RNG XML Help

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RNG XML Help
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Posts: 120
By oncura 2011-09-18 22:31:53  
need some advice on this xml, its a friends and i wanna add jishnu's to it, none of this junk makes sence to me so if any1 cud lend a hand or give me a better xml preferably with jishnu's and a seperate set for barrage, much wud be appriciated thx.
 Fenrir.Aeolys
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サーバ: Fenrir
Game: FFXI
Posts: 31
By Fenrir.Aeolys 2011-09-30 10:23:19  
Here is my XML.
Code
<?xml version="1.0" ?>
<spellcast>
<config
Debug="true"
HideErrors="false"
ShowGearSwaps="false"
ShowSpellInfo="false"
/>
<variables/>  

<sets>
<!-- MiscGearCollecter is where you can list extra items you want GearCollecter to grab.  It is not used for any other purpose -->
	<group name = "MiscGearCollector" load="Yes">
		<set name="GrabGear">
			<item store = "satchel">*Arrow</item>
			<item store = "satchel">*Bolt</item>
			<item store = "satchel">*Bullet</item>
			<item store = "satchel">*Quiver</item>
			<item store = "satchel">*Pouch</item>
			<item store = "satchel">Pot-Au-Fue</item>
			<main>Nguul</main>
			<main>Carabinier's Axe</main>
			<main>Vulcan's Staff</main>
			<main>Jupiter's Staff</main>
			<main>Light Staff</main>
			<range>Gandiva</range>
			<range>Virtus Crossbow</range>
			<range>Magnatus</range>
			<range>Gun of Trials</range>
			<sub>Rose Strap</sub>
			<sub>Brave Grip</sub>
			<head>Sylvan Gapette +2</head>
			<head>Shunten Hachimaki</head>
			<head>Anwig Salade</head>
			<head>Denali Bonnet</head>
			<head>Optical Hat</head>
			<body>Sylvan Caban +2</body>
			<body>Loki's Kaftan</body>
			<body>Aurore Doublet</body>
			<body>Mirke Wardecors</body>
			<body>Skadi's Cuirie</body>
			<body>Denali Jacket</body>
			<body>Hunter's Jerkin</body>
			<hands>Syl. Glvltte. +1</hands>
			<hands>Skadi's Bazubands</hands>
			<hands>Denali Wristbands</hands>
			<hands>Hunter's Bracers</hands>
			<legs>Sylvan Brague +2</legs>
			<legs>Skadi's Chausses</legs>
			<legs>Denali Kecks</legs>
			<legs>Hunter's Braccae</legs>
			<legs>Scout's Braccae</legs>
			<feet>Sylvan Bottln. +1</feet>
			<feet>Aurore Gaiters</feet>
			<feet>Praeda Sabatons</feet>
			<feet>Skadi's Jambeaux</feet>
			<feet>Scout's Socks</feet>
			<feet>Hunter's Socks</feet>
			<neck>Morgana's Choker</neck>
			<neck>Arctier's Torque</neck>
			<neck>Chivalrous Chain</neck>
			<neck>Crocodile Collar</neck>
			<neck>Soil Gorget</neck>
			<neck>Love torque</neck>
			<waist>Aqua Belt</waist>
			<waist>Crudelis Belt</waist>
			<waist>Pipilaka Belt</waist>
			<waist>Aquiline Belt</waist>
			<waist>Impulse Belt</waist>
			<back>Libeccio Mantle</back>
			<back>Terebellum Mantle</back>
			<back>Amemet Mantle +1</back>
			<back>Vigilance Mantle+1</back>
			<lear>Suppanomimi</lear>
			<lear>Volley Earring</lear>
			<lear>Brutal Earring</lear>
			<lear>Wilhelm's Earring</lear>
			<lear>Altdorf's Earring</lear>
			<lring>Thundersoul Ring</lring>
			<lring>Arewe Ring</lring>
			<lring>Iota Ring</lring>
			<lring>Emerald Ring</lring>
			<lring>Sapphire Ring</lring>
			<lring>Sapphire Ring</lring>
			<lring>Fire Ring</lring>
			<lring>Spiral Ring</lring>
			<lring>Jalzahn's Ring</lring>
			<lring>Rajas Ring</lring>
			<item>Linkpearl</item>
		</set>
	</group>

