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Sleep duration halved on some monsters/ares, have fun BLM/RDM :]
Sleep duration halved on some monsters/ares, have fun BLM/RDM :]
サーバ: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-04-13 13:41:38
Antipika said: Mahorosama said: Do we still have the 1.5 million players to organize? We never had 1.5M :o Say 10k per server (I think that's waaaaay over estimating, at least on Fairy, I never see more than 5kish online at any given moment) times 32 servers...320k peeps. Still think it's futile though...
Bismarck.Brotz
サーバ: Bismarck
Game: FFXI
Posts: 14
By Bismarck.Brotz 2009-04-13 14:13:59
just cancel accounts for a month they will get the drift
サーバ: Fairy
Game: FFXI
Posts: 5645
By Fairy.Xxnumbertwoxx 2009-04-13 14:19:30
Brotz said: just cancel accounts for a month they will get the drift Doubt it...
Fairy.Basilo
サーバ: Fairy
Game: FFXI
Posts: 650
By Fairy.Basilo 2009-04-13 14:28:18
Ill test sleep durations on inc tough / vt lamia for 5-6 hours see if anything has changed. One thing is for sure though ACP body with fast cast + loq earring + r pumps + blm/rdm = win. Never buffed so fast before :Q....
Pandemonium.Luignata
サーバ: Pandemonium
Game: FFXI
Posts: 505
By Pandemonium.Luignata 2009-04-13 14:44:37
Did CoP 4-2 last night, Sleep duration was halved for the entire fight.
Valefor.Ghuda
サーバ: Valefor
Game: FFXI
Posts: 228
By Valefor.Ghuda 2009-04-13 14:50:17
Sure is alot of butthurt in this thread.
Lol at those of you calling for a boycott/strike/whatever.
I do think it very odd that SE left out this change from all the released info, maybe they were hoping no one would notice :P
サーバ: Shiva
Game: FFXI
Posts: 2838
By Shiva.Artemicion 2009-04-13 14:51:51
I'm not implying this to any of the posters on this thread, but I find it funny how whenever SE makes a big update, a good number of people whine, *** and moan about how SE is making it too easy and more and more like WoW.
Then when SE goes and adjusts things to make things more difficult, people freak out.
Gilgamesh.Alyria
VIP
サーバ: Gilgamesh
Game: FFXI
Posts: 13080
By Gilgamesh.Alyria 2009-04-13 14:56:44
Well SE *** up sleep is a bad thing, those mobs that need to be slept can cause a wipe too, they cause chaos! SE can die for causing headaches from the last update
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2009-04-13 14:56:54
Artemicion said: I'm not implying this to any of the posters on this thread, but I find it funny how whenever SE makes a big update, a good number of people whine, *** and moan about how SE is making it too easy and more and more like WoW.
Then when SE goes and adjusts things to make things more difficult, people freak out. It's one thing to add challenge, it's another thing to completely handicap a job. This really does a number on BLM soloing and hurts everyone in situations where Sleepga spells are near-vital to success. If cutting the duration of sleep spells in specific situations had a positive effect on job balance, I would be ok with it. But it doesn't. This is a sweeping change that affects a number of jobs in ways they really didn't need.
サーバ: Shiva
Game: FFXI
Posts: 2838
By Shiva.Artemicion 2009-04-13 15:00:49
I'm not passing judgment especially since I'm not too clear on the circumstance or the handicap in comparison to light based sleeps such as Lullaby, Light Shot and Repose.
However, if I'm not mistaken, it would seem the inhibited effect of sleep applies only to specific instances/battles/mobs. I'm sure if it really is an issue it'll be cleared up within the week, otherwise we'll just simply have to adjust ourselves to it.
サーバ: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2009-04-13 15:06:13
Is this SE answer to help BLM?
サーバ: Garuda
Game: FFXI
Posts: 1339
By Garuda.Antipika 2009-04-13 15:26:01
Artemicion said: I'm not implying this to any of the posters on this thread, but I find it funny how whenever SE makes a big update, a good number of people whine, *** and moan about how SE is making it too easy and more and more like WoW.
