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Random Thoughts.....What are you thinking?
サーバ: Cerberus
Game: FFXI
Posts: 1787
By Cerberus.Shadowmeld 2023-05-28 13:36:36
Those points are definitely in the video as well
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2023-05-28 13:41:38
Cerberus.Shadowmeld said: »Those points are definitely in the video as well I'm sure. I just had to get it off my chest lol
EDIT: Finally watched the video. It was a very reserved and fair comparison of the two games.
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Ragnarok.Zeig
サーバ: Ragnarok
Game: FFXI
Posts: 1619
By Ragnarok.Zeig 2023-05-28 23:22:38
There are many things in video games that can be considered "preferences" but bad logic isn't one of them I'll reiterate: how players perceived the gameplay is what's important here (they received it extremely well, you and I included :) ). This is not an objective analysis on the strengths and weakness of any classic FF's battle system.
You''re probably thinking: "no, it matters! If it's "objectively" bad then it won't work nowadays!", which I can see, except:
1- While nobody is saying they were perfect, nor that they could not use some tweaks (that's what mods and challenge runs are for!), it seems to me that you attempted a "proof by example", trying to paint a general picture that there was no fun to be had in those fights. I don't think they were that bad, and I don't understand the need for a revisionist approach given the context of this discussion.
2- That's conjecture at best. I came across zoomer friends who started some classic FFs in recent years and enjoyed them (the full package).
So, in conclusion, it's not a given that a new turn-based FF won't generate interest or will be doomed to failure (and vice versa; a Final Fantasy that is not striclty turn-based is not automatically trash).
I know many people still ask FF to be turn-based, but I don't think most gamers can correctly pinpoint what they really find missing in a newer FF that they disliked. That's true. The answer you will receive from most (explicitly or implicitly) is: "it's not like that FF I liked!" and they'll start listing all the differences they could spot wihtout realizing which differences were meaningful and actually impacted the experience in a negative way.
I had to deal with a lot of FF8 hate (veiled as criticism) for not being FF7 (and more recently, FF14 hate because it's not FF11. The list goes on).
The average person isn't very good at articulating their thoughts and examining them carefully. And resisting change is a human phenomenon.
But that's also just another attempt at "proof by example":
"Players can't articulate what they disliked about FF13, therefore they must be wrong about whatever they claimed to have liked about classic FFs"
B doesn't necessarily follow from A.
I think a more accurate representation of the position of players who want turn-based back is that they're basically fed up with SE experimenting too much with FF for the past 20 years, and they just want them to go "back to the roots", and turn-based combat was part of that package.
Now, I don't necessarily agree that they have to go back to turn-based combat, but I clearly see where that is coming from. So I don't think that they're saying that turn-based combat is the reason classic FFs were received well and loved dearly. They just want them to go back to what they perceive as the winning formula. The closer they go back to it, the better. It's been 2 decades since the last good mainline offline FF.
Some people said they prefer party based because it has a sense of companions. But can't this be achieved in action game with companions characters and better writing? Or like you said you like cool special effects, can't this be achieved in action games with slight change in mechanics? Either way FF will change because times change, that's the nature of any entertainment products with multiple sequels. I agree with you here.
FF8 character has party roles, it's defined by limit breaks and players decisions on what magic to equip. I meant locked* party roles, by character profile (reflected on stats and/or abilities). FF8 had none of that, and you didn't use LBs for support (except for Selphie very early game). You could soon make any character into whatever you wanted, and they all will perform just fine (but you end up breaking the game just equipping your best magic and spamming attacks/LBs lol).
FF10 was smart in locking you at first (so you have to go through most of the story with the intended party roles) then giving you complete freedom later on. I liked that.
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By Afania 2023-05-29 08:34:04
I don't think they were that bad, and I don't understand the need for a revisionist approach given the context of this discussion.
The context of this discussion is if turn-based is still popular now and if future FF should go back to it. Yoshida believes this is no longer the case. Fans of older FF used persona and Pokémon as the counter argument and claimed Yoshida was wrong.
I was simply point out the truth is somewhere in between. Turn-based can be fun and exciting, but only if it is carefully designed and balanced like a lot of newer turn-based games did. A lot of older turn-based rpg system were viewed as "slow and boring" by newer gamers precisely because of bad design logic back then. (Can't blame them, turn based genre was still an infant in 1990-2000.)
Therefore if we are discussing if FF should go back to turn based in the future, of course it makes more sense to judge using today's standard, since future FF will need to compete with current gen games. Why would you compare it with other early 2000 games if we are discussing future FF directions lol.
