https://www.ffxivpro.com/forum/topic/48685/red-alignment-requirements-for-hmp/
Byrth had it down years ago, and you can see your old post where you got hyped up over a 3 hour sample with 3 people. Your 'data' was 'about 100 spawns' of Morta, where you not only didn't outline your actual results but just said a whole lot of loose opinion.
If you want to be taken seriously, log 5000 pools along with lights or ask someone from ffxidb to share some of their voidwatch data. Clearly your test meant nothing.
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Test was conducted on Morta with about 100 spawns and to me it seems to work like this:
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Did less spawns without cells so exact numbers might be off.
Inside the lot pool the items seem to have fixed drop rates. Sample size wasnt big enough to put any numbers but I felt like all but cinder/dross (and maybe Abj) had the same drop rate to me...
These are not the observations of an informed person with a basis in fact. This is just a bunch of feeling, 100ish kills and you couldn't even record the data?
Further, we have a quote from SE on April 4, 2017:
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Red Alignment affects the drop rate of “Heavy Metal”. By using the item “Rubicund Cell” to increase Red Alignment by 150%, the item “Heavy Metal” will be added to the list of potential drops! Increasing the alignment further will have no effects on the drop rate of “Heavy Metal”.
If:
-Droprate between items in the pool is fixed(your hypothesis)
and
-Red alignment higher than 150 doesn't effect HMP droprate (SE stated outright)
Then:
Red alignment higher than 150 can't effect special pool at all, as increasing the prevalence of the pool would increase the prevalence of heavy metal drops.
The idea that the slot is an unchanging distribution cannot coexist with the idea that rubicund increases the slot, given SE stated rubicund past 150 won't help heavy metal. Thus, if you accept the idea that rubicund effects the slot past 150, you need to throw out the hypothesis that drops are equal within the slot.
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A more realistic model to fit the information available is probably some sort of scale where items are tiered. For example(numbers for illustration only):
0-50 red: Unlocks scrolls, increases droprate of scrolls
50-100 red: Unlocks houyi gorget, increases droprate of houyi gorget
100-150 red: Unlocks heavy metal pouch, increases droprate of heavy metal pouch
150-200 red : Unlocks fajin boots, increases droprate of fajin boots
200-250 red : Unlocks Lux Pugio, increases droprate of Lux Pugio
250+ red : Unlocks and increases droprate of coruscanti
This is not fact, has not been tested, and should not be taken as such. It is simply a hypothesis that accounts for all data I am aware of. Other hypotheses can exist and be equally valid.