Then when SE goes and adjusts things to make things more difficult, people freak out. It doesn't add any challenge, you'll need 2 sleepers where one was enough before that's it. Sleep duration remains constant and predictable.Meaning you can always have someone (or dual box) to "sleep-lock" monsters you wanna sleep lock. If dynamis is affected, same stuff, have a couple more BLM. Challenge would be to extend duration of sleep from 90 seconds to 90~120 seconds (random 30 seconds window). This would add challenge because sleep duration would become unpredictable, forcing you to {Focus} for re-sleeping, meaning reflexes of players will matter = skill/challenge or w/e you call it. Pressing my sleepga II macro every 41.00 seconds instead of 86.00 seconds won't makes this game "harder".
By Seraph.Darkvision 2009-04-13 15:29:13
Antipika said: No idea for dynamis yet, my dynamis shell on holidays, well any RDM or BLM can try out, just ESeal sleep, and measure duration. As RDM75/BLM37 i have not noticed any difference in this. saying that i wasnt really timming my sleeps. but i normally Sleepga then Sleep II mobs we take on last
Remora.Kailei
サーバ: Remora
Game: FFXI
Posts: 1
By Remora.Kailei 2009-04-13 19:36:23
SE Manager: We have an issue, people are having difficulty getting into Dynamis areas now that we made it cheaper. Everybody wants to do the same dynamis at the same time and fights are breaking out. Employee1: Can we instance it? That would solve the problem. Manager: Too much programming. Most of our programmers are already busy with the 'musical bell' thing, we can't spare the staff. Employee2: How about we break sleep, and make dynamis just way more hard, so they lose a buttload of XP, and stop going? If we break sleep the black mages and bards will go on strike, and nobody will do dynamis. Manager: Sounds like a plan. It would only take one programmer about twenty minutes to break sleep. Let's do that.
Ifrit.Kalix
サーバ: Ifrit
Game: FFXI
Posts: 88
By Ifrit.Kalix 2009-04-13 23:09:17
Nightfyre said: Artemicion said: I'm not implying this to any of the posters on this thread, but I find it funny how whenever SE makes a big update, a good number of people whine, *** and moan about how SE is making it too easy and more and more like WoW.
Then when SE goes and adjusts things to make things more difficult, people freak out. It's one thing to add challenge, it's another thing to completely handicap a job. This really does a number on BLM soloing and hurts everyone in situations where Sleepga spells are near-vital to success. If cutting the duration of sleep spells in specific situations had a positive effect on job balance, I would be ok with it. But it doesn't. This is a sweeping change that affects a number of jobs in ways they really didn't need. Such as the first Ranged update so many years ago? When all the Blms LOL'd @ Rngs because the first update handicapped them severely? Sure, SE added more updates later on that brought the balance back, but it took a while. How much endgame is dominated by Blms? How many events people shout for are "Blm only, melee no thanks"? Players have always been over reliant and lazy due to the "toss a ton of Blms at it" strategy. I think this is a good thing, maybe people will finally be more inventive again. Now, don't think I'm bashing all Blms just cause I hate the job. I think SE really needs to work out a way to figure Blm more equally into the merit systems that are in place(leveling 50+ with a party is almost unheard of now from what my friends tell me.) Overall, take it with a grain of salt. Make your suggestion/comment to SE and pray they revise this change. If not, you'll just have to adjust like Rangers did (no more major melee and ranged at the same time.)
サーバ: Garuda
Game: FFXI
Posts: 1339
By Garuda.Antipika 2009-04-13 23:12:44
I love how you take this to the "BLM" level. If I can't sleep properly, the first one affected won't be me (or any BLM), but you (non BLMs ~ sleepers), because mobs will rape you lol. I'm fine staying back line job, SS, Blink and reraise on, when 10 mobs will hit you at once, you'll be the one using /ls and whining asking why nobody slept these :] Protip : sleepers don't work for themselves, but for others. Quote: How much endgame is dominated by Blms? How many events people shout for are "Blm only, melee no thanks"? Players have always been over reliant and lazy due to the "toss a ton of Blms at it" strategy. I think this is a good thing, maybe people will finally be more inventive again. This update won't change this. As soon as you have 2 or more BLM, on things like BCNM or even fully burned limbus, you're fine. We will just have to use sleep rotation, meaning 1 BLM will sleep while others rest. In which event you heard BLM only really ? Beside some KSNM and DM, this doesn't exist anymore. And good news, Sleepga @ 45 seconds is enough to take down ODS etc... BLM will be ever more needed, because where you could do stuff with 1 BLM taking care of Sleepga II, you'll need at least two BLM to enable the first one resting if needed. Meanin less room for others jobs when Sleepga II is needed. (and since Sleepga duration is now 30 seconds on some mobs, this is gonna be hard for RDM to handle sleep and buffs/cure...), meaning backup sleeper needed.