I think a more accurate representation of the position of players who want turn-based back is that they're basically fed up with SE experimenting too much with FF for the past 20 years, and they just want them to go "back to the roots", and turn-based combat was part of that package.
This is basically what I said this entire time lol. Man, that is a lot of exchange to repeat the same point =.=
I meant locked* party roles, by character profile (reflected on stats and/or abilities). FF8 had none of that, and you didn't use LBs for support (except for Selphie very early game).
My memory is kinda vague since I played FF8 2 decades ago, but I vaguely recall in FF8 some characters are more offensive than another because of stats and LB. So removing one or multiple characters from the team WILL affect the gameplay. At least I know I'd be super annoyed if my core team member is removed, even if I can just use another character to replace them.
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2023-05-29 11:40:18
Yoshida may not be bringing back the gameplay of any of the past Final Fantasy games, but he is bringing back a fan-favourite mechanic from fan-favourite game Final Fantasy XIII: telling the story through homework!
“I think it was May in 2019,” Yoshida remembers. “We brought together pretty much the main staff from all of the sections working on the game, and we read through the entire script all together. [...] And we found out that a lot of even the internal core staff were lost, they didn’t know what was going on! So we realized all of a sudden that we needed some way to support players that were going to feel this way as well. Because if we as devs are feeling it, players are definitely going to.”
Rather than going back and making the story and world more digestible and memorable, they're letting you pull up data logs to explain who everyone is and what their motivations are.
It's funny, too. I just read an interview with a Pixar writer who gave internal tips for how their movies are always written so well. Stuff like " Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff, but it sets you free!" - And I saw someone comment on it saying how it's all common sense. But evidently not.
サーバ: Bahamut
Game: FFXI
Posts: 1785
By Bahamut.Celebrindal 2023-05-29 12:55:26
oh great- so it'll feel like watching a movie on Amazon Prime.
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2023-05-29 13:03:32
Oh I'm wrong, sorry. There's one other thing they're bringing back from an existing Final Fantasy game.
Also the linearity of Final Fantasy XIII.
This linear focus means that Final Fantasy 16 will join the small number of mainline games in the series that don't feature a controllable airship of some kind. As reported by Game Informer, Final Fantasy 16 won't let Clive drive any vehicles to explore and will instead be focused entirely on chocobo riding or walking around.
No airship, boats, or other vehicles to get around. Sounds like at best it'll be like Final Fantasy X (but without the Celsius), and at worst like the hallway from XIII.
Out of all of the core elements that have made up the Final Fantasy franchise over the years, the ones Yoshida opted to carry forward are... odd.
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サーバ: Excalibur
Game: FFXIV
Posts: 6368
By Leon Kasai 2023-05-29 13:21:45
Ragnarok.Jessikah said: »Yoshida may not be bringing back the gameplay of any of the past Final Fantasy games, but he is bringing back a fan-favourite mechanic from fan-favourite game Final Fantasy XIII: telling the story through homework!
“I think it was May in 2019,” Yoshida remembers. “We brought together pretty much the main staff from all of the sections working on the game, and we read through the entire script all together. [...] And we found out that a lot of even the internal core staff were lost, they didn’t know what was going on! So we realized all of a sudden that we needed some way to support players that were going to feel this way as well. Because if we as devs are feeling it, players are definitely going to.”
Rather than going back and making the story and world more digestible and memorable, they're letting you pull up data logs to explain who everyone is and what their motivations are.
It's funny, too. I just read an interview with a Pixar writer who gave internal tips for how their movies are always written so well. Stuff like " Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff, but it sets you free!" - And I saw someone comment on it saying how it's all common sense. But evidently not. XIII's issue was that the datalog was the only place a lot of it's information was presented, not that it existed at all. Having an in-game way to look up information on characters/events you don't remember isn't a bad thing, especially in lore-heavy games like FF. I think more games should have something like it, or like Pokemon FireRed/LeafGreen's recaps on loading the save. Some people take breaks from playing for one reason or another and could need a refresher on stuff they've already played through.
Ragnarok.Jessikah said: »Oh I'm wrong, sorry. There's one other thing they're bringing back from an existing Final Fantasy game.
Also the linearity of Final Fantasy XIII.
This linear focus means that Final Fantasy 16 will join the small number of mainline games in the series that don't feature a controllable airship of some kind. As reported by Game Informer, Final Fantasy 16 won't let Clive drive any vehicles to explore and will instead be focused entirely on chocobo riding or walking around.
X and XII were the same too. Let's not pretend the "airship" was anything more than a glorified menu in those games. Also love how they seperate Chocobos from vehicles to suit their clickbait, despite there being almost no functional difference between the two in most games.
