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[dev1117] Job Adjustments: Ranger
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-23 22:42:11
Dynamis used to be fun, but now I'd almost rather get intimate with a cheese grater.
[+]
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-04-23 22:47:31
So give me numbers of your good melee DD from provenance watcher? Like i said before i was doig 67k total dmg in 3 minutes but i dont have access to parse right now. Isn't that good argument that RNG can be subpar with other melee DD's? 20% on PW?
other DD's suck
サーバ: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-04-23 23:59:15
as that parse proved lol
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-04-24 01:21:33
Meh, it seems to be edited out because it didn't prove Ragni/Ato were the best DD's on any server.
As far as Upheaval+MS, 2h's, etc, they aren't really necessary. We're down to 120s as our fastest kill so far, so I just use Ukko's. The 6 DD's in those parses usually come out to 20/20/15-20/15/10, NIN/BLU/BLM/BLM/SCH/THF fill in the rest.
[+]
サーバ: Odin
Game: FFXI
Posts: 182
By Odin.Ladyrikku 2012-04-24 01:39:50
Phoenix.Dramatica said: »Gun RNG uses so much more gil than any job in the game, there isn't really anything about the job that can justify the gil loss other than doing it for fun either.
So true, but watching a 11k Barrage on Pil was <3
Bahamut.Ragni
サーバ: Bahamut
Game: FFXI
Posts: 83
By Bahamut.Ragni 2012-04-24 05:30:38
So give me numbers of your good melee DD from provenance watcher? Like i said before i was doig 67k total dmg in 3 minutes but i dont have access to parse right now. Isn't that good argument that RNG can be subpar with other melee DD's? 20% on PW?
other DD's suck
So please give me a proof that other DD's (thats doesnt suck) doing +70k in that 180 secs then ill just stfu ^^
Well i guess this is too hard to understand - you can always tell that DD's suck because u dont know ppl lol or other excuse. As i said before that parse wasnt good example because we got nearly 0 procs <50%~ hp, oh well have fun.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-04-24 06:00:09
[+]
Bahamut.Enkidou
サーバ: Bahamut
Game: FFXI
Posts: 295
By Bahamut.Enkidou 2012-04-24 07:32:21
Meh, it seems to be edited out because it didn't prove Ragni/Ato were the best DD's on any server.
I like you.
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-04-24 08:29:05
Edited my post, meant 120s. Also, if I can find someone who saved a parse I'll be happy to post it and hear whatever crap Ato/Ragni have to say about it.
I can't guarantee I'll give a ***.
サーバ: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2012-04-24 10:16:10
incoming-
1. cele's smithing mule.
2. bullets for me.
3. gouge the hell out of the rest of you.
I'm dead serious. Clothcrafting was fun as hell to level for my mage jobs, been thinking about leveling another craft on a mule for over a year. Debating a consumable...lol who knew it would be smithing ^^
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-24 11:01:10
So give me numbers of your good melee DD from provenance watcher? Like i said before i was doig 67k total dmg in 3 minutes but i dont have access to parse right now. Isn't that good argument that RNG can be subpar with other melee DD's? 20% on PW?
other DD's suck
So please give me a proof that other DD's (thats doesnt suck) doing +70k in that 180 secs then ill just stfu ^^
Well i guess this is too hard to understand - you can always tell that DD's suck because u dont know ppl lol or other excuse. As i said before that parse wasnt good example because we got nearly 0 procs <50%~ hp, oh well have fun.
If people are stunning properly, it doesn't really seem to matter how much it gets proc'd.
Edit: Although DDs getting hit by TP moves gives RNG an edge!
Bahamut.Ragni
サーバ: Bahamut
Game: FFXI
Posts: 83
By Bahamut.Ragni 2012-04-24 11:20:05
Edited my post, meant 120s. Also, if I can find someone who saved a parse I'll be happy to post it and hear whatever crap Ato/Ragni have to say about it. I can't guarantee I'll give a ***.
I think you have serious problem lol. I really dont see Ato here defending me or whatever. If Ato hurted you someday maybe go see with a doctor ; ;
And i can't wait for you awsome parse.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-24 11:35:07
I'll see if anyone parsed our PW last night. I was on stun duty.
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-04-24 14:33:10
129s PW, pretty sure we didn't get feint...
