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[dev1096] Walk of Echoes Adjustments
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-05 16:45:28
01-05-2012 02:13 PM | Camate | Community Rep | |
| You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)
I have some information in regards to some positive adjustments to be made to rewards obtainable in Walk of Echoes. The development team is currently working on the below changes:
As long as everything goes smoothly, we will be implementing these adjustments during the test server update which is scheduled for the latter half of next week. Please let us know your opinions on this! | |
02-07-2012 02:11 PM | Camate | Community Rep | |
| Hello!
I would like to share some information about our planned adjustments to Walk of Echoes, as well as our objectives for these adjustments.
The following changes will be reflected in the mid-February version update.
(Only changes that have been implemented on the test server)
Next, we plan on implementing the following three specs to accomplish our objectives.
Objectives
Shorten the wait time (make it easier to participate in content successively)
Adjust difficulty of boss battles
Adjust difficulty immediately after entering
Specs
Remove the wait time to re-obtain “Kupofried’s Medallion”
Ease up on damage dealt by AoE attacks from bosses
Same as the specs to be implemented for Voidwatch
Obtain a temporary item when entering a walk
We plan on allowing players to obtain one of five random temporary items.
In addition, we plan on implementing the following changes after the above objectives are accomplished. Our goal is to make the content easier to participate in, complete, and gain rewards from.
Addition of bonus walks
This would allow players to enter a walk with certain bonuses like increased EXP, increased loot drop rate and weakened monsters. These bonuses will be determined when entering a walk.
We’re currently working on determining what requirements must be met to activate bonus walks, whether or not players are notified about their bonuses, and how players are informed about their bonuses.
Implementation of skill increase
This has been implemented on the test server.
There are many different playing styles for this content (gain skill points, just complete the content, etc.) so we would like to continue to collect your feedback.
Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.
However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.
Please let us know what you think. | |
02-23-2012 02:02 PM | Camate | Community Rep | |
| Greetings! I have a message from Mizuki Ito in regards to Walk of Echoes adjustments
Mizuki Ito said: Thanks for all of the feedback.
We will be making preparations to allow skill increases.
Also, with tomorrow’s version update the easing of damage received from bosses’ AoE attacks will be implemented.
Furthermore, the below adjustments will be taking place during the following test server update:
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| |
02-24-2012 04:46 AM | Gildrein | Community Rep | |
| [dev1096] Walk of Echoes Adjustments
*As of the February 24 test server update, only the content above has been implemented.
The waiting period to receive the “Kupofried’s Medallion” key item will be abolished.
Temporary items will be obtainable upon entering a Walk.
*Players will receive a random selection of approximately five items.
| |
03-01-2012 01:44 PM | Camate | Community Rep | |
| With tomorrow’s test server update we will be implementing the below changes to Walk of Echoes:
Reduction of damage received by boss AoE attacks
Elimination of the wait time associated with the key item “Kupofried’s Medallion.”
Players will be given temporary items upon entry to Walks.
In addition to the above, we are also making final adjustments to the skill increase system that is already on the test server and planning to implement them in the version update slated for the end of March. | |
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Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-01-05 16:51:12
Feel sorry for people who bought Devious Dice for 200k+
[+]
Diabolos.Raelia
サーバ: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-01-05 17:23:27
Well best I heard the 95-99 WoE upgrade item falls like rain, no reason for the Dice to be the hangup anymore.
[+]
サーバ: Asura
Game: FFXI
Posts: 510
By Asura.Vrytreya 2012-01-05 22:18:04
Feel sorry for people who bought Devious Dice for 200k+ You will feel sorry for everyone throughout the history of this game working on premium item through their hard work.
Good news that is I might get my +3 WoE weapons finishes faster.
サーバ: Siren
Game: FFXI
Posts: 12
By Siren.Utsusemi 2012-01-05 22:31:05
Nice update.. except that last floor being like hell.
サーバ: Bahamut
Game: FFXI
Posts: 642
By Bahamut.Fistandantilus 2012-01-05 22:45:00
•Raising drop rate on Devious Die in Walks eight through eleven.
That sounds great except for the fact that I don't see anyone doing walks 8-11 now...
サーバ: Asura
Game: FFXI
Posts: 510
By Asura.Vrytreya 2012-01-05 22:55:38
Maybe until they realize they can't finish the flux #12~#15 being a birdbrain. And they will move back again to #9...
By runeghost 2012-01-06 15:55:58
I don't see people doing -any- of them most of the time... if I want to do WoE at all I have to wake up around 6am and join with Japanese players until around 11am ...the rest of the time there is at most 3 or 4 people there...
-R
[+]
Ragnarok.Harpunnik
サーバ: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2012-01-07 14:50:38
I don't see people doing -any- of them most of the time... if I want to do WoE at all I have to wake up around 6am and join with Japanese players until around 11am ...the rest of the time there is at most 3 or 4 people there...