<!-- ============ ARCHERY ============ -->
<!-- Store TP, Ranged Attack, and Snap Shot/Rapid Shot for building TP -->
	<group name="ArcheryGearSets" default="yes">
		<set name="ArcheryTP">
			<ranged>Gandiva</ranged>
			<head>Sylvan Gapette +2</head>
			<neck>Chivalrous Chain</neck>
			<lear>Volley Earring</lear>
			<rear>Brutal Earring</rear>
			<body>Mirke Wardecors</body>
			<hands>Syl. Glvltte. +1</hands>
			<lring>Jalzahn's Ring</lring>
			<rring>Rajas Ring</rring>
			<back>Libeccio Mantle</back>
			<waist>Impulse Belt</waist>
			<legs>Sylvan Brague +2</legs>
			<feet>Scout's Socks</feet>
		</set>
<!-- Store TP, Ranged Attack, STR, AGI for Weaponskills -->
		<set name="ArcheryWS" baseset="ArcheryTP">
			<head>Anwig Salade</head>
			<neck>Chivalrous Chain</neck>
			<lear>Wilhelm's Earring</lear>
			<rear>Altdorf's Earring</rear>
			<body>Sylvan Caban +2</body>
			<hands>Syl. Glvltte. +1</hands>			
			<lring>Spiral Ring</lring>
			<back>Amemet Mantle +1</back>
			<waist>Crudelis Belt</waist>
			<legs>Sylvan Bragues +2</legs>
			<feet>Scout's Socks</feet>
		</set>
<!-- Jishnu's Radiance -->
		<set name="Jishnu" baseset="ArcheryTP">
			<head>Aurore Beret</head>
			<neck>Love Torque</neck>
			<lear>Volley Earring</lear>
			<rear>Intruder Earring</rear>
			<body>Loki's Kaftan</body>
			<hands>Hunter's bracers</hands>			
			<lring>Thundersoul Ring</lring>
			<back>Vigilance Mantle+1</back>
			<waist>Pipilaka Belt</waist>
			<legs>Byakko's Haidate</legs>
			<feet>Lithe Boots</feet>
		</set>
<!-- Archery Idle -->
		<set name="ArcheryIdle" baseset="ArcheryTP">
			<head>Anwig Salade</head>
			<neck>Love Torque</neck>
			<lear>Wilhelm's Earring</lear>
			<rear>Altdorf's Earring</rear>
			<body>Loki's Kaftan</body>
			<hands>Skadi's Bazubands</hands>
			<lring>Jalzahn's Ring</lring>
			<rring>Rajas Ring</rring>
			<back>Libeccio Mantle</back>
			<waist>Impulse Belt</waist>
			<legs>Sylvan Bragues +2</legs>
			<feet>Skadi's Jambeaux</feet>
		</set>
<!-- Extra Archery RNGACC for those more evasive enemies -->
		<set name="ArcheryRNGACC" baseset="ArcheryTP">
			<head>Sylvan Gapette +2</head>
			<neck>Arctier's Torque</neck>
			<lear>Wilhelm's Earring</lear>
			<rear>Altdorf's Earring</rear>
			<body>Sylvan Caban +2</body>
			<hands>Syl. Glvltte. +1</hands>
			<lring>Arewe Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<back>Libeccio Mantle</back>
			<waist>Aquiline Belt</waist>
			<legs>Scout's Braccae</legs>
			<feet>Praeda Sabatons</feet>
		</set>
<!-- Extra Archery RNGATK for those less evasive enemies -->
		<set name="ArcheryRNGATK" baseset="ArcheryTP">
			<head>Anwig Salade</head>
			<neck>Arctier's Torque</neck>
			<lear>Altdorf's Earring</lear>
			<rear>Wilhelm's Earring</rear>
			<body>Mirke Wardecors</body>
			<hands>Skadi's Bazubands</hands>
			<lring>Jalzahn's Ring</lring>
			<rring>Rajas Ring</rring>
			<back>Terebellum Mantle</back>
			<waist>Aquiline Belt</waist>
			<legs>Sylvan Bragues +2</legs>
			<feet>Scout's Socks</feet>
		</set>

