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[dev1137] Salvage Battlefield Expansion
Gilgamesh.Nynja
サーバ: Gilgamesh
Game: FFXI
Posts: 122
By Gilgamesh.Nynja 2012-08-15 12:17:33
I tri-box salvage for the Alexandrite You tri box it and cant put a thief main?
Salvage 35s (probably except Bhaflau) are set up so you have a 20-25% chance of seeing any specific one per zone you do right now. I always loved how SE upped the drop rate, but left the bhaflau spawn rate as is.
Ragnarok.Ravant
サーバ: Ragnarok
Game: FFXI
Posts: 1441
By Ragnarok.Ravant 2012-08-15 12:22:46
Salvage 35s (probably except Bhaflau) are set up so you have a 20-25% chance of seeing any specific one per zone you do right now.
Tell that to the 35 Usu Hands Frog >.< He seems to think the drop rate is 0%
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-08-15 12:36:43
I just hope neo drop rates will be akin to old school drop rates.
The abyssea/casual generations tears will be delicious!
Not to mention I'd love to see the official forums thread being 500 pages long about how it needs to be adjusted xD
You're assuming new Salvage gear trumps or matches Neo-Nyzul gear because Neo-Limbus gear left me scratching my head saying "This ***isn't even better than some Empyrean +1 gear."
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サーバ: Lakshmi
Game: FFXI
Posts: 97
By Lakshmi.Ashtopcat 2012-08-15 12:38:45
I don't think I could stand anymore Magian Trial crap, I'm glad they didn't decide to go with that. says the guy with a blm fire staff!
By ScaevolaBahamut 2012-08-15 12:49:07
I just hope neo drop rates will be akin to old school drop rates. The abyssea/casual generations tears will be delicious! Not to mention I'd love to see the official forums thread being 500 pages long about how it needs to be adjusted xD
For 3 days, at which point they will resume caring about Neo-Salvage as much as they care about Neo-Anything-Else-That-Isn't-Dynamis.
Enjoy your 600mil mythics.
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By Avitori 2012-08-15 12:52:04
I tri-box salvage for the Alexandrite You tri box it and cant put a thief main?
MNK DNC/THF BST is how I roll, I consistently get ~70-90 alex each run not counting boss floor and thats good enough for me. Same thing with dynamis average ~330-370 each time. TH2 is more than enough in my opinion.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-08-15 12:53:12
Place your bets on what the upgrade items for new gear will be~
Ormolu Ingot - Head / Goldsmithing
Scarletite Ingots - Body / Smithing
Kapor Lumber - Hands / Woodworking
Serica Cloth - Legs / Clothcraft
Amphiptere Leather - Feet / Leathercraft
Yum.
If SE wants to be especially devious they'll swap Serica with Penelope Cloth for epic nerdrage.
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2012-08-15 12:57:28
I hope you're wrong but know you're right.
Fenrir.Jinjo
VIP
サーバ: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2012-08-15 12:58:41
I just hope neo drop rates will be akin to old school drop rates. The abyssea/casual generations tears will be delicious! Not to mention I'd love to see the official forums thread being 500 pages long about how it needs to be adjusted xD
For 3 days, at which point they will resume caring about Neo-Salvage as much as they care about Neo-Anything-Else-That-Isn't-Dynamis.
Enjoy your 600mil mythics.
If the content is designed on-par with how Salvage was for 75, people are going to do it. It was a great event.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-08-15 13:07:40
If the content is designed on-par with how Salvage was for 75, people are going to do it. It was a great event.
Salvage was only successful @75 because the majority of gear was top tier and even then only a handful of the hardcore endgamers were doing it. NA pickup groups for Salvage on Lakshmi were nonexistent meaning if you didn't have a solid static group you were paying another group to leech pieces for you. This doesn't bode well for the Alexandrite markets unless every mob is going to now drop single Alexandrite with NMs dropping Cottons/Linens.
More importantly this also assumes Neo-Salvage gear will be as amazing as Neo-Nyzul stuff in that you had clear upgrades people salivate over. If this new gear is sidegrade or barely better than Empyrean+2 / VW tier stuff with ridiculously expensive synth materials attached to it then it could easily go Neo-Limbus and be something you do for 1-2 pieces at best.
Limbus was designed well @75 but Neo-Limbus? Wasted potential.
Asura.Kese
サーバ: Asura
Game: FFXI
Posts: 395
By Asura.Kese 2012-08-15 13:10:28
Lakshmi.Sparthosx said: »If the content is designed on-par with how Salvage was for 75, people are going to do it. It was a great event.
Salvage was only successful @75 because the majority of gear was top tier and even then only a handful of the hardcore endgamers were doing it. NA pickup groups for Salvage on Lakshmi were nonexistent meaning if you didn't have a solid static group you were paying another group to leech pieces for you. This doesn't bode well for the Alexandrite markets unless every mob is going to now drop single Alexandrite with NMs dropping Cottons/Linens.
