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Optimal set for SAM? :>
Bahamut.Aeronis
サーバ: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2010-09-23 08:29:07
Any way to improve on this?
Bismarck.Altar
サーバ: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2010-09-23 08:33:20
You're @ 28% Haste.
Also, that looks like overkill on stp but im too lazy to check the math.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-09-23 08:34:42
Usu body + Fumas, change to /WAR (only after the previous swap), Justice Torque, TP in Strigoi as appropriate.
Are we talking about improvements that retain your current weapon or no?
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サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-09-23 08:39:53
I assume you're WSing in the legs to maintain 5hit?
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Bahamut.Aeronis
サーバ: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2010-09-23 08:55:52
Bismarck.Altar said: You're @ 28% Haste. Also, that looks like overkill on stp but im too lazy to check the math.
I was aware of this. From what FFXI Calculator says, using a Swift Belt would put me at 24.5ish Haste, and I don't have a V belt, so that would be the next best thing for capping my haste.
I was considering using Anguinus Belt in place of the Bullwhip though, what do you think?
Fenrir.Nightfyre said: Are we talking about improvements that retain your current weapon or no?
Yea, using that weapon for a 5 hit.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-09-23 09:08:47
Bahamut.Aeronis said: Bismarck.Altar said: You're @ 28% Haste. Also, that looks like overkill on stp but im too lazy to check the math.
I was aware of this. From what FFXI Calculator says, using a Swift Belt would put me at 24.5ish Haste, and I don't have a V belt, so that would be the next best thing for capping my haste.
I was considering using Anguinus Belt in place of the Bullwhip though, what do you think? I think you're nuts for considering any of what you just listed. The only item that even potentially replaces Bullwhip is Goading if the STP is critical, and I outlined a better method above that also works when /NIN. Anguinus would leave you at 21% haste, which is undesirable.
Quote: Fenrir.Nightfyre said: Are we talking about improvements that retain your current weapon or no?
Yea, using that weapon for a 5 hit. Unkai Nodawa for TP and WS in Hachi pants. Might be able to rearrange your STP to get Thew back in your TP set but I'm leery of leaning too heavily on the bonus from the legs and too tired to work it out properly.
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Bahamut.Aeronis
サーバ: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2010-09-23 09:14:31
Fenrir.Nightfyre said: Bahamut.Aeronis said: Bismarck.Altar said: You're @ 28% Haste. Also, that looks like overkill on stp but im too lazy to check the math. I was aware of this. From what FFXI Calculator says, using a Swift Belt would put me at 24.5ish Haste, and I don't have a V belt, so that would be the next best thing for capping my haste. I was considering using Anguinus Belt in place of the Bullwhip though, what do you think? I think you're nuts for considering any of what you just listed. The only item that even potentially replaces Bullwhip is Goading if the STP is critical, and I outlined a better method above that also works when /NIN. Anguinus would leave you at 21% haste, which is undesirable.
Forget what I said about Anguinus >_>; I somehow got Bustle Dirs in the formula :|
Titan.Eiryn
サーバ: Titan
Game: FFXI
Posts: 160
By Titan.Eiryn 2010-09-23 09:38:29
How much storeTP, assuming capped merits, do you need on gear to hit a 5hit with a 464 delay weapon?
Alexander.Nepharite
サーバ: Alexander
Game: FFXI
Posts: 605
By Alexander.Nepharite 2010-09-23 10:03:10
I think its +29stp for 5hit with 464delay
is the set posted by OP +34stp?
edited, i can't count atm
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-09-23 10:07:35
Extra STP gives freedom in the WS set. The amounts used are correct for a 5-hit.
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Bahamut.Aeronis
サーバ: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2010-09-23 10:08:12
Titan.Eiryn said: How much storeTP, assuming capped merits, do you need on gear to hit a 5hit with a 464 delay weapon?
In my set I have 34 added STP, That's enough for a 5 hit (It gives a 20.6 TP return, WS gives a 18.5 TP return, assuming you WS in the AF3+2 pants(100.9 TP gain from WS+4 hits))
Alexander.Nepharite
サーバ: Alexander
Game: FFXI
Posts: 605
By Alexander.Nepharite 2010-09-23 10:09:22
that makes sense then, didn't bother looking at your ws set.
