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[Dev] Corsair Adjustments
サーバ: Bismarck
Game: FFXI
Posts: 1375
By Bismarck.Ruizutatakau 2012-02-08 20:37:04
What is day/weather bonus? Trying to do some QD stuffs :o
サーバ: Valefor
Game: FFXI
Posts: 19572
By Valefor.Prothescar 2012-02-08 20:47:34
30~33% chance of increasing or reducing magic damage of the appropriate elements by 10%. 100% chance with a sea obi.
サーバ: Bismarck
Game: FFXI
Posts: 1375
By Bismarck.Ruizutatakau 2012-02-08 20:52:42
Is that for day or weather or are they both 10% each and possibly stack?
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-02-08 22:07:51
each and they do
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2012-02-08 23:23:33
If they're gonna nerf Miser's Roll/Save TP, they really should effing leave Gallant's as badass damage mitigation.
Leave us at least one exclusive awesome buff, dammit.
What? Cor has DA and Crit rate. Those are good :P
The problem of save TP nerf that I see is, it will decrease COR's dmg output even more than other DDs since COR is a spike WS dmg DD. It may put COR's dmg back to lv 75 era when it wasn't relevant outside of pink bird merit pt.
If COR is unable to contribute significant dmg itself, you may as well replace COR with another DD. The dmg contributed by COR has to be greater than another DD when added up with buffs.
This applies to pet roll for pet jobs(can replace it with another pet job), MAB roll for BLM(can replace it with another BLM), and defensive buffs(just replace it with a WHM if you need defense/magic defense)
It's already hard to bring COR to any event besides VW atm, after save TP nerf it will be even harder. I will no longer have a legit reason to bring COR to duo dyna currency farm =(
Sylph.Kimble
サーバ: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-02-08 23:25:46
WF is still a very strong WS and other buffs we offer are still good. COR was good at 75 as well, just people were always "BRD + BRD ONRY!!" but that was mostly due to a lot of shitty CORs that didn't gear for DDing well.
By volkom 2012-02-08 23:28:57
support cor!
or cor pulling at bird camp wasting 100k+ on bullets/ninja tools/cards daily
Bismarck.Helel
サーバ: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2012-02-08 23:38:57
If they're gonna nerf Miser's Roll/Save TP, they really should effing leave Gallant's as badass damage mitigation.
Leave us at least one exclusive awesome buff, dammit.
What? Cor has DA and Crit rate. Those are good :P
The problem of save TP nerf that I see is, it will decrease COR's dmg output even more than other DDs since COR is a spike WS dmg DD. It may put COR's dmg back to lv 75 era when it wasn't relevant outside of pink bird merit pt.
If COR is unable to contribute significant dmg itself, you may as well replace COR with another DD. The dmg contributed by COR has to be greater than another DD when added up with buffs.
This applies to pet roll for pet jobs(can replace it with another pet job), MAB roll for BLM(can replace it with another BLM), and defensive buffs(just replace it with a WHM if you need defense/magic defense)
It's already hard to bring COR to any event besides VW atm, after save TP nerf it will be even harder. I will no longer have a legit reason to bring COR to duo dyna currency farm =(
Or you can stop being lazy and shoot for tp? Cor bullets are much cheaper than RNG bullets, so if anyone should be complaining, it should be them.
Sylph.Kimble
サーバ: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-02-08 23:42:22
support cor!
or cor pulling at bird camp wasting 100k+ on bullets/ninja tools/cards daily
I never really agreed with support COR. If you are going to play that way, just get on BRD.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-02-08 23:42:26
Make use of dat aftermath.