Code Damage Summary
Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg
Aanalaty 5023 1.56 % 2397 0 0 2626 0 0 0
Dragoncloud 10683 3.31 % 0 0 0 0 10683 0 0
Eleus 41077 12.73 % 26026 0 6724 8327 0 0 0
Hammy 9413 2.92 % 0 0 0 0 9413 0 0
Kylan 1903 0.59 % 0 0 211 1692 0 0 0
Lyltia 188 0.06 % 0 0 0 0 188 0 0
Mahoro 34 0.01 % 0 0 0 0 34 0 0
Metaking 3989 1.24 % 0 0 0 0 3989 0 0
Nujabes 60689 18.80 % 21504 0 0 39185 0 0 0
Pyotale 61842 19.16 % 24042 0 37800 0 0 0 0
Rearden 61953 19.19 % 24579 0 0 37374 0 0 0
Ryuguardian 2035 0.63 % 868 0 114 989 64 0 0
Toxicityy 26444 8.19 % 9590 0 14795 2059 0 0 0
Yaggi 35754 11.08 % 11756 0 33 23965 0 0 0
SC: Light 1753 0.54 % 0 0 0 0 0 0 0
Total 322780 100.00 % 120762 0 59677 116217 24371 0 0
Melee Damage
Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg
Aanalaty 2397 0 2397 47.72 % 94/45 67.63 % 67.63 % 0/75 10.00 16.05
Eleus 26026 0 26026 63.36 % 62/4 93.94 % 93.94 % 0/772 354.22 354.22
Nujabes 21504 0 21504 35.43 % 59/4 93.65 % 93.65 % 58/577 249.07 249.07
Pyotale 24042 0 24042 38.88 % 79/6 92.94 % 92.94 % 167/591 228.84 228.84
Rearden 24579 0 24579 39.67 % 59/4 93.65 % 93.65 % 177/592 335.39 335.39
Ryuguardian 868 0 868 42.65 % 46/34 57.50 % 57.50 % 0/18 2.80 8.17
Toxicityy 9590 0 9590 36.27 % 29/8 78.38 % 78.38 % 146/492 284.83 284.83
Yaggi 11756 0 11756 32.88 % 77/6 92.77 % 92.77 % 50/260 109.67 109.67
Melee Crit Damage
Player #Crit C.Low/Hi C-0.Avg Crit%
Aanalaty 25 32/341 68.28 26.60 %
Eleus 17 467/734 593.29 27.42 %
Nujabes 17 139/1073 649.59 28.81 %
Pyotale 24 347/1051 477.33 30.38 %
Rearden 13 405/1144 703.92 22.03 %
Ryuguardian 11 31/146 70.00 23.91 %
Toxicityy 6 283/832 506.50 20.69 %
Yaggi 28 116/474 227.93 36.36 %
Weaponskill Damage
Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg
Aanalaty 2626 0 2626 52.28 % 2/0 100.00 % 1071/1555 1313.00
- Mercy Stroke 2626 0 2626 100.00 % 2/0 100.00 % 1071/1555 1313.00
Eleus 8327 0 8327 20.27 % 11/0 100.00 % 13/2512 757.00
- Cross Reaper 1856 0 1856 22.29 % 1/0 100.00 % 1856/1856 1856.00
- Dark Harvest 13 0 13 0.16 % 1/0 100.00 % 13/13 13.00
- Guillotine 2512 0 2512 30.17 % 1/0 100.00 % 2512/2512 2512.00
- Infernal Scythe 388 0 388 4.66 % 1/0 100.00 % 388/388 388.00
- Nightmare Scythe 728 0 728 8.74 % 2/0 100.00 % 303/425 364.00
- Shadow of Death 14 0 14 0.17 % 1/0 100.00 % 14/14 14.00
- Slice 688 0 688 8.26 % 1/0 100.00 % 688/688 688.00
- Spinning Scythe 371 0 371 4.46 % 1/0 100.00 % 371/371 371.00
- Spiral Hell 1252 0 1252 15.04 % 1/0 100.00 % 1252/1252 1252.00
- Vorpal Scythe 505 0 505 6.06 % 1/0 100.00 % 505/505 505.00
Kylan 1692 0 1692 88.91 % 3/0 100.00 % 137/870 564.00
