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Dark Souls & other Souls-Likes
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サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-09-01 17:30:33
サーバ: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2012-09-01 17:31:57
GK both hands, no shield.
If using no shield, you should stick a Grass Crest or Sanctus or such on your back so you can benefit from the passive effect at least!
Which formulae did you use for those shield ratings?
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サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-09-01 17:42:26
well, xD
the first table I took shields that had at least 70 stability, and under or equal to 16 str.
Then I took the highest number of each section (magical, fire, poison, etc) and gave those shields 1 point. If a shield came within 5 of that number they got a .5, if within 10 they got a .25.
The overall (2nd table) I simply divided the shield's value with the highest value of the shields I was comparing. For example, say I was finding the point value of fire resist. I would take the shield value, say eagle shield has 55, then divide it by the highest (black knight) of 95, to get 0.473684...
Used excel to just do all the math for me and add it all up to spit out 8.75 for overall.
For other stats I took the main 3, Stability, Weight, and Physical, then took the attribute (say fire) and multiplied its point value by 2 (eagle shield would get 0.95). I multiplied it by 2 to make it stand out more, seems to be the right move I think.
I mean, they look correct to me...
サーバ: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2012-09-01 17:44:02
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サーバ: Siren
Game: FFXI
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By Siren.Kalilla 2012-09-01 17:46:53
I'm actually very surprised by how powerful the tower kite shield gets at +15, since you get it at the beginning of the game on the Knight class.
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By Siren.Kalilla 2012-09-01 17:51:03
What about Lightning / Fire / Magic... enchantments? upgrades? (never knew what it was called in this game), but what about those for shields? They do slightly build against that element, would it be an option for some shields to make them better?
サーバ: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2012-09-01 17:59:24
Too much of a stability loss as far as I'm concerned :(
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サーバ: Siren
Game: FFXI
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By Siren.Kalilla 2012-09-01 18:02:36
Oh you're right, it is a heavy loss x.x;
Maybe good for PvE
サーバ: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2012-09-01 18:17:27
I'm not sure about that either to be honest; there's not much elemental damage in the game that's worth blocking vs dodging. Only really Gwyn's fire hits?
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By Siren.Kalilla 2012-09-01 18:34:16
Was thinking situational pieces, like the fire drake or lightning breath.
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By Siren.Kalilla 2012-09-01 18:44:44
Can you even make a shield for the drake? Or do you have to have enough stamina to block it completely.
Bismarck.Nexdeus
サーバ: Bismarck
Game: FFXI
Posts: 471
By Bismarck.Nexdeus 2012-09-01 19:48:55
Character in progress.
サーバ: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2012-09-01 20:21:13
Can you even make a shield for the drake? Or do you have to have enough stamina to block it completely.
You mean the Hellkite dragon? I've never managed to fully block its onslaught but I haven't tried with BK Shield +5. Most of the time fighting it you shouldn't be getting hit anyway, and the fight is too inconsequential to make it worthwhile upgrading a shield for it specifically I think.
サーバ: Fenrir
Game: FFXI
Posts: 3344
By Fenrir.Weakness 2012-09-02 19:50:16
~.~ I'm stuck...
So I killed Quelaag, rung the stupid bell, found out I wasn't supposed to go into the fire pit place, came back to Blight Town... and now what?
Do I just go back the way I came? =/ Because I can't figure out how I did that either. ~.~ Tell me I'm HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE and am missing some easy way back to the fire link shrine.
Bahamut.Zellc
サーバ: Bahamut
Game: FFXI
Posts: 643
By Bahamut.Zellc 2012-09-02 20:18:40
hope this helps: from the bonfire where you are in blight town (on the swampish floor) head right from there. you should see two of those fire breathing ground insect things on the ground. at that point, from hugging right, you should see a wooden path that leads upwards to a giant water wheel type contraption. that contraption is an elevator. get on it and get off at the top. from then follow the ladders upwards. you can find ladders by searching for torches. once you reach the top,
follow the path and you should run into three pig type monsters wielding a great club. run past them or kill them whichever works. you will zone into the valley of the drakes. right as you zone in you will see a short bridge that connects the two sides of the valley, cross it and head to your left. you will reach a door. open it and head down. you will be in new londo. go left and up the stairs and the stone elevator to fire link is right there. pull the lever before you run out lol.