By volkom 2012-02-08 23:46:18
support cor!
or cor pulling at bird camp wasting 100k+ on bullets/ninja tools/cards daily
I never really agreed with support COR. If you are going to play that way, just get on BRD.
i only support cor every now and then since i completely stripped my cor when abyssea came out. I try to shoot tho~ but i don't like wasting money on bullets :S much more fun to shoot cards
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-02-08 23:51:40
much more fun to shoot cards
Immediately made me think of Gambit from X-Men lol
[+]
By volkom 2012-02-08 23:52:22
much more fun to shoot cards
Immediately made me think of Gambit from X-Men lol Gambit is so uber
Bismarck.Misao
サーバ: Bismarck
Game: FFXI
Posts: 22620
By Bismarck.Misao 2012-02-08 23:54:52
support cor!
or cor pulling at bird camp wasting 100k+ on bullets/ninja tools/cards daily I would macro in shitty bullets for pulling lol
By volkom 2012-02-08 23:57:33
support cor!
or cor pulling at bird camp wasting 100k+ on bullets/ninja tools/cards daily I would macro in shitty bullets for pulling lol i use to do that too, but this was during the time when bronze bullets were like 15~25k a stack and iron bullets were like 50~60k/stack and finding someone to make them was a pain in the *** for me :S on top of that, having a ton of light cards to sleep, and ninja tools to not get hit, it was like... each pull was costing few hundred gil
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2012-02-08 23:59:13
WF is still a very strong WS and other buffs we offer are still good. COR was good at 75 as well, just people were always "BRD + BRD ONRY!!" but that was mostly due to a lot of shitty CORs that didn't gear for DDing well.
COR suffered way too much on TP phrase from long delay of gun, bad selection of melee weapons and B rank skill(that means acc issue on anything worthwhile unless you eat sushi and gear for acc and gimp your dmg), that it's dmg is extremely low during TP phrase compare with real DDs, like WAR RNG DRK. It only worked as DD in pink bird merit pt at 75, since birds has low eva and weak against piercing, but any real EG event on anything worthwhile it's dmg is not even close to real DDs that played right.
All the TP and wings in VW recently made this job A LOT stronger than it used to be, and dmg getting more significant. Still doesn't beat elite well geared and buffed WAR RNG DRK, but certainly not as irrelevant as 75 era.
I'm afraid that after save TP nerf it will prolong the TP phrase, and that will reduce COR's dmg A LOT, even more than other DDs, since most of the dmg came from WS and TP phrase DPS is shitty.
WF is convenient for this job, and somehow fixed the issue, but it isn't solution to all the problem, since you still need TP to use it. If any of the newer NM they introduced has evasion like Ig-Alima, and resists fire, I don't even know how to deal dmg on it at all, since my shots won't land without sushi and eatting sushi or subbing RNG for acc gimps my WS dmg to a miserable point.
And it is more than just "that's because you didn't gear for DDing well".
Unless SE fixed the shitty B rank skill, or gives more offensive ability/gear, I can't say I'm happy with save TP nerf.
After save TP nerf I'm afraid a THF/DNC + BRD/DNC with best DD gear swinging Mandau singing 2x march 1 minuet will kill DC mobs in dyna faster than THF/DNC + COR/DNC swinging Qilin dagger doing attack+DA roll.
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2012-02-09 00:00:27
Or you can stop being lazy and shoot for tp? Cor bullets are much cheaper than RNG bullets, so if anyone should be complaining, it should be them.
I always shoot for TP, but that's not the problem. COR shoots slower than RNG and it's less accurate, and it hurts A LOT on T6 high evasion NMs like Ig-A. In events like dyna currency farm you don't shoot. Melees will WS at much higher frequency with double march.
Save TP is like a gift for me from the heaven, that solved the problem and somewhat pushed COR into spot of a valid DD. Now they taking it away ;(
By volkom 2012-02-09 00:03:35
Or you can stop being lazy and shoot for tp? Cor bullets are much cheaper than RNG bullets, so if anyone should be complaining, it should be them.
I always shoot for TP, but that's not the problem. cor needs hexa shots
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2012-02-09 00:05:27
Or you can stop being lazy and shoot for tp? Cor bullets are much cheaper than RNG bullets, so if anyone should be complaining, it should be them.
