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[Dev] Prism Staff (All Elemental Staves Combined)
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3333
By Siren.Kyte 2012-07-11 15:20:08
Cure potency is listed separately on staves for a reason.
Sylph.Krsone
サーバ: Sylph
Game: FFXI
Posts: 1299
By Sylph.Krsone 2012-07-11 15:30:34
Thats exactly what im highlighting to the person who said it should have more cure potency, thats not all you're getting on this staff apparently.
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-07-13 13:02:25
07-13-2012 12:57 PM | Camate | Community Rep | |
| | First, to answer the question about whether or not this staff will have “affinity,” the answer is it will not. Imagine this to be just like the original elemental staves when it comes to their “hidden effects.”
Next, in regards to the actual values for these hidden effects, they will also follow the same values as found on the original NQ/HQ elemental staves.
We are planning to introduce this item as something that is made via synergy, which will also require wood working skill, but the necessary skill has not been set very high.
There were also a couple of adjustments to the stats from what was mentioned the other day:
Equippable level will be reduced from 61 to 51, just like the existing elemental staves.
Damage (for the HQ) will be reduced from 45 to 35.
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サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-07-13 13:05:30
07-13-2012 12:57 PM | Camate | Community Rep | |
| | First, to answer the question about whether or not this staff will have “affinity,” the answer is it will not. Imagine this to be just like the original elemental staves when it comes to their “hidden effects.”
Next, in regards to the actual values for these hidden effects, they will also follow the same values as found on the original NQ/HQ elemental staves.
We are planning to introduce this item as something that is made via synergy, which will also require wood working skill, but the necessary skill has not been set very high.
There were also a couple of adjustments to the stats from what was mentioned the other day:
Equippable level will be reduced from 61 to 51, just like the existing elemental staves.
Damage (for the HQ) will be reduced from 45 to 35.
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Synergy is everything. No exclusive crafts for decent stuff /sigh. Well except the Hexed gear.
Edit: Everyone get your staffs before their prices jack up! That's if they're involved with the Prism Staff.
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2012-07-13 13:31:12
07-13-2012 12:57 PM | Camate | Community Rep | |
| | First, to answer the question about whether or not this staff will have “affinity,” the answer is it will not. Imagine this to be just like the original elemental staves when it comes to their “hidden effects.”
Next, in regards to the actual values for these hidden effects, they will also follow the same values as found on the original NQ/HQ elemental staves.
We are planning to introduce this item as something that is made via synergy, which will also require wood working skill, but the necessary skill has not been set very high.
There were also a couple of adjustments to the stats from what was mentioned the other day:
Equippable level will be reduced from 61 to 51, just like the existing elemental staves.
Damage (for the HQ) will be reduced from 45 to 35.
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so... we have to buy the staves, chance them at an HQ, and the value on the staff bonus is equal to the current staves...
The Iridescence effect better be damn good
By Enuyasha 2012-07-13 13:33:27
Quote: First, to answer the question about whether or not this staff will have “affinity,” the answer is it will not. Imagine this to be just like the original elemental staves when it comes to their “hidden effects.”
mmmmmm......smells like waitwhut!?
サーバ: Ramuh
Game: FFXI
Posts: 11972
By Ramuh.Laffter 2012-07-13 13:43:22
Quote: First, to answer the question about whether or not this staff will have “affinity,” the answer is it will not. Imagine this to be just like the original elemental staves when it comes to their “hidden effects.”
mmmmmm......smells like waitwhut!? Smells like Camate misunderstood the question.
Fenrir.Minjo
サーバ: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-07-13 13:44:46
Elemental affinity is a different term than what's found on level 51 elemental staves.
[+]
02-29-2012 05:05 PM | Camate | Community Rep | |
| Prism Staff (name pending)
Remember way back when we mentioned that we were looking into the creation of a prism staff that would combine all the elemental staves together? Well, I have some good news. It seems like the development team has finalized the graphics for it and are currently working on the possible stats for it (listed below).
Base stats:
DMG: 35 Delay: 356
STR+9 DEX+9 VIT+9 AGI+9 INT+9 MND+9 CHR+4
(Affinity: magic attack +2, magic accuracy +2, avatar perpetuation cost -3)
Prism staff original stats
Additional damage
Cure potency+
Healing MP
All elemental resistances + |
The specific values for the stats are going through their final adjustments and will be decided afterwards. We will be looking into possibly increasing the base CHR a bit.
However, since there are limitations for the amount of stats that can be added to a single item, it will not be possible for this item to possess every one of these stats. With this said, we are working on this with the assumption that some of these stats may be eliminated in the adjustment process.
Similar to the existing elemental staves, we plan on keeping this prism staff equipable by all jobs, but the level that you can use it will be well above level 51.
While it will be quite a bit before we can implement or even show this item off, we will be sure to let you know once everything is good to go. | |
03-01-2012 01:23 PM | Camate | Community Rep | |
| Alrighty, I followed up on some your questions and suggestions.
In regards to the question about whether the "affinity: magic attack +2" and what not would be the same as the Magian staves, I was told that it would be closer to the stats on the original elemental staves.
Also, the development team seems quite intent on keeping cure potency on the prism staff, but they are not planning to add -PDT.
Finally, there have been some comments about making a prism-type staff that would combine all of the Magian staves. While your suggestions are of course always welcome, we would like to keep this to a separate discussion and will look into this another time. | |
07-11-2012 12:32 PM | Camate | Community Rep | |
| | -NECRO BUMP DETECTED!-
...but it's for a good cause!
I just got the latest look at the stats on the Prism Staff (name pending)!
【HQ stats】
D45 Delay 356
STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
All elemental resistances+20 Cure potency+10% Healing MP+10
Iridescence (※1)
Magic attack bonus, magic accuracy bonus, and avatar perpetuation cost-3 for each element (※2)
Lv.61~
※1 This is the name of an original effect for the Prism Staff, which makes this staff strongly affected by weather.
※2 This is the hidden effect, though I guess it is not really "hidden." It is just not displayed. |
We will continue to give updates on the progress as we find out! | |
07-13-2012 12:57 PM | Camate | Community Rep | |
| | First, to answer the question about whether or not this staff will have “affinity,” the answer is it will not. Imagine this to be just like the original elemental staves when it comes to their “hidden effects.”
Next, in regards to the actual values for these hidden effects, they will also follow the same values as found on the original NQ/HQ elemental staves.
We are planning to introduce this item as something that is made via synergy, which will also require wood working skill, but the necessary skill has not been set very high.
There were also a couple of adjustments to the stats from what was mentioned the other day:
Equippable level will be reduced from 61 to 51, just like the existing elemental staves.
Damage (for the HQ) will be reduced from 45 to 35.
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