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Relic +2 set.
Ragnarok.Matriarch
サーバ: Ragnarok
Game: FFXI
Posts: 29
By Ragnarok.Matriarch 2011-11-21 23:51:13
Hands and legs look great for Quietus.
>She uses Quietus!
Laughingharlots.jpg
Diabolos.Raelia
サーバ: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2011-11-22 21:12:13
Ragnarok.Matriarch said: »legs [...] for Quietus. calmecac trousers.
Hell, even the STR+ and Attack+ on AFv3 legs is better.
サーバ: Pandemonium
Game: FFXI
Posts: 2168
By Pandemonium.Anookulchandra 2011-11-23 02:21:43
the body piece should've included vit
If you honestly believe that would make it better than even Byrnie+1, the 3rd best ws body for torc, then you are wrong.
How can you tell the effect on feet requires of you to keep wearing them? Was this info leaked from the test server? It's the way Abyss Sollerets have always been, but do you know what their normal effect is anyway?
Quote: Last Resort will decrease defense by 10% less than normal. If it now adds +5% attack to LR or something they'd be a nice WS piece though.
I like how suppositions about these pieces being useful are reliant on a few things:
-8% casting time matters when you're not dropping Hasso to cast (or makes an appreciable difference on four second or less casting times anyway).
MDB set is useful for DRK.
INT adds MAcc to Dark Magic spells (call me 99% sure it doesn't).
Didn't pay attention to the MND on hands. I suppose that makes them better than Heafoc for lolQuietus.
Body would have been awesome if they'd put something more like +20 MAB on it. Yes, I said MAB. I'll upgrade it and hands anyway, but the use is very niche: Abyssea OA2-4 Infernal/Herculean spam. Not quite as compelling to put a ton of work in for just +2 MAB on something that constrained in application.
Well you lost to that 1% then. Cause it has always been rule of thumb stick int or haste depending on spell (absorb spells int as lol don't need haste to recast for those.) Haste for stun unless resisting, then use int where can't do fastcast and such. Int is magic accuracy regardless. It does help on drains where mab can't fit as well
As far as quietus gear goes... lolmnd? stack str attack. It's like it was for guillotine back in the day hearing of drks using high mnd pieces. It doesn't make a difference in the least. Yeah for longer silence duration.... anyways that was my rant. OOh and head is a good precast piece so don't knock it.
We are also forgetting though this is for lvl 99. Besides relic+2 gear.... they will unleash other gear as well along with that update so who knows in general if anything they made for other jobs is gonna be good as well. Except ninja cause ninjas relic+2 is *** hoooooooooooooooooooooooooooot.... relic body+2... new tp piece. That alone will be sexy enough. If they lose the dusk to dawn thing for the relic hands... I can toss my dusk+1 (no I can't zouri signed them for me <333 nicest person on this server)
As a final note... aren't you tired of getting all worked up on drk getting shafted? It happens every update and just like your job and talk about good updates not every bad update... don't wanna seem like those rdms in Official Forums ... god pls don't act like them.
Diabolos.Raelia
サーバ: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2011-11-23 02:35:46
Pandemonium.Anookulchandra said: »Cause it has always been rule of thumb stick int or haste depending on spell (absorb spells int as lol don't need haste to recast for those.) Haste for stun unless resisting, then use int where can't do fastcast and such. Int is magic accuracy regardless. It does help on drains where mab can't fit as well You heard it here guys, INT and MAB affect Drain.
By Skylark1 2011-11-23 02:38:05
wat.
サーバ: Pandemonium
Game: FFXI
Posts: 2168
By Pandemonium.Anookulchandra 2011-11-23 02:38:52
Pandemonium.Anookulchandra said: »Cause it has always been rule of thumb stick int or haste depending on spell (absorb spells int as lol don't need haste to recast for those.) Haste for stun unless resisting, then use int where can't do fastcast and such. Int is magic accuracy regardless. It does help on drains where mab can't fit as well You heard it here guys, INT and MAB affect Drain.
