Show Us Your Augments!

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
users online
フォーラム » FFXI » Crafter's Crib » Synergy » Show us your Augments!
Show us your Augments!
First Page 2 ... 8 9 10
 Diabolos.Derak
Offline
サーバ: Diabolos
Game: FFXI
user: derak
Posts: 7
By Diabolos.Derak 2011-05-09 23:08:08  
I'll start us off with Genbu's Shield. Out of 4 attempts:

1 - HP+12
2 - MP+8, Cure Potency +1%
3 - Cure Potency +3%, Cure Spellcasting Time -4% (Smooth Synergy)
4 - Cure Spellcasting Time -1%

Well, I was hoping for some kind of damage taken down.
 Asura.Daleterrence
Offline
サーバ: Asura
Game: FFXI
user: Dalight
Posts: 5163
By Asura.Daleterrence 2011-05-09 23:09:43  
That 3rd one isn't bad, if you get the new Cure Potency wand.

ToTM Staff is still better though. =(
 Odin.Sheelay
Offline
サーバ: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2011-05-09 23:21:19  
I thought the quality on augments also varied according to your synergy skill, so supposively a veteran synergyst might be getting the "right" augments?
 Bahamut.Dasva
Offline
サーバ: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-05-09 23:23:55  
idk gunna try it in a few min
 Cerberus.Lasareth
Offline
サーバ: Cerberus
Game: FFXI
user: lasareth
Posts: 334
By Cerberus.Lasareth 2011-05-09 23:29:10  
Does the shard/shred get used up on each attempt?
 Diabolos.Derak
Offline
サーバ: Diabolos
Game: FFXI
user: derak
Posts: 7
By Diabolos.Derak 2011-05-09 23:29:22  
My attempts were as an Apprentice. I hope they get significant boosts according to skill. LS leader happened to test out some Crimson gear:

Crimson Mask - MND +2, Magic Acc. +4
Crimson Cuisses - Mp+10, Fast Cast +2

Didn't get specifics on his Crimson Feet other than some Blue Magic skill.

Edit
Forgot to mention he is Craftsman
 Diabolos.Derak
Offline
サーバ: Diabolos
Game: FFXI
user: derak
Posts: 7
By Diabolos.Derak 2011-05-09 23:30:57  
Cerberus.Lasareth said:
Does the shard/shred get used up on each attempt?

Yes. Tattered Abj. and God scraps are synergized in minimums of 4, and HQ of 6 so there is a fair amount of room for experimenting.
 Hades.Stefanos
Offline
サーバ: Hades
Game: FFXI
user: Stefanos
Posts: 2647
By Hades.Stefanos 2011-05-09 23:31:55  
Friend of mine got Shield Mastery+1 on Koenig head and VIT+4 on Kitty Pants. I'll see if I can get pics from him tomorrow.
 Bahamut.Dasva
Offline
サーバ: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-05-09 23:33:18  
Diabolos.Derak said:
Cerberus.Lasareth said:
Does the shard/shred get used up on each attempt?
Yes. Tattered Abj. and God scraps are synergized in minimums of 4, and HQ of 6 so there is a fair amount of room for experimenting.
Ewwwww
 Lakshmi.Fivestarplayer
Offline
サーバ: Lakshmi
Game: FFXI
Posts: 49
By Lakshmi.Fivestarplayer 2011-05-09 23:56:31  
Byakko's Haidate:
1) Store TP +1
2) Store TP +2
3) AGI+4, Store TP +3

Seal of Byakko:
12 Byakko Scrap

too lazy to post pics :p
 Bahamut.Dasva
Offline
サーバ: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-05-10 00:00:12  
Ok doing genbus first... all smooth btw

1. Cure potency +4%, cure spellcast time -4%.
2. mp+16, cure potency +4%.
3. ice resist +4, cure potency +4%.
4. hp/mp +22, cure potency +3%
5. Cure potency +2%, cure cast time -3%
6. Resist stun +2, cure potency +4%

Edit: wish I'd know you could just augment with one on there and after you see new one chose... would've kept the first one. That's all the scraps I got from smooth on the seal
 Shiva.Aaralyn
Offline
サーバ: Shiva
Game: FFXI
user: Aaralyn
Posts: 212
By Shiva.Aaralyn 2011-05-10 00:00:57  
Genbu's Shield - Mag ACC 4, Cure Potency +3%.

Edit: Redid. Genbu's Shield - Cure pot +2%, cure casting time -8%.
Again, Genbu's Shield - Cure pot +4, HP +10.