- Detonator 870 0 870 51.42 % 1/0 100.00 % 870/870 870.00
- Slug Shot 685 0 685 40.48 % 1/0 100.00 % 685/685 685.00
- Sniper Shot 137 0 137 8.10 % 1/0 100.00 % 137/137 137.00
Nujabes 39185 0 39185 64.57 % 13/0 100.00 % 429/4734 3014.23
- Fast Blade 429 0 429 1.09 % 1/0 100.00 % 429/429 429.00
- Ukko's Fury 38756 0 38756 98.91 % 12/0 100.00 % 1098/4734 3229.67
Rearden 37374 0 37374 60.33 % 14/0 100.00 % 1268/3966 2669.57
- Ukko's Fury 37374 0 37374 100.00 % 14/0 100.00 % 1268/3966 2669.57
Ryuguardian 989 0 989 48.60 % 2/0 100.00 % 181/808 494.50
- Blade: Hi 989 0 989 100.00 % 2/0 100.00 % 181/808 494.50
Toxicityy 2059 0 2059 7.79 % 1/0 100.00 % 2059/2059 2059.00
- Tachi: Fudo 2059 0 2059 100.00 % 1/0 100.00 % 2059/2059 2059.00
Yaggi 23965 0 23965 67.03 % 9/0 100.00 % 1345/3751 2662.78
- Victory Smite 23965 0 23965 100.00 % 9/0 100.00 % 1345/3751 2662.78
Ability Damage
Player Abil. Dmg Abs'd.Dmg Net Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg
Eleus 6724 0 6724 16.37 % 3/0 100.00 % 1865/2712 2241.33
- Entropy 6724 0 6724 100.00 % 3/0 100.00 % 1865/2712 2241.33
Kylan 211 0 211 11.09 % 2/0 100.00 % 29/182 105.50
- Fire Shot 182 0 182 86.26 % 1/0 100.00 % 182/182 182.00
- Ice Shot 29 0 29 13.74 % 1/0 100.00 % 29/29 29.00
Pyotale 37800 0 37800 61.12 % 13/0 100.00 % 27/4565 2907.69
- Resolution 37773 0 37773 99.93 % 12/0 100.00 % 2407/4565 3147.75
- Weapon Bash 27 0 27 0.07 % 1/0 100.00 % 27/27 27.00
Ryuguardian 114 0 114 5.60 % 1/0 100.00 % 114/114 114.00
- Blade: Rin 114 0 114 100.00 % 1/0 100.00 % 114/114 114.00
Toxicityy 14795 0 14795 55.95 % 6/0 100.00 % 1699/3631 2465.83
- Tachi: Shoha 14795 0 14795 100.00 % 6/0 100.00 % 1699/3631 2465.83
Yaggi 33 0 33 0.09 % 1/0 100.00 % 33/33 33.00
- Chi Blast 33 0 33 100.00 % 1/0 100.00 % 33/33 33.00
Spell Damage
Player Spell Dmg Abs'd.Dmg Net Dmg Spell % #Spells #Fail S.Low/Hi S.Avg #MBurst
Dragoncloud 10683 0 10683 100.00 % 11 0 0/2167 859.67 2
- Thundaga 324 0 324 3.03 % 1 0 324/324 324.00 0
- Thundaga II 728 0 728 6.81 % 1 0 728/728 728.00 0
- Thundaga III 1984 0 1984 18.57 % 3 0 0/176 88.00 1
- Thundaja 3099 0 3099 29.01 % 2 0 932/2167 1549.50 0
- Thunder V 4548 0 4548 42.57 % 4 0 1627/1783 1136.67 1
Hammy 9413 0 9413 100.00 % 6 0 510/2845 1181.60 1
- Thundaja 3594 0 3594 38.18 % 2 0 749/2845 1797.00 0
- Thunder V 5819 0 5819 61.82 % 4 0 510/1804 771.33 1
Lyltia 188 0 188 100.00 % 12 0 0/146 17.09 1
- Dia II 0 0 0 0.00 % 10 0 0/0 0.00 1
- Water II 146 0 146 77.66 % 1 0 146/146 146.00 0
- Water III 42 0 42 22.34 % 1 0 42/42 42.00 0
Mahoro 34 0 34 100.00 % 7 0 0/10 4.86 0
- Banish II 10 0 10 29.41 % 1 0 10/10 10.00 0
- Banish III 9 0 9 26.47 % 1 0 9/9 9.00 0
