If the developers didn't envision great mods and user-made content coming out, why would they release a modding pack? They *want* us to expand on their content.
I prefer to play games the way the developers (spent thousands of hours and hundreds of thousands of dollars) envisioned
You're HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. It's basically extra content or fixing things in the game or making them better that's fan made.
Could be something as small as a texture pack, it's still a mod. There's tons of different kinds and a lot really add to aesthetic quality and/or gameplay value. There's a mod for Oblivion that turns the horribly exploitable levelling system into a traditional RPG XP system, and another that removes monster scaling in favor of making different areas of the world higher/lower level with harder mobs and better rewards.
Could be something as small as a texture pack, it's still a mod. There's tons of different kinds and a lot really add to aesthetic quality and/or gameplay value. There's a mod for Oblivion that turns the horribly exploitable levelling system into a traditional RPG XP system, and another that removes monster scaling in favor of making different areas of the world higher/lower level with harder mobs and better rewards.
I like that idea. I put down Dragon Age because I'm a completionist, and part of the side story line involves a quest with 4-5 scaling mages. I didn't get around to it until Lv 20 and now there's no way to have them not rape my party.
There are lots more out there, but this is a good starting point.
This is why i'll be playing the PC version, so many decent mods get made that improve the game. Buying the PC version is cheaper + with all the user made mods its basicly about another 10-15 DLC's for free.
There are lots more out there, but this is a good starting point.
This is why i'll be playing the PC version, so many decent mods get made that improve the game. Buying the PC version is cheaper + with all the user made mods its basicly about another 10-15 DLC's for free.
Hundreds of extra DLCs for free, with the ability to craft your own.
There are lots more out there, but this is a good starting point.
This is why i'll be playing the PC version, so many decent mods get made that improve the game. Buying the PC version is cheaper + with all the user made mods its basicly about another 10-15 DLC's for free.
Don't forget your limited edition skyrim tophat and monocle.
So is "Morrowind" generally considered the best of the Elder Scrolls games to date then?
I've gone to great lengths explaining why I feel Morrowind is the best, Better than Daggerfall, Better than Arena, Better than Oblivion and even though it isn't an Elder Scrolls game, better than what I feel is it's closests competitor (of sorts) Fallout 3.
Without wanting to go on another 17 page rant, it's simply how the world presents itself that allows it's consistencies and amazing attention to detail to "Fill in the cracks" or imperfections of the game.
I still considering Morrowind The Best game on this planet, despite the colossal failings of the title. It's perhaps got the least engaging combat of any RPG, and it's far too easy to break unwittingly (in both developer-intended ways, and just bugs), and the main quest pretty much lacks any narrative urgency, despite it's overall impressive pacing, especially for the open-world game.
Oblivion, on the other hand, had much better combat, and the production values were obviously much higher, but with higher detail comes an exponentially higher level of minimum integrity you have to maintain in order to preserve suspension of disbelief. A poorly delivered line, an awkward animation, or an NPC stuck on a wall can suck you out of the world faster than [sexually explicit material that would get me Krizz'd]. In short, Oblivion was undone by its own ambition. It tried to way too hard, and because so much effort was spent focusing on "The big" things, the little details that actually sell the worldspace suffered considerably, creating an uncompelling world, with poor pacing, a poor identity and an overall lack of "The artists' touch", relying far too much on *procedural content* (Like Daggerfall, only not 140Sqr. KM of space to explore).
For those unfamiliar with the term, Procedural Content is the process in which the developers creating a specific technique for the computer to generate the content, instead of hand-crafting it. The most obvious and painful example of this is Oblivion's Level-scaling, but the World itself was also procedurally generated. Morrowind, Skyrim, Shivering Isles and Fallout 3 however, are not. A world artist and scenario designer all had their hands on every aspect of the game.
This is already getting a little long for my tastes, but there's still one important point to make about Morrowind.
Aside from what I believe was an overall quality overhaul (Daggerfall loyals will spit at the notion, but whatever), Morrowind also marked the turnaround of The Elder Scrolls from Cult game leaving Bethesda Softworks on the cusp of financial meltdown (Battlespire didn't help either) to literally the name in open-world Western RPGs. The release of Morrowind on the Xbox allowed the games Popularity to skyrocket by being released to an audience many times larger than that of the PC gaming master-race.
If the developers didn't envision great mods and user-made content coming out, why would they release a modding pack? They *want* us to expand on their content.
The Mod kit is really just an Idea Farm. They utilize a lot of mods as inspiration for direction in their game. Particularly Datamods that adjust balance, pacing and difficulty.
I haven't found a good "Content Mod" or "Gameplay Mod" That I'd put up to the standard of Bethesdas' original work. Often, things like Deadly Reflexes focus so intently on flavoring one aspect of the game to the creators desire, that it completely ruins the rest of the game. While the overall quality of combat in something like Deadly Reflexes is better than Oblivion Vanilla, the real artistry comes in making the other experiences equally engaging, and in that, mods fail horribly.
