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The Pirates' Lair: A Guide to Corsair
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Kurriko 2013-06-19 01:26:59
First off, Impulse belt is not space +1 because it's part of my RNG pre-shot, so it's already in my inventory.
Secondly, COR is not a DD... Now I'm going to pause for a moment while you let that sink in... Firsly, I was talking about inventory concerning only the 80 gobbiebag slots you have - that's where it's a valid concern. I didn't think people had inventory issues what with all the storage we have now + porters etc. But seeing as you have every job at 99, I guess that could be a problem.
Secondly, you appear to be justifying the poor choice in bullets through "Cor is not a DD". If you believe that then why are you wasting time posting ranged and preshot sets anyway?
Regarding Light Shot:
Miss = Resist
No effect = No effect (Already asleep or no buffs to dispel).
The shots still enhance Dia either way.
By elaugus 2013-06-19 09:54:08
Lots of info...
extra stats from augments:
+30 dex +45acc +30atk from Manibozho legs/feet/body Rank15 acc path
... Lots of info Sorry for being to late for the party but I was catching up from last weekend.. Manibhozo gear doesn't have a dex path..., only Attack, Ranged Attack and Eva path.. the best you can get is +30 accuracy extra from Rank 15 Attack Path, and also nets you 30Str and 45Atk..
And its a common mistake people do while trying to set Tp gearsets for new content, also saw it on nin, thf and dnc forums
Bismarck.Aselin
サーバ: Bismarck
Game: FFXI
Posts: 397
By Bismarck.Aselin 2013-06-20 20:54:32
Ignoring Voidwatch and Legion Armors and having only the following armors or can obtain them easily, which of the following would you use on COR for TP, WS, and Quick Draw?
Navarch's Frac +1/+2
Skadi's Curie +1
Manibohzo Jerkin (Ranged Attack/Rank 16)
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2013-06-20 21:37:40
Ignoring Voidwatch and Legion Armors and having only the following armors or can obtain them easily, which of the following would you use on COR for TP, WS, and Quick Draw?
Navarch's Frac +1/+2
Skadi's Curie +1
Manibohzo Jerkin (Ranged Attack/Rank 16)
Skadi Curie +2 for TP and WS I think, Frac +2 for QD.
Though if its used for another purpose, do the ACP body with MAB+4 and QD delay -5, and use for QD.
[+]
サーバ: Asura
Game: FFXI
Posts: 109
By Asura.Kurriko 2013-06-21 02:50:36
Rank15 Manibozho is 25AGI 15Ratt 10Racc (22~23Racc total, 28~29 after update). Skadi is 20racc (23 after update).
I would probably suggest mani R15 over skadi if you had it for TP after update. Before update, meh whatever. I'm not sure which would pull ahead for WS. The true shot boost is only 2% damage after all.
Also, one could argue about the actual application of true shot: For most content either you will probably be meleeing, or you will be staying far out of AoE range. In both these situations you won't be in the sweet spot and thus getting no boost from Skadi's+1 True Shot anyway.
If you have R15 already, I'd probably use that. If you don't, but you do have Skadi's+1, I probably wouldn't waste gil upgrading it along that path just yet.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-21 03:41:36
Jerkin for both Wildfire, LastStand and tp(considering you mention it's already rank 15 B). For QD as mentioned above you should get Mirke, if you can't though then empy body +2.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-08 12:50:08
Just gonna tell you there's some awesome stuff for us coming up! Stay tuned!
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-08 13:55:10
Uk'Uxkaj cap
DEF:60 HP+28 MP+22 STR+22 DEX+25 VIT+22AGI+25 INT+22 MND+22 CHR+23 Evasion+34 Magic Evasion+46 Critical Hit Rate+3% Haste+7%
Amazing Last Stand and Requieskitty piece, very close to Thaumas for WF, and great melee tp too.
Ocachi gorget
Ranged Attack+25 "Store TP"+5
Eh, no racc, no go.