- Banishga 4 0 4 11.76 % 1 0 4/4 4.00 0
- Banishga II 7 0 7 20.59 % 1 0 7/7 7.00 0
- Dia II 0 0 0 0.00 % 1 0 0/0 0.00 0
- Diaga 0 0 0 0.00 % 1 0 0/0 0.00 0
- Holy 4 0 4 11.76 % 1 0 4/4 4.00 0
Metaking 3989 0 3989 100.00 % 9 0 32/924 443.22 0
- Acrid Stream 196 0 196 4.91 % 1 0 196/196 196.00 0
- Blastbomb 155 0 155 3.89 % 2 0 32/123 77.50 0
- Firespit 1318 0 1318 33.04 % 2 0 555/763 659.00 0
- Heat Breath 613 0 613 15.37 % 2 0 283/330 306.50 0
- Thermal Pulse 1707 0 1707 42.79 % 2 0 783/924 853.50 0
Ryuguardian 64 0 64 3.14 % 10 0 0/12 6.40 0
- Doton: Ichi 0 0 0 0.00 % 1 0 0/0 0.00 0
- Doton: Ni 9 0 9 14.06 % 1 0 9/9 9.00 0
- Doton: San 12 0 12 18.75 % 1 0 12/12 12.00 0
- Hyoton: Ichi 1 0 1 1.56 % 1 0 1/1 1.00 0
- Hyoton: Ni 9 0 9 14.06 % 1 0 9/9 9.00 0
- Hyoton: San 12 0 12 18.75 % 1 0 12/12 12.00 0
- Raiton: Ichi 1 0 1 1.56 % 1 0 1/1 1.00 0
- Raiton: Ni 9 0 9 14.06 % 1 0 9/9 9.00 0
- Suiton: Ichi 1 0 1 1.56 % 1 0 1/1 1.00 0
- Suiton: San 10 0 10 15.63 % 1 0 10/10 10.00 0
Skillchain Damage
Skillchain SC Dmg Abs'd.Dmg Net Dmg # SC SC.Low/Hi SC.Avg
SC: Light 1753 0 1753 1 1753/1753 1753.00
Bahamut.Ragni
サーバ: Bahamut
Game: FFXI
Posts: 83
By Bahamut.Ragni 2012-04-24 17:13:26
129s PW, pretty sure we didn't get feint...
Code Damage Summary
Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg
Aanalaty 5023 1.56 % 2397 0 0 2626 0 0 0
Dragoncloud 10683 3.31 % 0 0 0 0 10683 0 0
Eleus 41077 12.73 % 26026 0 6724 8327 0 0 0
Hammy 9413 2.92 % 0 0 0 0 9413 0 0
Kylan 1903 0.59 % 0 0 211 1692 0 0 0
Lyltia 188 0.06 % 0 0 0 0 188 0 0
Mahoro 34 0.01 % 0 0 0 0 34 0 0
Metaking 3989 1.24 % 0 0 0 0 3989 0 0
Nujabes 60689 18.80 % 21504 0 0 39185 0 0 0
Pyotale 61842 19.16 % 24042 0 37800 0 0 0 0
Rearden 61953 19.19 % 24579 0 0 37374 0 0 0
Ryuguardian 2035 0.63 % 868 0 114 989 64 0 0
Toxicityy 26444 8.19 % 9590 0 14795 2059 0 0 0
Yaggi 35754 11.08 % 11756 0 33 23965 0 0 0
SC: Light 1753 0.54 % 0 0 0 0 0 0 0
Total 322780 100.00 % 120762 0 59677 116217 24371 0 0
Melee Damage
Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg
Aanalaty 2397 0 2397 47.72 % 94/45 67.63 % 67.63 % 0/75 10.00 16.05
Eleus 26026 0 26026 63.36 % 62/4 93.94 % 93.94 % 0/772 354.22 354.22
Nujabes 21504 0 21504 35.43 % 59/4 93.65 % 93.65 % 58/577 249.07 249.07
Pyotale 24042 0 24042 38.88 % 79/6 92.94 % 92.94 % 167/591 228.84 228.84
Rearden 24579 0 24579 39.67 % 59/4 93.65 % 93.65 % 177/592 335.39 335.39
Ryuguardian 868 0 868 42.65 % 46/34 57.50 % 57.50 % 0/18 2.80 8.17
Toxicityy 9590 0 9590 36.27 % 29/8 78.38 % 78.38 % 146/492 284.83 284.83
Yaggi 11756 0 11756 32.88 % 77/6 92.77 % 92.77 % 50/260 109.67 109.67
Melee Crit Damage