More importantly this also assumes Neo-Salvage gear will be as amazing as Neo-Nyzul stuff in that you had clear upgrades people salivate over. If this new gear is sidegrade or barely better than Empyrean+2 / VW tier stuff with ridiculously expensive synth materials attached to it then it could easily go Neo-Limbus and be something you do for 1-2 pieces at best.
Limbus was designed well @75 but Neo-Limbus? Wasted potential. inc ormolu ingotx12 for body lawl
サーバ: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2012-08-15 13:11:42
Quote: NA pickup groups for Salvage on Lakshmi were nonexistent meaning if you didn't have a solid static group you were paying another group to leech pieces for you.
Then make your own group. That's what I did. I was one of, if not the first (at least the first on my server) for /shout salavage. Was unheard of when I was doing it, and still managed to pull together another 5 players for a run. Sometimes it took hours and other days it didn't happen, but it happened enough to do 3/5 usu (feet body head), where as I only got two pieces during ls runs.
By ScaevolaBahamut 2012-08-15 13:34:54
I just hope neo drop rates will be akin to old school drop rates. The abyssea/casual generations tears will be delicious! Not to mention I'd love to see the official forums thread being 500 pages long about how it needs to be adjusted xD For 3 days, at which point they will resume caring about Neo-Salvage as much as they care about Neo-Anything-Else-That-Isn't-Dynamis. Enjoy your 600mil mythics. If the content is designed on-par with how Salvage was for 75, people are going to do it. It was a great event.
I'm sure Salvage is a blast the first half-dozen or so times you successfully clear a given zone, yeah.
Cerberus.Blackpain
サーバ: Cerberus
Game: FFXI
Posts: 37
By Cerberus.Blackpain 2012-08-15 13:35:54
Out of all of this I want the new gear to have a different color but the same style/look. Also please make it worth while like Neo Nyzul Isle gear. I look at the limbus stuff *** trash like the old campaign gear.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-08-15 13:37:43
Then make your own group. That's what I did. I was one of, if not the first (at least the first on my server) for /shout salavage. Was unheard of when I was doing it, and still managed to pull together another 5 players for a run. Sometimes it took hours and other days it didn't happen, but it happened enough to do 3/5 usu (feet body head), where as I only got two pieces during ls runs.
I have no issues making groups to get what I need done but if Salvage is supposed to make a dent in Alexandrite demand akin to what Dynamis did for ancient currency then the ease of access to this event demands catering to the pickup group via gear worth the effort.
Casual players don't give a ***about minor sidegrades when you can do vastly easier Abyssea content with superior drop rates unless the gear is amazing.
By Quiznor 2012-08-15 13:55:52
It never occured to me they might bring in new synths for the upgrades/new sets.
They ***is gonna skyrocket in price lol
Foreverabroke
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-08-15 14:07:38
I might be alone in having hated old Salvage. Terrible drop rates, the cell process was garbage and I don't spend all that time obtaining gear to not be able to use half of it for most of a run.
Doing away with the cells is a great start. Might be a bit more fun this way.
We'll have to see. Trying to keep an open mind. Also, I need to head in now and finish the Skadi set I never really even got started on.
I do hope drop rates are a bi better. Even the most fun of activities starts to make you hate life after like 100+ runs of seeing nothing you're after drop.
As much as maybe Abyssea over compensated for obtaining things, oldschool attainability was crap.
Edit: Also, thinking I should go start farming Imperial Standing and various ToAU-area craft items and just mule EVERYTHING. Coins and mats are gonna be obscene.
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Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-08-15 14:20:25
The adjusted drop rates in Salvage really aren't that bad. You have like 25% chance of seeing what you want (35) in a given run assuming you can pop whatever drops it, and 15/25 mostly come as a byproduct of farming 35s.
I can't imagine they'd make drop rates in neo-salvage comparable to original salvage.
I've only been doing Salvage regularly (~3 times a week) for the past 2 weeks or so and I've completed 5 3/3s.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-08-15 14:21:39
Salvage itself was pretty fun for me, cells generally weren't the worst thing aside from potentially *** with your inventory. Arrapago I found interesting despite the dearth of cells because it made you plan for having limited cells. Not so much the random lolfuckyou runs where you didn't get anything (no ring/earring cells from Zhayolm lizards...), but the more typical runs that made you think about which pieces of gear really mattered for each person. Drop rates/Bhaflau rampart NM pop rates on the other hand sucked *** (Bhaflau still does), and I sincerely hope they don't make the mistake of putting us through that again.
サーバ: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2012-08-15 14:28:32
I think one of the most interesting new aspects of new salvage is that there is more than enough gear that you could make varried TP sets based on what slots you are missing. Back at 75 there wasn't that much variablity in gear or capping haste, but now if you get unlucky and don't get back/waste you could build a set that still caps haste. Looking forward to it at any rate.
