Smn Spellcast

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フォーラム » FFXI » Jobs » Summoner » Smn Spellcast
Smn Spellcast
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 Leviathan.Hohenheim
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By Leviathan.Hohenheim 2011-08-07 20:26:52  
Anyone have a smn spellcast template I could use?
 Cerberus.Ustav
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By Cerberus.Ustav 2011-08-09 11:14:15  
I was thinking teh exact same thing!
 Cerberus.Kelhor
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By Cerberus.Kelhor 2011-08-09 11:26:59  
One I wrote for a friend at 75:

http://codepeek.com/paste/4e415faf764f4e0f4fd65a00

Hope it helps
 Fenrir.Niniann
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By Fenrir.Niniann 2011-08-09 19:56:49  
XML
[+]
 Leviathan.Hohenheim
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By Leviathan.Hohenheim 2011-08-09 23:54:59  
Thank you guys~
 Bahamut.Serj
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By Bahamut.Serj 2011-08-10 00:04:46  
Fenrir.Niniann said:

TY
 Asura.Loneshadow
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By Asura.Loneshadow 2011-08-20 15:21:39  
Anyone got a simpler spellcast for SMN? Read Ninjann's and got lost ><
[+]
 Asura.Alsoa
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By Asura.Alsoa 2011-09-15 15:09:35  
does anyone have a spellcast that includes rules for weather/day of the week?

also, there is a variable for pet out/in (%pet*..?) that wasn't working -- is it still not working and what was it? my current setup uses variables, but i would prefer to simplify it.
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-09-15 15:17:32  
Code xml
<!--Equips day specific crap on matching day if enabled-->
			<if Advanced='"%DayElement"="%SpellElement"'>
				<action Type="Equip">
				<hands>Caller's Bracers +1</hands>
                                <!--etc.etc.-->
				</action>
			</if>

<!--Equips weather specific crap on matching weather if enabled-->
			<elseif Advanced='"%WeatherElement"="%SpellElement"'>
				<action Type="Equip">
                       <head>Summoner's Horn</head>
                                <!--etc.etc.-->
                       </action>
			</elseif>


Try inserting these into your spellcast
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By oncura 2011-09-15 18:24:36  
i was hopin to nab this as well but spellcast to confusing for me meh. only job i have it for myself is MNK and some1 made that for me, this just confusing.
 Asura.Alsoa
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By Asura.Alsoa 2011-09-16 14:33:53  
Quote:
Try inserting these into your spellcast

cool, thanks Wolfshadow.

to be sure, can i make rules like
<if Advanced='"%DayElement"="%SpellElement" and "%petisvalid"="true"'>


and

<if Advanced='"%SpellElement"="%DayElement" or "%SpellElement"="%WeatherElement"'>

?
sub question: does %petisvalid work?
 Ragnarok.Martel
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By Ragnarok.Martel 2011-09-16 15:44:41  
PetIsValid does work now. I use it in my DRG XML when determining whether to use spirit jump or normal jump.

I used to have to use variables that set when I called, dissmissed, or spiritsurged. But those couldn't account for the wyvern dying. So petIsValid is very nice.
 Bismarck.Faelar
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By Bismarck.Faelar 2011-10-01 22:13:57  
Looking for a SMN XML or asking someone to throw together one with ONLY the following rules:

  • Put on Perp gear specific to an avatar and keep it on while the avatar is active.

  • Puts on BP gear precast, then back to avatar perp gear.

  • Basic Idle/Refresh set when avatar is released (dur).

  • Elemental Siphon precast gear.