You heard it hear guys Magic Bursting DOESN'T MAKE YOUR DRAINS DO MORE DMG!?
Diabolos.Raelia
サーバ: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2011-11-23 02:41:36
Magic Bursting is an elemental potency boost, just like elemental staves or Cosmos atma (which does affect drains mind you, Endark too!)
Funny how eight years of playing can help one weigh someone's credibility in an instant like that though.
サーバ: Pandemonium
Game: FFXI
Posts: 2168
By Pandemonium.Anookulchandra 2011-11-23 03:53:34
Magic Bursting is an elemental potency boost, just like elemental staves or Cosmos atma (which does affect drains mind you, Endark too!)
Funny how eight years of playing can help one weigh someone's credibility in an instant like that though.
Ik what magic burst is and elemental potency boost is. And Ik I've seen testing from 5 years ago about mab having an effect on drain.
サーバ: Fenrir
Game: FFXI
Posts: 2464
By Fenrir.Enternius 2011-11-23 03:59:42
MAB doesn't affect Drain.
Neither does INT.
There's no other way to put it. It's only Dark Skill and raw potency, from weather, staves, Ebullience, or Magic Burst.
サーバ: Fenrir
Game: FFXI
Posts: 2464
By Fenrir.Enternius 2011-11-23 04:05:01
If anyone's still interested, this is really delayed because my internet died on me for a few hours, and I just got back on. Doing a bit of INT testing (Obviously nothing extensive, just want to get proof of concept):
Aspir testing*
Time of day: Earthsday, daytime.
Target: Scarab Beetle, LV21-23, East Ronfaure_S.
75MNK/SCH: Control
Status: INT57, Dark Magic Skill 256, 0 MAB, no staff
1)90 MP
2)103 MP
3)78 MP
4)57 MP
5)79 MP
75SMN/SCH: High INT
Status: INT71+57(128), Dark Magic Skill 256, 0 MAB, no staff
1)88 MP
2)71 MP
3)83 MP
4)65 MP
5)63 MP
75SCH/WHM: High skill
Status: INT67+1 (68), Dark Magic Skill 278, 0 MAB, no staff
1)72 MP
2)91 MP
3)86 MP
4)88 MP
5)106 MP
75SCH/BLM: High MAB
Status: INT72, Dark Magic Skill 256, 45 MAB, no staff
1)99 MP
2)75 MP
3)62 MP
4)86 MP
5)92 MP
75SCH/WHM: Staff
Status: INT67+2 (69), Dark Magic Skill 256, 0 MAB, Pluto's Staff
1)101 MP
2)101 MP
3)77 MP
4)98 MP
5)83 MP
75SCH/WHM: Ebullience
Status: INT67, Dark Magic Skill 256, 0 MAB, no staff
1)103 MP
2)122 MP
3)111 MP
4)108 MP
5)97 MP
Results:
Control
Min:57
Max:103
Avg:81.4
High INT
Min:63
Max:88
Avg:74
High Skill
Min:72
Max:106
Avg:88.6
High MAB
Min:62
Max:99
Avg:82.8
Staff
Min:77
Max:101
Avg:92
Ebullience
Min:97
Max:122
Avg:108.2
As you can see by this, the only conclusive way to increase Aspir at ALL, is by either Skill, Staff, or Ebullience.
*Please note that this is only a small sampling, and more extensive testing would balance out the Control, MAB, and INT to near equal amounts over time. Likewise, I most likely just had lucky procs with Ebullience.
Edit: I'd like to draw special attention to the control and INT sets. Going from INT57 to INT128 is a MASSIVE jump, and if that didn't improve damage through INT, nothing will.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2011-11-23 08:29:18
Pandemonium.Anookulchandra said: »Magic Bursting is an elemental potency boost, just like elemental staves or Cosmos atma (which does affect drains mind you, Endark too!) Funny how eight years of playing can help one weigh someone's credibility in an instant like that though. Ik what magic burst is and elemental potency boost is. And Ik I've seen testing from 5 years ago about mab having an effect on drain.
