Random Question Thread (FFXI Related)

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
users online
フォーラム » FFXI » General » Random Question thread (FFXI related)
Random Question thread (FFXI related)
First Page 2 3 ... 872 873 874 ... 879 880 881
 Asura.Vyre
Forum Moderator
Offline
サーバ: Asura
Game: FFXI
user: Vyrerus
Posts: 15955
By Asura.Vyre 2025-01-02 17:27:04  
How does Farsha with AM3 and Calamity spam stand up with Naegling spam on both WAR and BST and what's some solid Calamity/Cloudsplittin' builds for both?
Offline
By LightningHelix 2025-01-02 22:50:05  
Tarage said: »
I am (slowly) trying to get all my mules up to level 99 to do trove. They are all on the same account so dualboxing is out of the question. Which of the current login campaign ciphers are worth getting? Assume I only ever have 4 trusts at a time and my focus is leveling a war.
First DPS slot should always be Shantotto II for 300 points this month, she's literally twice as good as any other DPS trust in the game (the one time I parsed random leveling sessions she was doing 60%, so she might actually be 3x as good?)

Next three slots go to one tank, one healer, one more dps:
Valaineral is the best tank because he opens encounters with Uriel Blade to be a dps too, and he's free from RoE starter objectives
Apururu and Yoran-Oran both are lightyears better than any non-Unity healer option before Monberaux, both free from joining a Unity which you have to do anyway for Silver Vouchers - if you time out for the week and lose them, login still doesn't get you anyone significantly better than Kupipi for low-level use
Semih Lafihna is free at Rank 3 and gets Sidewinder at level 1 so she'll be second best dps basically always

Even if you did get the fifth slot, you would just use either Zeid II or Halver, who are free with RoV 1-17 and Rank 3 respectively, since Zeid hits like a truck and Halver gets Penta Thrust like Semih gets Sidewinder.

If you care about them long-term, get them all for the +trust level key items eventually, but the 100 pointers are all borderline useless. The only niche cases I've ever used any of them for are Ullegore/Teodor, who never miss with melee attacks no matter how underleveled you are, and Karaha-Baruha, who is a healer who also casts Haste 1 but heals way less well than the Unity trusts over long durations.

tl;dr: Shantotto2 at all times levels 1-98, 300 points this month, don't skip her, ignore everything else for your use case
[+]
 Asura.Pergatory
Offline
サーバ: Asura
Game: FFXI
user: Pergatory
Posts: 1431
By Asura.Pergatory 2025-01-03 13:23:27  
LightningHelix said: »
and Karaha-Baruha, who is a healer who also casts Haste 1 but heals way less well than the Unity trusts over long durations.
Ygnas may not be available to a lot of players but he deserves a mention here as well, as a WHM who will cast Haste. Even though I'm in Yoran's unity, I use Ygnas for leveling jobs for that reason.

My usual loadout is Valaineral, Semih, Shantotto2, Ygnas, and Zeid (1 not 2).

I did not know about Halver getting Penta Thrust early, may have to try him instead of Zeid one of these days...
[+]
 Asura.Eiryl
Online
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2025-01-03 13:31:07  
Definitely not worth a mention, given the context.
[+]
Offline
Posts: 3652
By Taint 2025-01-03 14:00:21  
Asura.Vyre said: »
How does Farsha with AM3 and Calamity spam stand up with Naegling spam on both WAR and BST and what's some solid Calamity/Cloudsplittin' builds for both?


Farsha is a monster with AM3 up. I used it on Kalunga25 and the mob just melted. The downside is putting up AM3.

https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets/Warrior

https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets/Beastmaster
[+]
 Asura.Vyre
Forum Moderator
Offline
サーバ: Asura
Game: FFXI
user: Vyrerus
Posts: 15955
By Asura.Vyre 2025-01-03 18:49:44  
Taint said: »
Asura.Vyre said: »
How does Farsha with AM3 and Calamity spam stand up with Naegling spam on both WAR and BST and what's some solid Calamity/Cloudsplittin' builds for both?