Anything more complicated than that will make my head explode @_@


Thanks way way way in advance :D
 Asura.Loneshadow
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By Asura.Loneshadow 2011-10-01 22:45:24  
Code
<?xml version="2.43" ?> 

<spellcast>

  <config requireversion="2.20" showgearswaps="False" showspellinfo="False" /> 
  
<sets>

<group name="SMN-Standard" default="yes">

<set name="BP Delay">
  <head>Penance Hat</head>
  <body>Austere Robe</body>
  <hands>Austere Cuffs</hands>  
  
  </set>
  
<set name="Carby">
  <main>Light Staff</main>
  <hands>Carbuncle Mitts</hands>
  <body>Dalmatica</body>
  <feet>Serpentes Sabots</feet>
  
  </set>
  
<set name="Idle">
  <body>Dalmatica</body>
  <main>Earth Staff</main>
  <head>Caller's Horn</head>
  <neck>Caller's Pendant</neck>
  <hands>Serpentes Cuffs</hands>
  <legs>Caller's Spats +1</legs>
  <feet>Serpentes Sabots</feet>
  
  </set>
  
<set name="Shiva">
  <main>Aquilo's Staff</main>
  <body>Dalmatica</body>
  <hands>Serpentes Cuffs</hands>
  <feet>Serpentes Sabots</feet>
  
  </set>
  
<set name="Titan">
  <main>Earth Staff</main>
  <body>Dalmatica</body>
  <hands>Serpentes Cuffs</hands>
  <feet>Serpentes Sabots</feet>
  
  </set>
  
<set name="DarkAva">
  <main>Dark Staff</main>
  <body>Dalmatica</body>
  <hands>Serpentes Cuffs</hands>
  <feet>Serpentes Sabots</feet>
  
  </set>
  
<set name="Ramuh">
  <main>Thunder Staff</main>
  <body>Dalmatica</body>
  <hands>Serpentes Cuffs</hands>
  <feet>Serpentes Sabots</feet>
  
  </set>
  
<set name="Levi">
  <main>Water Staff</main>
  <body>Dalmatica</body>
  <hands>Serpentes Cuffs</hands>
  <feet>Serpentes Sabots</feet>
  
  </set>
  
<set name="Ifrit">
  <main>Fire Staff</main>
  <body>Dalmatica</body>
  <hands>Serpentes Cuffs</hands>
  <feet>Serpentes Sabots</feet>
  
  
  </set>
  
<set name="Garuda">
  <main>Auster's Staff</main>
  <body>Dalmatica</body>
  <head>Karura Hachigane</head>
  <hands>Serpentes Cuffs</hands>
  <feet>Serpentes Sabots</feet>
  
  </set>
  
<set name="Physical">
  <main>Kirin's Pole</main>
  <body>Augur's Jaseran</body>
  <head>Caller's Horn</head>
  <hands>Beacon Cuffs</hands>
  <feet>Zenith Pumps</feet>
  
  </set>
  
<set name="PC">
  <main>Kirin's Pole</main>
  <body>Augur's Jaseran</body>
  <head>Karura Hachigane</head>
  <feet>Zenith Pumps</feet>
  <hands>Beacon Cuffs</hands>
  
  </set>
  
<set name="Magical">
  <main>Kirin's Pole</main>
  <body>Augur's Jaseran</body>
  <head>Caller's Horn</head>
  <hands>Beacon Cuffs</hands>
  <neck>Eidolon Pendant</neck>
  <feet>Zenith Pumps</feet>
  
  </set>
  
<set name="SummoningSkill">
  <body>Augur's Jaseran</body>
  <head>Caller's Horn</head>
  <hands>Beacon Cuffs</hands>
  <feet>Zenith Pumps</feet>
  
  </set>
  
<set name="Resting">
  <neck>Eidolon Pendant</neck>
  <main>Dark Staff</main>
  <hands>Oracle's Gloves</hands>
  <legs>Nisse Slacks</legs>
  <body>Errant Hpl.</body>
  
  </set>
  
  </group>
  
  </sets>
  
<rules>

<if spell="Shiva|Ice Spirit">
  <equip when="precast" set="Shiva" />
  
  </if>
  
<if spell="Garuda|Air Spirit">
  <equip when="precast" set="Garuda" />
  
  </if>
 
<if spell="Levi*|Water Spirit">
  <equip when="precast" set="Levi" />
  
  </if>
  
<if spell="Titan|Earth Spirit">
  <equip when="precast" set="Titan" />
  
  </if>
 
<if spell="Ifrit|Fire Spirit">
  <equip when="precast" set="Ifrit" />
  
  </if>
  
<if spell="Carb*|Light Spirit">
  <equip when="precast" set="Carby" />
  
  </if>
  
<if spell="Diabolos|Fenrir|Dark Spirit">
  <equip when="precast" set="DarkAva" />
  
