:09
there use be the belief long ago that dune boots gave +10% dmg to regular attacks and thats why other jobs can wear them. I don't know if it was disproved or simply fell out of favor as a belief.
サーバ: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2009-10-13 10:21:54
No increase to regular attacks. Just a weapon for the feet. Like destroyers are DMG+18 on your hands. Dune boots are DMG+30.
Merited h2h has a base dmg of 35.
Destroyers DMG 53 Dune Boots DMG 65.
the DMG 65 only applies to kicks
no wep on feet base kicks are 35
65/35 = 85% increase in average kick damage
サーバ: Ifrit
Game: FFXI
Posts: 24692
By Ifrit.Kungfuhustle 2009-10-13 12:42:21
well, I played around with MNK/THF last night, and I got consistent 1408 WS dmg with SATA+Dragon Kick. I didn't have Martial Knuckles, but I had a pair of kicking shoes on.
Fairy.Vytiss
サーバ: Fairy
Game: FFXI
Posts: 115
By Fairy.Vytiss 2009-10-19 08:59:14
idk why anyone thinks there's any option other than Meteor Cesti for Dragon Kick build... nuff said my build is in my item sets if you're curious.
サーバ: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2009-10-19 15:08:13
Vytiss said: idk why anyone thinks there's any option other than Meteor Cesti for Dragon Kick build...
Because if your acc isn't capped in your TP build, you'll gain more TP and WS more times w/ something like hades or waghs and do more damage overall than having 3 str 4 vit. Also, in your DK build. Forager > melee cape 90% of the time Gorget >>>>>> torque Flame ring > topaz ring (and i saw you have one from your Sam set, so why would you use topaz over it?). As far as 50% str 50% vit goes, 1 str = 1 vit for mod, but since str also counts towards fstr and gives attack as well. 1 str > 1 vit on Dragon kick.
Seraph.Caiyuo
サーバ: Seraph
Game: FFXI
Posts: 6524
By Seraph.Caiyuo 2009-10-19 15:39:32
I've seen it spoke of elsewhere, but for the sake of spreading the word I sincerely think elf women need like a 25% damage boost to give credit for the thunder thighs they waltz around in all day.
[+]
サーバ: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2009-10-19 15:50:09
Caiyuo said: I've seen it spoke of elsewhere, but for the sake of spreading the word I sincerely think elf women need like a 25% damage boost to give credit for the thunder thighs they waltz around in all day. Yea, it works for Gary Oak w/ his pokemon's power and his girth so I don't see why it can't be applied to ffxi
Seraph.Caiyuo
サーバ: Seraph
Game: FFXI
Posts: 6524
By Seraph.Caiyuo 2009-10-19 15:57:17
ahahaha
Fairy.Vytiss
サーバ: Fairy
Game: FFXI
Posts: 115
By Fairy.Vytiss 2009-10-19 16:44:41
Vegetto said: Vytiss said: idk why anyone thinks there's any option other than Meteor Cesti for Dragon Kick build...
Because if your acc isn't capped in your TP build, you'll gain more TP and WS more times w/ something like hades or waghs and do more damage overall than having 3 str 4 vit. Also, in your DK build. Forager > melee cape 90% of the time Gorget >>>>>> torque Flame ring > topaz ring (and i saw you have one from your Sam set, so why would you use topaz over it?). As far as 50% str 50% vit goes, 1 str = 1 vit for mod, but since str also counts towards fstr and gives attack as well. 1 str > 1 vit on Dragon kick. I think i didn't have a gorget when I made that set, i do now tho'... I swapped out 8STR for 9VIT, which can be 10VIT if i wasn't being cheap on the ring. guess i could test it out a bit, but when you're doing SATA DK does the extra attack even help much? was just relying on capping out my mods but going with your line of reasoning... should i just keep Black Belt on for WS too? 7STR vs. 5STR 5VIT? regardless, DK shouldn't really be used for anything but in/out WS'ing common to HNM fights... since TPing with Footwork is slow, and recast on Footwork is even slower. so you're still TPing to 300, then boosting 12, then SATA DK and run away... Meteor Cesti ftw. anything otherwise, should just be using Asuran Fists or Howling Fist... SA Howling Fist if you're really dying to MNK/THF in exp.
サーバ: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2009-10-19 16:47:21
Well even w/o the attack they are both 50% mods, which means they do the exact same thing as far as mods are concerned, but str will also give you fstr.
