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[dev1137] Salvage Battlefield Expansion
サーバ: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2012-08-13 20:01:36
no but figured wouldn't make it any worse to ask
By Quiznor 2012-08-13 20:04:54
Suddenly wanna cancel my account.
Knew it was gonna be lack luster as *** but stick arch in front of ***and im done
サーバ: Cerberus
Game: FFXI
Posts: 209
By Cerberus.Neojuggernaut 2012-08-13 20:08:54
Arch Brain Jack :/
By Quiznor 2012-08-13 20:13:07
Cerberus.Neojuggernaut said: »Arch Brain Jack :/
Same as brainjack but adds 250% movemebt speed and adds atk+1000
サーバ: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-08-13 20:13:15
hoping this change works really well, i can see it being much much better than the old system.
as long as there are plenty of "nms" to kill to unlock stuff.
Sylph.Jkun
サーバ: Sylph
Game: FFXI
Posts: 175
By Sylph.Jkun 2012-08-13 20:19:08
Cerberus.Neojuggernaut said: »Arch Brain Jack :/
Same as brainjack but adds 250% movemebt speed and adds atk+1000
And will probably still be soloable by a BST.
hoping this change works really well, i can see it being much much better than the old system.
as long as there are plenty of "nms" to kill to unlock stuff.
Eh? They said pathos was removed by defeating "monsters", not specifically NMs.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-08-13 20:33:39
Suddenly wanna cancel my account.
Knew it was gonna be lack luster as *** but stick arch in front of ***and im done I'd say QQ moar but goddamn, I'm not sure that's possible. Do us all a favor and go for it.
サーバ: Cerberus
Game: FFXI
Posts: 209
By Cerberus.Neojuggernaut 2012-08-13 20:35:43
All I want is for Usu body to be my evasion piece again :( Athos is fugly on garka
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-08-13 20:40:13
Yay, they're actually improving it and adding on more than one wing like I thought they would! Hopefully the gear ends up being more than sidegrade.
Sylph.Krsone
サーバ: Sylph
Game: FFXI
Posts: 1299
By Sylph.Krsone 2012-08-13 20:41:12
It wont be nms for unlocking pathos it would be normal mobs you'd kill so many of one type until however many people needed that status down effect removed or until it unlocks the person you was intending it for. This could introduce a slightly higher luck factor into salvage, its probably the only change this brings though. If the runs are tight on time the last thing you need is people getting the wrong things unlocked.
Valefor.Kiaru
サーバ: Valefor
Game: FFXI
Posts: 361
By Valefor.Kiaru 2012-08-13 20:43:59
Valefor.Prothescar said: »Yay, they're actually improving it and adding on more than one wing like I thought they would! Hopefully the gear ends up being more than sidegrade. I hope the event is "fun" and "challenging" more than the gear being good.
[+]
Leviathan.Draylo
サーバ: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-08-13 20:50:16
Fun ^0^
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-08-13 21:08:29
I really hope this isn't as lazy as the Arch Omega/Ultima encounters.
サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-08-13 21:24:46
Lakshmi.Sparthosx said: »I really hope this isn't as lazy as the Arch Omega/Ultima encounters.
Most likely will be. Arch Long-Bowed Chariot, etc.
Lakshmi.Zaps
サーバ: Lakshmi
Game: FFXI
Posts: 194
By Lakshmi.Zaps 2012-08-13 21:42:03
getting rid of cells? cool
Replacing it with RNG? I would rather be riding a donkey covered in bee's.
Fenrir.Jinjo
VIP
サーバ: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2012-08-13 23:37:29
Because cells aren't RNG?
Have none of you ever done Arrapago Remnants? Ever?
サーバ: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-08-13 23:40:04
Please do not remind us of AR cells. Please!
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-08-13 23:40:41
*** turtles.
Sylph.Krsone
サーバ: Sylph
Game: FFXI
Posts: 1299
By Sylph.Krsone 2012-08-13 23:44:13
Ive had one run in AR where not one humilus cell dropped on floor one.(Every reserve draguar killed with th). Sucked ><
サーバ: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-08-13 23:46:51
Ive had one run in AR where not one humilus cell dropped on floor one.(Every reserve draguar killed with th). Sucked ><
SSSSSHHHHHHHHHHHHHHH!!!!!!!!!
lol
Sylph.Krsone
サーバ: Sylph
Game: FFXI
Posts: 1299
By Sylph.Krsone 2012-08-13 23:47:59
Only ever happened once though. About as rare as seeing gravity land on a qiqirn treasure hunter lol.
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-08-14 13:38:58
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
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サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-08-14 13:41:35
Quality idea Camate. Potentially choosing who gets unlocked in new tier Salvage. Nice..
By Prinnysmash 2012-08-14 13:42:55
08-14-2012 01:14 PM | Camate | Community Rep | |
| | as long as you don’t have severely bad luck | |
We're ***
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-08-14 13:45:05
08-14-2012 01:14 PM | Camate | Community Rep | |
| | as long as you don’t have severely bad luck | |
We're ***
:|
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-08-14 13:46:09
lol Prinnysmash. Love the name, but just a heads up. You're going to have to change your avi.
Valefor.Philemon
サーバ: Valefor
Game: FFXI
Posts: 437
By Valefor.Philemon 2012-08-14 13:48:51
08-14-2012 01:14 PM | Camate | Community Rep | |
| | as long as you don’t have severely bad luck | |
We're ***
:| What is that thing in that screenshot?
[+]
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-08-14 13:52:03
I'm not surprised you've never seen it.
It's the legendary Skirmish Pephredo spoken about in the ancient texts of Bhaflau Remnants. It never spawns. Abandon all hope ye who enter this place. I hope you like Hunting Wasps.
サーバ: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2012-08-14 13:52:31
Citadel Chelonian was way worse than Pedobees
[+]
07-25-2012 06:47 PM | Okipuit | Community Rep | |
| | It's time to Salvage some gear!
Sorry for the bump but we just received the following information from development:
Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus. | |
07-27-2012 01:26 PM | Camate | Community Rep | |
| | Greetings!
Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.
In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion. | |
08-13-2012 07:39 PM | Camate | Community Rep | |
| | Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it! | |
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
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10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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