  </if>
  
<if spell="Ramuh|Thunder Spirit">
  <equip when="precast" set="Ramuh" />
  
  </if>
   
<if spell="Predator Claws|Aero II|Aero IV|Aerial Blast|Wind Blade">
   <castdelay delay=".5" />
   <midcastdelay delay="1" />
   <aftercastdelay delay="3" />
   <equip when="precast" set="BP Delay" />
   <equip when="midcast" set="PC" />
   <equip when="aftercast" set="Garuda" />
   
   </if>
   
<if spell="Heavenly Strike|Blizzard II|Blizzard IV|Rush">
   <castdelay delay=".5" />
   <midcastdelay delay="1" />
   <aftercastdelay delay="3" />
   <equip when="precast" set="BP Delay" />
   <equip when="midcast" set="Physical" />
   <equip when="aftercast" set="Shiva" />
   
   </if>
   
<if spell="Chaotic Strike|Thunder II|Thunder IV|Thunderstorm">
   <castdelay delay=".5" />
   <midcastdelay delay="1" />
   <aftercastdelay delay="3" />
   <equip when="precast" set="BP Delay" />
   <equip when="midcast" set="Physical" />
   <equip when="aftercast" set="Ramuh" />
   
   </if>
   
<if spell="Water II|Water IV|Spinning Dive|Grand Fall">
   <castdelay delay=".5" />
   <midcastdelay delay="1" />
   <aftercastdelay delay="3" />
   <equip when="precast" set="BP Delay" />
   <equip when="midcast" set="Physical" />
   <equip when="aftercast" set="Levi" />
   
   </if>
   
<if spell="Stone II|Stone IV|Mountain Buster|Geocrush">
   <castdelay delay=".5" />
   <midcastdelay delay="1" />
   <aftercastdelay delay="3" />
   <equip when="precast" set="BP Delay" />
   <equip when="midcast" set="Physical" />
   <equip when="aftercast" set="Titan" />
   
   </if>
   
<if spell="Fire II|Fire IV|Flaming Crush|Meteor Strike">
   <castdelay delay=".5" />
   <midcastdelay delay="1" />
   <aftercastdelay delay="3" />
   <equip when="precast" set="BP Delay" />
   <equip when="midcast" set="Physical" />
   <equip when="aftercast" set="Ifrit" />
   
   </if>
   
<if spell="Searing Light|Holy Mist">
   <castdelay delay=".5" />
   <midcastdelay delay="1" />
   <aftercastdelay delay="3" />
   <equip when="precast" set="BP Delay" />
   <equip when="midcast" set="Physical" />
   <equip when="aftercast" set="Carby" />
   
   </if>
   
<if spell="Moonlit Charge|Crescent Fang|Eclipse Bite|Lunar Bay|Camisado|Nether Blast|Night Terror">
   <castdelay delay=".5" />
   <midcastdelay delay="1" />
   <aftercastdelay delay="3" />
   <equip when="precast" set="BP Delay" />
   <equip when="midcast" set="Physical" />
   <equip when="aftercast" set="DarkAva" />
   
   </if>
  
<if spell="Release">
  <equip when="precast" set="Idle" />
  
  </if>
  
<if spell="Elemental Siphon">
  <equip when="precast" set="SummoningSkill" />
  
  </if>
   
<if spell="Whispering Wind|Hastega|Fleet Wind">
  <equip when="precast" set="BP Delay" />
  <equip when="aftercast" set="Garuda" />
  
  </if>
   
<if status="resting">
   <action type="equip" when="resting" set="resting" />
   
   </if>
   
<if status="idle">
   <action type="equip" when="idle" set="idle" />
   
   </if>
	
   <if commandprefix="/weaponskill|/ws">
      <if mode="OR" advanced='%spelltargetdistance > 5' tplt="100">
	  
         <cancelspell />
		 
         <return />
		 
      </if>

  </rules>
  
  </spellcast>
  


My SMN is pretty bad, but this seems like a decent base for a spellcast. I do fine with it for stuff.
 Bismarck.Faelar
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By Bismarck.Faelar 2011-10-01 23:52:44  
Looks good for my purposes! Does it keep the Perp gear on, and not just put it on precast?