Farsha is a monster with AM3 up. I used it on Kalunga25 and the mob just melted. The downside is putting up AM3.

https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets/Warrior

https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets/Beastmaster
Thanky
Offline
By Shichishito 2025-01-04 10:26:25  
Anyone have suggestions for mobs with easy access, loads of HP and no abilities to interupt you (knockback, stun, paralyze...) for testing purposes?
 Bahamut.Negan
Offline
サーバ: Bahamut
Game: FFXI
user: Negan
Posts: 2320
By Bahamut.Negan 2025-01-04 10:28:51  
Shichishito said: »
loads of HP
Qutrub?
 Asura.Eiryl
Online
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2025-01-04 10:52:16  
VW Qutrub has stun and dispel, whats the testing

You could do like UNM garbage gel (but your trusts will get smoked)

Pretty much every nm has either stun knockback dispel or paralyze, there aren't many that have none.
[+]
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6219
By Lakshmi.Byrth 2025-01-04 10:58:18  
Could do something like the Ceizak wamoura out in the field and make sure it stays debuffed so it can keep healing itself, depending what your goal is.
[+]
 Shiva.Thorny
Offline
サーバ: Shiva
Game: FFXI
user: Rairin
Posts: 2995
By Shiva.Thorny 2025-01-04 10:59:25  
Despawns after 20 min, fwiw
 Asura.Eiryl
Online
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2025-01-04 10:59:58  
Benumbing Blaze is para (disqualified!)

Broxa t1 marjami delve has only colibri moves
Offline
Posts: 655
By Kaffy 2025-01-04 11:14:42  
locus rabbits and dhalmels in bibiki will heal frequently too, depends what you're trying to test.
 Asura.Vyre
Forum Moderator
Offline
サーバ: Asura
Game: FFXI
user: Vyrerus
Posts: 15955
By Asura.Vyre 2025-01-04 11:27:29  
Ghost-Locus-Crabs.
 Asura.Eiryl
Online
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2025-01-04 11:29:05  
For that matter, apex frogs can't do a damn thing. They are training dummies lol.

Not a ton of hp though, but fast respawn.
Offline
Posts: 336
By zixxer 2025-01-04 15:41:40  
The apex mobs in promy zones are tanky as hell but not sure about para and the like. It's been a while since I dabbled in there.
 Bahamut.Galakar
Offline
サーバ: Bahamut
Game: FFXI
user: Galakar
Posts: 183
By Bahamut.Galakar 2025-01-05 02:41:43  
If you kill fetters in W3 Dyna before killing the fomors, does the fomors dispawn?
[+]
Offline
Posts: 655
By Kaffy 2025-01-05 02:45:37  
no
[+]
 Bahamut.Galakar
Offline
サーバ: Bahamut
Game: FFXI
user: Galakar
Posts: 183
By Bahamut.Galakar 2025-01-05 03:31:54  
Kaffy said: »
no
Thank you.
[+]
Offline
By Shichishito 2025-01-05 14:34:56  
Just some skillchain timings.

different question: how do single resists compare to magic evasion and resists to particular debuffs?

If I had to guess I'd assume 10 light resistance is equal to 10 meva but is restricted to just light alligened spells. What about partiuclar debuff resistance, are those % values? If I'd wear for instance shamash robe + Etiolation Earring, assuming there is no cap, would that equal to 105% resistance to silence?

If that's the case and you only want resistance against a particular debuff I guess it be save to assume that the omen bodies are still BiS for their respective resistance but is solemnity cape with it's 15 charm resistance better than a 20 meva ambu cape or a unmoving collar +1 better than a carrier's sash?
Is there a rule of thumb?
Online
Posts: 2753
By Nariont 2025-01-05 14:59:06  
"Resists" act as a full block, while meva is more of a general dodge chance ranging from partial to full in the case of debuffs, on regular mobs if you can stack the resist rate high enough like in the case of silence gear, then it'd probably fare better than raw meva as afaik it caps at 100%. But on NM's you'd need double that value as resist+ gear is halved, so instead of 100 you'd need 200.

In this scenario its better to just ride as much meva as possible and use resist+ as a secondary as you likely wont hit much more than 25% on most things, meva also obviously applies to everything magically aligned vs resist+ being specific status'
[+]
Offline
By Shichishito 2025-01-05 16:13:53  
does +resistance to a particular status effect also reduce the duration of the debuff if it goes thru or only chance to resist it completely?

Asking to optimize for esurient botulus, he's more of a thread to my runs than dhartok is.
Online
Posts: 2753
By Nariont 2025-01-05 16:29:10  
no, its's either a full resist or it does nothing at all
[+]
 Shiva.Thorny
Offline
サーバ: Shiva
Game: FFXI
user: Rairin
Posts: 2995
By Shiva.Thorny 2025-01-05 16:45:31  
If you're resisting it at all, you should generally prefer m.eva. Most formulas put 1-2 m.eva at 1% when you are above the floor, but below the ceiling. If you're basically never resisting, you might be below the floor and shouldn't bother with m.eva. If you're above the ceiling, or feel like you might be, you're getting hit so infrequently you probably shouldn't care about resist status gear. If you are positive you're above the ceiling, adding resist status does increase the chances past that by giving you a seperate 'resist!' roll.