Player #Crit C.Low/Hi C-0.Avg Crit%
Aanalaty 25 32/341 68.28 26.60 %
Eleus 17 467/734 593.29 27.42 %
Nujabes 17 139/1073 649.59 28.81 %
Pyotale 24 347/1051 477.33 30.38 %
Rearden 13 405/1144 703.92 22.03 %
Ryuguardian 11 31/146 70.00 23.91 %
Toxicityy 6 283/832 506.50 20.69 %
Yaggi 28 116/474 227.93 36.36 %
Weaponskill Damage
Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg
Aanalaty 2626 0 2626 52.28 % 2/0 100.00 % 1071/1555 1313.00
- Mercy Stroke 2626 0 2626 100.00 % 2/0 100.00 % 1071/1555 1313.00
Eleus 8327 0 8327 20.27 % 11/0 100.00 % 13/2512 757.00
- Cross Reaper 1856 0 1856 22.29 % 1/0 100.00 % 1856/1856 1856.00
- Dark Harvest 13 0 13 0.16 % 1/0 100.00 % 13/13 13.00
- Guillotine 2512 0 2512 30.17 % 1/0 100.00 % 2512/2512 2512.00
- Infernal Scythe 388 0 388 4.66 % 1/0 100.00 % 388/388 388.00
- Nightmare Scythe 728 0 728 8.74 % 2/0 100.00 % 303/425 364.00
- Shadow of Death 14 0 14 0.17 % 1/0 100.00 % 14/14 14.00
- Slice 688 0 688 8.26 % 1/0 100.00 % 688/688 688.00
- Spinning Scythe 371 0 371 4.46 % 1/0 100.00 % 371/371 371.00
- Spiral Hell 1252 0 1252 15.04 % 1/0 100.00 % 1252/1252 1252.00
- Vorpal Scythe 505 0 505 6.06 % 1/0 100.00 % 505/505 505.00
Kylan 1692 0 1692 88.91 % 3/0 100.00 % 137/870 564.00
- Detonator 870 0 870 51.42 % 1/0 100.00 % 870/870 870.00
- Slug Shot 685 0 685 40.48 % 1/0 100.00 % 685/685 685.00
- Sniper Shot 137 0 137 8.10 % 1/0 100.00 % 137/137 137.00
Nujabes 39185 0 39185 64.57 % 13/0 100.00 % 429/4734 3014.23
- Fast Blade 429 0 429 1.09 % 1/0 100.00 % 429/429 429.00
- Ukko's Fury 38756 0 38756 98.91 % 12/0 100.00 % 1098/4734 3229.67
Rearden 37374 0 37374 60.33 % 14/0 100.00 % 1268/3966 2669.57
- Ukko's Fury 37374 0 37374 100.00 % 14/0 100.00 % 1268/3966 2669.57
Ryuguardian 989 0 989 48.60 % 2/0 100.00 % 181/808 494.50
- Blade: Hi 989 0 989 100.00 % 2/0 100.00 % 181/808 494.50
Toxicityy 2059 0 2059 7.79 % 1/0 100.00 % 2059/2059 2059.00
- Tachi: Fudo 2059 0 2059 100.00 % 1/0 100.00 % 2059/2059 2059.00
Yaggi 23965 0 23965 67.03 % 9/0 100.00 % 1345/3751 2662.78
- Victory Smite 23965 0 23965 100.00 % 9/0 100.00 % 1345/3751 2662.78
Ability Damage
Player Abil. Dmg Abs'd.Dmg Net Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg
Eleus 6724 0 6724 16.37 % 3/0 100.00 % 1865/2712 2241.33
- Entropy 6724 0 6724 100.00 % 3/0 100.00 % 1865/2712 2241.33
Kylan 211 0 211 11.09 % 2/0 100.00 % 29/182 105.50
- Fire Shot 182 0 182 86.26 % 1/0 100.00 % 182/182 182.00
- Ice Shot 29 0 29 13.74 % 1/0 100.00 % 29/29 29.00
Pyotale 37800 0 37800 61.12 % 13/0 100.00 % 27/4565 2907.69
- Resolution 37773 0 37773 99.93 % 12/0 100.00 % 2407/4565 3147.75