サーバ: Asura
Game: FFXI
Posts: 80
By Asura.Odakasan 2012-09-02 22:47:13
hope this helps: from the bonfire where you are in blight town (on the swampish floor) head right from there. you should see two of those fire breathing ground insect things on the ground. at that point, from hugging right, you should see a wooden path that leads upwards to a giant water wheel type contraption. that contraption is an elevator. get on it and get off at the top. from then follow the ladders upwards. you can find ladders by searching for torches. once you reach the top,
follow the path and you should run into three pig type monsters wielding a great club. run past them or kill them whichever works. you will zone into the valley of the drakes. right as you zone in you will see a short bridge that connects the two sides of the valley, cross it and head to your left. you will reach a door. open it and head down. you will be in new londo. go left and up the stairs and the stone elevator to fire link is right there. pull the lever before you run out lol.
In addition to this, in case you don't have the master key
Just before the three berserkers, on the highest floor prior to the cave, there is a chest containing a key to New Londo Ruins. Use this if you don't have the Master Key and are trying to open the door. Heading through the Valley of Drakes is not recommended, personally.
Lakshmi.Jesi
サーバ: Lakshmi
Game: FFXI
Posts: 576
By Lakshmi.Jesi 2012-09-02 23:07:35
Character in progress.
What is your final build going to look like?
Keeping in mind that the highest I would take a PvP build is around 130-135 and that is pushing it.
Also what is up with your STR and DEX? Are you planning a quality build with 28 STR and 40 DEX?
I have a character with a quality faith build at lvl 130. You can use the Dragonslayer Spear which is sweet because of the range and the mura with the sunlight weapon buff is nasty.
BTW for those not familiar with PvP speak, quality just means a character with points invested in both STR and DEX, typically 28/40 or 27/40. It has nothing to do with how good the build is.
サーバ: Asura
Game: FFXI
Posts: 80
By Asura.Odakasan 2012-09-03 16:45:40
Do the rats in the underbridge stop dropping humanity after a certain point? I'm 28/30 for the Darkwraith covenant :/
Nvm, surprised how long it took to get one with max item discovery, lol.
Ragnarok.Raenil
By Ragnarok.Raenil 2012-09-03 20:25:42
I'm quite enjoying my Zweihander. It was a bit of a challenge to get used to the speed though. Used to using significantly faster weapons.
Feeling an urge to make a Chaos Blade build with Pyromancy as support.
Probably done making DMB builds (the only buff builds I'm interested in) because it's far too time consuming.
By Solrain 2012-09-04 09:25:08
I've been playing Dark Souls for the last week or so almost non-stop and it's absolutely amazing. It's also the only game besides Skyrim in the past ~10 years or so that I've been voluntarily choosing to play instead of FFXI (I've been logging in to fish and work on Lu Shang's every day though). Now that the introductory stuff is outta the way, I have a topic of discussion!
As we all know, some people are calling Dark Souls "The Hardest Game of All Time" (not including Demon Souls). Many people agree that it is indeed difficult and some others are saying it's not hard at all. I don't know if it's because they're Demon Souls veterans, super amazingly talented or just trying to make themselves sound cool. I definitely agree that the difficulty lies in the extremely steep learning curve, as Raenil so perfectly put it, and also that there haven't been many genuinely hard games in a loooong time. It's not like Castlevania/Ninja Gaiden "endless respawning Mach 1 speed tactical pattern bats appearing from the edge of the screen to knock you backwards into a pit of water even though they hit you in the back and you should have flied forwards" sorta *** hard - it's hard because you have to think, observe enemy patterns, stay calm, focus, don't rush in to new areas etc.
So my question is, what game(s) do you consider to be harder than Dark Souls?
I've been thinking about it a lot lately and I really can't think of many games that are extremely challenging, but fair, where it's more about your wits and less about poor game design/gimmicks/cheap tactics. Definitely nothing I can think of this generation. All I can really come up with are older games like Resident Evil and other survival horror games (Eternal Darkness was aaaawesome) or going back to NES/SNES days with like... Contra without the 30 lives code. Even then I don't think they're as hard as Dark Souls is and nowhere near as rewarding when you finally beat that boss that's been kicking your *** for the past few hours.
I can't remember the last game that had me endlessly cursing into a pillow at 3 AM like someone suffering from advanced-stage Turrets and then 10 minutes later dancing around because I finally beat Finsternis and Prufrock (I wonder how many of you guys have been playing FFXI long enough to get that!). Then I thought I was untouchable until I ran into New Londo like a boss and get eaten by nasty ghost ladies coming through the walls.