		<set name="ArcheryAquaBelt" baseset="ArcheryWS">
			<waist>Aqua Belt</waist>
		</set>
	</group>
<!-- =============== END ARCHERY =============== -->
<!-- =============== MARKSMANSHIP ================= -->
<!-- MND, Ranged Attack, and AGI for building TP (Holy Bolts) -->	
	<group name="MarksmanshipGearSets">	
		<set name="MarksmanshipTP">
			<ranged>Grosveneur's Bow</ranged>
			<head>Denali Bonnet</head>
			<neck>Morgana's Choker</neck>
			<lear>Wilhelm's Earring</lear>
			<rear>Altdorf's Earring</rear>
			<body>Sylvan Caban +2</body>
			<hands>Denali Wristbands</hands>
			<lring>Sapphire Ring</lring>
			<rring>Sapphire Ring</rring>
			<back>Libeccio Mantle</back>
			<waist>Crudelis Belt</waist>
			<legs>Hunter's Braccae</legs>
			<feet>Praeda Sabatons</feet>
		</set>
<!-- AGI for Weaponskills -->
		<set name="MarksmanshipWS" baseset="MarksmanshipTP">
			<head>Anwig Salade</head>
			<neck>Arctier's Torque</neck>
			<body>Sylvan Caban +2</body>
			<hands>Skadi's Bazubands</hands>
			<lring>Iota Ring Ring</lring>
			<rring>Emerald Ring</rring>
			<waist>Aqua Belt</waist>
			<legs>Sylvan Bragues +2</legs>
			<feet>Sylvan Bottillons +1</feet>
		</set>
<!-- Marksmanship Idle -->
		<set name="MarksmanshipIdle" baseset="MarksmanshipTP">
			<head>Anwig Salade</head>
			<neck>Love Torque</neck>
			<lear>Wilhelm's Earring</lear>
			<rear>Altdorf's Earring</rear>
			<body>Loki's Kaftan</body>
			<hands>Skadi's Bazubands</hands>
			<lring>Jalzahn's Ring</lring>
			<rring>Rajas Ring</rring>
			<back>Libeccio Mantle</back>
			<waist>Impulse Belt</waist>
			<legs>Sylvan Bragues +2</legs>
			<feet>Skadi's Jambeaux</feet>
		</set>
<!-- Marksmanship RNGACC -->
		<set name="MarksmanshipRNGACC" baseset="MarksmanshipTP">
			<head>Anwig Salade</head>
			<neck>Arctier's Torque</neck>
			<lear>Brutal Earring</lear>
			<rear>Volley Earring</rear>
			<body>Sylvan Caban +2</body>			
			<hands>Skadi's Bazubands</hands>
			<lring>Arewe Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<back>Libeccio Mantle</back>
			<waist>Impulse Belt</waist>
			<legs>Scout's Braccae</legs>
			<feet>Praeda Sabatons</feet>
		</set>
<!-- Marksmanship RNGATK -->
		<set name="MarksmanshipRNGATK" baseset="MarksmanshipTP">
			<head>Anwig Salade</head>
			<neck>Arctier's Torque</neck>
			<lear>Brutal Earring</lear>
			<rear>Volley Earring</rear>
			<body>Mirke Wardecors</body>
			<hands>Skadi's Bazubands</hands>
			<lring>Jalzahn's Ring</lring>
			<rring>Rajas Ring</rring>
			<back>Terebellum Mantle</back>
			<waist>Impulse Belt</waist>
			<legs>Sylvan Brague +2</legs>
			<feet>Scout's Socks</feet>
		</set>
		<set name="MarksmanAquaBelt" baseset="MarksmanshipWS">
			<waist>Aqua Belt</waist>
		</set>		
	</group>
	
