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[dev1137] Salvage Battlefield Expansion
Bahamut.Itze
サーバ: Bahamut
Game: FFXI
Posts: 375
By Bahamut.Itze 2012-08-14 13:53:57
Mexican bee that wouldn't leave his rampart and even if he did you would have to beat the ***out of him to just take his shoes. Turtle I hope luck stays with that so after a few runs we can just let it hit the floor :c
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-08-14 13:55:12
Citadel Chelonian was way worse than Pedobees Spawned 4 bees in one run, three 35s. I hate turtles.
By Quiznor 2012-08-14 13:55:35
Lakshmi.Sparthosx said: »I'm not surprised you've never seen it.
It's the legendary Don Pedro spoken about in the ancient texts of Bhaflau Remnants. It never spawns. Abandon all hope ye who enter this place. I hope you like Hunting Wasps.
I dont drop anything was way worse than Pedobees
Idk what was the worst,I *** hated BR overall,but even after the drop rate increase I've seen the most annoying pieces of gear to get for peeps be usu body from I Dont Drop Anything and usu hands from the Toad ***
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サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-08-14 13:55:46
Citadel Chelonian was way worse than Pedobees
At least you could force Citadel Chelonian to spawn.
If we're gonna talk about personal experiences however then Powderkeg Yahandan can go fall down a flight of stairs. So many kills, so much nothing....
I hope you guys haven't forgot about Salvage rates cause the bitching level is going to reach climax once this is finished. You're going to wish Abyssea bent you over and made sweet love to your juicy bits once the Arch Ramparts and Arch QQA/QQTH are done with you.
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Bahamut.Itze
サーバ: Bahamut
Game: FFXI
Posts: 375
By Bahamut.Itze 2012-08-14 13:57:34
WHM/BRD only jobs he is ever on.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-08-14 13:59:03
Toad *** and Mini-chariot in AR were where my group actually got drops. Widow also was pretty friendly but 4F Rampart in BR?
サーバ: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2012-08-14 14:02:19
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By Quiznor 2012-08-14 14:02:54
Lakshmi.Sparthosx said: »
Toad *** and Mini-chariot in AR were where my group actually got drops. Widow also was pretty friendly but 4F Rampart in BR?
Gotten mad drops from mini chariot in AR,just a few days ago we got 3/3 from it.Its rarer to see a run where we get nothing from it tbh.
Spider and Bee pop alot for me,its damn ZZ and the <OMFG>Peyrton<OMFG> that like to not pop as often.but tbh its probably ZZ that pops less of the 2
Edit 2:should be safe now >_>
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2012-08-14 14:07:19
Dancer's new best event. Calling it!
Subsequently, calling that I'll do many runs on DNC where I never manage to unlock JAs!
Bahamut.Itze
サーバ: Bahamut
Game: FFXI
Posts: 375
By Bahamut.Itze 2012-08-14 14:09:10
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サーバ: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2012-08-14 14:43:23
By Shiroineko 2012-08-14 15:15:51
I miss the salvage dats... T.T
Lakshmi.Zaps
サーバ: Lakshmi
Game: FFXI
Posts: 194
By Lakshmi.Zaps 2012-08-14 15:16:48
followed by
(it auto'd to me, way back at 75cap lolz)
Fenrir.Camiie
サーバ: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2012-08-14 15:28:50
Camate said: For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck,
They're counting on us not having severely bad luck? Well, I'm pretty much screwed.
By Avitori 2012-08-14 15:33:03
Lakshmi.Sparthosx said: »Citadel Chelonian was way worse than Pedobees
At least you could force Citadel Chelonian to spawn.
If we're gonna talk about personal experiences however then Powderkeg Yahandan can go fall down a flight of stairs. So many kills, so much nothing....
I'm like 0/100+ now on Citadel Chelonian with TH2 each time, and i've gotten machas slops like 20 times. Are you talking about before they increased the drop rates? 'Cause the turtle sucks way more
Anyway...
Lakshmi.Sparthosx said: »I hope you guys haven't forgot about Salvage rates cause the bitching level is going to reach climax once this is finished. You're going to wish Abyssea bent you over and made sweet love to your juicy bits once the Arch Ramparts and Arch QQA/QQTH are done with you.
Pretty much this.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-08-14 15:49:19
My turtle comments are about Salvage before the drop rate increases.
Bahamut.Bekisa
サーバ: Bahamut
Game: FFXI
Posts: 596
By Bahamut.Bekisa 2012-08-14 15:53:14
Citadel Chelonian was way worse than Pedobees
I never had bad luck with bees or citadel :( The rats hated me though, took me (if I remember correctly) 63 Arrapago runs to get Morrigan body 35 to drop. All runs with a thf with knife/hands back at 75 cap too. Actually kills of that said rat I don't remember since you could kill it more than once each run on different floors, but I counted the salvage runs.
... rat = (Q.Q)TH = Qiqirn Treasure Hunter for those who never did salvage.
I got drops from bees, spider, and turtle with in 10-15 runs when it was my turn for it in the group. Gate Widow was annoying in the start back when the Mad Bomber didn't spawn on both sides so you had a 50/50 chance of even seeing the rampart.