-R
Yeah it is the same here mostly, though sometimes if you start a shout in Port Jueno you may have some luck. One way they could of packed WoE is require liminal residue also for Empy's for their trial.
Bismarck.Patrik
サーバ: Bismarck
Game: FFXI
Posts: 1325
By Bismarck.Patrik 2012-01-07 14:55:22
am i the only one that spammed the new walks when they came out thinking i could get the new scrolls? >.>;
Ragnarok.Harpunnik
サーバ: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2012-01-07 15:02:44
am i the only one that spammed the new walks when they came out thinking i could get the new scrolls? >.>;
I didnt specifically spam them for scrolls but was hoping it would be a nice side bonus to finishing my WoE weapon.
Bismarck.Patrik
サーバ: Bismarck
Game: FFXI
Posts: 1325
By Bismarck.Patrik 2012-01-07 15:04:17
speaking of which, and mostly on topic. how do the liminal and dice drops seem for people on the newer walks? i haven't done them nearly as much as i've done the others because of the lack of people, so didn't get a great feel for drops
Ragnarok.Harpunnik
サーバ: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2012-01-07 19:25:08
Liminal residue in the new fluxes drops pretty well, I'll have my bad stretches, like 1/7, but most of the time I find it to be about 50-60% drop rate. Die in the newer fluxes is fairly rare.
サーバ: Bahamut
Game: FFXI
Posts: 642
By Bahamut.Fistandantilus 2012-01-08 00:41:19
Haven't seen any dice in the new ones, got 4 liminal residue in about 15 or 16 runs.
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-13 09:11:10
01-13-2012 05:26 AM | Gildrein | Community Rep | |
| [dev1066] Walk of Echoes Adjustments
| |
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-07 14:23:55
Update on topic today:
02-07-2012 02:11 PM | Camate | Community Rep | |
| Hello!
I would like to share some information about our planned adjustments to Walk of Echoes, as well as our objectives for these adjustments.
The following changes will be reflected in the mid-February version update.
(Only changes that have been implemented on the test server)
Next, we plan on implementing the following three specs to accomplish our objectives.
Objectives
Shorten the wait time (make it easier to participate in content successively)
Adjust difficulty of boss battles
Adjust difficulty immediately after entering
Specs
Remove the wait time to re-obtain “Kupofried’s Medallion”
Ease up on damage dealt by AoE attacks from bosses
Same as the specs to be implemented for Voidwatch
Obtain a temporary item when entering a walk
We plan on allowing players to obtain one of five random temporary items.
In addition, we plan on implementing the following changes after the above objectives are accomplished. Our goal is to make the content easier to participate in, complete, and gain rewards from.
Addition of bonus walks
This would allow players to enter a walk with certain bonuses like increased EXP, increased loot drop rate and weakened monsters. These bonuses will be determined when entering a walk.
We’re currently working on determining what requirements must be met to activate bonus walks, whether or not players are notified about their bonuses, and how players are informed about their bonuses.
Implementation of skill increase
This has been implemented on the test server.
There are many different playing styles for this content (gain skill points, just complete the content, etc.) so we would like to continue to collect your feedback.
Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.
However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.
Please let us know what you think. | |
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-02-07 14:38:46
No more VD way time needs to be done like, now.
Valefor.Rancor
サーバ: Valefor
Game: FFXI
Posts: 256
By Valefor.Rancor 2012-02-07 15:04:13
If it still takes 30+ people this content is still dead otuside the test server. WoE Is pretty much 100% dead oN Valefor from what I have seen. Think a few linkshellss run it to make money off it but aside from that its dead. Perhaps once the game is out of this imaginary beta Ls's will be formed just for WoE
サーバ: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-02-07 15:06:52
I'm sure this is only taking so many people due to the lack of coordination and strategy.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-02-07 15:11:16
I cleared Conflux 15 with 18 people the other night, why does it require 30?
Valefor.Rancor
サーバ: Valefor
Game: FFXI
Posts: 256
By Valefor.Rancor 2012-02-07 15:23:24
Better question is how did you find 18 people? :P
It doesnt.
18 is still a lot
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-02-07 15:25:35
JPs do it every morning mostly, that's your best shot at getting in on it really. Even LSs that used to run it don't anymore since VW is better money/hr, but the JPs are a nice source of people to do a few successful runs a day.
I foresee the above changes making it much easier to get people to go though.
Valefor.Rancor
サーバ: Valefor
Game: FFXI
Posts: 256
By Valefor.Rancor 2012-02-07 15:26:54
Yeah I imagine so. I gave up trying because every time I did there were like 5 afk people in the zone. Prices of gear sky rocketing too due to no one participating in the event and it being wanted.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-02-07 15:27:15
Forban capes are some serious cash, only need 6 people or so for that flux.