That's just like, my opinion and junk though. I stick with Graphical Overhauls (As long as they preserve the art) and balance tweaks, which I usually do myself anyway.
Does anyone happen to know if you can enchant arrows this time around? I loved custom-enchanting bows for different purposes, such as pinning enemies in one spot to shoot easier, but hated having to rely on finding so few and varied magical arrows(without resorting to duplicating them).
So is "Morrowind" generally considered the best of the Elder Scrolls games to date then?
Wall of heart-felt text
Eloquently said (even while trying to keep it short).
I agree, and part of that seems to be why I hate modding. I have that same feel, that mods are so minutely focused, that they unbalance the gravity of the rest of the game. Half-hearted expansions can have the same effect. I appreciate the developer's work, and the fact that I am able to immerse myself into a world created by someone else. That world feels sincere, and hearty. When you step into a modded game, it often detracts from sincerity, takes you out of the illusion that you are really somewhere else; it reminds you that you are playing a game.
I would rather that slim veil stay over my eyes where my conscious is tricked into believing I'm actually in the game I'm playing.
Well it's already out technically if you have a modded 360. I'm not advocating for any of this, but figured I'd post.
Secondly, I enjoy all of the Elder Scrolls games very much, but it's somewhat nonsensical to call them the "best." Best doesn't translate to favoritism, or whatever game you enjoy the most. Best entails: characters, gameplay, setting, story, functionality or mechanics, etc.
The gameplay of the Elder Scrolls games is superb.
The story, or stories, is/are very poor. This isn't necessarily a bad thing. The game seems to want you to create your own story. Nevertheless, the story of the Elder Scrolls games will never compare to games like Final Fantasy.
The characters or NPCs may be interesting, but there is no protagonist other than yourself, and even so, there is no narrator to tell your story. Most games present themselves as 2nd-person, but even so, you have to feel emotional attached to yourself in the story. I don't personally care what happens to me in the course of the game. Games like Mass Effect, Dragon Age, Bioshock (to an extent), do a better job of engaging you with you.
The settings are always amazing and really my main reason for playing. I do enjoy the gameplay too.
Well it's already out technically if you have a modded 360. I'm not advocating for any of this, but figured I'd post.
Secondly, I enjoy all of the Elder Scrolls games very much, but it's somewhat nonsensical to call them the "best." Best doesn't translate to favoritism, or whatever game you enjoy the most. Best entails: characters, gameplay, setting, story, functionality or mechanics, etc.
The gameplay of the Elder Scrolls games is superb.
The story, or stories, is/are very poor. This isn't necessarily a bad thing. The game seems to want you to create your own story. Nevertheless, the story of the Elder Scrolls games will never compare to games like Final Fantasy.
The characters or NPCs may be interesting, but there is no protagonist other than yourself, and even so, there is no narrator to tell your story. Most games present themselves as 2nd-person, but even so, you have to feel emotional attached to yourself in the story. I don't personally care what happens to me in the course of the game. Games like Mass Effect, Dragon Age, Bioshock (to an extent), do a better job of engaging you with you.
The settings are always amazing and really my main reason for playing. I do enjoy the gameplay too.
Mechanically the games seem very sound.
Having no set in stone plot and allowing the gamer to 'set their own course' is the main focus of the Elder Scrolls games. It takes realism to another level that a plot centric game cannot achieve. I agree that each have their own advantages and disadvantages, but being able to forge your own destiny, and pace yourself however you wish is one of the largest attractants this series has for me.
BTW, thanks for falling into my trap. I really wanted to continue discussing this game, rather than the moronic judge that beat his children.
The gameplay of the Elder Scrolls games is superb. The story, or stories, is/are very poor. This isn't necessarily a bad thing. The game seems to want you to create your own story. Nevertheless, the story of the Elder Scrolls games will never compare to games like Final Fantasy. The characters or NPCs may be interesting, but there is no protagonist other than yourself, and even so, there is no narrator to tell your story. .
Thats because you kinda are you're own story. You basically only have a limited gaming path with FF stories. Unless you continue that path, theres really nothing else to do in FF games outside of exp battles/stat boosting or with some FF titles, mini-games/mini-quests.
With elderscrolls it gives you your main quest, but also doesnt make it rule your game play like with FF, If you want you can stop from the main story line, and go exploring, go on missions for other guilds, spend time in a town and do all the events without having to ever do anything for the main story. I like it like that. I can go around the world and collect fantastic armor/weapons for my collect without having to actually do anything for the story half the time, while in a FF title, you basically have to advance somewhat in the story line for any of that to become available.
Judging by the stuff a lot of people made on Oblivion, via-mod, like Midas magic and a lot of equipment/weapons made from things from varies movies/irl stuff, such as Lord of the Rings for example...I can't wait to see what people can pull off with this one.(if they can at least)
tried selling plasma? not sure if my friend is bsin me but he says he gets payed bout 30 bucks for a donation of it
It's true. You can make up to $45 a week if you have a good plasma count, and they are in need of it in your area. Unfortunately for me, there isn't a big need of it here.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.