Buremte gloves
DEF:53 HP+19 STR+9 DEX+31 VIT+27 AGI+4 INT+11 MND+26 CHR+15 Acc.+20 Ranged Accuracy+20 Evasion+19 Magic Evasion+32 Haste+3% Potency of "Cure" efct. received +13%
The awkward low agi makes them about irrelevant for most builds since it basically doesn't beat Sigyn.
Gunslinger's cape
DEF:16 Ranged Accuracy+20 Magic Accuracy+10 "Magic Atk. Bonus"+10 "Recycle"
Pure sex. Best QD(acc and dmg), Racc LastStand, shooting and WF. Replaces everything but Navarch(need for snapshot).
Repulse mantle
DEF:17 HP+30 Physical damage taken -4% Reduces distance knocked back
Interesting though I won't take this over Mollusca.
Adlivun bullet
DMG:214 Delay:240 Ranged Accuracy+15
We're now shooting these~ They are ex so they come from Delve(hope they don't cost too much!)
Animikii bullet
DMG:240 Delay:240 Ranged Accuracy+40 Magic Accuracy+30 "Magic Atk. Bonus"+30
We're now using this for QD(it's rare/ex).
Forefront Gun
DMG:60 Delay:600 Ranged Accuracy+15 Reives: DMG:75 Ranged Accuracy+25
For them naakuals.
Titanium bullet
DMG:175 Delay:240 Ranged Accuracy+10 Ranged Attack+10
Alternative to avidium, we'll have to see ingots availability.
Valefor.Sapphire
サーバ: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-07-08 14:16:01
I could see using Buremte gloves for requiescat or if i'm /mage and need to cure myself because I ate aoe damage running into do rolls. And good +vit and +mnd for curing others.
Its definitely an upgrade for melee tp'ing compared to my Skadi+1 hands when /dnc. the +31dex and +20acc is amazing, would be nice to eat something other than sushi
Repulse mantle is weird, it feels like it was made more for mnks (holding matamata) or paladins, everyone that hates knockback knows they should backtank against a wall. I personally prefer shadow mantle over mollusca for mobility reasons when rolling to get in and getout of physical aoe range.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-08 14:17:11
Didn't see the acc+20, surely a good tp piece. And Requies of course.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-10 11:46:23
For anyone wondering adlivun bullets are 50 plasm each, so a stack is 4950, which is pretty good(considering recycle as well which is decent and the fact that we don't shoot as much as rng). They come from Morimar, though I dunno which win specifically since I have all KI, Tojil included.
By fractalvoid 2013-07-10 11:51:56
the adluvin bullets are unlocked with t4/5 morimar ki.
i believe the rng only bullets are 300/each and unlocked with dakuwaqa ki, unsure if the same is the case for omphalos+1
also, what food is recommended for delve nm/boss runs? been using pear crepe for m.acc but not sure if there are definitive stats for these yet
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-10 11:59:25
Animikii is from Hurkan apparently. Someone reported he got it from the wk reive.
As for food meh, I admit I didn't know macc food even existed, but I suppose that's a good choice since shooting bosses is like throwing paperballs in a pond.
By fractalvoid 2013-07-10 12:07:55
yea i remember reading pear crepe gives m.acc but idk how much, not sure about the other crepes either.
figured my only other choice was mp food (or sushi but what's even the point) and that would just feel weird. :< a pirate eating pie.
Shiva.Ahleah
サーバ: Shiva
Game: FFXI
Posts: 34
By Shiva.Ahleah 2013-07-11 01:04:01
So, joined an effort for Wildskeeper Hurkan tonight, came COR/RDM as col. rate was still around 27-30% at most, and was very suprised to find out that our LS's rng/cor's were doing far greater dmg than our cor/rdm's.
I know at some point, SE changed QD to give marksmanship skillups if applicable, did they also change its formula to include marksmanship/Racc in the equation? I was still assuming the old, AGI + Macc for accuracy idea.