- Weapon Bash 27 0 27 0.07 % 1/0 100.00 % 27/27 27.00
Ryuguardian 114 0 114 5.60 % 1/0 100.00 % 114/114 114.00
- Blade: Rin 114 0 114 100.00 % 1/0 100.00 % 114/114 114.00
Toxicityy 14795 0 14795 55.95 % 6/0 100.00 % 1699/3631 2465.83
- Tachi: Shoha 14795 0 14795 100.00 % 6/0 100.00 % 1699/3631 2465.83
Yaggi 33 0 33 0.09 % 1/0 100.00 % 33/33 33.00
- Chi Blast 33 0 33 100.00 % 1/0 100.00 % 33/33 33.00
Spell Damage
Player Spell Dmg Abs'd.Dmg Net Dmg Spell % #Spells #Fail S.Low/Hi S.Avg #MBurst
Dragoncloud 10683 0 10683 100.00 % 11 0 0/2167 859.67 2
- Thundaga 324 0 324 3.03 % 1 0 324/324 324.00 0
- Thundaga II 728 0 728 6.81 % 1 0 728/728 728.00 0
- Thundaga III 1984 0 1984 18.57 % 3 0 0/176 88.00 1
- Thundaja 3099 0 3099 29.01 % 2 0 932/2167 1549.50 0
- Thunder V 4548 0 4548 42.57 % 4 0 1627/1783 1136.67 1
Hammy 9413 0 9413 100.00 % 6 0 510/2845 1181.60 1
- Thundaja 3594 0 3594 38.18 % 2 0 749/2845 1797.00 0
- Thunder V 5819 0 5819 61.82 % 4 0 510/1804 771.33 1
Lyltia 188 0 188 100.00 % 12 0 0/146 17.09 1
- Dia II 0 0 0 0.00 % 10 0 0/0 0.00 1
- Water II 146 0 146 77.66 % 1 0 146/146 146.00 0
- Water III 42 0 42 22.34 % 1 0 42/42 42.00 0
Mahoro 34 0 34 100.00 % 7 0 0/10 4.86 0
- Banish II 10 0 10 29.41 % 1 0 10/10 10.00 0
- Banish III 9 0 9 26.47 % 1 0 9/9 9.00 0
- Banishga 4 0 4 11.76 % 1 0 4/4 4.00 0
- Banishga II 7 0 7 20.59 % 1 0 7/7 7.00 0
- Dia II 0 0 0 0.00 % 1 0 0/0 0.00 0
- Diaga 0 0 0 0.00 % 1 0 0/0 0.00 0
- Holy 4 0 4 11.76 % 1 0 4/4 4.00 0
Metaking 3989 0 3989 100.00 % 9 0 32/924 443.22 0
- Acrid Stream 196 0 196 4.91 % 1 0 196/196 196.00 0
- Blastbomb 155 0 155 3.89 % 2 0 32/123 77.50 0
- Firespit 1318 0 1318 33.04 % 2 0 555/763 659.00 0
- Heat Breath 613 0 613 15.37 % 2 0 283/330 306.50 0
- Thermal Pulse 1707 0 1707 42.79 % 2 0 783/924 853.50 0
Ryuguardian 64 0 64 3.14 % 10 0 0/12 6.40 0
- Doton: Ichi 0 0 0 0.00 % 1 0 0/0 0.00 0
- Doton: Ni 9 0 9 14.06 % 1 0 9/9 9.00 0
- Doton: San 12 0 12 18.75 % 1 0 12/12 12.00 0
- Hyoton: Ichi 1 0 1 1.56 % 1 0 1/1 1.00 0
- Hyoton: Ni 9 0 9 14.06 % 1 0 9/9 9.00 0
- Hyoton: San 12 0 12 18.75 % 1 0 12/12 12.00 0
- Raiton: Ichi 1 0 1 1.56 % 1 0 1/1 1.00 0
- Raiton: Ni 9 0 9 14.06 % 1 0 9/9 9.00 0
- Suiton: Ichi 1 0 1 1.56 % 1 0 1/1 1.00 0
- Suiton: San 10 0 10 15.63 % 1 0 10/10 10.00 0
Skillchain Damage
Skillchain SC Dmg Abs'd.Dmg Net Dmg # SC SC.Low/Hi SC.Avg
SC: Light 1753 0 1753 1 1753/1753 1753.00
Well pretty close to my 67k dmg but here we have 129 sec when i did 67k in ~180 secs. So my argument from first page is valid then :) RNG with all buffs can subpar with melee DD's i think you will agree with me? - all the time i was trying to tell this lol.