A friend of a friend has Cure pot 4, cure cast time 5.
 Odin.Sheelay
Offline
サーバ: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2011-05-10 00:02:06  
Looks as random as the old FoV elite regime augments lol
[+]
 Bahamut.Dasva
Offline
サーバ: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-05-10 00:04:47  
Starting to do seiryus... so far on the scraps and first augment 0 pressure and impurities and exactly the right balance didn't get me smooth either time...
 Bahamut.Dasva
Offline
サーバ: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-05-10 00:16:39  
Seiryu's kote

1. 3 earth resist
2. 3att/store tp
3. 6 wind resist
4. store tp +3, crit rate +2

Only the last one was smooth even though it's only apprentice and I'm an artisan doing perfect alignment on all of them.
[+]
 Siren.Clinpachi
Offline
サーバ: Siren
Game: FFXI
user: Clinpachi
Posts: 2680
By Siren.Clinpachi 2011-05-10 00:26:15  
All of the following are HQ's.

Byakko Haidate:
AGI+5 DEX+4 Store TP+3

Ebody:
Double attack+1% Store TP+5 Subtle Blow+5

Shura Togi:
Ninja tool expertise+3 Haste+1%

Kirins Osode:
Dual Wield+1 Attack+4
 Siren.Clinpachi
Offline
サーバ: Siren
Game: FFXI
user: Clinpachi
Posts: 2680
By Siren.Clinpachi 2011-05-10 00:26:42  
Amazing HQ just now on heca hands+1:
Dagger skill+4, Crit rate+2%
[+]
Offline
Posts: 46
By crimsonclear 2011-05-10 00:27:22  
are the original stats being replaced? aka your heca hands only have dagger+4 and crit+2?
 Siren.Clinpachi
Offline
サーバ: Siren
Game: FFXI
user: Clinpachi
Posts: 2680
By Siren.Clinpachi 2011-05-10 00:27:58  
no all stats normal.
Offline
Posts: 46
By crimsonclear 2011-05-10 00:28:32  
awesome! can see sky being crowded again for awhile
 Odin.Sheelay
Offline
サーバ: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2011-05-10 00:29:32  
I wonder, seeing how someone was claiming Sky mobs lvl was increased, does that include the NMs?
 Bahamut.Dasva
Offline
サーバ: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-05-10 01:00:28  
BFG

1. subtle blow +2, snapshot +1
2. resist poison +2, snapshot +2
3. subtle blow +4, snapshot +1
4. mnd +4, snap shot +2
5. markminship skill +5, snap shot +2
6. emnity -2
7. marksminship skill +4, snap shot +1

Figured I wouldn't do better than +2 snapshot at this point...

Crimson greaves

1. Store tp +3, blue magic skill +1
2. earth resist +3, blue magic skill +2
3. store tp +4, resist stun +3, blue magic skill +2
4. acc +3, blue magic skill +1
5. acc +2
 Sylph.Tigerwoods
Offline
サーバ: Sylph
Game: FFXI
user: Vegetto
Posts: 15064
By Sylph.Tigerwoods 2011-05-10 01:06:11  
 Bahamut.Dasva
Offline
サーバ: Bahamut
Game: FFXI
user: dasva
Posts: 13835
By Bahamut.Dasva 2011-05-10 01:15:20  
Just what I always wanted...

 Caitsith.Heimdall
Offline
サーバ: Caitsith
Game: FFXI
user: Heimdall
Posts: 1318
By Caitsith.Heimdall 2011-05-10 01:15:30  
so can u still store the gear after aug or would it erase the augs? Ya know i never did get the point to the pressure stat during synergy.
 Pandemonium.Scrumpet
Offline
サーバ: Pandemonium
Game: FFXI
user: Scrumpet
Posts: 3727
By Pandemonium.Scrumpet 2011-05-10 01:19:58  
Bahamut.Dasva said:
Just what I always wanted...


This reminds me of that new pole that just came out! D:
Well. . . the other one has +15 MND. . .
 Unicorn.Ryuchan
Offline
サーバ: Unicorn
Game: FFXI
user: Ryuchan
Posts: 69
By Unicorn.Ryuchan 2011-05-10 01:21:47  




Both HQ's.
 Caitsith.Heimdall
Offline
サーバ: Caitsith
Game: FFXI
user: Heimdall
Posts: 1318
By Caitsith.Heimdall 2011-05-10 01:24:41  
Unicorn.Ryuchan said:




Both HQ's.

2nd ones real nice for mnk,but guess gonna come down to will these aug beat af3 or even ws/ situational gear
 Odin.Sheelay
Offline
サーバ: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2011-05-10 01:25:23  
Unicorn.Ryuchan said:



:Q Yummy
First Page 2 ... 8 9 10