Ragnarok.Raenil
By Ragnarok.Raenil 2012-09-04 12:10:03
If you include modded games, Final Fantasy Tactics 1.3 is insanely difficult. So difficult, it's completely possible to lose the tutorial battle if you don't play smart. But it's also fairly luck based, so I wouldn't say it's a fair game.
Silent Hill 2/3 have petty hard puzzles on higher riddle difficulty levels. Those felt rather rewarding once you figured them out. Myst/Riven too for that matter. I kinda want to replay them now...
I wouldn't say they're harder than Dark Souls though. Once you do the puzzle once, you'll never have to figure them out again. No matter how many times you play through Dark Souls, every enemy is completely capable of killing you (to an extent) if you don't pay attention to them.
Then I thought I was untouchable until I ran into New Londo like a boss and get eaten by nasty ghost ladies coming through the walls. Like in this instance, for example. I did the exact same thing after I beat the game the first time and made a second character. Got my *** destroyed by hollow soldiers. ._.
And I got the Finsternis and Prufrock thing. Haven't watched that stuff in aaaaaaaaaaaaaaaaaaaaaaages though.
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Bismarck.Narshee
サーバ: Bismarck
Game: FFXI
Posts: 6994
By Bismarck.Narshee 2012-09-04 12:12:33
Son of a *** FFT 1.3 x.x it took me 2 hours to beat the tutorial XD
Ragnarok.Raenil
By Ragnarok.Raenil 2012-09-04 12:22:17
I will never beat FFT 1.3. It's not rewarding at all, IMO. And to beat it, you have to use fairly precise strategy, so you can't just use your favorite jobs. :<
Ragnarok.Raenil
By Ragnarok.Raenil 2012-09-04 12:36:43
Players will call you a noob for using something no matter what <.<;
I've learned that using giant's / havel's armor is considered being a noob, as well as using certain spells. Idk, they are in the game for a reason so why should we not use them. It's considered noob because of the tactics 95% of the users pull.
The defense and poise allow people to run right through an attack from any weapon and nail you with a hornet ring boosted backstab with an elemental rapier. Any build based around buffs/magic and/or scaling has a vitality deficiency and are instantly killed every time.
Tranquil Walk of Peace is the only thing I feel is potentially broken in PvP. All other spells are easily avoidable if you keep on the move.
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サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-09-06 15:32:44
Very hot topic going on from some recent news.
Dark Souls director considering an Easy mode, "really sad" about game's fearsome reputation
"Difficult" doesn't mean "satisfying", says From Software man
Dark Souls is hands down one of the hardest games you'll play, but that's not why you'll want to play it. Game director Hidetaka Miyazaki has spoken out against the popular view that the only truly fulfilling titles are those which beat their players raw.
"I personally want my games to be described as satisfying rather than difficult," he told the Metro in an interview (the translation is a bit "murky" by the paper's admission, so apologies for any Engrish). "As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty.
"Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.
"However, I suppose gamers do not particularly prefer easy games," Miyazaki went on. "What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end.
"If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players."
For my part, I'd suggest that too many "high difficulty" modes are founded on blind luck and repetition, and too many "low difficulty" modes hinge on reducing NPC health by half.
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I'm honestly disappointed with this news. I didn't find the game to be too difficult really :\
Quote: The game should be designed, from the ground up, with the integrity of the original fanbase. I am sick and tired of so many games catering to the lowest denominator and sacrificing their quality product to appease the masses.
If they can make the game solely for hardcore gamers in mind, and then tweak health and damage for an easy mode, I dont mind, but sadly, I see them sacrificing the core game, and that's something we've seen over and over again this gen. How I pretty much feel about this news :\
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サーバ: Siren
Game: FFXI
Posts: 847
By Siren.Kunimatsu 2012-09-06 16:17:52
ENB discussed this in a few vids, he came up with a very good alternative to an easy mode, he names it organic difficulty, which is already sort of in dark souls.
Ornstein & Smough fight is a good example, it's designed to be a challenge for 1 player since it's 2 bosses vs you, but if you wanted an easier time you could summon Brolaire to assist you. Having these sort of options as an "easy mode" built into the game while retaining it's natural difficulty for those who don't use it and want a challenge, which also removes the need for the devs to try balance the game several times to cater to different preset difficulty levels.