I always shoot for TP, but that's not the problem. cor needs hexa shots
If triple shot lasts for 5 min!
By volkom 2012-02-09 00:07:14
Or you can stop being lazy and shoot for tp? Cor bullets are much cheaper than RNG bullets, so if anyone should be complaining, it should be them.
I always shoot for TP, but that's not the problem. cor needs hexa shots
If triple shot lasts for 5 min! triple shot isn't hexa shots. Cor has hexaguns for a reason...and its not a fancy lamp post.
Come'on SE, make use of the lore!
Sylph.Kimble
サーバ: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-02-09 00:09:04
Well, COR should never be in the same Damage tier as well geared DDs (SAM, MNK, WAR, DRK) because that would be way to broken. As long as they can give out good buffs and hold their own damage wise, they are fine really.
[+]
By volkom 2012-02-09 00:13:52
Well, COR should never be in the same Damage tier as well geared DDs (SAM, MNK, WAR, DRK) because that would be way to broken. As long as they can give out good buffs and hold their own damage wise, they are fine really. so are you saying that cor is classified as, a support damage utility job?
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-02-09 00:14:34
Well, COR should never be in the same Damage tier as well geared DDs (SAM, MNK, WAR, DRK) because that would be way to broken. As long as they can give out good buffs and hold their own damage wise, they are fine really. so are you saying that cor is classified as, a support damage utility job?
yes.
By volkom 2012-02-09 00:16:33
Well, COR should never be in the same Damage tier as well geared DDs (SAM, MNK, WAR, DRK) because that would be way to broken. As long as they can give out good buffs and hold their own damage wise, they are fine really. so are you saying that cor is classified as, a support damage utility job?
yes. then i'll be support cor and shoot bullets between buffs
サーバ: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-02-09 00:21:15
Or you can stop being lazy and shoot for tp? Cor bullets are much cheaper than RNG bullets, so if anyone should be complaining, it should be them.
I always shoot for TP, but that's not the problem. cor needs hexa shots
If triple shot lasts for 5 min! triple shot isn't hexa shots. Cor has hexaguns for a reason...and its not a fancy lamp post.
Come'on SE, make use of the lore! I dunno. Serious cor's should have an Armageddon, and it looks pretty singe-barrel to me.
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2012-02-09 00:21:29
Well, COR should never be in the same Damage tier as well geared DDs (SAM, MNK, WAR, DRK) because that would be way to broken. As long as they can give out good buffs and hold their own damage wise, they are fine really.
Say if a COR buff will make SAM WAR MNK DRK 20% stronger(I'm not sure the actual number), but COR itself can only do 50% of those DD does, then it's not worth a pt spot.
So if SAM WAR MNK DRK does 10000 dmg without buff, and 12000 dmg with buff,
DD DD COR doesn't beat DD DD DD
But if COR itself can do 80% of real DD, that will make COR worth a pt spot.
COR's dmg needs to reach certain amount and at least relevant, or else there are no reason to bring it over other jobs in an event, considering there are no other game changing buffs I can think of.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-02-09 00:21:51
IMMA CHARGIN MAH LAZER.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-02-09 00:24:10
Well, COR should never be in the same Damage tier as well geared DDs (SAM, MNK, WAR, DRK) because that would be way to broken. As long as they can give out good buffs and hold their own damage wise, they are fine really.
Say if a COR buff will make SAM WAR MNK DRK 20% stronger(I'm not sure the actual number), but COR itself can only do 50% of those DD does, then it's not worth a pt spot.
4 * 1.2 + 0.5 = 5.3 (with cor as you described)
5 * 1.0 = 5.0 (without cor as you described)
long story short, cor is still worth the party slot as you described it.
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2012-02-09 00:27:35
Well, COR should never be in the same Damage tier as well geared DDs (SAM, MNK, WAR, DRK) because that would be way to broken. As long as they can give out good buffs and hold their own damage wise, they are fine really.