Pieces like omen bodies with extreme amounts of resist stat+ are still useful, but most are just not enough to matter. As Nariont said, they are also halved against NM (Resist Charm+15 is only a 7.5% chance to resist charm, while an ambuscade cape with 20 m.eva is 10-20% while above floor).

Elemental stat resist is, at the very least, used in a different step of the calculation than m.eva. I don't think anyone has conclusively proven whether they are equal potency, but the tiers of possible resist change when you are at negative, neutral, or positive elemental resist. So, for this reason, you should always aim to have at least +1 resistance to something you are concerned about. The pieces with +resistance to all elements are really nice for idle, as a result.
[+]
Offline
By Dodik 2025-01-05 16:55:27  
For Botulus specifically, easier to stun lock him than try to resist the charm.

Have mages with /blm or /drk stun, couple people on flat blade duty.
 Cerberus.Dekar
Offline
サーバ: Cerberus
Game: FFXI
user: Dekar1
Posts: 249
By Cerberus.Dekar 2025-01-05 17:01:16  
Shichishito said: »
different question: how do single resists compare to magic evasion and resists to particular debuffs? If I had to guess I'd assume 10 light resistance is equal to 10 meva but is restricted to just light alligened spells. What about partiuclar debuff resistance, are those % values? If I'd wear for instance shamash robe + Etiolation Earring, assuming there is no cap, would that equal to 105% resistance to silence?

Magic Evasion resists are different from Resist! traits. From the testing that I've done, Resist! traits are checked first before magic evasion and cause a total resist to the status effect. Some Resist! traits cover similar debuffs like Resist! Silence (Silence & Mute) or Resist! Slow (Slow & Elegy). They cap at 90% but are cut in half on NMs. However, you can stack to 180 to cap it at 90% on NMs. I'm unsure of whether or not they affect duration. Terror Resistance might lower the duration of terror but I've never gone out and formally tested it specifically.

Certain ones like Resist! Silence are plentiful enough that you can reach 180 without too much trouble. Omen bodies are great for capping against specific debuffs.
I've made great use of my Resist! Silence set on WHM and find myself defaulting to it anytime I'm worried about silence. However, it's usually easier to just stack more magic evasion and elemental resistance.

BG Wiki said: »
Each point of elemental resistance, as seen on the gear screen, corresponds to 1 point of magic evasion for that element.

In addition, modified elemental resistance from baseline also causes several effects for players, regardless of the magnitude of the change in resistance.

1) Positive elemental resistance (as seen on the equipment screen) enables an additional resist state (level 3 for magical attacks, varies for enfeebles). The additional resist state is not guaranteed, and sufficient magic evasion to fully resist an attack is still required.

2) Negative elemental resistance (as seen on the equipment screen) prevents full resists to that element regardless of magic accuracy and magic evasion (barring Resist Status job traits and equipment bonuses).
[+]
 Phoenix.Capuchin
Offline
サーバ: Phoenix
Game: FFXI
user: Anza
Posts: 3701
By Phoenix.Capuchin 2025-01-06 15:45:50  
Is there any good discussion here of the Peach Power fight that I'm overlooking - setups, strategies, etc.? Would love a link to that if so. Several LS mates grabbed Impish Boxes from login points this month and we'd like to do the fight some time soon, none of us are all that familiar though.

While I understand the general advice that the mobs are weak to magical WS, I'm less clear on the overall strats and reasonable gear/skill check requirements. In particular, curious as to whether a less than 6 person party might be easier to manage, and how viable it is to include people who would probably be more of a leech slot due to job availability or skill/gear.

A few specific Qs:

1) Do hybrid WS perform well too, or just pure elemental WS?

2) Any specific elements that are better than others? e.g., normal Ebony puddings take more damage from fire/lightning/light (so, maybe preferable to not use Leaden and go with something like a RNG with Trueflight or Flaming Arrow, a COR with Wildfire or Hot Shot, etc.)

3) For jobs - any thoughts on actual nukes (BLM SCH GEO, etc.) versus magical WS? Is SMN good for damage for this fight, and which BPs?
Offline
Posts: 1076
By benjamus 2025-01-06 17:02:08  
Phoenix.Capuchin said: »
Is there any good discussion here of the Peach Power fight that I'm overlooking - setups, strategies, etc.? Would love a link to that if so. Several LS mates grabbed Impish Boxes from login points this month and we'd like to do the fight some time soon, none of us are all that familiar though.

While I understand the general advice that the mobs are weak to magical WS, I'm less clear on the overall strats and reasonable gear/skill check requirements. In particular, curious as to whether a less than 6 person party might be easier to manage, and how viable it is to include people who would probably be more of a leech slot due to job availability or skill/gear.