	<group name="HolyBoltGearSets">
		<set name="HolyBoltTP">
			<ranged>Grosveneur's Bow</ranged>
			<head>Denali Bonnet</head>
			<neck>Morgana's Choker</neck>
			<lear>Wilhelm's Earring</lear>
			<rear>Altdorf's Earring</rear>
			<body>Sylvan Caban +2</body>
			<hands>Denali Wristbands</hands>
			<lring>Sapphire Ring</lring>
			<rring>Sapphire Ring</rring>
			<back>Libeccio Mantle</back>
			<waist>Crudelis Belt</waist>
			<legs>Hunter's Braccae</legs>
			<feet>Praeda Sabatons</feet>
		</set>
<!-- AGI for Weaponskills -->
		<set name="HolyBoltWS" baseset="HolyBoltTP">
			<head>Anwig Salade</head>
			<neck>Arctier's Torque</neck>
			<body>Sylvan Caban +2</body>
			<hands>Skadi's Bazubands</hands>
			<lring>Iota Ring Ring</lring>
			<rring>Emerald Ring</rring>
			<waist>Aqua Belt</waist>
			<legs>Sylvan Bragues +2</legs>
			<feet>Sylvan Bottillons +1</feet>
		</set>
<!-- Marksmanship Idle -->
		<set name="HolyBoltIdle" baseset="HolyBoltTP">
			<head>Anwig Salade</head>
			<neck>Love Torque</neck>
			<lear>Wilhelm's Earring</lear>
			<rear>Altdorf's Earring</rear>
			<body>Loki's Kaftan</body>
			<hands>Skadi's Bazubands</hands>
			<lring>Jalzahn's Ring</lring>
			<rring>Rajas Ring</rring>
			<back>Libeccio Mantle</back>
			<waist>Impulse Belt</waist>
			<legs>Sylvan Bragues +2</legs>
			<feet>Skadi's Jambeaux</feet>
		</set>
		<set name="HolyBoltAquaBelt" baseset="HolyBoltTP">
			<waist>Aqua Belt</waist>
		</set>		
	</group>
<!-- =============== END MARKSMANSHIP ================== -->		


<!-- GROUPINGS -->
<!-- Standard Archery Group; Set to Default -->
/sc group ArcheryGearSets
/wait 1
/sc set ArcheryIdle
	<group name="ArcheryGearSets" default="yes">
		<set name="ArcheryTP" basegroup="ArcheryGearSets"/>
		<set name="TP" baseset="ArcheryTP"/>
		<set name="ArcheryIdle" baseset="ArcheryTP" />
		<set name="Idle" baseset="ArcheryIdle"/>
	</group>

<!-- Extra Archery Ranged Accuracy Group -->
/sc group ArcheryRangedAccuracy
/wait 1
/sc set ArcheryIdle
	<group name="ArcheryRangedAccuracy" inherit="ArcheryGearSets">
		<set name="ArcheryRNGACC" baseset="ArcheryTP" />
		<set name="TP" baseset="ArcheryRNGACC"/>
		<set name="ArcheryIdle" baseset="ArcheryTP" />
		<set name="Idle" baseset="ArcheryIdle"/>
	</group>
	
<!-- Extra Archery Ranged Attack Group -->
/sc group ArcheryRangedAttack
/wait 1
/sc set ArcheryIdle
	<group name="ArcheryRangedAttack" inherit="ArcheryGearSets">
		<set name="ArcheryRNGATK" baseset="ArcheryTP" />
		<set name="TP" baseset="ArcheryRNGATK"/>
		<set name="ArcheryIdle" baseset="ArcheryTP" />
		<set name="Idle" baseset="ArcheryIdle"/>
	</group>	

	
<!-- Standard Marksmanship Group -->
/sc group MarksmanshipGearSets
/wait 1
/sc set MarksmanshipIdle
	<group name="MarksmanshipGearSets">
		<set name="MarksmanshipTP" basegroup="MarksmanshipGearSets"/>
		<set name="TP" baseset="MarksmanshipTP"/>
		<set name="MarksmanshipIdle" baseset="MarksmanshipTP" basegroup="MarksmanshipGearSets"/>
		<set name="Idle" baseset="MarksmanshipIdle"/>
	</group>	

<!-- Extra Marksmanship Ranged Accuracy Group -->
/sc group MarksmanshipRangedAccuracy
/wait 1
/sc set MarksmanshipRNGACC
	<group name="MarksmanshipRangedAccuracy" inherit="MarksmanshipGearSets">
		<set name="MarksmanshipRNGACC" basegroup="MarksmanshipGearSets" basetset="MarksmanshipTP"/>
		<set name="TP" baseset="MarksmanshipRNGACC"/>
		<set name="MarksmanshipIdle" basegroup="MarksmanshipGearSets" basetset="MarksmanshipTP"/>
		<set name="Idle" baseset="MarksmanshipIdle"/>
	</group>
	