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2023-05-29 13:30:03
XIII's issue was that the datalog was the only place a lot of it's information was presented, not that it existed at all. Having an in-game way to look up information on characters/events you don't remember isn't a bad thing, especially in lore-heavy games like FF. I think more games should have something like it, or like Pokemon FireRed/LeafGreen's recaps on loading the save. Some people take breaks from playing for one reason or another and could need a refresher on stuff they've already played through. I don't necessarily disagree with this. A recap after pausing the game halfway through would be nice. My issue though is that Yoshida himself said that the writers and other core staff were themselves getting lost. These data logs aren't just a recap, they are the solution to their self-admitted poor storytelling.
X and XII were the same too. Let's not pretend the "airship" was anything more than a glorified menu in those games. True that. For the sake of the people interested in XVI, I do hope that it's more reminiscent of X than XIII. At least X had some variety in the gameplay and motivation to explore a little bit.
Bahamut.Kahraba
サーバ: Bahamut
Game: FFXI
Posts: 58
By Bahamut.Kahraba 2023-05-29 13:32:19
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!!!!!!!!!!!!!!!!!!!!!!!!!
サーバ: Excalibur
Game: FFXIV
Posts: 6368
By Leon Kasai 2023-05-29 13:53:15
Ragnarok.Jessikah said: »My biggest issue with what was said is that the people in charge of keeping it straight were themselves confused by their own storytelling. That doesn't tell me this is just a recap, this tells me this is the only way someone is going to comprehend what's going on. The game takes place over three distinct time periods; it's not surprising that when reading through the whole script at once, that some people would get information about one time period mixed up with another. There's nothing new about any of this; games, tv shows, movies, etc all have writers bibles that they use to keep track of information, because when you're working on something it can be hard to keep track of ideas that made it in, ideas that didn't, things that change over the course of the work, etc. The only difference here is Yoshida wants the players to have access to the information in case they also get mixed up.
And to be honest, after years of discussions with people that played both older and newer FF games, those games should've had this ***too, because people are *** HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE and miss event blatant plot points. You can dedicate an entire pre-rendered CG cutscene to something and players will still find a way to miss it.
サーバ: Excalibur
Game: FFXIV
Posts: 6368
By Leon Kasai 2023-05-29 14:01:46
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!!!!!!!!!!!!!!!!!!!!!!!!! Really looking forward to this. Part 1 was amazing, and the changes they made from the manga worked out really well. Seems like we're getting more of those here too, with Shinji's Bankai finally getting shown outside of the novels. Pls gib CFYOW adptation next. (y'A')y
EDIT: Never mind, I don't think I need to beg for a CFYOW adaptation. I'm pretty sure one of the flashes at the end was Tokinada stealing Ikomikidomoe. CFYOW here we come! @_@
Ragnarok.Zeig
サーバ: Ragnarok
Game: FFXI
Posts: 1619
By Ragnarok.Zeig 2023-05-29 14:30:39
The context of this discussion is if turn-based is still popular now and if future FF should go back to it No. I engaged with you to explain why the expression "king of turn-based RPGs" is valid as a figure of speech when referring to FF by an FF fan. It's a metaphor denoting its popularity within the genre. So it's rather a linguistic topic :)
It was never about objectively analysing the technical aspects of classic turn-based FF, nor whether the next FF should (or shouldn't) be turn-based. Regardless, I actually very clearly agreed with you on what I believe have always been FF's strongest points: the presenation & art.
My memory is kinda vague since I played FF8 2 decades ago I had Pezz beat this game 2 weeks ago (and he loved it), so my memory is quite fresh :)
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サーバ: Bahamut
Game: FFXI
Posts: 1785
By Bahamut.Celebrindal 2023-05-29 14:36:10
No. I engaged with you to explain why the expression "king of turn-based RPGs" is valid as a figure of speech when referring to FF by an FF fan. It's a metaphor denoting its popularity within the genre. So it's rather a linguistic topic :)
It was never about objectively analysing the technical aspects of classic turn-based FF, nor whether the next FF should (or shouldn't) be turn-based. Regardless, I actually very clearly agreed with you on what I believe have always been FF's strongest points: the presenation & art.
Well, at least someone knows how to use the english language beyond literal meaning of words^^ Thank you for understanding what I took to be a pretty basic generalization based upon popularity and name-recognition, not some industry-anointed title.
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Bahamut.Negan
サーバ: Bahamut
Game: FFXI
Posts: 2193
By Bahamut.Negan 2023-05-29 14:56:43
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Ragnarok.Zeig
サーバ: Ragnarok
Game: FFXI
Posts: 1619
By Ragnarok.Zeig 2023-05-29 15:13:27
Thanks! It's by Afania lol.