As far as boosting goes, is that really necessary? Is one boosted x12 going to beat the 2-3 boosted x1 that you could do in the same amount of time? I know it'll get you the epeen number, but as far as total damage over time, I can't see that being very constructive.
サーバ: Ifrit
Game: FFXI
Posts: 24692
By Ifrit.Kungfuhustle 2009-10-19 16:50:38
Vegetto said: Caiyuo said: I've seen it spoke of elsewhere, but for the sake of spreading the word I sincerely think elf women need like a 25% damage boost to give credit for the thunder thighs they waltz around in all day. Yea, it works for Gary Oak w/ his pokemon's power and his girth so I don't see why it can't be applied to ffxi I approve of the Elvaan female thighs!
サーバ: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-10-19 16:50:47
Isn't that the whole point of MNK/THF in general though? Edit: I suppose if your ONLY 75 is MNK, and it's something Chi Blast isn't really effective for, then maybe...
Fairy.Tbest
サーバ: Fairy
Game: FFXI
Posts: 5490
By Fairy.Tbest 2009-10-19 16:51:49
Chi Blast ftw tbh. >.>
Fairy.Vytiss
サーバ: Fairy
Game: FFXI
Posts: 115
By Fairy.Vytiss 2009-10-19 16:51:53
i see what you're saying... and you're right, DoT is always > that epeen numbers. but then again, relying on DK for your DoT is just as ridiculous.
Kick Attacks are slooooooow Better off just deleting this thread and telling the guy to give up and use SATA Howling Fist, except when your Footwork recast is up, then you're allowed to DK.
サーバ: Ifrit
Game: FFXI
Posts: 24692
By Ifrit.Kungfuhustle 2009-10-19 16:52:48
Vytiss said: Vegetto said: Vytiss said: idk why anyone thinks there's any option other than Meteor Cesti for Dragon Kick build...
Because if your acc isn't capped in your TP build, you'll gain more TP and WS more times w/ something like hades or waghs and do more damage overall than having 3 str 4 vit. Also, in your DK build. Forager > melee cape 90% of the time Gorget >>>>>> torque Flame ring > topaz ring (and i saw you have one from your Sam set, so why would you use topaz over it?). As far as 50% str 50% vit goes, 1 str = 1 vit for mod, but since str also counts towards fstr and gives attack as well. 1 str > 1 vit on Dragon kick. I think i didn't have a gorget when I made that set, i do now tho'... I swapped out 8STR for 9VIT, which can be 10VIT if i wasn't being cheap on the ring. guess i could test it out a bit, but when you're doing SATA DK does the extra attack even help much? was just relying on capping out my mods but going with your line of reasoning... should i just keep Black Belt on for WS too? 7STR vs. 5STR 5VIT? regardless, DK shouldn't really be used for anything but in/out WS'ing common to HNM fights... since TPing with Footwork is slow, and recast on Footwork is even slower.so you're still TPing to 300, then boosting 12, then SATA DK and run away... Meteor Cesti ftw. anything otherwise, should just be using Asuran Fists or Howling Fist... SA Howling Fist if you're really dying to MNK/THF in exp. Footwork is a "constant" JA, just like Counterstance.
Fairy.Vytiss
サーバ: Fairy
Game: FFXI
Posts: 115
By Fairy.Vytiss 2009-10-19 16:53:02
but for the HNM MNK that wants to SATA DK... is where i'm posing my argument. don't need +attack when you're already boosting to 999attk. STR + VIT balance ftw.
Ok, so i recently did some tests with Martial Knuckles. I was in Altepa killing scorpions out of boredom, figured i would mess around with Footwork for fun.
While doing this i noticed Dragon Kick doing alot more damage, of course. But then i got to thinking about this weapon, which would obviously boost Dragon Kick damage, as it varies by TP. So i decided to warp back and head to the AH and grab a pair of these knucks. I went back and and continued killing scorpions but now with these knucks on. There was a pretty decent difference in Dragon Kick Damage. About an average of 300 damage more than any other weapon at 100% TP to "Too Weak" scorpions...
I have not tried this in a party or to VT/IT mobs but will soon, ya never know, this maybe could do some nice damage. Then just add a Sneak Attack and this could be BIG... Could this possibly bring back the long gone MNK/THF??? Haha just giving people something to think about. :):)
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