<!-- Extra Marksmanship Ranged Attack Group -->
/sc group MarksmanshipRangedAttack
/wait 1
/sc set MarksmanshipRNGATK
	<group name="MarksmanshipRangedAttack" inherit="MarksmanshipGearSets">
		<set name="MarksmanshipRNGATK" basegroup="MarksmanshipGearSets" basetset="MarksmanshipTP"/>
		<set name="TP" baseset="MarksmanshipRNGATK"/>
		<set name="MarksmanshipIdle" basegroup="MarksmanshipGearSets" basetset="MarksmanshipTP"/>
		<set name="Idle" baseset="MarksmanshipIdle"/>
	</group>	
	
<!-- Holy Bolt Group -->
/sc group HolyBoltset
/wait 1
/sc set HolyBoltIdle
	<group name="HolyBoltGearSets">
		<set name="HolyBoltTP" basegroup="HolyBoltGearSets" inherit="HolyBoltGearSets" />
		<set name="TP" baseset="HolyBoltTP" />
		<set name="HolyBoltIdle" basegroup="HolyBoltGearSets" basetset="HolyBoltTP"/>
		<set name="Idle" baseset="HolyBoltIdle"/>
	</group>		
</sets>


<rules>
<!-- FIRESDAY RULE -->	
	<if DayElement="Fire">
		<action type="equip" when="idle|engaged|precast|midcast|aftercast">
			<lring lock="yes">Fire Ring</lring>
		</action>
	</if>

<!-- CAMPAIGN RULE -->	
	<if Area="*[S]" BuffActive="Allied Tags">
		<action type="equip" when="precast|midcast|aftercast|idle|engaged|resting|autoset">
			<neck lock="yes">Crocodile Collar</neck>
		</action>
	</if> 

<!-- RULES OF ENGAGEMENT For Archery -->
	<if group="ArcheryGearSets" spell="autoset">
		<action type="Equip" when="engaged" set="ArcheryTP" />
		<action type="Equip" when="idle" set="ArcheryIdle" />
		<action type="Equip" when="resting" set="ArcheryIdle" />
	</if>
	<elseif group="ArcheryGearSets" spell="ranged" status="idle"> 
		<action type="precastdelay" delay=".2" />
		<action type="equip" when="precast" set="ArcheryTP" />
		<action type="AfterCastDelay" delay="5" />
		<action type="equip" when="aftercast" set="ArcheryIdle" />		
	</elseif>
	
	<if group="ArcheryGearSets" spell="ranged" buffActive="Unlimited shot">
	$arrowPlaceHolder=%EquipAmmo 
	<action type="equip" when="Precast">
	<ammo>patriarch protector arrow</ammo>
	</action>
	</if>

	<aftercast delay="1.0">
	<action type="equip" when="aftercast">
	<ammo>$arrowPlaceHolder</ammo>
	</action>
	</aftercast>
	
	<if group="ArcheryGearSets" spell="Scavange">
		<action type="equip" when="Precast"/>
			<feet>Hunter's Socks</feet>
	<action type="equip" when="Aftercast" set="ArcheryIdle" /> 
	</if>
	<elseif group="ArcheryGearSets" spell="Camouflage">
		<action type="equip" when="precast"/>
			<body>Hunter's Jerkin</body>
		<action type="equip" when="Aftercast" set="ArcheryIdle" />
	</elseif>

	<elseif group="ArcheryGearSets" spell="Shadowbind">
		<action type="equip" when="precast" />
			<hands>Hunter's Bracers</hands>
		<action type="equip" when="Aftercast" set="ArcheryIdle" />	
	</elseif>
	
	<elseif group="ArcheryGearSets" spell="ranged" buffactive="Barrage">
		<action type="equip" when="precast" set="ArcheryRNGACC"/>
	</elseif> 
	
	<elseif group="ArcheryGearSets" spell="Double Shot">
		<action type="equip" when="precast" />
			<head>Sylvan Gapette +1</head>
		<action type="equip" when="Aftercast" set="ArcheryTP" />
	</elseif>
	