Bahamut.Aeronis
サーバ: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2010-09-23 10:12:11
Didn't have the WS set posted really, just did the math from my head haha
サーバ: Fenrir
Game: FFXI
Posts: 3280
By Fenrir.Skarwind 2010-09-23 16:36:11
I want to shoot for this :(
For TP of course, Im sure acc is capped also it's a 5 hit build(Way too much store TP though).
Quetzalcoatl.Volkom
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1294
By Quetzalcoatl.Volkom 2010-09-23 16:39:57
Bahamut.Aeronis said: Any way to improve on this? amano magian upgraded
Pandemonium.Ironguy
サーバ: Pandemonium
Game: FFXI
Posts: 2600
By Pandemonium.Ironguy 2010-09-23 16:43:49
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Quetzalcoatl.Volkom
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1294
By Quetzalcoatl.Volkom 2010-09-23 17:02:10
i think thats better to tp in
Fenrir.Mankey
サーバ: Fenrir
Game: FFXI
Posts: 1323
By Fenrir.Mankey 2010-09-23 17:02:50
6hit Sword Strap 25%haste /WAR, would this gain TP faster then 5hit? Can anyone do the math :O
Quetzalcoatl.Volkom
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1294
By Quetzalcoatl.Volkom 2010-09-23 17:05:13
Fenrir.Mankey said: 6hit Sword Strap 25%haste /WAR, would this gain TP faster then 5hit? Can anyone do the math :O Quetzalcoatl.Volkom said: i think thats better to tp in mines 5 hit 25% haste lol
Fenrir.Mankey
サーバ: Fenrir
Game: FFXI
Posts: 1323
By Fenrir.Mankey 2010-09-23 17:06:47
but /DRG Edit* Also consider the sword strap, thats a additional 3% attack speed
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Quetzalcoatl.Volkom
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1294
By Quetzalcoatl.Volkom 2010-09-23 17:11:00
mankey, ur set is 4.6seconds per swing
4.6 x 6 hits = 27.6
mines is 4.7 seconds per swing
4.7 x 5 = 23.5 seconds
Fenrir.Mankey
サーバ: Fenrir
Game: FFXI
Posts: 1323
By Fenrir.Mankey 2010-09-23 17:12:19
Quetzalcoatl.Volkom said: mankey, ur set is 4.6seconds per swing
4.6 x 6 hits = 27.6
mines is 4.7 seconds per swing
4.7 x 5 = 23.5 seconds thx, Can you take into account DA?
Fenrir.Mankey
サーバ: Fenrir
Game: FFXI
Posts: 1323
By Fenrir.Mankey 2010-09-23 17:14:18
Lakshmi.Mabrook said: Quotes are borked, but going from a 6 hit to 5 hit is about a 20-25% increase in damage. No, its a 20% increase to WS frequency, have to take into account lower over all WS dmg, so it would be around a 15$ in dmg i believe
Quetzalcoatl.Volkom
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1294
By Quetzalcoatl.Volkom 2010-09-23 17:14:22
mankey, ur not using pole grip, neither am i. we're both using brutal earring. so the argument for DA is void
Fenrir.Mankey
サーバ: Fenrir
Game: FFXI
Posts: 1323
By Fenrir.Mankey 2010-09-23 17:16:06
my set would use /WAR as yours would be /DRG, why I brought it up
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サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-09-23 17:16:49
Quetzalcoatl.Volkom said:
i think thats better to tp in Amanos generally shouldn't be /DRG.
What you really want is something like
With variations for Carbonara or Atma of the Voracious Violet as appropriate.
What you really want is a 5hit Masamune, but that's a whole separate discussion.
Fenrir.Mankey
サーバ: Fenrir
Game: FFXI
Posts: 1323
By Fenrir.Mankey 2010-09-23 17:17:34
Also why i mentioned over all DPS improvement pre swing, also zerk phase and such, just curious comparing the two, I've seen the old /DRG vs. /WAR, /DRG stomped it, but that was able to reach the current lvl of haste
Any way to improve on this?
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