Also, Wtf GKT rules at the bottom?
 Asura.Loneshadow
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By Asura.Loneshadow 2011-10-01 23:57:36  
I had to re-write my SMN spellcast so I had some stuff in there from my SAM spellcast that I never deleted. xD

It keeps perp gear on until you heal(cant heal when ava is out), if the avatar is killed it wont change anything until you rest. Its on pre-cast and on aftercast of BPs. Like it'll put on -BP Delay gear precast +SummoningSkill and other ***midcast, then put staff and -perp/refresh gear back on aftercast. It works pretty well for when I play my SMN but its nothing advanced.
 Bismarck.Faelar
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By Bismarck.Faelar 2011-10-02 00:00:11  
Asura.Loneshadow said: »
I had to re-write my SMN spellcast so I had some stuff in there from my SAM spellcast that I never deleted. xD

It keeps perp gear on until you heal(cant heal when ava is out), if the avatar is killed it wont change anything until you rest. Its on pre-cast and on aftercast of BPs. Like it'll put on -BP Delay gear precast +SummoningSkill and other ***midcast, then put staff and -perp/refresh gear back on aftercast. It works pretty well for when I play my SMN but its nothing advanced.


Sounds like it'll do me well. Thanks for sharing, I'll give it a go!
 Bismarck.Faelar
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By Bismarck.Faelar 2011-10-02 00:06:24  
Er...mind uploading that to Pastebin? When I copy/paste it its all on 1 line xD
 Valefor.Rancor
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By Valefor.Rancor 2011-10-02 00:06:52  
... so sad
 Bismarck.Faelar
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By Bismarck.Faelar 2011-10-02 02:26:14  
Got it working, now in search of a SMN skillup script. Anyone have one? Just the basic summon -> release -> repeat cycle.
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By kkcare 2011-10-02 08:21:00  
oh i need this too. now in search of a SMN skillup script. Anyone have one? Just the basic summon -> release -> repeat cycle.
 Bismarck.Greezy
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By Bismarck.Greezy 2011-10-02 09:29:31  
You want the best, i give you the best. this is what i use. u can blindcast any element and it will assume u want to siphon, so it will cast the correct element. this author was ingenious and once u use it, im sure you will love it too.

http://wiki.windower.net/plugins/spellcast/userxml2.3/smn/whitewing_smn
note: if it seems laggy, make some edits as the spellcast is wanting to use the conjurer's ring.
 Cerberus.Nyanoh
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By Cerberus.Nyanoh 2011-10-02 09:32:36  
Mine (Dakpluto) was pretty much the "go to" XML at 75 cap, I dunno how it stands up to 95 cap now though. I believe Whitewing's (very complicated but nice) and Nitsuj's are the ones most people use now. Can find theirs on Guildwork.
 Phoenix.Crimsontears
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By Phoenix.Crimsontears 2011-10-02 11:25:54  
This is the SMN XML I use. It was the original work of Dakpluto, I probably totally butchered his name..It's an older file but gets the job done flawlessly. I've personally made some changes to it. I love the auto Elemental Syphon but It has some draw backs. I wanna be able to DD's w/ elementals if I want too, just to mess around. So there's alot of added sets. It's a pretty straight forward XML. Nothing overly complicated.

Note: Auto Elemental Syphon by default is set to 0(zero)-off. For the reasons I explained above. I wanna be able to bring an out elemental even if its a get outta jail card(aggro) without it auto releasing on me >_> However you can just turn that function on if you wish by placing 1 instead of the zero in the variables. If you continue to have it off. I have a simple macro that takes advantage of turning it on the moment i need a syphon then turning it back off.