<!-- RULES OF ENGAGEMENT For Marksmanship -->
	<if group="MarksmanshipGearSets" spell="autoset">
		<action type="Equip" when="engaged" set="MarksmanshipTP" />
		<action type="Equip" when="idle" set="MarksmanshipIdle" />
		<action type="Equip" when="resting" set="MarksmanshipIdle" />
	</if>
	<elseif group="MarksmanshipGearSets" spell="ranged" status="idle"> 
		<action type="precastdelay" delay=".2" />
		<action type="equip" when="precast" set="MarksmanshipTP" />
		<action type="AfterCastDelay" delay="5" />
		<action type="equip" when="aftercast" set="MarksmanshipIdle" />		
	</elseif>
	
	<if group="MarksmanshipGearSets" spell="ranged" buffActive="Unlimited shot">
	$arrowPlaceHolder=%EquipAmmo 
	<action type="equip" when="Precast">
	<ammo>patriarch protector arrow</ammo>
	</action>
	</if>

	<aftercast delay="1.0">
	<action type="equip" when="aftercast">
	<ammo>$arrowPlaceHolder</ammo>
	</action>
	</aftercast>
	
	<if group="MarksmanshipGearSets" spell="Scavange">
		<action type="equip" when="Precast"/>
			<feet>Hunter's Socks</feet>
	<action type="equip" when="Aftercast" set="MarksmanshipIdle" /> 
	</if>
	<elseif group="MarksmanshipGearSets" spell="Camouflage">
		<action type="equip" when="precast"/>
			<body>Hunter's Jerkin</body>
		<action type="equip" when="Aftercast" set="MarksmanshipIdle" />
	</elseif>

	<elseif group="MarksmanshipGearSets" spell="Shadowbind">
		<action type="equip" when="precast" />
			<hands>Hunter's Bracers</hands>
		<action type="equip" when="Aftercast" set="MarksmanshipIdle" />	
	</elseif>
		
	<elseif group="MarksmanshipGearSets" spell="ranged" buffactive="Barrage">
		<action type="equip" when="precast" set="MarksmanshipRNGACC"/>
	</elseif> 
	
	<elseif group="MarksmanshipGearSets" spell="Double Shot">
		<action type="equip" when="precast" />
			<head>Sylvan Gapette +1</head>
		<action type="equip" when="Aftercast" set="MarksmanshipTP" />
	</elseif>

<!--  WEAPONSKILL RULES -->
	<if type="WeaponSkill" spell="Flaming*|Dulling*|Blast*|Arching*|Empyreal*|">
		<action type="equip" when="PreCast" set="ArcheryWS" />
		<action type="equip" when="AfterCast" set="ArcheryTP" />
	</if>

	<elseif type="WeaponSkill" spell="Namas*|Piercing*|Sidewinder*|Refulgent*">
		<action type="equip" when="PreCast" set="ArcheryAquaBelt" />
		<action type="equip" when="AfterCast" set="ArcheryTP" />
	</elseif>	

	<elseif type="WeaponSkill" spell="Hot*|Sniper*|Blast*|Heavy*|Detonator|Trueflight">
		<action type="equip" when="PreCast" set="MarksmanshipWS" />
		<action type="equip" when="AfterCast" set="MarksmanshipTP" />
	</elseif>

	<elseif type="WeaponSkill" spell="Slug*|Split*">
		<action type="equip" when="PreCast" set="MarksmanAquaBelt" />
		<action type="equip" when="AfterCast" set="MarksmanshipTP" />
	</elseif>	
	
	<elseif type="WeaponSkill" spell="Jishnu's*">
		<action type="equip" when="PreCast" set="Jishnu" />
		<action type="aftercastdelay" delay="6" />
		<action type="equip" when="AfterCast" set="ArcheryTP" />
	</elseif>		
	

</rules>
</spellcast>
         


Just create a Jishnu's Radiance "Set" within your group (Lines 126-139) and create an If/Elseif rule for when to equip equip that Jishnu's "set" within your Rules (Lines 544-548). On line 546, I actually have aftercast delay set at "6" because if you set it lower, you'll miss out on the beautiful animation of Jishnu's. :D
 Fenrir.Aeolys
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サーバ: Fenrir
Game: FFXI
Posts: 31
By Fenrir.Aeolys 2011-09-30 10:30:12  
As far as barrage goes, it automatically switches to the ArcheryRNGACC group. I would have created a new set altogether if I owned a pair of AF2+1 hands but sadly, I do not. That is easy though. Same thing, just create a new set and make Buffactive="Barrage" point to that newly created set.