Say if a COR buff will make SAM WAR MNK DRK 20% stronger(I'm not sure the actual number), but COR itself can only do 50% of those DD does, then it's not worth a pt spot.
4 * 1.2 + 0.5 = 5.3 (with cor as you described)
5 * 1.0 = 5.0 (without cor as you described)
So if SAM WAR MNK DRK does 10000 dmg without buff, and 12000 dmg with buff,
DD DD COR doesn't beat DD DD DD
By volkom 2012-02-09 00:30:35
Or you can stop being lazy and shoot for tp? Cor bullets are much cheaper than RNG bullets, so if anyone should be complaining, it should be them.
I always shoot for TP, but that's not the problem. cor needs hexa shots
If triple shot lasts for 5 min! triple shot isn't hexa shots. Cor has hexaguns for a reason...and its not a fancy lamp post.
Come'on SE, make use of the lore! I dunno. Serious cor's should have a Armageddon Death Penalty
01-03-2012 02:28 PM | Camate | Community Rep | |
| Howdy!
It’s been quite some time since we announced that we would be revamping corsair’s Phantom Roll effects, but I have some additional information about the planned changes.
※Currently these features are in-development and testing and are subject to change.
As long as there are no major development/testing problems, we are planning to introduce these changes on the test server middle or late January.
As usual, please let us know your feedback! | |
01-05-2012 02:06 PM | Rukkirii | Community Rep | |
| Odin.Mirabelle said: One question about the new Gallant's roll. Are the values a flat amount of -DT (like phalanx) or a percentage (like -DT gear)? The damage reduction from Gallant's Roll is not a percentage, the reduction value is the number itself. (Maximum 30 damage)
In case you didn't know, you can stack this with Phalanx making it possible to increase the amount of damage reduced.
In regards to those of you asking about a third roll, we haven't solidified a specific adjustment timing so I don't have any new information for you guys at the moment. But when I do, you bet I'll be giving you guys an update! | |
01-11-2012 05:54 PM | Camate | Community Rep | |
| Greetings all
I have some additional info on corsair adjustments based on some questions from the Japanese forum to share with you all.
Quote: Though Drachen Roll gives magic attack bonus to pets, this does not affect wyvern’s attack breath, and in the case of battles that are dependent on a pet’s magic attack, a dragoon will not be in the party for the bonus. In order to allow for better use of the job bonuses, we are currently looking into swapping the stats on Drachen Roll and Puppet Roll. We are making preparations so that this can be implemented onto the test server along with the other roll adjustments.
[Pre-adjustment]
Drachen Roll: Enhances pet magic attack and magic accuracy
Puppet Roll: Enhances pet accuracy
[Post-adjustment]
Drachen Roll: Enhances pet accuracy
Puppet Roll: Enhances pet magic attack and magic accuracy
Quote: Would it be possible to edit the effect of Blitzer’s Roll?
Currently, if you cast Blitzer’s Roll, the amount of TP gained is reduced and if attackers use store TP it’s not really possible to get the full benefit. Could you edit this so that the effect does not affect TP gain and reduces attack delay like Haste and March? The effect of Blitzer’s Roll is the same as Martial Arts as it reduces the attack duration, so the amount of TP gained is affected. We do not plan on changing the effect to make it similar to Haste/March as these spells have an influence on magic.
Quote: Can you make it possible to cast rolls on a single party member? It could have a 15 second recast and no Double-up possibility. If we had this, it would make it possible to use all of the hard to use pet rolls, etc. It would also be possible to put the new Gallant’s Roll on the tank only. In regards to single target rolls, I will address this and the concept of corsair as a set.
Corsairs have the ability to support party members with their rolls similar to bards; however, while bards spend most of their time during battle supporting party members with songs, corsairs don’t spend the same amount of time on support and were made to have a surplus of time so they can attack. This is why the effect duration and recast time on rolls have been set to be longer than songs.