I feel the white_wings file is a bit too extreme for Summoner and people have said links of XML's running together tend to lag a REAL lot.

I have no special rules for Avatar's Favor because I have over 447 Summoning skill in just avatar perpetuation cost sets. As well as wards.. you may need to fix the delay on Earthen armor or get rid of it at the very bottom. I'm capped on the duration but not everyone will be.

Macro as follows:
/console sc var set ES 1
/ma "Light Spirit" <me>
/wait 1
/console sc var set ES 0

Works like a charm. Sounds a bit complicated but really its not. Just plop gear into sets and it's very straight forward. The only complicated part is the way I have syphon working, but I thoroughly explained that, i think.

SMN Spellcast

EDIT: Edited as of October 15, 2011.

-----Was informed that the coding of the XML I had posted, was being messed around with in the Alias rules. See link above. Download and change extention as XML or Raw (Select ALL> Copy+Paste). I don't know another way of sharing this link, without hosting the actual download XML. Sorry if there was a better way..
 Cerberus.Nyanoh
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By Cerberus.Nyanoh 2011-10-02 11:35:02  
Phoenix.Crimsontears said: »
This is the SMN XML I use. It was the original work of Dakpluto, I probably totally butchered his name..It's an older file but gets the job done flawlessly. I've personally made some changes to it. I love the auto Elemental Syphon but It has some draw backs. I wanna be able to DD's w/ elementals if I want too, just to mess around. So there's alot of added sets. It's a pretty straight forward XML. Nothing overly complicated.

Note: Auto Elemental Syphon by default is set to 0(zero)-off. For the reasons I explained above. I wanna be able to bring an out elemental even if its a get outta jail card(aggro) without it auto releasing on me >_> However you can just turn that function on if you wish by placing 1 instead of the zero in the variables. If you continue to have it off. I have a simple macro that takes advantage of turning it on the moment i need a syphon then turning it back off.

You did not butcher my name, thank you :) Can't even begin to tell you how many times I've been called Darkpluto -_-

I'm curious about your change. My XML was always set so Light Spirit was always able to be called as a life boat (and because it was useful on its own purposes) without the auto-siphon kicking in.
 Bismarck.Faelar
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By Bismarck.Faelar 2011-10-02 11:39:14  
Hi all, I found a template for a SMN skillup script for use with AutoExec, but it doesnt seem to work. What is it missing? I had some old one for Cure/Enhancing but I lost those in my PC reformatting ><

Basically I would type like, //start Cure.txt
then it would spam Cure until I ran out of MP, then it would rest to full, then get up and spam cure s'more. I want the same thing for SMN :D

 Phoenix.Crimsontears
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By Phoenix.Crimsontears 2011-10-02 11:39:31  
Cerberus.Nyanoh said: »
Phoenix.Crimsontears said: »
This is the SMN XML I use. It was the original work of Dakpluto, I probably totally butchered his name..It's an older file but gets the job done flawlessly. I've personally made some changes to it. I love the auto Elemental Syphon but It has some draw backs. I wanna be able to DD's w/ elementals if I want too, just to mess around. So there's alot of added sets. It's a pretty straight forward XML. Nothing overly complicated.

Note: Auto Elemental Syphon by default is set to 0(zero)-off. For the reasons I explained above. I wanna be able to bring an out elemental even if its a get outta jail card(aggro) without it auto releasing on me >_> However you can just turn that function on if you wish by placing 1 instead of the zero in the variables. If you continue to have it off. I have a simple macro that takes advantage of turning it on the moment i need a syphon then turning it back off.