Fairy.Rikhu
サーバ: Fairy
Game: FFXI
Posts: 62
By Fairy.Rikhu 2009-04-13 23:22:32
Oh nuu... i thought my sleep not stick on some mobs, so this is the cause. Thanks for sharing this info.
サーバ: Bahamut
Game: FFXI
Posts: 22
By Bahamut.Kctempest 2009-04-14 00:42:44
I have also noticed that my Lullabies are not sticking very often on collibris after the update. Anyone else also notice this?
Carbuncle.Sterling
サーバ: Carbuncle
Game: FFXI
Posts: 1050
By Carbuncle.Sterling 2009-04-14 01:50:51
Kailei said: SE Manager: We have an issue, people are having difficulty getting into Dynamis areas now that we made it cheaper. Everybody wants to do the same dynamis at the same time and fights are breaking out. Employee1: Can we instance it? That would solve the problem. Manager: Too much programming. Most of our programmers are already busy with the 'musical bell' thing, we can't spare the staff. Employee2: How about we break sleep, and make dynamis just way more hard, so they lose a buttload of XP, and stop going? If we break sleep the black mages and bards will go on strike, and nobody will do dynamis. Manager: Sounds like a plan. It would only take one programmer about twenty minutes to break sleep. Let's do that. lololol I can just see a room full of programmers in cubicles working for months on the "bell thing".
Fenrir.Havster
サーバ: Fenrir
Game: FFXI
Posts: 185
By Fenrir.Havster 2009-04-14 04:09:32
Antipika said: I love how you take this to the "BLM" level. If I can't sleep properly, the first one affected won't be me (or any BLM), but you (non BLMs ~ sleepers), because mobs will rape you lol. I'm fine staying back line job, SS, Blink and reraise on, when 10 mobs will hit you at once, you'll be the one using /ls and whining asking why nobody slept these :] Great answer lol. You honestly think I will mind if my sleeps last less time? I'll recast it np if I can or a fellow sleeper will. But it wont be the sleepers getting smashed to pieces because of this. And if it IS (I.e. Vokers etc decide not to voke) then the melee will soon follow. This really does hurt everyone potentially.
Asura.Zekky
サーバ: Asura
Game: FFXI
Posts: 3787
By Asura.Zekky 2009-04-14 05:44:31
You know, before finding out anything about this "adjustment" to the game post update, I did Apollyon NW with my limbus LS manaburn style. And I noticed the difference in my bind/sleep and I just thought it was me... And my BLMs were hurting on time and hMP because of this update. SE obviously didn't think this through at all... Having the sleep spells at their true potential is sometimes not enough time and now they reduced it. =(
サーバ: Fairy
Game: FFXI
Posts: 707
By Fairy.Azulmagia 2009-04-14 06:09:23
Antipika brings up great points, but I'd like to just mention the irony of buffing RDM and WHM and essentially nerfing BLM, BRD, and BLU (maybe COR if Light Shot is affected), jobs that didn't need any sort of setback. Yes, I'm aware that RDM and WHM can sleep, as well, but in Dyna, BLM is always sleeping, BLU sleeps in Nyzul/low-man stuff, and BRD sleeps in EXP/merit parties.