You noobed it up so hard with the Drain comments that people skipped:
"It doesn't make a difference in the least. Yeah for longer silence duration.... anyways that was my rant."
....lol....
サーバ: Pandemonium
Game: FFXI
Posts: 2168
By Pandemonium.Anookulchandra 2011-11-23 13:54:35
Pandemonium.Anookulchandra said: »Magic Bursting is an elemental potency boost, just like elemental staves or Cosmos atma (which does affect drains mind you, Endark too!) Funny how eight years of playing can help one weigh someone's credibility in an instant like that though. Ik what magic burst is and elemental potency boost is. And Ik I've seen testing from 5 years ago about mab having an effect on drain.
You noobed it up so hard with the Drain comments that people skipped:
"It doesn't make a difference in the least. Yeah for longer silence duration.... anyways that was my rant."
....lol....
People used to believe that the mnd was for silence duration back in the day and stacked it on casting mobs. Like how people used to believe lucky eggs would give a higher drop rate, or divine seal would lessen exp loss or some ***. that was a joke if you didn't get that one.
Asura.Jadecc
サーバ: Asura
Game: FFXI
Posts: 221
By Asura.Jadecc 2011-11-23 14:01:44
the difference of your int and targets int might make a difference? in that case im sure your uh 'dINT'? would be capped in all cases
サーバ: Fenrir
Game: FFXI
Posts: 11680
By Fenrir.Nightfyre 2011-11-23 14:39:57
Pandemonium.Anookulchandra said: »Cause it has always been rule of thumb stick int or haste depending on spell (absorb spells int as lol don't need haste to recast for those.) Haste for stun unless resisting, then use int where can't do fastcast and such. Int is magic accuracy regardless. It does help on drains where mab can't fit as well You heard it here guys, INT and MAB affect Drain. Well...
continued
Not that I actually think the person you responded to had knowledge of such testing, but it should nonetheless be mentioned.
サーバ: Pandemonium
Game: FFXI
Posts: 2168
By Pandemonium.Anookulchandra 2011-11-23 14:45:21
Pandemonium.Anookulchandra said: »Cause it has always been rule of thumb stick int or haste depending on spell (absorb spells int as lol don't need haste to recast for those.) Haste for stun unless resisting, then use int where can't do fastcast and such. Int is magic accuracy regardless. It does help on drains where mab can't fit as well You heard it here guys, INT and MAB affect Drain. Well...
continued
Not that I actually think the person you responded to had knowledge of such testing, but it should nonetheless be mentioned.
No I knew that Int did help with drains and aspirs in the form of MAC, while I also thought that I read MAB helps drains. I may be wrong in the latter. But it still stands where you can't stack Drk skill and MAC gear put Int in place. But I know now that my MAB for drain is wrong. I'll have to look up where I saw that again, though.
サーバ: Fenrir
Game: FFXI
Posts: 11680
By Fenrir.Nightfyre 2011-11-23 14:46:48
I'm going to go with "nowhere reputable" and suggest that you excuse yourself from the thread before you dig yourself a deeper hole.
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Diabolos.Raelia
サーバ: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2011-11-23 23:01:35
Pandemonium.Anookulchandra said: »But I know now that my MAB for drain is wrong. I'll have to look up where I saw that again, though. You heard it from some bint who jumped into a thread saying MAB affected Drain and you didn't read the next page where he was slapped down. He heard it from a twit in another thread and didn't read on to them being slapped down, who read it on the wiki before somebody rolled back the crap edit which was citing someone mentioning it on a forum but missed the third page where their derping was smacked down too.
It's an ongoing cycle of RTFT failure.
