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Sirocco Kukri... Mainhand or Offhand
Shiva.Clowdd
サーバ: Shiva
Game: FFXI
Posts: 492
By Shiva.Clowdd 2009-03-22 22:56:52
Hey! Just wanted to get some feedback. I personally offhand mine just wanted to see what others think. Thx ahead of time.
サーバ: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-03-22 23:02:40
It's an awesome off-hand weapon because of the additional effect and DoT, the only reason you would be main-handing it is if your other weapon had a lower base damage. But then, if your other weapon has lower base damage than that you're doing it wrong.
Asura.Korpg
サーバ: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2009-03-22 23:03:00
Use it on puks, people will love you for it. I'm not a THF, so I can't really say, just wanted to say about the puks.
サーバ: Remora
Game: FFXI
Posts: 129
By Remora.Narrubia 2009-03-22 23:12:37
For the most part, the Sir. Kukri should be off-handed. It's base damage is even less than the Thief's Knife, and it's generally better to have the weapon with higher base damage and delay in the main hand.
However, if you're subbing something other than NIN, the Sir. Kukri can be main-handed in certain situations, such as when soloing magic-casting mobs (the rapid hits mean a greater chance of spell interruption) or for fighting enemies that are weak to magic/wind. It has respectable damage per second, and you may find that it will make up for slightly weaker weaponskills with it's DPS.
The best way to find out it's use is to play around with it and test it in certain situations. While I haven't found a situation where it's better in the main-hand than off-hand, I can't rightfully say such a situation doesn't exist.
Asura.Korpg
サーバ: Asura
Game: FFXI
Posts: 7782
By Asura.Korpg 2009-03-22 23:16:36
but, isn't it better to main this: and off hand the Kukri?
サーバ: Asura
Game: FFXI
Posts: 1733
By Asura.Malekith 2009-03-22 23:17:40
Always main the dagger with the higher base damage, and offhand the dagger with the lower delay. Just keep that guideline in mind and you'll be good to go. :D
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Ifrit.Jurai
サーバ: Ifrit
Game: FFXI
Posts: 379
By Ifrit.Jurai 2009-03-22 23:58:13
Korpg said: Use it on puks, people will love you for it.
I'm not a THF, so I can't really say, just wanted to say about the puks. Since the dmg from your hit is more anyway it really doesn't matter. Malekith said: Always main the dagger with the higher base damage, and offhand the dagger with the lower delay.
Just keep that guideline in mind and you'll be good to go. :D Yup.
Shiva.Clowdd
サーバ: Shiva
Game: FFXI
Posts: 492
By Shiva.Clowdd 2009-03-23 00:19:03
Korpg said: Use it on puks, people will love you for it.
I'm not a THF, so I can't really say, just wanted to say about the puks. Well it heals Puks! Good advice buddy ..or lack there of >.> This was just a thread to show someone who fought me on the idea that S.K./Thf Knife was better than Thf Knife/S.K. I personally would never mainhand it if i'm /nin. And with it's hornetneedle like delay it could be best off hand for Thf Haste setup. Blau/S.K. FTW!
サーバ: Shiva
Game: FFXI
Posts: 130
By Shiva.Ethereal 2009-03-23 00:39:12
Prior to the kukri, would Garuda's Dagger make a reasonable offhand dagger or is there something else that should be used?
サーバ: Asura
Game: FFXI
Posts: 1733
By Asura.Malekith 2009-03-23 01:00:49
Tails said: Using a Sir. Kukri on Puks instantly gives the puk 100% TP if used on windsday. So don't use it on Windsday at least. Offhand it by the way. Umm... the enwind effect on the dagger heals the puk. Don't use the SK period if you're fighting them...
サーバ: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2009-03-23 01:04:16
Garuda's Dagger [Main] All Races DPS: 6.23 DMG:19 Delay:183 AGI+3 Attack+7 Additional effect: Silence 65
Cermet Kukri +1 [Main] All Races DPS: 7.34 DMG:23 Delay:188 62
Cermet Kukri +1 x2 > Cermet Kukri +1 / Garuda's Dagger
Garuda's Dagger is awful, don't bother getting it.
Siren.Bungie
サーバ: Siren
Game: FFXI
Posts: 272
By Siren.Bungie 2009-03-23 01:07:08
for even making this thread, quit thf.. lol..
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サーバ: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2009-03-23 01:19:56
3AGI for TA just means you have 22D rather than 19D for 1 attack every minute.
7Atk is far worse than 4D on a dagger, since 19 => 23 is a 21.1% per-hit damage boost which 7atk is definitely not.