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-08-15 14:33:25
I had 4/5 Usu prior to the drop rate increase and did...I couldn't even tell you how many runs to get there. It was a lot.
Post-update it still took me a good 20 runs to get the Usu 35 body off that f***ing turtle. Couldn't even begin to tell you prior to the update because we picked specific pecies, not sets, and it was just all wonky and we never even got the drop for the people ahead of me.
I know Hammerblow personally cockblocked me for something of 0/40 or so.
Hands and legs were pretty par for the course, didn't come super fast but weren't super tough on the morale.
And then there was the bee.
...I went 1/1 first run we ever did before anyone even knew how to get the 15s. First pair on Seraph along with...oh, what was his name. Japanese Hume with a beard. We picked them up the same time. Was pretty awesome. I actually left work for an early lunch break to pick them up.
I think my average to stupidly bad luck on the other four pieces was all a karmic balance for that bee. :x
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-08-15 14:36:13
I think one of the most interesting new aspects of new salvage is that there is more than enough gear that you could make varried TP sets based on what slots you are missing. Back at 75 there wasn't that much variablity in gear or capping haste, but now if you get unlucky and don't get back/waste you could build a set that still caps haste. Looking forward to it at any rate.
From a strategic standpoint and the part of me that wishes for a wider variety of gearsets for different situations to enable the use of neat but niche gear, I see where you're coming from here and agree.
But let's be honest. I know I don't even have the space to carry around all the gearsets I want to use on a regular basis, let alone specific sets based on what I do/don't have unlocked.
Edit: However, I might at least dig my Ulthalam's Ring out of storage. If they were really awesome, they'd allow for a store TP augment/upgrade (or even regain?) to it and it could be useful again. (*'-')
サーバ: Asura
Game: FFXI
Posts: 229
By Asura.Chexmix 2012-08-15 14:43:42
Salvo was always one of my favorite events.
On the fence about doing away with cells because they fit into part of the strategy part of the event (in my opinion anyway). I'm assuming this means no starting chest either which could make some zones interesting :x Cells were kind of a nice safety net in case someone missed one you could just trade it to them. Will have to see how fast you unlock in Neo. Hoping there wont be too many silly scenarios like everyone but the mages get magic etc but will have to wait and see.
I thought the drop rates were okay since it was the best gear at the time. Interested to see the stats on this stuff since SE has been kind of hit or miss as far as making the Neo gear desirable.
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-08-15 14:51:04
I just hope for new melee WHM options.
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-08-15 15:05:10
I just hope for new melee WHM options.
I give you the option to sit back and support the real DDs.
Bismarck.Angeleus
サーバ: Bismarck
Game: FFXI
Posts: 2614
By Bismarck.Angeleus 2012-08-15 15:07:54
I just hope for new melee WHM options.
I give you the option to sit back and support the real DDs.
I just boot these type of whm and replace them.....
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-08-15 15:08:07
I just hope for new melee WHM options.
I give you the option to sit back and support the real DDs.
Pssht, did an entire Arrapago Remnants with my WHM as the only DD and cleared with plenty of time to spare!
And I haven't even upgraded to 80 Mew-mew!
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-08-15 15:10:36
I just hope for new melee WHM options. I give you the option to sit back and support the real DDs. Pssht, did an entire Arrapago Remnants with my WHM as the only DD and cleared with plenty of time to spare! And I haven't even upgraded to 80 Mew-mew!
You're having fun.
Stop it.
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-08-15 15:12:41
Come to think of it, I'm actually way more offended that you called an awesome piece of Norse mythology "Mew-mew" than I could ever even pretend to be about a melee white mage. Mjölnir deserves more than your diminutive nicknames!
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-08-15 15:14:28
I just hope for new melee WHM options. I give you the option to sit back and support the real DDs. Pssht, did an entire Arrapago Remnants with my WHM as the only DD and cleared with plenty of time to spare! And I haven't even upgraded to 80 Mew-mew!
Wish I could pretend to care anymore. At this point, if they've got Mjölnir, they've put more work into their DD white mage than 3/4 of the bloody "real" DDs out there.
There was a time when melee mages pissed me off. Insulted my fundamental feelings of how the game was supposed to work.
Now, as long as it's not screwing something up and we're still winning, I just don't give a damn. I haven't even got the time to sweat it.
I will still make fun of them though. Because I'm a ***.
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07-25-2012 06:47 PM | Okipuit | Community Rep | |
| | It's time to Salvage some gear!
Sorry for the bump but we just received the following information from development:
Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus. | |
07-27-2012 01:26 PM | Camate | Community Rep | |
| | Greetings!
Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.
In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion. | |
08-13-2012 07:39 PM | Camate | Community Rep | |
| | Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it! | |
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
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10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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