I like the INT testing though. That's why I was 99% sure otherwise, because I can understand dINT affecting all magic for much the same systemic analysis that -INT was forever scorned on smurf PLDs.
This guy has a ton of useful stuff for me to read now... or when I get back from Skyrim at least.
Phoenix.Urteil
By Phoenix.Urteil 2011-11-24 14:43:23
I wish MAB affected drain/aspir. . .
BUT.
But this also means that neither does MDB, and surprisingly neither does Mana Wall. Which when fighting a Black Mage, is a good thing.
Or Saline Coat, gtfoBLU.
Winnnnnnnnn.
Phoenix.Urteil
By Phoenix.Urteil 2011-11-24 14:45:53
Pandemonium.Anookulchandra said: »the body piece should've included vit
If you honestly believe that would make it better than even Byrnie+1, the 3rd best ws body for torc, then you are wrong.
How can you tell the effect on feet requires of you to keep wearing them? Was this info leaked from the test server? It's the way Abyss Sollerets have always been, but do you know what their normal effect is anyway?
Quote: Last Resort will decrease defense by 10% less than normal. If it now adds +5% attack to LR or something they'd be a nice WS piece though.
I like how suppositions about these pieces being useful are reliant on a few things:
-8% casting time matters when you're not dropping Hasso to cast (or makes an appreciable difference on four second or less casting times anyway).
MDB set is useful for DRK.
INT adds MAcc to Dark Magic spells (call me 99% sure it doesn't).
Didn't pay attention to the MND on hands. I suppose that makes them better than Heafoc for lolQuietus.
Body would have been awesome if they'd put something more like +20 MAB on it. Yes, I said MAB. I'll upgrade it and hands anyway, but the use is very niche: Abyssea OA2-4 Infernal/Herculean spam. Not quite as compelling to put a ton of work in for just +2 MAB on something that constrained in application.
Well you lost to that 1% then. Cause it has always been rule of thumb stick int or haste depending on spell (absorb spells int as lol don't need haste to recast for those.) Haste for stun unless resisting, then use int where can't do fastcast and such. Int is magic accuracy regardless. It does help on drains where mab can't fit as well
As far as quietus gear goes... lolmnd? stack str attack. It's like it was for guillotine back in the day hearing of drks using high mnd pieces. It doesn't make a difference in the least. Yeah for longer silence duration.... anyways that was my rant. OOh and head is a good precast piece so don't knock it.
We are also forgetting though this is for lvl 99. Besides relic+2 gear.... they will unleash other gear as well along with that update so who knows in general if anything they made for other jobs is gonna be good as well. Except ninja cause ninjas relic+2 is *** hoooooooooooooooooooooooooooot.... relic body+2... new tp piece. That alone will be sexy enough. If they lose the dusk to dawn thing for the relic hands... I can toss my dusk+1 (no I can't zouri signed them for me <333 nicest person on this server)
As a final note... aren't you tired of getting all worked up on drk getting shafted? It happens every update and just like your job and talk about good updates not every bad update... don't wanna seem like those rdms in Official Forums ... god pls don't act like them.
Interesting side note, MND does help with silence potency and duration considerably with Guillotine. (As well as boosting damage.)
Because when you use it, you need it to land or did, in the days of 75cap vs RDM or BLU.
On this note I've been pondering that INT while boosting damage on Apocalypse, has something to do with the HP returned, as if the "Drain" aspect is a separate roll to determine A) your Damage and then B) how much % hp is returned to damage.
Ragnarok.Ashman
サーバ: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2011-11-25 08:09:21
On this note I've been pondering that INT while boosting damage on Apocalypse, has something to do with the HP returned, as if the "Drain" aspect is a separate roll to determine A) your Damage and then B) how much % hp is returned to damage.
[+]
Diabolos.Raelia
サーバ: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2011-11-25 16:20:09
Head, three 100 pieces
Body, two 100 pieces
Hands/Legs/Feet, one 100 piece each
-5 inventory, Dread Spikes up 0.24 seconds faster, and extra INT for 'magic accuracy' because you don't have +10 or +15 DMS hands: Priceless.