サーバ: Asura
Game: FFXI
Posts: 510
By Asura.Vrytreya 2012-02-07 23:01:40
Quote: Ease up on damage dealt by AoE attacks from bosses It's better to ease up all the AoE. Not just from bosses. Even minions have enough power on their AoE to kill people who's not in PT with dedicated healer. (cue to flux 9 : Warped wail -> storm wing = zombie till the game ends)
Ragnarok.Harpunnik
サーバ: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2012-02-07 23:14:32
Better question is how did you find 18 people? :P
It doesnt.
18 is still a lot
No its not. I did a shout a few weeks ago and got spammed with tells. We ended up capping the zone pretty quick.
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-23 18:11:59
Didn't want to make another topic, bumping this up:
02-23-2012 02:02 PM | Camate | Community Rep | |
| Greetings! I have a message from Mizuki Ito in regards to Walk of Echoes adjustments
Mizuki Ito said: Thanks for all of the feedback.
We will be making preparations to allow skill increases.
Also, with tomorrow’s version update the easing of damage received from bosses’ AoE attacks will be implemented.
Furthermore, the below adjustments will be taking place during the following test server update:
|
| |
[+]
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-02-23 19:16:57
So wait, you'll be able to get Kupofried's Medallion as soon as you gtfo the battlefield?
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-02-23 19:17:23
So wait, you'll be able to get Kupofried's Medallion as soon as you gtfo the battlefield?
That's what it sounds like. Incoming massive price crash for a lot of items.
And inb4 my 5th temp as I start is a brew lulz... Would make a lot of the WoE clears way too easy.
01-05-2012 02:13 PM | Camate | Community Rep | |
| You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)
I have some information in regards to some positive adjustments to be made to rewards obtainable in Walk of Echoes. The development team is currently working on the below changes:
As long as everything goes smoothly, we will be implementing these adjustments during the test server update which is scheduled for the latter half of next week. Please let us know your opinions on this! | |
02-07-2012 02:11 PM | Camate | Community Rep | |
| Hello!
I would like to share some information about our planned adjustments to Walk of Echoes, as well as our objectives for these adjustments.
The following changes will be reflected in the mid-February version update.
(Only changes that have been implemented on the test server)
Next, we plan on implementing the following three specs to accomplish our objectives.
Objectives
Shorten the wait time (make it easier to participate in content successively)
Adjust difficulty of boss battles
Adjust difficulty immediately after entering
Specs
Remove the wait time to re-obtain “Kupofried’s Medallion”
Ease up on damage dealt by AoE attacks from bosses
Same as the specs to be implemented for Voidwatch
Obtain a temporary item when entering a walk
We plan on allowing players to obtain one of five random temporary items.
In addition, we plan on implementing the following changes after the above objectives are accomplished. Our goal is to make the content easier to participate in, complete, and gain rewards from.
Addition of bonus walks
This would allow players to enter a walk with certain bonuses like increased EXP, increased loot drop rate and weakened monsters. These bonuses will be determined when entering a walk.
We’re currently working on determining what requirements must be met to activate bonus walks, whether or not players are notified about their bonuses, and how players are informed about their bonuses.
Implementation of skill increase
This has been implemented on the test server.
There are many different playing styles for this content (gain skill points, just complete the content, etc.) so we would like to continue to collect your feedback.
Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.
However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.
Please let us know what you think. | |
02-23-2012 02:02 PM | Camate | Community Rep | |
| Greetings! I have a message from Mizuki Ito in regards to Walk of Echoes adjustments
Mizuki Ito said: Thanks for all of the feedback.
We will be making preparations to allow skill increases.
Also, with tomorrow’s version update the easing of damage received from bosses’ AoE attacks will be implemented.
Furthermore, the below adjustments will be taking place during the following test server update:
|
| |
02-24-2012 04:46 AM | Gildrein | Community Rep | |
| [dev1096] Walk of Echoes Adjustments
*As of the February 24 test server update, only the content above has been implemented.
The waiting period to receive the “Kupofried’s Medallion” key item will be abolished.
Temporary items will be obtainable upon entering a Walk.
*Players will receive a random selection of approximately five items.
| |
03-01-2012 01:44 PM | Camate | Community Rep | |
| With tomorrow’s test server update we will be implementing the below changes to Walk of Echoes:
Reduction of damage received by boss AoE attacks
Elimination of the wait time associated with the key item “Kupofried’s Medallion.”
Players will be given temporary items upon entry to Walks.
In addition to the above, we are also making final adjustments to the skill increase system that is already on the test server and planning to implement them in the version update slated for the end of March. | |
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