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[dev1137] Salvage Battlefield Expansion
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-08-22 15:19:05
Inc waltz potency on skadi gear
Lakshmi.Byrth
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サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2012-08-22 15:20:32
and Sublimation+ on Morrigan/Marduk!
I just like that have access to twice as many potentially-useful pieces of armor as before.
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サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-08-23 20:55:07
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
By Quiznor 2012-08-24 21:54:41
This whole new pathos and lamp thing sounds like more trouble than its worth. I never understood why people have problems with cells,not even for inventory reasons. If it aint broke
Lakshmi.Zaps
サーバ: Lakshmi
Game: FFXI
Posts: 194
By Lakshmi.Zaps 2012-08-24 22:11:16
i would rather have more control for a little more hassle, then less control for less hassle. Especially when more effort could be the difference between a win and a loss. (i don't care how "unlucky" you need to be for your mage to never get magic unlocked. It'll happen to me every single time if it can.)
[+]
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-08-24 22:15:46
Can we see the rewards already?
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サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-09-13 17:28:08
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
| |
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サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-10-12 07:56:45
10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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By Quiznor 2012-10-12 10:25:58
Knew neo salvage wouldnt be worth it to make me come back
Bismarck.Altar
サーバ: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2012-10-12 10:27:58
Knew neo salvage wouldnt be worth it to make me come back And yet you're still on the forums.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-10-12 10:30:19
Knew neo salvage wouldnt be worth it to make me come back Are you serious? They got rid of the worst part about salvage and kept the fun good stuff.
[+]
サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-10-12 10:33:56
Lamps/Mobs > Items. They made Salvage alot less of a hassle. I'm pretty proud the way it's going which may bring me back. Now where's the armor STATS!? I want to know if my Ares Cuirass/Usukane Sune-Ate be worth upgrading.
Quetzalcoatl.Tyrantsyn
サーバ: Quetzalcoatl
Game: FFXI
Posts: 28
By Quetzalcoatl.Tyrantsyn 2012-10-12 10:38:32
condemned before even trying. I guess the sky's always grey too.
サーバ: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2012-10-12 10:42:17
Knew neo salvage wouldnt be worth it to make me come back And yet you're still on the forums.
Not only, but also hasn't ever been to neo salvage.
Ramuh.Yarly
サーバ: Ramuh
Game: FFXI
Posts: 802
By Ramuh.Yarly 2012-10-12 10:42:58
People will complain that the lamp and mob system is too hard regardless of how much easier they make it.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-10-12 10:43:46
Nothing I loved more than the final goal of giving the BRD their mickey mouse gloves, THIS RUINS SALVAGE FOR ME BWAH
サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-10-12 10:50:36
People will complain that the lamp and mob system is too hard regardless of how much easier they make it.
Isn't that society of gaming these days? Even got tons of people complaining about the Xbox... Probaly even the same for the PS3.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-10-12 10:51:49
well to be fair there's plenty of reason to complain about the XBOX, namely: *** microsoft
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サーバ: Siren
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Posts: 14552
By Siren.Kalilla 2012-10-12 10:52:33
Knew neo salvage wouldnt be worth it to make me come back And yet you're still on the forums. Why do you still have to play ffxi to be on these forums? I don't understand.
サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-10-12 10:56:17
Valefor.Prothescar said: »well to be fair there's plenty of reason to complain about the XBOX, namely: *** microsoft
I personally don't see anything wrong with it >__> People on the forums are whining for the most ridicolous reasons.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-10-12 11:02:24
Valefor.Prothescar said: »well to be fair there's plenty of reason to complain about the XBOX, namely: *** microsoft
I personally don't see anything wrong with it >__> People on the forums are whining for the most ridicolous reasons.
Sir.
Sir.
...Sir.
If you do not see how microsoft and xbox being ***is completely dependent and independent at the same time of Salvage becoming better but worse, then I don't know what to tell you.
サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-10-12 11:08:24
Valefor.Prothescar said: »Valefor.Prothescar said: »well to be fair there's plenty of reason to complain about the XBOX, namely: *** microsoft
I personally don't see anything wrong with it >__> People on the forums are whining for the most ridicolous reasons.
Sir.
Sir.
...Sir.
If you do not see how microsoft and xbox being ***is completely dependent and independent at the same time of Salvage becoming better but worse, then I don't know what to tell you.
Agree to disagree, I'll just leave it there.
Bismarck.Zagen
サーバ: Bismarck
Game: FFXI
Posts: 395
By Bismarck.Zagen 2012-10-12 11:28:53
A little confused on something, will SE be removing Cells from 75 Salvage also or just the new one? Curious as well, but I'm assuming much like NNI and Limbus. Vanilla Salvage would remain unchanged.
All I care about really is finding out if the gear is even gonna be worth it.
サーバ: Sylph
Game: FFXI
Posts: 363
By Sylph.Wardeniii 2012-10-12 11:34:17
Knew neo salvage wouldnt be worth it to make me come back And yet you're still on the forums. Why do you still have to play ffxi to be on these forums? I don't understand.
There is no negative implication in and of itself of no longer playing the game, yet still posting on forums. However, individuals who have not played in a while should be aware that they may not be entirely informed on the current state of event strategies and the metagame.
As such, when these individuals make comments such as "finally a PD/embrava nerf that is primarily relevant to content I have never/will never participate in", or "this event I have never participated in and am unaware of what the potential rewards will be is definitely not be worth anyone's time", or a long-time favorite of mine--"SE needs to make <insert the only job I played 4 years ago> the shinest golden star again", it should not come as any surprise to said individuals that the an active player may put less merit into these individuals' comments than others.
People are entitled to have and publicly express as many uninformed opinions as they like, but they certainly are not entitled to an audience that cares about anything they have to say.
That probably comes off as overly harsh, but it is the truth.
[+]
Sylph.Krsone
サーバ: Sylph
Game: FFXI
Posts: 1299
By Sylph.Krsone 2012-10-12 11:34:33
A little confused on something, will SE be removing Cells from 75 Salvage also or just the new one?
No very much doubt anything regarding old salvage will be changed at all similar to how nothing really has changed with the old limbus zones just changes to what the items can be used for. Like af1+1 mats use for arch omega/ultima gear but the old runs im sure will remain un changed and will still use cells.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-10-12 11:36:23
They already specified that the lamps and mobs removing Pathos deal is in neosalvage only. Nothing in old salvage is being changed.
サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-10-12 11:38:29
Let's hope it's better work then what we waited for on Neo-Limbus. Waited several months for a small content that barely has anything.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-10-12 11:40:11
I'm sure they know that if they *** up Neo Salvage they're shooting themselves in both feet. This is SE though... so I guess anything is possible.
By Avitori 2012-10-12 11:40:13
At least the bosses are different.. I think I see a Khimaira in the pic?
07-25-2012 06:47 PM | Okipuit | Community Rep | |
| | It's time to Salvage some gear!
Sorry for the bump but we just received the following information from development:
Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus. | |
07-27-2012 01:26 PM | Camate | Community Rep | |
| | Greetings!
Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.
In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion. | |
08-13-2012 07:39 PM | Camate | Community Rep | |
| | Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it! | |
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
| |
10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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