Tonight, our RNG/CORs were landing 800-1200dmg QDs fairly consistently, while our CORs were mostly doing 80-160dmg QDs. We were solely using Earth Shot. Dismayed at the results my COR was getting, I swapped some of my gear around to include a much heavier Racc/Macc/AGI build, dropping alot of MAB, and suddenly saw my QDs doing more 600-800dmg hits. I'm not sure if this NM's aura was affecting things in any way, but needless to say, kinda surprised at tonights findings. (If desired, I can post gearsets of my cor + the rng/cors)
Asura.Loire
サーバ: Asura
Game: FFXI
Posts: 563
By Asura.Loire 2013-07-11 01:39:50
So, joined an effort for Wildskeeper Hurkan tonight, came COR/RDM as col. rate was still around 27-30% at most, and was very suprised to find out that our LS's rng/cor's were doing far greater dmg than our cor/rdm's.
I know at some point, SE changed QD to give marksmanship skillups if applicable, did they also change its formula to include marksmanship/Racc in the equation? I was still assuming the old, AGI + Macc for accuracy idea.
Tonight, our RNG/CORs were landing 800-1200dmg QDs fairly consistently, while our CORs were mostly doing 80-160dmg QDs. We were solely using Earth Shot. Dismayed at the results my COR was getting, I swapped some of my gear around to include a much heavier Racc/Macc/AGI build, dropping alot of MAB, and suddenly saw my QDs doing more 600-800dmg hits. I'm not sure if this NM's aura was affecting things in any way, but needless to say, kinda surprised at tonights findings. (If desired, I can post gearsets of my cor + the rng/cors) Bullet damage affects quickdraw dmg. If you are using the bullet in your profile, thats why.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-11 02:50:13
Excluding Hurkan bullet itself we have Adlivun while rng have Achiyalabopa, which is 39 damage more. With guns Surefire is the best for both(aside from mythich which is not common though). Gearwise I don't think rng has any mab over us, they used to have a better cape but now we have gunslicker(good luck..)so we should get more, also from sub.
Marks skill is factored in accuracy so rng will have slightly less resists than us, along with a higher agi.
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2013-07-11 03:01:17
Excluding Hurkan bullet itself we have Adlivun while rng have Achiyalabopa, which is 39 damage more. With guns instead rng is only ahead if possessing Illapa, while Surefire is the second best and the
For rng, Illapa is not the best for QDs. Surefire is. While Illaps base damage is higher, the highest bolt dmg available is Achiyalabopa bolt, 124 dmg.
Illapa + Achi Bolt = 259 dmg
Surefire + Achi Bullet = 349
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-11 03:06:57
My bad didn't even think about bolts there. Then weapon is the same, only bullet changes.
edit: fixed
Quetzalcoatl.Hidegger
サーバ: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-07-11 05:50:36
Would like to point out that I used this set with Adluvin Bullets at Yumcax the other day.
ItemSet 307567
0% colonization rate and was doing 1400 or 1700 dmg as normal shots occasional 1000, 800, 200, 160 dmg resists and lots of 3600, 4000, 5000 triple dmg procs using the AF3. 5388 being the highest I got twice. Of the 5-6 Cor that were there from the start I did 31% of the dmg. Another with similar gear did 29% and everyone else combined made up 40%.
Using the QD recast pieces or the hands for TP was pointless on these fights. We did Random deal rotation with a Wildcard rotation and just shot on recast when we finished cycling though waiting for abilities reset momentum.
Another thing to note, I should have went COR/DRG and not /RDM. I died way too many times because I had no way to get rid of my enmity.
Shiva.Ahleah
サーバ: Shiva
Game: FFXI
Posts: 34
By Shiva.Ahleah 2013-07-12 00:37:55
So, joined an effort for Wildskeeper Hurkan tonight, came COR/RDM as col. rate was still around 27-30% at most, and was very suprised to find out that our LS's rng/cor's were doing far greater dmg than our cor/rdm's.
I know at some point, SE changed QD to give marksmanship skillups if applicable, did they also change its formula to include marksmanship/Racc in the equation? I was still assuming the old, AGI + Macc for accuracy idea.