A few specific Qs:

1) Do hybrid WS perform well too, or just pure elemental WS?

2) Any specific elements that are better than others? e.g., normal Ebony puddings take more damage from fire/lightning/light (so, maybe preferable to not use Leaden and go with something like a RNG with Trueflight or Flaming Arrow, a COR with Wildfire or Hot Shot, etc.)

3) For jobs - any thoughts on actual nukes (BLM SCH GEO, etc.) versus magical WS? Is SMN good for damage for this fight, and which BPs?


We do PLD WHM COR SCH BRD RDM usually

PLD can't die with Embrava (fight in corner to get shield blocks)
Whm for safety <3 Kathee
Bard marches etc
Cor spams Leaden
RDM spams enspell damage and Sanguine (I think)
SCH tries to land bursted helixes in between "charms"
ezpz!
[+]
 Asura.Vyre
Forum Moderator
Offline
サーバ: Asura
Game: FFXI
user: Vyrerus
Posts: 15955
By Asura.Vyre 2025-01-06 17:37:47  
Phoenix.Capuchin said: »
Is there any good discussion here of the Peach Power fight that I'm overlooking - setups, strategies, etc.? Would love a link to that if so. Several LS mates grabbed Impish Boxes from login points this month and we'd like to do the fight some time soon, none of us are all that familiar though.

While I understand the general advice that the mobs are weak to magical WS, I'm less clear on the overall strats and reasonable gear/skill check requirements. In particular, curious as to whether a less than 6 person party might be easier to manage, and how viable it is to include people who would probably be more of a leech slot due to job availability or skill/gear.

A few specific Qs:

1) Do hybrid WS perform well too, or just pure elemental WS?

2) Any specific elements that are better than others? e.g., normal Ebony puddings take more damage from fire/lightning/light (so, maybe preferable to not use Leaden and go with something like a RNG with Trueflight or Flaming Arrow, a COR with Wildfire or Hot Shot, etc.)

3) For jobs - any thoughts on actual nukes (BLM SCH GEO, etc.) versus magical WS? Is SMN good for damage for this fight, and which BPs?

Having finally gotten to do the fight myself recently basically:

1) They're flans with no notable elemental resistance differences over typical flans as far as I can tell. Maximized sets from ML CORs for Leaden and Wildfire do pretty dang well.

2) My own Cloudsplitter set which now includes non-augmented Nyame and a basic, not good axe still pushed 20~40k damage depending on TP and resists I guess (GEO and COR MAB buffs, you ccan use the Bard THrednodies to help out with resists I think too but you can only cover one element with threnody)

3) Regens like Mighty Guard and SCH's Embrava/Regen V are pretty dang nice. They enthrall you into continuing to hit them. It's like being charmed but you're still hostile towards the flans instead of players. So enspells put out over the party with SCH or SMN are pretty nice to have too. I don't think enthrallment affects enmity but I wasn't tanking so IDK

4) Didn't have any hybrid WS jobs in the party, but I would assume they fair a little worse than pure magic, as the physical resistance on the flans is such that your melee hits barely see 2 digits on crits. But I'm also not really well versed in how each Hybrid performs.
[+]
 Phoenix.Capuchin
Offline
サーバ: Phoenix
Game: FFXI
user: Anza
Posts: 3701
By Phoenix.Capuchin 2025-01-06 18:03:50  
1) Is BRD really necessary? Since the damage is almost all magical my mind kinda goes toward something like GEO being more helpful with Acumen/Malaise, and can still help with refreshes (maybe an Entrust Indi-Refresh?) if those are even needed. Or maybe a second COR.

Threnody is cool, but feels like even with having to redo Geo- spells if you lose luopon to being charmed, that should pump up party damage a lot more? Maybe I'm missing something though - Geomancy resisted or something.

2) What about COR rolls? Samurai/Wizard's?

3) Leaden or Wildfire - which is better, or are they both pretty similarly good? (or any other especially effective WS like a Trueflight, Seraph/Sanguine Blade, Primal Rend, Cloudsplitter, etc.)

3) And if anyone has tips on how well geared/skilled the players need to be, that would be super helpful to see how we can slot in some of our less geared LS folks. We have a wide spread from well geared endgame players, to some who... aren't as well geared or who might have fewer available jobs (e.g., great DRK WAR with few other options, but could maybe slot in for this fight as something like a non-REMA BRD).

As in... let's say we had something like a solid SCH PLD COR RDM (Crocea Mors enspells) backbone. How vital is adding more jobs? Can we have a 5th or 6th who is someone basically coming as a leech, and still get reliable wins?

Thanks all (and apologies for question spam lol)!
First Page 2 3 ... 872 873 874 ... 879 880 881