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By deshi 2012-09-06 19:36:56
random question about the game:
i just finished killing the gargoyles, rang the bell and all that. spent some time in that area getting invaded and getting owned and then helping some people with their boss, etc. was really fun, went on to kill the moonlight butterfly, loved it.
figured i should move on with the actual story(?) and went down to new londo where there's all those screaming ghosts >.> ugh, do not want. after dying i really didn't want to go back, that sort of thing really doesn't agree with me. soo i ended up finding this other place, the depths i think? pretty gross down there too, bleh.
i'm totally fine with surprises, dudes popping out from doors and whatever. it's the near-silent hill shiet that i just don't want to deal with. that first 3~ hours of the game was mostly knights and such, so i really got into the game. those that have completed the game, how much of that nightmare inducing crap am i looking forward to? if it's mostly that from here on out, it's probably not for me.
inb4 i'm a puss, yeah, yeah.
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By Siren.Kalilla 2012-09-06 19:50:37
xD you shouldn't be in new londo for a long time :X!
If you picked up the key outside of the church by the gate, go back to where the dragon swooped down the first time and may have killed you or close. It's where you talked to the sun guy that gave you the white soap stone.
There is a door there with a way down to the bottom of undead burg, go there!
By deshi 2012-09-06 19:58:29
ah, sorry, yeah i went there. you're talking about where the capra demon is right? i ganked him and went down to "the depths" with the key he dropped. some pretty borked stuff down there (imo of course, demon butchers and whatever >.>). can deal with it but if it's mostly that sort of thing till the end of the game.. meh.
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By Siren.Kalilla 2012-09-06 20:24:04
The Depths, the Blightown (below the depths), then Demon Ruins (below blighttown), then Lost Izalith (yup), all have the same theme really... nasty destruction. Although the end of blighttown is the beginning of hell really, lava everywhere etc.
New Londo was just flooded to keep in the darkwraiths. Other than those areas everything else is quite lovely.
In Blightown there is a hidden zone called the Great Hollow, further down is Ash Lake, one of my favorite areas in the game from looks alone.
Don't worry, the game isn't all nasty, it has it's good moments even though everything will always try to kill you :P
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This thread was created, by request, to promote discussion of Dark Souls. I'll be updating the OP with various resources, video links, upcoming news, character builds, PvP matching, and so on as users post.
Xbox 360 | PS3 | PC |
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FFXIAH | Account | FFXIAH | Account | FFXIAH | Account |
Kalila | ScarletPumpkin | Tikal | Solrokr | Prothescar | Prothescar |
Domz | Dom of Italy | Wolfjorg | bamaboy7320 | Raenil | Raenil Tilgung |
Urial | Omja Sniper | Raenil | Dreizak | Ina | Tedder12 |
| | Ina | Tedder12 | Urial | Omja Sniper |
| | Moonlightespada | MithraOhji | | |
| | Dracondria | Raxxon | | |
| | Aeonknight | Aeonknight87 | | |
| | Urial | OmjaSniper | | |
| | Narshee | Feisty1224 | | |
| | Valmur | AtmosKoS | | |
| | Kunimatsu | Robthebob1989 | | |
Resources
Videos
News
| July 14, 2012 - Dark Souls for PC Will Use GFWL After All
June 20, 2012 - Dark Souls discounted to under $30 on Playstation 3 and Xbox 360
June 12, 2012 - Localising Dark Souls
June 7, 2012 - Dark Souls: PC version will have "minimal mouse and keyboard support," uses Games for Windows Live "to provide game as soon as possible."
June 7, 2012 - From Software "having a tough time" porting Dark Souls to PC, frame rate issues remain
May 31, 2012 - Dark Souls PC coming to Steam, consoles to get PC content
April 12, 2012 - Gamers rallying against Dark Souls PC using Games for Windows Live
April 7, 2012 - Dark Souls: Prepare to Die Edition coming to PC in August
January 13, 2012 - Dark Souls PC petition at nearly 70,000 signatures, Namco listening
Jan 8th, 2012 - Dark Souls admin suggests PC could happen with a petition |
Character Builds
Character builds can be either PvP, PvE, or both. You can specify which if you wish, but I'll be listing any builds posted in this topic here. Use the Dark Souls Character Planner linked above to create a link to your build for others to view.
Dark Souls Map
New ContentNew Bosses - Including Artorias of Abyss, Chimera of Tomb, and more
PVP Online Matchmaking System - Quick matching for co-op or PVP
New Areas – Including Oolacile Tomb, Old Ruins and more
New Enemies – Including Abyss Guard, Chained Prisoner and more
New NPCs – Including Hawkeye Gough and more
New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs
I'll try my best to update the OP with any information posted in this topic.
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