Tonight, our RNG/CORs were landing 800-1200dmg QDs fairly consistently, while our CORs were mostly doing 80-160dmg QDs. We were solely using Earth Shot. Dismayed at the results my COR was getting, I swapped some of my gear around to include a much heavier Racc/Macc/AGI build, dropping alot of MAB, and suddenly saw my QDs doing more 600-800dmg hits. I'm not sure if this NM's aura was affecting things in any way, but needless to say, kinda surprised at tonights findings. (If desired, I can post gearsets of my cor + the rng/cors) Bullet damage affects quickdraw dmg. If you are using the bullet in your profile, thats why. Well, in hindsight, I now realize that the majority of the dmg difference was due to being unable to maintain quality debuffs on Hurkan.
I was using Skirmish Gun + Midrium Bullet for Quick Draw, so yes, obvious improvements available there with Surefire + the new delve bullet for starters, but my concern wasn't so much that, as it was the high resist rates CORs were experiencing vs RNGs. It seemed that RNGs were able to land a higher percentage of QD without resists. 1 or 2 GEO debuffs were practically the only thing kept on the NM, outside of the SMN avatar army.
But again, this was a very very sloppy WKR, thanks to JPs shouting for ppl to continuously pick the NQ mobs off the holding PLDs and fight them. We must have had 100+ DDs at the fight that combined provided less than 10% of the total DPS on Hurkan. With them fighting things all over the place, it was hard to keep mages up, in turn making it hard to keep tanks up or kite Hurkan effectively...../sigh, a long fight made longer basically.
By Afania 2013-07-12 04:41:17
So, joined an effort for Wildskeeper Hurkan tonight, came COR/RDM as col. rate was still around 27-30% at most, and was very suprised to find out that our LS's rng/cor's were doing far greater dmg than our cor/rdm's.
I know at some point, SE changed QD to give marksmanship skillups if applicable, did they also change its formula to include marksmanship/Racc in the equation? I was still assuming the old, AGI + Macc for accuracy idea.
Tonight, our RNG/CORs were landing 800-1200dmg QDs fairly consistently, while our CORs were mostly doing 80-160dmg QDs. We were solely using Earth Shot. Dismayed at the results my COR was getting, I swapped some of my gear around to include a much heavier Racc/Macc/AGI build, dropping alot of MAB, and suddenly saw my QDs doing more 600-800dmg hits. I'm not sure if this NM's aura was affecting things in any way, but needless to say, kinda surprised at tonights findings. (If desired, I can post gearsets of my cor + the rng/cors) Bullet damage affects quickdraw dmg. If you are using the bullet in your profile, thats why. Well, in hindsight, I now realize that the majority of the dmg difference was due to being unable to maintain quality debuffs on Hurkan.
I was using Skirmish Gun + Midrium Bullet for Quick Draw, so yes, obvious improvements available there with Surefire + the new delve bullet for starters, but my concern wasn't so much that, as it was the high resist rates CORs were experiencing vs RNGs. It seemed that RNGs were able to land a higher percentage of QD without resists. 1 or 2 GEO debuffs were practically the only thing kept on the NM, outside of the SMN avatar army.
But again, this was a very very sloppy WKR, thanks to JPs shouting for ppl to continuously pick the NQ mobs off the holding PLDs and fight them. We must have had 100+ DDs at the fight that combined provided less than 10% of the total DPS on Hurkan. With them fighting things all over the place, it was hard to keep mages up, in turn making it hard to keep tanks up or kite Hurkan effectively...../sigh, a long fight made longer basically.
You can give yourself macc roll .
[+]
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-12 10:31:34
Gearsets updated. There are other things I'm supposed to update, but I'll do it when I feel less lazy(not today).
Shiva.Ahleah
サーバ: Shiva
Game: FFXI
Posts: 34
By Shiva.Ahleah 2013-07-13 00:22:11
You can give yourself macc roll . I was alternating using Warlock's/Hunter's or Warlock's/Wizard's rolls. Didn't have any other buffs, as it seemed after unweakening, I'd get off at most ~8x QD before Hurkan wanted to eat my face.
I started the fight using this QD set seeing high resist rate with just rolls up, barely ever breaking the 100-200dmg range.