サーバ: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-03-23 01:24:54
A lot of different people said: Garuda's Dagger Garuda's dagger is one of the worst weapons of all time. The DMG is just abysmal. -Ninja edit- All of those avatar weapons are pretty horrible, with the one exception being Ifrit's Blade. Though the DMG is still bad, the added effects more than make up for it. -Ninja edit #2- The avatar weapons are good for using on their corresponding days for greatly increased added effect proc rates. Otherwise, stay as far away as you can get. Bungie said: for even making this thread, quit thf.. lol.. Bungie knows what he's talking about. The only time you should EVER mainhand the weapon with the lower DMG is if it's, say, a weapon with Critical hit rate+ on it (Senjuinrikio is really the only usable single-handed weapon from those KSNMs (Don't use Heart Snatcher)) or if you're using two different weapon types and have to mainhand a certain weapon to get certain WSs (Blau Dolch/Ridill a perfect example. Ridill has the higher DMG but should be offhanded.)
サーバ: Shiva
Game: FFXI
Posts: 130
By Shiva.Ethereal 2009-03-23 01:29:36
Ah okay, didn't realize how many low delay dagger options there were for offhand. Just looking for the next best thing post Hornetneedle.
サーバ: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-03-23 01:30:54
Hornetneedle would still be a better offhand choice than Garuda's Dagger.
サーバ: Shiva
Game: FFXI
Posts: 130
By Shiva.Ethereal 2009-03-23 01:36:21
Enternius said: Hornetneedle would still be a better offhand choice than Garuda's Dagger. Hornetneedle vs. Garuda's DaggerHmmm, I'd be inclined to go with the 3 DMG increase, 3 AGI for TA base dmg, silence effect and 7 Atk over 33 less delay and 2 less agi for 1 dex imo.
サーバ: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-03-23 01:41:25
Garuda's dagger would do more damage over time, yes, but Hornetneedle means faster TP. And is that not what we all really want?
サーバ: Shiva
Game: FFXI
Posts: 130
By Shiva.Ethereal 2009-03-23 01:42:58
True, the TP would be faster but with higher delay comes more TP per hit instead of getting 4 per stab I'd get at least 5.
サーバ: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-03-23 01:57:38
Below 200 Delay, the lower your Delay is, the faster you gain TP.
Bismarck.Kenage
サーバ: Bismarck
Game: FFXI
Posts: 35
By Bismarck.Kenage 2009-03-23 02:00:57
Neither is correct, tp and delay are intimate related with 5 tiers depending on the delay of the weapon, higher delay weapons get more tp and attack slower, while lower delay weapons get less tp but attack faster, as close as you are to the next tier, you tp/delay ratio decrease but by a very insignificant amount, please check the following link to get your own tp with any weapon: TP
サーバ: Shiva
Game: FFXI
Posts: 130
By Shiva.Ethereal 2009-03-23 02:14:01
Using those formulas:
Hornetneedle would give: 5+((150-180)*1.5/180) = 4.75 TP per hit
Garuda's Dagger would give: 5+((183-180)*6.5/270) = 5.07 TP per hit.
The difference is pretty insignificant but the overall side bonuses of Garuda's Dagger and static 5 TP per hit win me over imo. But it all comes down to a matter of preference in the end.
Shiva.Clowdd
サーバ: Shiva
Game: FFXI
Posts: 492
By Shiva.Clowdd 2009-03-23 02:15:49
Bungie said: for even making this thread, quit thf.. lol.. Clowdd said: This was just a thread to show someone who fought me on the idea that S.K./Thf Knife was better than Thf Knife/S.K. I personally would never mainhand it if i'm /nin. And with it's hornetneedle like delay it could be best off hand for Thf Haste setup.
Blau/S.K. FTW! Maybe you should read more into the thread? I don't know maybe instead of offering your -2 cents... just a thought.
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Siren.Bungie
サーバ: Siren
Game: FFXI
Posts: 272
By Siren.Bungie 2009-03-23 04:22:11
shouldnt even be a question
サーバ: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-03-23 04:28:51
Well regardless of which two weapons you choose for whichever reason, as Enternius said, the higher base damage should always be in your main hand. The ONLY exceptions to his rule are weapons with crit hit + on them (but heartsnatcher sucks) or if you're using a different weapon type (like ridill or K.club)
ie: TK/SK > SK/TK, end of story :p
サーバ: Valefor
Game: FFXI
Posts: 340
By Valefor.Sketchkat 2009-03-23 05:17:06
It's remarkable(not in a good way, however) that people have managed to turn a fantasy rpg into nothing more than a series of math equations. Kinda sucks the fun out of it, don't you think?
And yes, of course I know the game was created using said equations..but, come on.
Hey! Just wanted to get some feedback. I personally offhand mine just wanted to see what others think. Thx ahead of time.
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