You did not butcher my name, thank you :) Can't even begin to tell you how many times I've been called Darkpluto -_-

I'm curious about your change. My XML was always set so Light Spirit was always able to be called as a life boat (and because it was useful on its own purposes) without the auto-siphon kicking in.

haha /bow :) o.o I was never able to figure out how to keep elementals out w/o the syphon kicking in. But it was prolly as simple has just turning off the variable as I do in my macro. However, the issue I ran into there is relic pants make a difference in the casting times of DD elementals- so I added my own personal Avatar sets for those at the top when they were summoned when ES was set off :) thats all i really did.
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By Atis 2011-10-02 12:00:53  
This is the xml I use right now, it works pretty fine:
Code
<?xml version="1.0" encoding="UTF-8"?>
<Spellcast>
        <config
                Debug="false"
        />
        <sets>
                <group name="SMN" default="yes">
                        <set name="idle">
                                <main>terra's staff</main>
                                <sub>staff strap</sub>
                                <ammo>shadow sachet</ammo>
                                <head>caller's horn +2</head>
                                <neck>twilight torque</neck>
                                <lear>merman's earring</lear>
                                <rear>merman's Earring</rear>
                                <body>pluviale</body>
                                <hands>Serpentes Cuffs</hands>
                                <lring>dark ring</lring>
                                <rring>dark ring</rring>
                                <back>shadow mantle</back>
                                <waist>hierarch belt</waist>
                                <legs>caller's spats +2</legs>
                                <feet>Serpentes Sabots</feet>
                        </set>
                        <set name="Resting">
                                <main>Pluto's Staff</main>
                                <hands>Serpentes Cuffs</hands>
                                <waist>hierarch Belt</waist>
                                <neck>eidolon pendant</neck>
                                <feet>goliard clogs</feet>
                        </set>
                        <set name="Perpetuation">
                                <main>fay crozier</main>
                                <head>caller's horn +2</head>
                                <neck>Caller's Pendant</neck>
                                <rear>loquacious earring</rear>
                                <lear>star Earring</lear>
                                <body>caller's doublet +1</body>
                                <hands>$PerpHand</hands>
                                <lring>Evoker's Ring</lring>
                                <rring>dark ring</rring>
                                <legs>augur's brais</legs>
                                <feet>caller's pigaches +2</feet>
                        </set>
                        <set name="Timer">
                                <main>fay crozier</main>
                                <head>Summoner's Horn</head>
                                <body>Yinyang Robe</body>
                                <hands>Summoner's Bracers</hands>
                                <back>Tiresias' Cape</back>
                                <legs>Summoner's Spats</legs>
                                <feet>Summoner's Pgch.</feet>
                        </set>
                        <set name="Rage">
                                <main>soulscourge</main>
                                <head>caller's horn +2</head>
                                <neck>sacrifice torque</neck>
                                <lear>Smn. Earring</lear>
                                <rear>star Earring</rear>
                                <body>Caller's Doublet +1</body>
                                <hands>summoner's bracers</hands>
                                <lring>Evoker's Ring</lring>
                                <rring>Bifrost Ring</rring>
                                <waist>Hierarch Belt</waist>
                                <legs>caller's spats +2</legs>
                                <feet>summoner's pigaches</feet>
                        </set>
                        <set name="GarudaRage" baseset="Rage">
                                <head>karura hachigane</head>
                        </set>
                        <set name="MagicRage">
                                <main>soulscourge</main>
                                <head>caller's horn +2</head>
                                <neck>Eidolon Pendant</neck>
                                <lear>Smn. Earring</lear>
                                <rear>loquacious Earring</rear>
                                <body>Caller's Doublet +1</body>
                                <hands>Summoner's Bracers</hands>
                                <lring>Evoker's Ring</lring>
                                <rring>dark Ring</rring>
                                <back>tiresias' Cape</back>
                                <waist>Caller's Sash</waist>
                                <legs>caller's spats +2</legs>
                                <feet>Caller's Pgch. +2</feet>
                        </set>
                        <set name="Ward">
                                <main>soulscourge</main>
                                <head>Caller's horn +2</head>
                                <neck>Caller's Pendant</neck>