Gilgamesh.Nynja
サーバ: Gilgamesh
Game: FFXI
Posts: 122
By Gilgamesh.Nynja 2012-08-15 00:49:03
I'm like 0/100+ now on Citadel Chelonian with TH2 each time, and i've gotten machas slops like 20 times. Are you talking about before they increased the drop rates? 'Cause the turtle sucks way more TH2 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwww loser bst...im guessing
Nynja_2012.01.12.log:[21:21:22]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.01.28.log:[14:45:02]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.06.26.log:[16:24:24]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.06.29.log:[04:08:56]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.03.log:[02:37:57]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.05.log:[21:44:54]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.10.log:[02:59:21]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.10.log:[15:22:20]You find a hikazu hara-ate on the Citadel Chelonian.
Kehhiko_2012.07.11.log:[13:17:32]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.23.log:[01:49:52]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.08.05.log:[21:09:47]You find a hikazu hara-ate on the Citadel Chelonian.
サーバ: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2012-08-15 01:00:36
Quote: Nynja_2012.01.12.log:[21:21:22]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.01.28.log:[14:45:02]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.06.26.log:[16:24:24]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.06.29.log:[04:08:56]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.03.log:[02:37:57]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.05.log:[21:44:54]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.10.log:[02:59:21]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.10.log:[15:22:20]You find a hikazu hara-ate on the Citadel Chelonian.
Kehhiko_2012.07.11.log:[13:17:32]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.23.log:[01:49:52]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.08.05.log:[21:09:47]You find a hikazu hara-ate on the Citadel Chelonian.
Gilgamesh.Nynja
サーバ: Gilgamesh
Game: FFXI
Posts: 122
By Gilgamesh.Nynja 2012-08-15 01:03:21
He did say "now", implying he is actively trying to get it
サーバ: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2012-08-15 01:05:10
Then lulz redirected to him. Was a general laughter at 2012 salvage
Gilgamesh.Nynja
サーバ: Gilgamesh
Game: FFXI
Posts: 122
By Gilgamesh.Nynja 2012-08-15 01:14:14
I do it for the alex...I just have to kill chelo to get to it.
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サーバ: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2012-08-15 01:19:12
Do you still have to have 2 ppl force d/c for you to get in?
Quetzalcoatl.Kenrusai
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2012-08-15 04:59:30
So excite
usukane-sune ate gonna be bawsssss
By Avitori 2012-08-15 05:12:48
I'm like 0/100+ now on Citadel Chelonian with TH2 each time, and i've gotten machas slops like 20 times. Are you talking about before they increased the drop rates? 'Cause the turtle sucks way more TH2 wwwwwwwwwwwwwwwwwwwwwwwwwwwwwww loser bst...im guessing
Nynja_2012.01.12.log:[21:21:22]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.01.28.log:[14:45:02]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.06.26.log:[16:24:24]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.06.29.log:[04:08:56]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.03.log:[02:37:57]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.05.log:[21:44:54]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.10.log:[02:59:21]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.10.log:[15:22:20]You find a hikazu hara-ate on the Citadel Chelonian.
Kehhiko_2012.07.11.log:[13:17:32]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.07.23.log:[01:49:52]You find a hikazu hara-ate on the Citadel Chelonian.
Nynja_2012.08.05.log:[21:09:47]You find a hikazu hara-ate on the Citadel Chelonian.
I tri-box salvage for the Alexandrite, wasn't really concerned if it didn't drop or not, and its easier just to have one mule sub thf and kill faster on my mnk. Before they announced you needed the old gear for neo-salvage I didn't really care if it dropped or not since the piece was outdated anyway. I never did salvage at 75 either so can't comment on those drop rates
サーバ: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2012-08-15 06:14:59
Back at 75, my group went 1/9 > 1/4 > 1/1 > 1/2 On Hikazu Hara-ate.
Then I stopped paying attention as people who didn't want it got it.
This is Salvage, drop rates got seriously upped since they updated it at some point, but random is still random.
Ragnarok.Zohnax
サーバ: Ragnarok
Game: FFXI
Posts: 545
By Ragnarok.Zohnax 2012-08-15 06:37:44
Dancer's new best event. Calling it!
Subsequently, calling that I'll do many runs on DNC where I never manage to unlock JAs!
Odin.Drgg
サーバ: Odin
Game: FFXI
Posts: 265
By Odin.Drgg 2012-08-15 06:40:56
Oh *** your new avatar Tiger.
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Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2012-08-15 06:48:26
Salvage 35s (probably except Bhaflau) are set up so you have a 20-25% chance of seeing any specific one per zone you do right now.
By Quiznor 2012-08-15 06:53:45
I just hope neo drop rates will be akin to old school drop rates.
The abyssea/casual generations tears will be delicious!
Not to mention I'd love to see the official forums thread being 500 pages long about how it needs to be adjusted xD
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07-25-2012 06:47 PM | Okipuit | Community Rep | |
| | It's time to Salvage some gear!
Sorry for the bump but we just received the following information from development:
Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus. | |
07-27-2012 01:26 PM | Camate | Community Rep | |
| | Greetings!
Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.
In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion. | |
08-13-2012 07:39 PM | Camate | Community Rep | |
| | Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it! | |
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
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10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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