I have problem with access to our parse.... - all was posted on GW forums but after GW update no one has access there lol ~~
Bahamut.Atoreis
サーバ: Bahamut
Game: FFXI
Posts: 475
By Bahamut.Atoreis 2012-04-24 17:51:02
Why is none calling Nujabes, Pyotale and Rearden a noobs?
I see no Upheavels in this parse.
Why is none saying that Rearden defending his not optimal strategy by saying its not necessary to make it better?
I will guess because he is not in my brigade :)
Ragni is a person. He has his own mind. I argue with him more than with anyone else in this game. His parse might be a bad proof of anything but saying he is insert whatever because we are friends is more lame than anything.
サーバ: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2012-04-24 17:57:59
Why is none calling Nujabes, Pyotale and Rearden a noobs?
Why is none saying that Rearden defending his not optimal strategy by saying its not necessary to make it better?
I will guess because he is not in my brigade :)
Both sides have a different point of view, both of them being flawed to the point where it's laughable.
Fact is, both sides still succeed, so why would people give a ***and nitpick. Hell, we don't even play with them, they have 0 impact on us.
Who would try to reason with children anyway.
Bahamut.Atoreis
サーバ: Bahamut
Game: FFXI
Posts: 475
By Bahamut.Atoreis 2012-04-24 18:05:12
Cerberus.Senkyuutai said: »Why is none calling Nujabes, Pyotale and Rearden a noobs?
Why is none saying that Rearden defending his not optimal strategy by saying its not necessary to make it better?
I will guess because he is not in my brigade :)
Both sides have a different point of view, both of them being flawed to the point where it's laughable.
Fact is, both sides still succeed, so why would people give a ***and nitpick. Hell, we don't even play with them, they have 0 impact on us.
Who would try to reason with children anyway.
Personally I have no intention to nitpick things like that. I'm just simply wondering why the same argument is valid against Ragni and is nitpicking against Rearden?
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-04-24 18:11:48
We aren't discussing strategy, we're saying that a RNG can't keep up with melee's in a >3min zerg when the melee's are receiving SV+March or Haste+Embrava.
Any situation this occurs in means that the DD's suck.
If someone would like to re-code FFXI and make it so Ranged Attacks receive a delay reduction and no between shot timer, I'd be more than willing to accept your argument.
Some of us play more than 1 job, and don't even have Upheaval merited. If you wanted to nitpick, you'd be asking why the WAR's weren't MS+Resolution. Since I already pointed out, it doesn't matter when you kill it in 2m, I'll wait for a parse where a RNG outperforms good DD's.
サーバ: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2012-04-24 18:15:30
It's nitpicking and childish in both situation.
Whether I read BG or these forums, it's always the same names dramaing like children instead of having a constructive talk.
But hey, I understand where both sides come from, once you are able to succeed, the only thing that matter is making it more efficient so in the end, it's all about the "how". It's a good thing, just not when it's discussed like 3yo children would discuss it.
Quote: If someone would like to re-code FFXI and make it so Ranged Attacks receive a delay reduction and no between shot timer, I'd be more than willing to accept your argument. Exactly.
The whole argument should have stopped there. When someone states a fact that just can't be countered, people should swallow it like men.
Bahamut.Ragni
サーバ: Bahamut
Game: FFXI
Posts: 83
By Bahamut.Ragni 2012-04-24 18:26:21
Lets make it clear, ok?