                                <rear>smn. Earring</rear>
                                <back>astute cape</back>
                                <body>augur's jaseran</body>
                                <hands>Summoner's Bracers</hands>
                                <lring>Evoker's Ring</lring>
                                <rring>dark Ring</rring>
                                <waist>Summoning Belt</waist>
                                <legs>marduk's shalwar</legs>
                                <feet>Marduk's Crackows</feet>
                        </set>
                        <set name="EnmMinus">
                                <main>Soulscorge</main>
                                <rear>Graiai Earring</rear>
                                <body>Yinyang Robe</body>
                                <hands>Nashira Gages</hands>
                                <feet>Marduk's Crackows</feet>
                        </set>
                        <set name="Cure">
                                <main>Apollo's staff</main>
                                <sub>Pax Grip</sub>
                                <body>Facio Bliaut</body>
                                <hands>Augur's Gloves</hands>
                                <waist>cognizant belt</waist>
                                <legs>caller's spats +2</legs>
                                <feet>Marduk's Crackows</feet>
                        </set>
                        <set name="Stoneskin">
                                <main>Kirin's pole</main>
                                <sub>Reign Grip</sub>
                                <ammo>aqua sachet</ammo>
                                <head>maat's cap</head>
                                <neck>faith torque</neck>
                                <body>Augur's Jaseran</body>
                                <hands>Augur's Gloves</hands>
                                <lring>solemn Ring</lring>
                                <rring>Omega Ring</rring>
                                <back>sunbeam Cape</back>
                                <waist>cognizant belt</waist>
                                <legs>augur's brais</legs>
                                <feet>Marduk's Crackows</feet>
                        </set>
                </group>
        </sets>
        <variables>
                <var name="IceStaff">Aquilo's Staff</var>
                <var name="DarkStaff">Pluto's Staff</var>
                <var name="ThunderStaff">Jupiter's Staff</var>
                <var name="WindStaff">Auster's Staff</var>
                <var name="FireStaff">Vulcan's Staff</var>
                <var name="EarthStaff">Terra's Staff</var>
                <var name="LightStaff">Apollo's Staff</var>
                <var name="WaterStaff">Neptune's Staff</var>
                <var name="Fire">Water</var>
                <var name="Water">Thunder</var>
                <var name="Earth">Wind</var>
                <var name="Wind">Ice</var>
                <var name="Ice">Fire</var>
                <var name="Thunder">Earth</var>
                <var name="Light">Dark</var>
                <var name="Dark">Light</var>
                <var name="PerpHead">Caller's Horn +2</var>
                <var name="PerpBody">Caller's Doublet +2</var>
                <var name="PerpHand">Nashira Gages</var>
                <var name="PerpLegs">Stearc Subligar</var>
                <var name="RageHead">Caller's Horn +2</var>
                <var name="PerpFeet">Caller's Pgch. +1</var>
                <var name="PerpRing">Bifrost Ring</var>
                <var name="PerpWaist">Summoning Belt</var>
                <var name="Avatar">false</var>
                <var name="Diab">false</var>
        </variables>
        <rules>
                        <if mode="and" PetIsValid="true">
                                <equip when="aftercast" set="perpetuation" />
                        </if>
                        <else>
                                <equip when="aftercast" set="idle" />
                        </else>
                <if spell="Stoneskin">
                        <equip when="precast" set="stoneskin" />
                </if>
                <if Spell="Cure*|Curaga*|Cura">
                        <equip when="midcast" set="Cure" />
                </if>
                <if skill="SummoningMagic">
                        <equip when="precast" set="Rage" />
                        <equip when="aftercast" set="perpetuation" />   
                </if>
                        <if skill="SummoningMagic">
                        <var cmd="set Avatar %SpellElement" />
                        <if spell="Carbuncle">
                                <var cmd="set PerpBody Caller's Doublet +1" />
                                <var cmd="set PerpHand Carbuncle Mitts" />
                        </if>
                        </if>
                <if type="BloodPactRage">
                        <if spell= "*Blade|*II|*IV|*Blast|Searing Light|Howling Moon|Inferno|Earthen Fury|Tidal Wave|Diamond Dust|Judgment Bolt|Ruinous Omen|Thunderstorm|Zantetsuken|Holy Mist|Lunar Bay|Night Terror|Meteorite|Heavenly Strike|Meteor Strike|Geocrush|Grand Fall"> 
                                <castdelay delay=".5" />
                                <midcastdelay delay="1" />
                                <aftercastdelay delay="2" />
                                <equip when="precast" set="Timer" />
                                <equip when="midcast" set="MagicRage" />
                                <equip when="aftercast" set="perpetuation" />
                                