ItemSet 307810
Switched to this set after checking out the RNG/COR's set, was able to lower my resist rate enough to land perhaps 1 in 6 shots of 1k+ dmg.
ItemSet 307811
Quetzalcoatl.Hidegger said: »0% colonization rate and was doing 1400 or 1700 dmg as normal shots occasional 1000, 800, 200, 160 dmg resists and lots of 3600, 4000, 5000 triple dmg procs using the AF3. My LS's main pt, after some discussion a day or two later, told me this (I joined the fight already underway, as they had been fighting it 2+ hours before I arrived.)
Outside of the tank pt, there was 1 pt with RNG/COR COR/RDM COR/RDM GEO GEO SMN. The cor told me near start of the fight, we was doing comparable dmg to the rng, differences being gear related, but once the fight got out of hand enmity-wise, and we were no longer able to keep up fulltime GEO buffs/debuffs, his dmg dropped off with a 90% or higher resist rate, similar to what I was experiencing by myself, while the RNG was able to continue his dmg with a ~15% resist rate at worst.
Quetzalcoatl.Hidegger said: »Another thing to note, I should have went COR/DRG and not /RDM. I died way too many times because I had no way to get rid of my enmity. QFT.
Cerberus.Mindi
サーバ: Cerberus
Game: FFXI
Posts: 602
By Cerberus.Mindi 2013-07-13 05:39:13
so it means Racc and/or skill gives more acc for QD? Useing my normal (kinda old) dmg setup for QD and MAB+MAcc roll on me like 90% of my shots were doing 60ish dmg a few 200isch and some 300ish and 1 i had for 600 :/ (only had lv 90 Armagedddon and Steel bullets with me lol) On the Bird wildskeeper. Atleast i got the Bullet after fight, so next time i have a sexy QD bullet. (until i shot it like akvan bullet ._.)
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-13 05:42:00
Haven't done Hurkan yet, but on Yumcax I got resists only when aura was up(likely gains a huge mdb), otherwise QD always did the expected damage.
Cerberus.Mindi
サーバ: Cerberus
Game: FFXI
Posts: 602
By Cerberus.Mindi 2013-07-13 05:43:44
well his aura was full time up, aslong as i could see it. Such a small area, too many people and i just logged in with old laptop >< he point-to-point warped most of the time w
Quetzalcoatl.Hidegger
サーバ: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-07-13 06:30:37
Did Hurkan earlier today (64% colo rate), went COR/DRG and dmg was all around pretty terrible for me. I did ice shots for a bit then switched to earth shots, both did 170~ normal with a couple 350 and 1000. I was the only cor in the party so there wasn't QD resets and after I noticed I was doing crap dmg I changed rolls to Chaos and Courser's for the RNG in my party. He was doing 4k Coronach on average might have been less during aura and more when aura was off.
Probably won't bring COR back to Hurkan in the future most of my bayld evaluations were 80(i think is the minimum) with only a few going higher after I got ability resets.
I couldn't tell who was actually doing the most dmg, there were almost 200 people there all over the place and the battle lasted 90 min~. Only thing I could discern was it took massive dmg once its aura was gone. And with like 30 PLDs there it really liked to rip through them np.
I got the bullet so not completely worthless to me.
Valefor.Sapphire
サーバ: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-07-15 10:38:20
Did yumcax with 18% colonization last night with /sch
ItemSet 307991
Didnt get to macc roll, did wiz roll sometimes, mainly had to do rolls for pld+healer pt.
Fireshot QD's for ~1300, lots of triple procs just under 4k and hardly any resists. Tried switch to full mab but it just didnt seem worth it so I stuck with macc grip and earrings.
We had 8 aegis paladins hugging the tree so none of the corsairs ever died which made me glad I didnt come /drg for hate shedding.
Lakshmi.Amymy
サーバ: Lakshmi
Game: FFXI
Posts: 881
By Lakshmi.Amymy 2013-07-16 09:55:44
Hey guys not sure if it was asked in this thread but how much agility equals magic accuracy? My marksmanship is 302 will need to get it higher but how hard is it to sleep new areas mob like delve mobs?
Thanks
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