I started this dicussion because of this post:
...RNG is good for killing fetters in Provenance Watcher, and for procing Archery.
Helel, I want to touch myself to your RNG sometimes, but it's still not going to keep up with delay-capped WARs with MS up and DRKs/SAMs on a 4-minute SV/Embrava fight.
Yeah Sylow argument that RNG is only good for procing archery in prov is invalid because i can do nice dmg too not only proc archery~
It's true that rng is good for killing fetters (5.6k last stand and ~5k wildfires).
Ok i did mistake saying that i can beat very good DD but still i can do nice dmg anyway ;) 67k in 3 mins is not bad comparing to Rearden parse where 180 sec fight could yeld ~83k dmg for WAR - SE need to make EES stronger then :D
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-24 18:31:49
I never said you couldn't do decent damage on RNG, I said you're not going to be keeping up with good delay capped embrava melees in a 2hr zerg with SV songs.
I don't understand why everyone takes it as an insult and gets defensive when you say something isn't the best for something in a specific situation, while still acknowledging the power of the job elsewhere.
Fenrir.Minjo
サーバ: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-04-24 18:36:10
Pardon my ignorance, but aren't fetters entirely/easily preventable? I'm sure I've heard that from several reliable sources. At that point you're left with archery procs, which aren't particularly useful.
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-04-24 18:38:49
Yeah we usually see 1 at most per fight, stuns completely prevent them.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-24 18:43:40
Pardon my ignorance, but aren't fetters entirely/easily preventable? I'm sure I've heard that from several reliable sources. At that point you're left with archery procs, which aren't particularly useful.
They do happen. In 20 or so PWs a fetter gets off due to a resisted stun or a fast casting spell or a stun timer being down 1 in 3 to 1 in 4 fights. If a fetter does appear they need to be dispatched with immediately, because if I recall correctly, besides reducing damage, fetters being present also increase PW's resistance to status ailments (stun).
They're enough of a problem if they do spawn that it's worth having a RNG around to dispatch a melee fetter if it spawns, but they're better off in the proc/stun party.
Bahamut.Atoreis
サーバ: Bahamut
Game: FFXI
Posts: 475
By Bahamut.Atoreis 2012-04-25 01:33:58
I never said you couldn't do decent damage on RNG, I said you're not going to be keeping up with good delay capped embrava melees in a 2hr zerg with SV songs.
I don't understand why everyone takes it as an insult and gets defensive when you say something isn't the best for something in a specific situation, while still acknowledging the power of the job elsewhere.
Lets make it more clear.
He did 67k in 180 sec.
WARs on full buffs made 60k in 129sec.
Assuming this fight would be 180 sec not 120 those WARs would do 83k IF we could count it like that but we cant because those WARs benefit from Mighty Strikes in first minute of the fight so the damage would be lower in 129-180 phase. I would guess you will end up with something like 75k. Your talking about the situation were you would win with 20% on parse with RNG's 18% on parse and you are saying that RNG cant keep up and is only for proc.
Following your logic every other DD that will parse around 18% when you parse 20% is worth nothing but proc. I am pretty sure that will cover most DD jobs and probably 90% of WARs too. Actually this could cover your WAR if better WAR with Ragnarok would pop there and outparse you by 2%.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-25 01:38:42
That's nice, except you could have put a melee in the RNG's slot, getting BRD+COR buffs.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-04-25 02:02:26
I bet if Ragni were a BLU he wouldn't be put up on this pedestal.
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-04-25 02:05:17
I never saw the parse, was it the one where he hit a 10k+ barrage too?
Cause that happens every fight.
Relying on MS to beat PW is pretty silly if you're already killing it faster than groups who are using MS and you're doing multiple runs.
In addition to that, for a minute of the fight, Ukko's is going to have a minimum 68% crit rate and edging closer to 100% due to TP bonus atmacites. Sure, MS Upheaval or Reso is going to do more damage, but throwing up MS and autowinning a parse doesn't really show what a job is normally capable of.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-25 02:05:41
Go sit in the corner with the DNCs.
[+]
04-20-2012 06:10 AM | Gildrein | Community Rep | |
| [dev1117] Job Adjustments: Ranger
Eagle Eye Shot
- Enmity incurred by ranged attacks made with this ability has been lowered to the minimum possible value.
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