Asura.Eiryl
By Asura.Eiryl 2023-05-29 19:47:04
New cast for new Fantastic Four. Margot Robbie as Sue. Gross.
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サーバ: Bahamut
Game: FFXI
Posts: 1785
By Bahamut.Celebrindal 2023-05-29 20:43:31
New cast for new Fantastic Four. Margot Robbie as Sue. Gross. Fantastic Three and BARBIE.
.....Grrrreat......
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By Viciouss 2023-05-29 21:47:12
New cast for new Fantastic Four. Margot Robbie as Sue. Gross.
Cast doesn't matter, the Fantastic Four are trash. You could cast them perfectly and they would still suck.
Asura.Eiryl
By Asura.Eiryl 2023-05-29 21:49:30
Going to be bad regardless, sure, but now, worse.
The whole movie is meaningless now, it's just sell tickets to see the pretty bimbo. Nothing else matters. May as well just cancel it now.
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2023-05-29 21:55:02
Cast doesn't matter, the Fantastic Four are trash. You could cast them perfectly and they would still suck. It really is one of the most boring series within Marvel. Though apparently now Marvel actually owns them(?), so it might be just another run-of-the-mill MCU flick and not a figurative dumpster fire.
By Draylo 2023-05-29 22:04:24
I like the original cast the most, she seems like a terrible choice
Bahamut.Negan
サーバ: Bahamut
Game: FFXI
Posts: 2193
By Bahamut.Negan 2023-05-29 22:10:27
Ragnarok.Jessikah said: »Cast doesn't matter, the Fantastic Four are trash. You could cast them perfectly and they would still suck. It really is one of the most boring series within Marvel. Though apparently now Marvel actually owns them(?), so it might be just another run-of-the-mill MCU flick and not a figurative dumpster fire. The Silver Surfer saga is one of the best stories in Marvel but yeah, lolFF
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2023-05-29 22:20:22
The Silver Surfer saga is one of the best stories in Marvel That's probably true. I haven't ever read any of the comic books around them, I just know that every other media I've consumed involving them is just kinda boring.
I only tend to read comics if I find a character or series that I like, as opposed to the other way around.
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By Viciouss 2023-05-29 23:01:05
So many Marvel characters have soloed the Fantastic Four.
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サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2023-05-30 03:01:58
pewpew hand cannon gun now does shooty things 15% more betterer
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2023-05-30 08:41:07
The game takes place over three distinct time periods; it's not surprising that when reading through the whole script at once, that some people would get information about one time period mixed up with another. The more complicated the story, the better the writing has to be. If people are having a hard time following it, either trim it down or hire someone qualified to tell the story.
There's nothing new about any of this (...) The only difference here is Yoshida wants the players to have access to the information in case they also get mixed up. No, Yoshida expects players to get mixed up. Quote:
" We needed some way to support players that were going to feel this way as well. Because if we as devs are feeling it, players are definitely going to."
And to be honest, after years of discussions with people that played both older and newer FF games, those games should've had this ***too, because people are *** HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE and miss event blatant plot points. You can dedicate an entire pre-rendered CG cutscene to something and players will still find a way to miss it. There's a big difference between maybe missing something that may expand the lore of the game on subsequent playthroughs like in Final Fantasy IV or X, versus not being able to distinguish two characters or remember what the goal is.
XIII is a lot less complex than X, yet X still manages to keep players up with what is going on without a single data log. They do so by gradually introducing the cast, using Tidus as a surrogate for the player (by asking questions we would have about Spira), and establishing every setting with unique activities.
But by Yoshida's admission, it's going to be more like XIII's storytelling than X's:
" It was always our objective to tell this kind of story, this sweeping, grand, epic story, with this massive ensemble cast — something that was very complex and intertwined. And kind of throwing the players in that in the beginning sets you up for what’s going to come."
Garuda.Chanti
サーバ: Garuda
Game: FFXI
Posts: 11404
By Garuda.Chanti 2023-05-30 09:16:45
New cast for new Fantastic Four. Margot Robbie as Sue. Gross. She is a good and versatile actor.
Bahamut.Celebrindal said: »Fantastic Three and BARBIE. Why not Fantastic 3 and HARLEY QUINN?
Asura.Eiryl
By Asura.Eiryl 2023-05-30 09:24:07
Shes a terrible actress. Can only do one thing, and mediocre. But is cute and blonde.
Not even good enough to be a porn star.
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This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.
Inb4thisthreadgetsreallywtf
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