While it is definitely possible to look into single target effects in order to effectively use rolls, the functionality of corsair would most likely be largely changed due to the increased frequency of roll usage, so we would like to continue to look into this while carefully considering whether it is really appropriate for the corsair style that we envisioned.
Quote: The enhanced cure potency for cures received is good with waltzes too, right? Unfortunately the effect from Healer’s Roll will not enhance the potency of waltzes.
While they are similar effects, the stats are separate and this is the roll for white mages. | |
01-18-2012 04:39 PM | Camate | Community Rep | |
| Dearest corsairs,
Just wanted to deliver some feedback that was being discussed on the Japanese forums in regards to Quick Draw and Rolls.
Quote: Personally, I would like to focus on Phantom Roll + Quick Draw + Weapon Skills.
(With the current system for Phantom Roll)
What is currently severely lacking is the number of charges for Quick Draw.
I would like this adjusted so that it would be possible to pull off something like the following rotation: Roll→2 Draws → Roll → 2 Draws…→Weapon Skill → Roll…
As such, I would like the number of charges for Quick Draw to be increased to about 6. Increasing the number of charges will lead to an increase in damage dealt over the same time span, so this is something we have to look into very carefully.
Since Quick Draw is an ability, it can be used quickly and there is not much down time, which means that it is more convenient than ranged attacks and it is possible to deal as much damage as a weapon skill, based on how it is used. If the number of charges is simply increased, corsairs would have more attacking power than rangers.
If we do end up increasing the number of charges, we would have to nerf its effects to maintain balance. Whether or not it would be worth nerfing the effects to increase the number of charges is an issue that we are investigating with the help of your feedback.
In addition, we plan on adding enfeebling effects to Quick Draw in the enfeebling spell adjustments we have planned, so please look forward to these changes as well. | |
01-19-2012 03:30 AM | Gildrein | Community Rep | |
| [dev1069] Corsair Job Adjustments
*This content is currently in development and may differ in the release version.
| |
02-02-2012 04:30 PM | Camate | Community Rep | |
| As a result of the development team’s investigation as well as feedback we received, we will be once again changing the effect of Gallant’s Roll from “damage reduction” to “increased defense.”
This roll’s defense increase effect will increase a character’s defense by a percentage, so characters with already high defense will benefit largely from this.
As a different idea we looked into “physical damage reduction,” but the effect itself increased by a percentage, which made it not possible to make the effect values very large thus creating the concern that the roll itself wouldn’t be too useful. Paladin’s who have a wealth of damage reduction gear would cap out too easily and attackers/back-line jobs would become disproportionate by having this along with other high defense stats, so we determined this to be an unrealistic route. | |
02-08-2012 05:55 PM | Camate | Community Rep | |
| There have been some comments from players mentioning that they don’t see the point of defense as a stat, so I’d like to go into some detail on it.
As defense increases over an enemy’s attack power, the amount of damage reduced gradually tapers off. If the enemy you are fighting is lower level and your defense is way higher, it becomes more difficult to gain large benefits even if you increase your defense.
In instances where your defense is reduced via an enemy action, where your character’s defense would normally be higher than an enemy’s attack power, and the gap between the two is narrowed, the amount of damage being reduced will start to vary largely. This shows that you’ll take more damage when your defense is lowered, giving meaning to the value of your defense.
Another easy way of feeling the effects of defense is to face off against an even match enemy and compare the damage received with your armor equipped and off.
Since the effects of defense increase as defense is stacked, the benefits are by no means small, so it would be really helpful if we could receive feedback with this in mind.
For reference, Mocchi provided some test data.
Setup
Naked/with Defender active/with Defender active + food effects (black curry bun)
Results
Naked (Defense 460): 245 damage
Defender (Defense 575): 216 damage
Defender + food (Defense 663): 197 damage
Depending on the situation, the numbers may not be the same, but this is simply intended to serve as reference. | |
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