                        </if>
                        <else>
                                <castdelay delay=".5" />
                                <midcastdelay delay="1" />
                                <aftercastdelay delay="2" />
                                <equip when="precast" set="Timer" />
                                <equip when="midcast" set="Rage" />
                                <equip when="aftercast" set="perpetuation" />
                        </else>
                <if spell= "Predator Claws"> 
                                <castdelay delay=".5" />
                                <midcastdelay delay="1" />
                                <aftercastdelay delay="2" />
                                <equip when="precast" set="Timer" />
                                <equip when="midcast" set="GarudaRage" />
                                <equip when="aftercast" set="perpetuation" />
                                
                </if>
                        
                </if>
                <if type="BloodPactWard">
                        <castdelay delay=".5" />
                        <midcastdelay delay="1" />
                        <aftercastdelay delay="2" />
                        <equip when="precast" set="Timer" />
                        <equip when="midcast" set="Ward" />
                        <equip when="aftercast" set="perpetuation" />
                </if>
                <if Spell="Elemental Siphon">
                        <equip when="precast" set="Ward"><feet>Caller's Pgch. +2</feet></equip>
                </if>
                <if Spell="Mana Cede">
                        <equip when="precast"><hands>Caller's Bracers +1</hands></equip>
                </if>
                <if spell="Assault|Retreat">
                        <equip when="precast" set="EnmMinus" />
                        <equip when="aftercast" set="perpetuation" />
                </if>
                <if spell="Release">
                        <equip when="aftercast" set="idle" />
                </if>
                <if spell="Earthen Armor">
                        <action type="command" when="aftercast">wait 130;input /echo Earthen Armor [Time: 15 Seconds]</action>
                </if>
                <if spell="Sleepga">
                        <action type="command" when="aftercast">wait 40;input /echo Shiva's Sleepga [%target] [Half Resist Time: 5 Seconds]</action>
                        <action type="command" when="aftercast">wait 75;input /echo Shiva's Sleepga [%target] [Time: 15 Seconds]</action>
                        <action type="command" when="aftercast">wait 85;input /echo Shiva's Sleepga [%target] [Time: 5 Seconds]</action>
                </if>
                <if advanced='"%spellelement"="%dayelement"'>
                                <var cmd="set PerpHand Caller's bracers +1" />
                </if>
        </rules>
</Spellcast>
 Phoenix.Crimsontears
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サーバ: Phoenix
Game: FFXI
Posts: 210
By Phoenix.Crimsontears 2011-10-02 12:09:56  
Well at least everyone interested in an XML has a wide variety to choose from^^ I hope the file I posted helps someone out there. 99% of the credit goes to Nyanoh(Dakpluto) from the XML I posted. I remember being a 75 SMN and no other xml's had Predator claws seperated from normal Physical/Magical Rages. That was the reason I was drawn to it. At the time I started using spellcast, it wasnt as popular as it is today unfortunately lol
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Posts: 23
By Atis 2011-10-02 12:14:17  
Bismarck.Faelar said: »
Hi all, I found a template for a SMN skillup script for use with AutoExec, but it doesnt seem to work. What is it missing? I had some old one for Cure/Enhancing but I lost those in my PC reformatting ><

Basically I would type like, //start Cure.txt
then it would spam Cure until I ran out of MP, then it would rest to full, then get up and spam cure s'more. I want the same thing for SMN :D

this should help you:
http://wiki.windower.net/plugins/spellcast/userxml2.3/smn/smn_skillup?s[]=summoner&s[]=skill&s[]=up
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