For everything else, there's thunder card
Ragnarok.Matriarch
サーバ: Ragnarok
Game: FFXI
Posts: 29
By Ragnarok.Matriarch 2011-11-26 20:09:38
Ragnarok.Matriarch said: »legs [...] for Quietus. calmecac trousers.
Hell, even the STR+ and Attack+ on AFv3 legs is better.
Ah, I was under the assumption that Quietus ignoring 10% enemy DEF allowed for more flexibility on stacking ATK. That'll teach me.
Diabolos.Raelia
サーバ: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2011-11-26 20:28:43
Ragnarok.Matriarch said: »Ragnarok.Matriarch said: »legs [...] for Quietus. calmecac trousers.
Hell, even the STR+ and Attack+ on AFv3 legs is better.
Ah, I was under the assumption that Quietus ignoring 10% enemy DEF allowed for more flexibility on stacking ATK. That'll teach me. If you need Attack, you need a lot of it, period. If Quietus was even just 25% it might matter more, but that's just how crappy Quietus is and how much SE hates Scythe.
If you wanted to be specific, just the STR +12 on bale flanchard +2 actually matches STR +7 MND +7 if fSTR is uncapped (the MND being +2 WSC and potentially +3, while 5 more STR is +1 or +2 WSC and fSTR each, a much better chance of +3 or more). So no, it doesn't even really need the Attack+, but that's the kicker.
Shiva.Gib
サーバ: Shiva
Game: FFXI
Posts: 1264
By Shiva.Gib 2011-11-26 20:34:48
that +2 Head is relivant to my Torcleaving interests
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10457
By Ramuh.Austar 2011-11-26 20:35:46
that +2 Head is relivant to my Torcleaving interests ...Why?
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Diabolos.Raelia
サーバ: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2011-11-26 20:40:47
that +2 Head is relivant to my Torcleaving interests Twilight helm
Derp.
[+]
Phoenix.Urteil
By Phoenix.Urteil 2011-11-30 00:08:23
that +2 Head is relivant to my Torcleaving interests Twilight helm
Derp.
Hahahah christ.
I should marry you.
サーバ: Valefor
Game: FFXI
Posts: 19396
By Valefor.Prothescar 2011-11-30 00:43:06
You're not even losing any attack. 2STR will make up for it. You are however missing that Torcleaver has a VIT mod.
Olorinus said: I bet drks will love this:
Abyss Burgeonet +2
DEF:35 HP+42 STR+9 VIT+9 Attack+15
Dark Magic casting time -8%
Lv.99 DRK
Abyss Cuirass +2
DEF:64 HP+38 STR+6 MND+6
Accuracy+15 Attack+15
"Magic Atk. Bonus" +12
Lv.99 DRK
Abyss Gauntlets +2
DEF:26 STR+6 DEX+6 INT+10 MND+10
Attack+6 Dark Magic skill+9
Lv.99 DRK
Abyss Flanchard +2
DEF:49 HP+25 MP+25 STR+7 MND+7
"Magic Def. Bonus"+7
Dark magic skill+10
Lv.99 DRK
Abyss Solleretes +2
DEF:22 STR+6 Attack+6
Enhances "Last Resort" effect II
Lv.99 DRK Precast head to go with your Fast Cast Nuevo Coselete... You still have that right? Doesn't beat Twilight Helm for any WS.
Woohoo +1 MAB on body. Still inferior to Twilight for WS again.
INT and MND on hands is nice, but +9 DMS is still beaten by goddamn Crimson Hands which will easily still be a fraction of the work.
+10 DMS on legs... when we've had +15 on AFv3 legs for a year now.
And 'Enhances Last Resort II' on feet... which sounds promising until you realize you have to keep them on to have the bonus.
Good job making five worthless pieces SE!
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