*also upset about the Bludgeon re-nerf*
Caitsith.Heimdall
サーバ: Caitsith
Game: FFXI
Posts: 1318
By Caitsith.Heimdall 2009-04-14 07:17:14
Kael said: Wooooodum said: Kael said: RAWR! /em changes into the hulk. *nods to Kael* That's how we all feel. ;-; I guess its not so bad since now I can just stomp around crushing everything in my path. Pro tip: If you see a giant green naked Taru heading toward you yelling incoherently about sleep durations, you might want to use your warp cudgel. wouldn't that be called a galka?
Gilgamesh.Genzaik
サーバ: Gilgamesh
Game: FFXI
Posts: 10
By Gilgamesh.Genzaik 2009-04-14 07:42:31
Antipika said: BLM will be ever more needed, because where you could do stuff with 1 BLM taking care of Sleepga II, you'll need at least two BLM Or we'll see new tactics less depending on, or totally excluding sleep.
Lakshmi.Premium
サーバ: Lakshmi
Game: FFXI
Posts: 44
By Lakshmi.Premium 2009-04-14 07:43:48
God damn SE, DAMN YOU!
Fairy.Basilo
サーバ: Fairy
Game: FFXI
Posts: 650
By Fairy.Basilo 2009-04-14 08:13:19
I have not noticed any difference in the duration of sleep1/2 sleepga 1/2 in ToAU areas on vt or inc tough lamia. Nor did i notice any difference on duration of sleeps in dynamis bastok last night.
サーバ: Garuda
Game: FFXI
Posts: 1339
By Garuda.Antipika 2009-04-14 08:23:49
Basilo said: I have not noticed any difference in the duration of sleep1/2 sleepga 1/2 in ToAU areas on vt or inc tough lamia. Nor did i notice any difference on duration of sleeps in dynamis bastok last night. I tried on VT/IT in toau and non toau areas, not affected yeah. My guess is only monsters checking {Impossible to gauge} + specific area. Outside area are concerned since Fafnir resist. Some Missions fights are because Ouryu resist. As for dynamis I have few player saying they didn't "notice" any difference, but they're not sure (aka they didn't time their sleep properly).
サーバ: Titan
Game: FFXI
Posts: 31
By Titan.Styxriver 2009-04-14 08:26:09
Basilo said: I have not noticed any difference in the duration of sleep1/2 sleepga 1/2 in ToAU areas on vt or inc tough lamia. Nor did i notice any difference on duration of sleeps in dynamis bastok last night. Try casting it, then. ~.~
Valefor.Dhantesu
サーバ: Valefor
Game: FFXI
Posts: 9
By Valefor.Dhantesu 2009-04-14 08:28:10
You know what really pisses me off, They didn't just out right say they Adjusted Sleep/Sleepga. This "Some fights were adjusted" is a bunch of ***.
SE Developers>> OOOoo let them explore Vanadiel's marvelous new Missions!! Also They can get New Amazing Armor!!!!.... oh yeah and we made some "adjustments".
yeah right...
サーバ: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-04-14 08:31:42
I'm guessing it was unintentional and unnoticed and it only seems to affect people on a completely random scale. My sleeping has personally been fine, but I haven't done Dynamis since the update because our linkshell is on a break for Easter. I don't believe for a second that that GM knows for sure whether they changed Sleep. Seems kind of hard to believe they would without even mentioning it; and every time I've asked or seen people asking GM's game based questions, they always say "It's working exactly as intended" when it clearly isn't.
I suppose we'll find out sooner or later, but I know I wouldn't be overly surprised to see an emergency maintenance fix this.
Well some of you prolly already noticed, but sleep* spell duration on some monsters or area has been halved. It's not about your equip, enfeebling magic skill or whatever, duration is halved period. No matter how "pro" your gear is. RDM with high enfeebling magic skill and under Elemental Seal already reported this. So far I can confirm that : -Limbus is affected (did Apollyon SW) -Salvage is not affected -Windurst ANNM with Gnat is affected -TW mobs outside any instanced area are not affected -Mobs from the latest WoTG windurst quest "The Long March North" are affected -Spiders from Aht Urghan (right outside WG) are not affected. Haven't tested the rest yet (usually i nuke before half duration hits). Also a GM confirmed this, working as intended. (and fuck typo on title, areas not ares lol, if a mod can edit it :o) :x
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